MapleStory Paladin Skills
![]() Warrior First Job
Warrior Paladin Skills: Achilles, Advanced Charge Blow, Awakening, Blast, Divine Charge, Guardian, Heaven's Hammer, Holy Charge, Maple Warrior, Monster Magnet, Power Stance, Rush ![]() Achilles Permanently increases the weapon defense of one's armor. Passive Skill Level 1: Damage taken from enemy -0.5% Level 2: Damage taken from enemy -1% Level 3: Damage taken from enemy -1.5% Level 4: Damage taken from enemy -2% Level 5: Damage taken from enemy -2.5% Level 6: Damage taken from enemy -3% Level 7: Damage taken from enemy -3.5% Level 8: Damage taken from enemy -4% Level 9: Damage taken from enemy -4.5% Level 10: Damage taken from enemy -5% Level 11: Damage taken from enemy -5.5% Level 12: Damage taken from enemy -6% Level 13: Damage taken from enemy -6.5% Level 14: Damage taken from enemy -7% Level 15: Damage taken from enemy -7.5% Level 16: Damage taken from enemy -8% Level 17: Damage taken from enemy -8.5% Level 18: Damage taken from enemy -9% Level 19: Damage taken from enemy -9.5% Level 20: Damage taken from enemy -10% Level 21: Damage taken from enemy -10.5% Level 22: Damage taken from enemy -11% Level 23: Damage taken from enemy -11.5% Level 24: Damage taken from enemy -12% Level 25: Damage taken from enemy -12.5% Level 26: Damage taken from enemy -13% Level 27: Damage taken from enemy -13.5% Level 28: Damage taken from enemy -14% Level 29: Damage taken from enemy -14.5% Level 30: Damage taken from enemy -15% ![]() Advanced Charge Blow Increases the damage incurred when using Charge Blow. With a given success rate, the charge does not expire even after the initial Charge Blow. Passive Skill Level 1: Damage 260%, Charge remains intact on a success rate 10% Level 2: Damage 270%, Charge remains intact on a success rate 20% Level 3: Damage 280%, Charge remains intact on a success rate 30% Level 4: Damage 290%, Charge remains intact on a success rate 40% Level 5: Damage 300%, Charge remains intact on a success rate 50% Level 6: Damage 310%, Charge remains intact on a success rate 60% Level 7: Damage 320%, Charge remains intact on a success rate 70% Level 8: Damage 330%, Charge remains intact on a success rate 80% Level 9: Damage 340%, Charge remains intact on a success rate 90% Level 10: Damage 350%, Charge remains intact on a success rate 100% ![]() Awakening Enables one to escape from abnormal conditions. The higher the skill level, the more variety of abnormal conditions one can escape from. Time required between skills: 10 Minutes. Active Skill Level 1: MP -30; escape from abnormal conditions ![]() Blast Strikes a single, tremendous blow to a single monster. Active Skill Level 1: MP -17; Damage 170% Level 2: MP -17; Damage 190% Level 3: MP -17; Damage 210% Level 4: MP -17; Damage 230% Level 5: MP -17; Damage 250% Level 6: MP -20; Damage 270% Level 7: MP -20; Damage 290% Level 8: MP -20; Damage 310% Level 9: MP -20; Damage 330% Level 10: MP -20; Damage 350% Level 11: MP -23; Damage 360% Level 12: MP -23; Damage 370% Level 13: MP -23; Damage 380% Level 14: MP -23; Damage 390% Level 15: MP -23; Damage 400% Level 16: MP -26; Damage 410% Level 17: MP -26; Damage 420% Level 18: MP -26; Damage 430% Level 19: MP -26; Damage 440% Level 20: MP -26; Damage 450% Level 21: MP -29; Damage 460% Level 22: MP -29; Damage 470% Level 23: MP -29; Damage 480% Level 24: MP -29; Damage 490% Level 25: MP -29; Damage 500% Level 26: MP -28; Damage 510% Level 27: MP -27; Damage 520% Level 28: MP -26; Damage 530% Level 29: MP -25; Damage 540% Level 30: MP -24; Damage 550% ![]() Divine Charge Temporarily adds a divine element to the blunt weapon. The skill gets cancelled when the charge blow is used or expires. Active Skill Level 1: MP -20; Damage increases by 102% for 15 seconds Level 2: MP -20; Damage increases by 104% for 30 seconds Level 3: MP -20; Damage increases by 106% for 45 seconds Level 4: MP -20; Damage increases by 108% for 60 seconds Level 5: MP -20; Damage increases by 110% for 75 seconds Level 6: MP -20; Damage increases by 112% for 90 seconds Level 7: MP -20; Damage increases by 114% for 105 seconds Level 8: MP -20; Damage increases by 116% for 120 seconds Level 9: MP -20; Damage increases by 118% for 135 seconds Level 10: MP -20; Damage increases by 120% for 150 seconds Level 11: MP -30; Damage increases by 122% for 165 seconds Level 12: MP -30; Damage increases by 124% for 180 seconds Level 13: MP -30; Damage increases by 126% for 195 seconds Level 14: MP -30; Damage increases by 128% for 210 seconds Level 15: MP -30; Damage increases by 130% for 225 seconds Level 16: MP -30; Damage increases by 132% for 240 seconds Level 17: MP -30; Damage increases by 134% for 255 seconds Level 18: MP -30; Damage increases by 136% for 270 seconds Level 19: MP -30; Damage increases by 138% for 285 seconds Level 20: MP -30; Damage increases by 140% for 300 seconds ![]() Guardian Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. The skill only works when equipped with a shield. Passive Skill Level 1: Block against enemies attack with success rate 0.5% Level 2: Block against enemies attack with success rate 1% Level 3: Block against enemies attack with success rate 1.5% Level 4: Block against enemies attack with success rate 2% Level 5: Block against enemies attack with success rate 2.5% Level 6: Block against enemies attack with success rate 3% Level 7: Block against enemies attack with success rate 3.5% Level 8: Block against enemies attack with success rate 4% Level 9: Block against enemies attack with success rate 4.5% Level 10: Block against enemies attack with success rate 5% Level 11: Block against enemies attack with success rate 5.5% Level 12: Block against enemies attack with success rate 6% Level 13: Block against enemies attack with success rate 6.5% Level 14: Block against enemies attack with success rate 7% Level 15: Block against enemies attack with success rate 7.5% Level 16: Block against enemies attack with success rate 8% Level 17: Block against enemies attack with success rate 8.5% Level 18: Block against enemies attack with success rate 9% Level 19: Block against enemies attack with success rate 9.5% Level 20: Block against enemies attack with success rate 10% Level 21: Block against enemies attack with success rate 10.5% Level 22: Block against enemies attack with success rate 11% Level 23: Block against enemies attack with success rate 11.5% Level 24: Block against enemies attack with success rate 12% Level 25: Block against enemies attack with success rate 12.5% Level 26: Block against enemies attack with success rate 13% Level 27: Block against enemies attack with success rate 13.5% Level 28: Block against enemies attack with success rate 14% Level 29: Block against enemies attack with success rate 14.5% Level 30: Block against enemies attack with success rate 15% ![]() Heaven's Hammer Strikes the ground with a huge hammer to attack up to 15 monsters. The skill works when charged up in a Holy Charge. Passive Skill Level 1: MP -31; Damage 420%, time required between skills 310 seconds Level 2: MP -32; Damage 440%, time required between skills 300 seconds Level 3: MP -33; Damage 460%, time required between skills 290 seconds Level 4: MP -34; Damage 480%, time required between skills 280 seconds Level 5: MP -35; Damage 500%, time required between skills 270 seconds Level 6: MP -36; Damage 520%, time required between skills 260 seconds Level 7: MP -37; Damage 540%, time required between skills 250 seconds Level 8: MP -38; Damage 560%, time required between skills 240 seconds Level 9: MP -39; Damage 580%, time required between skills 230 seconds Level 10: MP -40; Damage 600%, time required between skills 220 seconds Level 11: MP -41; Damage 620%, time required between skills 210 seconds Level 12: MP -42; Damage 640%, time required between skills 200 seconds Level 13: MP -43; Damage 660%, time required between skills 190 seconds Level 14: MP -44; Damage 680%, time required between skills 180 seconds Level 15: MP -45; Damage 700%, time required between skills 170 seconds Level 16: MP -46; Damage 720%, time required between skills 160 seconds Level 17: MP -47; Damage 740%, time required between skills 150 seconds Level 18: MP -48; Damage 760%, time required between skills 140 seconds Level 19: MP -49; Damage 780%, time required between skills 130 seconds Level 20: MP -50; Damage 800%, time required between skills 120 seconds Level 21: MP -51; Damage 810%, time required between skills 110 seconds Level 22: MP -52; Damage 820%, time required between skills 100 seconds Level 23: MP -53; Damage 830%, time required between skills 90 seconds Level 24: MP -54; Damage 840%, time required between skills 80 seconds Level 25: MP -55; Damage 850%, time required between skills 70 seconds Level 26: MP -56; Damage 860%, time required between skills 60 seconds Level 27: MP -57; Damage 870%, time required between skills 50 seconds Level 28: MP -58; Damage 880%, time required between skills 40 seconds Level 29: MP -59; Damage 890%, time required between skills 30 seconds Level 30: MP -60; Damage 900%, time required between skills 20 seconds ![]() Holy Charge Temporarily adds a holy element to the sword. The skill gets cancelled when the charge blow is used or expires. Active Skill Level 1: MP -20; Damage increases by 102% for 15 seconds Level 2: MP -20; Damage increases by 104% for 30 seconds Level 3: MP -20; Damage increases by 106% for 45 seconds Level 4: MP -20; Damage increases by 108% for 60 seconds Level 5: MP -20; Damage increases by 110% for 75 seconds Level 6: MP -20; Damage increases by 112% for 90 seconds Level 7: MP -20; Damage increases by 114% for 105 seconds Level 8: MP -20; Damage increases by 116% for 120 seconds Level 9: MP -20; Damage increases by 118% for 135 seconds Level 10: MP -20; Damage increases by 120% for 150 seconds Level 11: MP -30; Damage increases by 122% for 165 seconds Level 12: MP -30; Damage increases by 124% for 180 seconds Level 13: MP -30; Damage increases by 126% for 195 seconds Level 14: MP -30; Damage increases by 128% for 210 seconds Level 15: MP -30; Damage increases by 130% for 225 seconds Level 16: MP -30; Damage increases by 132% for 240 seconds Level 17: MP -30; Damage increases by 134% for 255 seconds Level 18: MP -30; Damage increases by 136% for 270 seconds Level 19: MP -30; Damage increases by 138% for 285 seconds Level 20: MP -30; Damage increases by 140% for 300 seconds ![]() Maple Warrior Increase stats by a certain percentage for everyone in the party. Active Skill Level 1: MP -10; all stats +1% for 30 seconds Level 2: MP -10; all stats +1% for 60 seconds Level 3: MP -10; all stats +2% for 90 seconds Level 4: MP -10; all stats +2% for 120 seconds Level 5: MP -10; all stats +3% for 150 seconds Level 6: MP -20; all stats +3% for 180 seconds Level 7: MP -20; all stats +4% for 210 seconds Level 8: MP -20; all stats +4% for 240 seconds Level 9: MP -20; all stats +5% for 270 seconds Level 10: MP -20; all stats +5% for 300 seconds Level 11: MP -30; all stats +6% for 330 seconds Level 12: MP -30; all stats +6% for 360 seconds Level 13: MP -30; all stats +7% for 390 seconds Level 14: MP -30; all stats +7% for 420 seconds Level 15: MP -30; all stats +8% for 450 seconds Level 16: MP -40; all stats +8% for 480 seconds Level 17: MP -40; all stats +9% for 510 seconds Level 18: MP -40; all stats +9% for 540 seconds Level 19: MP -40; all stats +10% for 570 seconds Level 20: MP -40; all stats +10% for 600 seconds Level 21: MP -50; all stats +11% for 630 seconds Level 22: MP -50; all stats +11% for 660 seconds Level 23: MP -50; all stats +12% for 690 seconds Level 24: MP -50; all stats +12% for 720 seconds Level 25: MP -50; all stats +13% for 750 seconds Level 26: MP -60; all stats +13% for 780 seconds Level 27: MP -60; all stats +14% for 810 seconds Level 28: MP -60; all stats +14% for 840 seconds Level 29: MP -60; all stats +15% for 870 seconds Level 30: MP -60; all stats +15% for 900 seconds ![]() Monster Magnet Pulls a monster up close from afar. Active Skill Level 1: MP -10, Range 100%, Success rate 42% Level 2: MP -10, Range 100%, Success rate 44% Level 3: MP -10, Range 100%, Success rate 46% Level 4: MP -10, Range 100%, Success rate 48% Level 5: MP -10, Range 100%, Success rate 50% Level 6: MP -13, Range 100%, Success rate 52% Level 7: MP -13, Range 100%, Success rate 54% Level 8: MP -13, Range 100%, Success rate 56% Level 9: MP -13, Range 100%, Success rate 58% Level 10: MP -13, Range 100%, Success rate 60% Level 11: MP -18, Range 150%, Success rate 62% Level 12: MP -18, Range 150%, Success rate 64% Level 13: MP -18, Range 150%, Success rate 66% Level 14: MP -18, Range 150%, Success rate 68% Level 15: MP -18, Range 150%, Success rate 70% Level 16: MP -21, Range 150%, Success rate 72% Level 17: MP -21, Range 150%, Success rate 74% Level 18: MP -21, Range 150%, Success rate 76% Level 19: MP -21, Range 150%, Success rate 78% Level 20: MP -21, Range 150%, Success rate 80% Level 21: MP -26, Range 200%, Success rate 82% Level 22: MP -26, Range 200%, Success rate 84% Level 23: MP -26, Range 200%, Success rate 86% Level 24: MP -26, Range 200%, Success rate 88% Level 25: MP -26, Range 200%, Success rate 90% Level 26: MP -25, Range 200%, Success rate 91% Level 27: MP -24, Range 200%, Success rate 92% Level 28: MP -23, Range 200%, Success rate 93% Level 29: MP -22, Range 200%, Success rate 94% Level 30: MP -21, Range 200%, Success rate 95% ![]() Power Stance With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster's attack. Active Skill Level 1: MP -30; For 10 seconds, prevent from getting knock-backed with success rate 42%. Level 2: MP -30; For 20 seconds, prevent from getting knock-backed with success rate 44% Level 3: MP -30; For 30 seconds, prevent from getting knock-backed with success rate 46% Level 4: MP -30; For 40 seconds, prevent from getting knock-backed with success rate 48% Level 5: MP -30; For 50 seconds, prevent from getting knock-backed with success rate 50% Level 6: MP -36; For 60 seconds, prevent from getting knock-backed with success rate 52% Level 7: MP -36; For 70 seconds, prevent from getting knock-backed with success rate 54% Level 8: MP -36; For 80 seconds, prevent from getting knock-backed with success rate 56% Level 9: MP -36; For 90 seconds, prevent from getting knock-backed with success rate 58% Level 10: MP -36; For 100 seconds, prevent from getting knock-backed with success rate 60% Level 11: MP -42; For 110 seconds, prevent from getting knock-backed with success rate 62% Level 12: MP -42; For 120 seconds, prevent from getting knock-backed with success rate 64% Level 13: MP -42; For 130 seconds, prevent from getting knock-backed with success rate 66% Level 14: MP -42; For 140 seconds, prevent from getting knock-backed with success rate 68% Level 15: MP -42; For 150 seconds, prevent from getting knock-backed with success rate 70% Level 16: MP -48; For 160 seconds, prevent from getting knock-backed with success rate 72% Level 17: MP -48; For 170 seconds, prevent from getting knock-backed with success rate 74% Level 18: MP -48; For 180 seconds, prevent from getting knock-backed with success rate 76% Level 19: MP -48; For 190 seconds, prevent from getting knock-backed with success rate 78% Level 20: MP -48; For 200 seconds, prevent from getting knock-backed with success rate 80% Level 21: MP -54; For 210 seconds, prevent from getting knock-backed with success rate 81% Level 22: MP -54; For 220 seconds, prevent from getting knock-backed with success rate 82% Level 23: MP -54; For 230 seconds, prevent from getting knock-backed with success rate 83% Level 24: MP -54; For 240 seconds, prevent from getting knock-backed with success rate 84% Level 25: MP -54; For 250 seconds, prevent from getting knock-backed with success rate 85% Level 26: MP -53; For 260 seconds, prevent from getting knock-backed with success rate 86% Level 27: MP -52; For 270 seconds, prevent from getting knock-backed with success rate 87% Level 28: MP -51; For 280 seconds, prevent from getting knock-backed with success rate 88% Level 29: MP -50; For 290 seconds, prevent from getting knock-backed with success rate 89% Level 30: MP -50; For 300 seconds, prevent from getting knock-backed with success rate 90% ![]() Rush Makes a mad dash forward, pushing off up to 10 monsters. Active Skill Level 1: MP - 22, Damage 72%, Range 80% Level 2: MP - 24, Damage 74%, Range 80% Level 3: MP - 26, Damage 76%, Range 80% Level 4: MP - 28, Damage 78%, Range 85% Level 5: MP - 30, Damage 80%, Range 85% Level 6: MP - 32, Damage 82%, Range 85% Level 7: MP - 34, Damage 84%, Range 85% Level 8: MP - 36, Damage 86%, Range 90% Level 9: MP - 38, Damage 88%, Range 90% Level 10: MP - 40, Damage 90%, Range 90% Level 11: MP - 42, Damage 92%, Range 95% Level 12: MP - 44, Damage 94%, Range 95% Level 13: MP - 46, Damage 96%, Range 95% Level 14: MP - 48, Damage 98%, Range 100% Level 15: MP - 50, Damage 100%, Range 100% Level 16: MP - 52, Damage 102%, Range 100% Level 17: MP - 54, Damage 104%, Range 105% Level 18: MP - 56, Damage 106%, Range 105% Level 19: MP - 58, Damage 108%, Range 105% Level 20: MP - 60, Damage 110%, Range 110% Level 21: MP - 59, Damage 112%, Range 110% Level 22: MP - 58, Damage 114%, Range 115% Level 23: MP - 57, Damage 116%, Range 115% Level 24: MP - 56, Damage 118%, Range 115% Level 25: MP - 55, Damage 120%, Range 120% Level 26: MP - 54, Damage 122%, Range 120% Level 27: MP - 53, Damage 124%, Range 120% Level 28: MP - 52, Damage 126%, Range 125% Level 29: MP - 51, Damage 128%, Range 125% Level 30: MP - 50, Damage 130%, Range 125% |