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MapleStory Paladin Skills

Warrior
First Job
Warrior
Second Job
Fighter, Page, Spearman
Achilles
Permanently increases the weapon defense of one's armor. Passive Skill
Level 1: Damage taken from enemy -0.5%
Level 2: Damage taken from enemy -1%
Level 3: Damage taken from enemy -1.5%
Level 4: Damage taken from enemy -2%
Level 5: Damage taken from enemy -2.5%
Level 6: Damage taken from enemy -3%
Level 7: Damage taken from enemy -3.5%
Level 8: Damage taken from enemy -4%
Level 9: Damage taken from enemy -4.5%
Level 10: Damage taken from enemy -5%
Level 11: Damage taken from enemy -5.5%
Level 12: Damage taken from enemy -6%
Level 13: Damage taken from enemy -6.5%
Level 14: Damage taken from enemy -7%
Level 15: Damage taken from enemy -7.5%
Level 16: Damage taken from enemy -8%
Level 17: Damage taken from enemy -8.5%
Level 18: Damage taken from enemy -9%
Level 19: Damage taken from enemy -9.5%
Level 20: Damage taken from enemy -10%
Level 21: Damage taken from enemy -10.5%
Level 22: Damage taken from enemy -11%
Level 23: Damage taken from enemy -11.5%
Level 24: Damage taken from enemy -12%
Level 25: Damage taken from enemy -12.5%
Level 26: Damage taken from enemy -13%
Level 27: Damage taken from enemy -13.5%
Level 28: Damage taken from enemy -14%
Level 29: Damage taken from enemy -14.5%
Level 30: Damage taken from enemy -15%
Advanced Charge Blow
Increases the damage incurred when using Charge Blow. With a given success rate, the charge does not expire even after the initial Charge Blow. Passive Skill
Level 1: Damage 260%, Charge remains intact on a success rate 10%
Level 2: Damage 270%, Charge remains intact on a success rate 20%
Level 3: Damage 280%, Charge remains intact on a success rate 30%
Level 4: Damage 290%, Charge remains intact on a success rate 40%
Level 5: Damage 300%, Charge remains intact on a success rate 50%
Level 6: Damage 310%, Charge remains intact on a success rate 60%
Level 7: Damage 320%, Charge remains intact on a success rate 70%
Level 8: Damage 330%, Charge remains intact on a success rate 80%
Level 9: Damage 340%, Charge remains intact on a success rate 90%
Level 10: Damage 350%, Charge remains intact on a success rate 100%
Awakening
Enables one to escape from abnormal conditions. The higher the skill level, the more variety of abnormal conditions one can escape from. Time required between skills: 10 Minutes. Active Skill
Level 1: MP -30; escape from abnormal conditions
Blast
Strikes a single, tremendous blow to a single monster. Active Skill
Level 1: MP -17; Damage 170%
Level 2: MP -17; Damage 190%
Level 3: MP -17; Damage 210%
Level 4: MP -17; Damage 230%
Level 5: MP -17; Damage 250%
Level 6: MP -20; Damage 270%
Level 7: MP -20; Damage 290%
Level 8: MP -20; Damage 310%
Level 9: MP -20; Damage 330%
Level 10: MP -20; Damage 350%
Level 11: MP -23; Damage 360%
Level 12: MP -23; Damage 370%
Level 13: MP -23; Damage 380%
Level 14: MP -23; Damage 390%
Level 15: MP -23; Damage 400%
Level 16: MP -26; Damage 410%
Level 17: MP -26; Damage 420%
Level 18: MP -26; Damage 430%
Level 19: MP -26; Damage 440%
Level 20: MP -26; Damage 450%
Level 21: MP -29; Damage 460%
Level 22: MP -29; Damage 470%
Level 23: MP -29; Damage 480%
Level 24: MP -29; Damage 490%
Level 25: MP -29; Damage 500%
Level 26: MP -28; Damage 510%
Level 27: MP -27; Damage 520%
Level 28: MP -26; Damage 530%
Level 29: MP -25; Damage 540%
Level 30: MP -24; Damage 550%
Divine Charge
Temporarily adds a divine element to the blunt weapon. The skill gets cancelled when the charge blow is used or expires. Active Skill
Level 1: MP -20; Damage increases by 102% for 15 seconds
Level 2: MP -20; Damage increases by 104% for 30 seconds
Level 3: MP -20; Damage increases by 106% for 45 seconds
Level 4: MP -20; Damage increases by 108% for 60 seconds
Level 5: MP -20; Damage increases by 110% for 75 seconds
Level 6: MP -20; Damage increases by 112% for 90 seconds
Level 7: MP -20; Damage increases by 114% for 105 seconds
Level 8: MP -20; Damage increases by 116% for 120 seconds
Level 9: MP -20; Damage increases by 118% for 135 seconds
Level 10: MP -20; Damage increases by 120% for 150 seconds
Level 11: MP -30; Damage increases by 122% for 165 seconds
Level 12: MP -30; Damage increases by 124% for 180 seconds
Level 13: MP -30; Damage increases by 126% for 195 seconds
Level 14: MP -30; Damage increases by 128% for 210 seconds
Level 15: MP -30; Damage increases by 130% for 225 seconds
Level 16: MP -30; Damage increases by 132% for 240 seconds
Level 17: MP -30; Damage increases by 134% for 255 seconds
Level 18: MP -30; Damage increases by 136% for 270 seconds
Level 19: MP -30; Damage increases by 138% for 285 seconds
Level 20: MP -30; Damage increases by 140% for 300 seconds
Guardian
Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. The skill only works when equipped with a shield. Passive Skill
Level 1: Block against enemies attack with success rate 0.5%
Level 2: Block against enemies attack with success rate 1%
Level 3: Block against enemies attack with success rate 1.5%
Level 4: Block against enemies attack with success rate 2%
Level 5: Block against enemies attack with success rate 2.5%
Level 6: Block against enemies attack with success rate 3%
Level 7: Block against enemies attack with success rate 3.5%
Level 8: Block against enemies attack with success rate 4%
Level 9: Block against enemies attack with success rate 4.5%
Level 10: Block against enemies attack with success rate 5%
Level 11: Block against enemies attack with success rate 5.5%
Level 12: Block against enemies attack with success rate 6%
Level 13: Block against enemies attack with success rate 6.5%
Level 14: Block against enemies attack with success rate 7%
Level 15: Block against enemies attack with success rate 7.5%
Level 16: Block against enemies attack with success rate 8%
Level 17: Block against enemies attack with success rate 8.5%
Level 18: Block against enemies attack with success rate 9%
Level 19: Block against enemies attack with success rate 9.5%
Level 20: Block against enemies attack with success rate 10%
Level 21: Block against enemies attack with success rate 10.5%
Level 22: Block against enemies attack with success rate 11%
Level 23: Block against enemies attack with success rate 11.5%
Level 24: Block against enemies attack with success rate 12%
Level 25: Block against enemies attack with success rate 12.5%
Level 26: Block against enemies attack with success rate 13%
Level 27: Block against enemies attack with success rate 13.5%
Level 28: Block against enemies attack with success rate 14%
Level 29: Block against enemies attack with success rate 14.5%
Level 30: Block against enemies attack with success rate 15%
Heaven's Hammer
Strikes the ground with a huge hammer to attack up to 15 monsters. The skill works when charged up in a Holy Charge. Passive Skill
Level 1: MP -31; Damage 420%, time required between skills 310 seconds
Level 2: MP -32; Damage 440%, time required between skills 300 seconds
Level 3: MP -33; Damage 460%, time required between skills 290 seconds
Level 4: MP -34; Damage 480%, time required between skills 280 seconds
Level 5: MP -35; Damage 500%, time required between skills 270 seconds
Level 6: MP -36; Damage 520%, time required between skills 260 seconds
Level 7: MP -37; Damage 540%, time required between skills 250 seconds
Level 8: MP -38; Damage 560%, time required between skills 240 seconds
Level 9: MP -39; Damage 580%, time required between skills 230 seconds
Level 10: MP -40; Damage 600%, time required between skills 220 seconds
Level 11: MP -41; Damage 620%, time required between skills 210 seconds
Level 12: MP -42; Damage 640%, time required between skills 200 seconds
Level 13: MP -43; Damage 660%, time required between skills 190 seconds
Level 14: MP -44; Damage 680%, time required between skills 180 seconds
Level 15: MP -45; Damage 700%, time required between skills 170 seconds
Level 16: MP -46; Damage 720%, time required between skills 160 seconds
Level 17: MP -47; Damage 740%, time required between skills 150 seconds
Level 18: MP -48; Damage 760%, time required between skills 140 seconds
Level 19: MP -49; Damage 780%, time required between skills 130 seconds
Level 20: MP -50; Damage 800%, time required between skills 120 seconds
Level 21: MP -51; Damage 810%, time required between skills 110 seconds
Level 22: MP -52; Damage 820%, time required between skills 100 seconds
Level 23: MP -53; Damage 830%, time required between skills 90 seconds
Level 24: MP -54; Damage 840%, time required between skills 80 seconds
Level 25: MP -55; Damage 850%, time required between skills 70 seconds
Level 26: MP -56; Damage 860%, time required between skills 60 seconds
Level 27: MP -57; Damage 870%, time required between skills 50 seconds
Level 28: MP -58; Damage 880%, time required between skills 40 seconds
Level 29: MP -59; Damage 890%, time required between skills 30 seconds
Level 30: MP -60; Damage 900%, time required between skills 20 seconds
Holy Charge
Temporarily adds a holy element to the sword. The skill gets cancelled when the charge blow is used or expires. Active Skill
Level 1: MP -20; Damage increases by 102% for 15 seconds
Level 2: MP -20; Damage increases by 104% for 30 seconds
Level 3: MP -20; Damage increases by 106% for 45 seconds
Level 4: MP -20; Damage increases by 108% for 60 seconds
Level 5: MP -20; Damage increases by 110% for 75 seconds
Level 6: MP -20; Damage increases by 112% for 90 seconds
Level 7: MP -20; Damage increases by 114% for 105 seconds
Level 8: MP -20; Damage increases by 116% for 120 seconds
Level 9: MP -20; Damage increases by 118% for 135 seconds
Level 10: MP -20; Damage increases by 120% for 150 seconds
Level 11: MP -30; Damage increases by 122% for 165 seconds
Level 12: MP -30; Damage increases by 124% for 180 seconds
Level 13: MP -30; Damage increases by 126% for 195 seconds
Level 14: MP -30; Damage increases by 128% for 210 seconds
Level 15: MP -30; Damage increases by 130% for 225 seconds
Level 16: MP -30; Damage increases by 132% for 240 seconds
Level 17: MP -30; Damage increases by 134% for 255 seconds
Level 18: MP -30; Damage increases by 136% for 270 seconds
Level 19: MP -30; Damage increases by 138% for 285 seconds
Level 20: MP -30; Damage increases by 140% for 300 seconds
Maple Warrior
Increase stats by a certain percentage for everyone in the party. Active Skill
Level 1: MP -10; all stats +1% for 30 seconds
Level 2: MP -10; all stats +1% for 60 seconds
Level 3: MP -10; all stats +2% for 90 seconds
Level 4: MP -10; all stats +2% for 120 seconds
Level 5: MP -10; all stats +3% for 150 seconds
Level 6: MP -20; all stats +3% for 180 seconds
Level 7: MP -20; all stats +4% for 210 seconds
Level 8: MP -20; all stats +4% for 240 seconds
Level 9: MP -20; all stats +5% for 270 seconds
Level 10: MP -20; all stats +5% for 300 seconds
Level 11: MP -30; all stats +6% for 330 seconds
Level 12: MP -30; all stats +6% for 360 seconds
Level 13: MP -30; all stats +7% for 390 seconds
Level 14: MP -30; all stats +7% for 420 seconds
Level 15: MP -30; all stats +8% for 450 seconds
Level 16: MP -40; all stats +8% for 480 seconds
Level 17: MP -40; all stats +9% for 510 seconds
Level 18: MP -40; all stats +9% for 540 seconds
Level 19: MP -40; all stats +10% for 570 seconds
Level 20: MP -40; all stats +10% for 600 seconds
Level 21: MP -50; all stats +11% for 630 seconds
Level 22: MP -50; all stats +11% for 660 seconds
Level 23: MP -50; all stats +12% for 690 seconds
Level 24: MP -50; all stats +12% for 720 seconds
Level 25: MP -50; all stats +13% for 750 seconds
Level 26: MP -60; all stats +13% for 780 seconds
Level 27: MP -60; all stats +14% for 810 seconds
Level 28: MP -60; all stats +14% for 840 seconds
Level 29: MP -60; all stats +15% for 870 seconds
Level 30: MP -60; all stats +15% for 900 seconds
Monster Magnet
Pulls a monster up close from afar. Active Skill
Level 1: MP -10, Range 100%, Success rate 42%
Level 2: MP -10, Range 100%, Success rate 44%
Level 3: MP -10, Range 100%, Success rate 46%
Level 4: MP -10, Range 100%, Success rate 48%
Level 5: MP -10, Range 100%, Success rate 50%
Level 6: MP -13, Range 100%, Success rate 52%
Level 7: MP -13, Range 100%, Success rate 54%
Level 8: MP -13, Range 100%, Success rate 56%
Level 9: MP -13, Range 100%, Success rate 58%
Level 10: MP -13, Range 100%, Success rate 60%
Level 11: MP -18, Range 150%, Success rate 62%
Level 12: MP -18, Range 150%, Success rate 64%
Level 13: MP -18, Range 150%, Success rate 66%
Level 14: MP -18, Range 150%, Success rate 68%
Level 15: MP -18, Range 150%, Success rate 70%
Level 16: MP -21, Range 150%, Success rate 72%
Level 17: MP -21, Range 150%, Success rate 74%
Level 18: MP -21, Range 150%, Success rate 76%
Level 19: MP -21, Range 150%, Success rate 78%
Level 20: MP -21, Range 150%, Success rate 80%
Level 21: MP -26, Range 200%, Success rate 82%
Level 22: MP -26, Range 200%, Success rate 84%
Level 23: MP -26, Range 200%, Success rate 86%
Level 24: MP -26, Range 200%, Success rate 88%
Level 25: MP -26, Range 200%, Success rate 90%
Level 26: MP -25, Range 200%, Success rate 91%
Level 27: MP -24, Range 200%, Success rate 92%
Level 28: MP -23, Range 200%, Success rate 93%
Level 29: MP -22, Range 200%, Success rate 94%
Level 30: MP -21, Range 200%, Success rate 95%
Power Stance
With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster's attack. Active Skill
Level 1: MP -30; For 10 seconds, prevent from getting knock-backed with success rate 42%.
Level 2: MP -30; For 20 seconds, prevent from getting knock-backed with success rate 44%
Level 3: MP -30; For 30 seconds, prevent from getting knock-backed with success rate 46%
Level 4: MP -30; For 40 seconds, prevent from getting knock-backed with success rate 48%
Level 5: MP -30; For 50 seconds, prevent from getting knock-backed with success rate 50%
Level 6: MP -36; For 60 seconds, prevent from getting knock-backed with success rate 52%
Level 7: MP -36; For 70 seconds, prevent from getting knock-backed with success rate 54%
Level 8: MP -36; For 80 seconds, prevent from getting knock-backed with success rate 56%
Level 9: MP -36; For 90 seconds, prevent from getting knock-backed with success rate 58%
Level 10: MP -36; For 100 seconds, prevent from getting knock-backed with success rate 60%
Level 11: MP -42; For 110 seconds, prevent from getting knock-backed with success rate 62%
Level 12: MP -42; For 120 seconds, prevent from getting knock-backed with success rate 64%
Level 13: MP -42; For 130 seconds, prevent from getting knock-backed with success rate 66%
Level 14: MP -42; For 140 seconds, prevent from getting knock-backed with success rate 68%
Level 15: MP -42; For 150 seconds, prevent from getting knock-backed with success rate 70%
Level 16: MP -48; For 160 seconds, prevent from getting knock-backed with success rate 72%
Level 17: MP -48; For 170 seconds, prevent from getting knock-backed with success rate 74%
Level 18: MP -48; For 180 seconds, prevent from getting knock-backed with success rate 76%
Level 19: MP -48; For 190 seconds, prevent from getting knock-backed with success rate 78%
Level 20: MP -48; For 200 seconds, prevent from getting knock-backed with success rate 80%
Level 21: MP -54; For 210 seconds, prevent from getting knock-backed with success rate 81%
Level 22: MP -54; For 220 seconds, prevent from getting knock-backed with success rate 82%
Level 23: MP -54; For 230 seconds, prevent from getting knock-backed with success rate 83%
Level 24: MP -54; For 240 seconds, prevent from getting knock-backed with success rate 84%
Level 25: MP -54; For 250 seconds, prevent from getting knock-backed with success rate 85%
Level 26: MP -53; For 260 seconds, prevent from getting knock-backed with success rate 86%
Level 27: MP -52; For 270 seconds, prevent from getting knock-backed with success rate 87%
Level 28: MP -51; For 280 seconds, prevent from getting knock-backed with success rate 88%
Level 29: MP -50; For 290 seconds, prevent from getting knock-backed with success rate 89%
Level 30: MP -50; For 300 seconds, prevent from getting knock-backed with success rate 90%
Rush
Makes a mad dash forward, pushing off up to 10 monsters. Active Skill
Level 1: MP - 22, Damage 72%, Range 80%
Level 2: MP - 24, Damage 74%, Range 80%
Level 3: MP - 26, Damage 76%, Range 80%
Level 4: MP - 28, Damage 78%, Range 85%
Level 5: MP - 30, Damage 80%, Range 85%
Level 6: MP - 32, Damage 82%, Range 85%
Level 7: MP - 34, Damage 84%, Range 85%
Level 8: MP - 36, Damage 86%, Range 90%
Level 9: MP - 38, Damage 88%, Range 90%
Level 10: MP - 40, Damage 90%, Range 90%
Level 11: MP - 42, Damage 92%, Range 95%
Level 12: MP - 44, Damage 94%, Range 95%
Level 13: MP - 46, Damage 96%, Range 95%
Level 14: MP - 48, Damage 98%, Range 100%
Level 15: MP - 50, Damage 100%, Range 100%
Level 16: MP - 52, Damage 102%, Range 100%
Level 17: MP - 54, Damage 104%, Range 105%
Level 18: MP - 56, Damage 106%, Range 105%
Level 19: MP - 58, Damage 108%, Range 105%
Level 20: MP - 60, Damage 110%, Range 110%
Level 21: MP - 59, Damage 112%, Range 110%
Level 22: MP - 58, Damage 114%, Range 115%
Level 23: MP - 57, Damage 116%, Range 115%
Level 24: MP - 56, Damage 118%, Range 115%
Level 25: MP - 55, Damage 120%, Range 120%
Level 26: MP - 54, Damage 122%, Range 120%
Level 27: MP - 53, Damage 124%, Range 120%
Level 28: MP - 52, Damage 126%, Range 125%
Level 29: MP - 51, Damage 128%, Range 125%
Level 30: MP - 50, Damage 130%, Range 125%