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MapleStory Rogue Skills

Thief
First Job
Rogue
Second Job
Assassin, Bandit
Fourth Job
Night Lord, Shadower
Dark Sight
Use MP to hide behind the shadows. While hiding, the enemy won't attack, but you can't attack back either. All movements other than attacking are available. It's temporary, so after a while, you'll be back to normal. Active Skill
Requires
Disorder Level 3
Level 1: MP -24; Disappear for 10 seconds, speed -30
Level 2: MP -23; Disappear for 20 seconds, speed -28
Level 3: MP -22; Disappear for 30 seconds, speed -26
Level 4: MP -21; Disappear for 40 seconds, speed -24
Level 5: MP -20; Disappear for 50 seconds, speed -22
Level 6: MP -19; Disappear for 60 seconds, speed -20
Level 7: MP -18; Disappear for 70 seconds, speed -18
Level 8: MP -17; Disappear for 80 seconds, speed -16
Level 9: MP -16; Disappear for 90 seconds, speed -14
Level 10: MP -15; Disappear for 100 seconds, speed -12
Level 11: MP -14; Disappear for 110 seconds, speed -10
Level 12: MP -13; Disappear for 120 seconds, speed -8
Level 13: MP -12; Disappear for 130 seconds, speed -7
Level 14: MP -11; Disappear for 140 seconds, speed -6
Level 15: MP -10; Disappear for 150 seconds, speed -5
Level 16: MP -9; Disappear for 160 seconds, speed -4
Level 17: MP -8; Disappear for 170 seconds, speed -3
Level 18: MP -7; Disappear for 180 seconds, speed -2
Level 19: MP -6; Disappear for 190 seconds, speed -1
Level 20: MP -5; Disappear for 200 seconds, regular moving speed
Disorder
Temporarily decreases the morale of an opponent. Its DEF and ATK will suffer, and the attacking enemy will suddenly stop attacking. Can't perform the attack on an enemy that's already in disorder, however. Passive Skill
Level 1: MP -5; Enemy's ATK -1, DEF -1 for 7 seconds
Level 2: MP -5; Enemy's ATK -2, DEF -2 for 9 seconds
Level 3: MP -5; Enemy's ATK -3, DEF -3 for 11 seconds
Level 4: MP -5; Enemy's ATK -4, DEF -4 for 13 seconds
Level 5: MP -5; Enemy's ATK -5, DEF -5 for 15 seconds
Level 6: MP -6; Enemy's ATK -6, DEF -6 for 20 seconds
Level 7: MP -6; Enemy's ATK -7, DEF -7 for 22 second
Level 8: MP -6; Enemy's ATK -8, DEF -8 for 24 seconds
Level 9: MP -7; Enemy's ATK -9, DEF -9 for 29 seconds
Level 10: MP -7; Enemy's ATK -10, DEF -10 for 31 seconds
Level 11: MP -7; Enemy's ATK -11, DEF -11 for 33 seconds
Level 12: MP -8; Enemy's ATK -12, DEF -12 for 38 seconds
Level 13: MP -8; Enemy's ATK -13, DEF -13 for 40 seconds
Level 14: MP -8; Enemy's ATK -14, DEF -14 for 42 seconds
Level 15: MP -9; Enemy's ATK -15, DEF -15 for 47 seconds
Level 16: MP -9; Enemy's ATK -16, DEF -16 for 49 seconds
Level 17: MP -9; Enemy's ATK -17, DEF -17 for 51 seconds
Level 18: MP -10; Enemy's ATK -18, DEF -18 for 56 seconds
Level 19: MP -10; Enemy's ATK -19, DEF -19 for 58 seconds
Level 20: MMP -10; Enemy's ATK -19, DEF -19 for 58 seconds
Double Stab
Use MP to quickly stab an enemy twice at once using a dagger. Active Skill
Level 1: MP -6; Damage 65% x 2 Hits
Level 2: MP -6; Damage 68% x 2 Hits
Level 3: MP -6; Damage 71% x 2 Hits
Level 4: MP -6; Damage 74% x 2 Hits
Level 5: MP -7; Damage 78% x 2 Hits
Level 6: MP -7; Damage 81% x 2 Hits
Level 7: MP -7; Damage 84% x 2 Hits
Level 8: MP -8 Damage 88% x 2 Hits
Level 9: MP -8 Damage 91% x 2 Hits
Level 10: MP -9; Damage 95% x 2 Hits
Level 11: MP -9; Damage 98% x 2 Hits
Level 12: MP -10; Damage 102% x 2 Hits
Level 13: MP -10; Damage 105% x 2 Hits
Level 14: MP -11; Damage 109% x 2 Hits
Level 15: MP -11; Damage 112% x 2 Hits
Level 16: MP -12; Damage 116% x 2 Hits
Level 17: MP -12; Damage 119% x 2 Hits
Level 18: MP -13; Damage 123% x 2 Hits
Level 19: MP -13; Damage 126% x 2 Hits
Level 20: MP -14; Damage 130% x 2 Hits
Keen Eyes
Increases the range of attack using throwing weapons such as throwing stars & knives. Passive Skill
Requires
Nimble Body Level 3
Level 1: Range of attack for throwing weapon: +25
Level 2: Range of attack for throwing weapon: +50
Level 3: Range of attack for throwing weapon: +75
Level 4: Range of attack for throwing weapon: +100
Level 5: Range of attack for throwing weapon: +125
Level 6: Range of attack for throwing weapon: +150
Level 7: Range of attack for throwing weapon: +175
Level 8: Range of attack for throwing weapon: +200
Lucky Seven
Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of javelin mastery. Active Skill
Level 1: MP -8; Damage 58% x 2 Hits
Level 2: MP -8; Damage 62% x 2 Hits
Level 3: MP -8; Damage 66% x 2 Hits
Level 4: MP -8; Damage 70% x 2 Hits
Level 5: MP -9; Damage 76% x 2 Hits
Level 6: MP -9; Damage 80% x 2 Hits
Level 7: MP -9; Damage 84% x 2 Hits
Level 8: MP -10; Damage 90% x 2 Hits
Level 9: MP -10; Damage 94% x 2 Hits
Level 10: MP -11; Damage 100% x 2 Hits
Level 11: MP -11; Damage 104% x 2 Hits
Level 12: MP -12; Damage 110% x 2 Hits
Level 13: MP -12; Damage 114% x 2 Hits
Level 14: MP -13; Damage 120% x 2 Hits
Level 15: MP -13; Damage 124% x 2 Hits
Level 16: MP -14; Damage 130% x 2 Hits
Level 17: MP -14; Damage 134% x 2 Hits
Level 18: MP -15; Damage 140% x 2 Hits
Level 19: MP -15; Damage 144% x 2 Hits
Level 20: MP -16; Damage 150% x 2 Hits
Nimble Body
Increases accuracy and avoidability. Passive Skill
Level 1: ACC +1, Avoid +1
Level 2: ACC +2, Avoid +2
Level 3: ACC +3, Avoid +3
Level 4: ACC +4, Avoid +4
Level 5: ACC +5, Avoid +5
Level 6: ACC +6, Avoid +6
Level 7: ACC +7, Avoid +7
Level 8: ACC +8, Avoid +8
Level 9: ACC +9, Avoid +9
Level 10: ACC +10, Avoid +10
Level 11: ACC +11, Avoid +11
Level 12: ACC +12, Avoid +12
Level 13: ACC +13, Avoid +13
Level 14: ACC +14, Avoid +14
Level 15: ACC +15, Avoid +15
Level 16: ACC +16, Avoid +16
Level 17: ACC +17, Avoid +17
Level 18: ACC +18, Avoid +18
Level 19: ACC +19, Avoid +19
Level 20: ACC +20, Avoid +20