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MapleStory Sniper - Bowman Adventurer Skills
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Bow Master
Marksman
141Aggressive Resistance
When attacking, create a barrier for a short time that absorbs a percentage of incoming damage. Every attack creates a new barrier. Active Skill.
1When attacking, for 8 sec, 2% of dealt damage will be created as barrier. Absorbs 6% of incoming damage. Able to absorb up to 11% of Max HP
2When attacking, for 8 sec, 4% of dealt damage will be created as barrier. Absorbs 12% of incoming damage. Able to absorb up to 17% of Max HP
3When attacking, for 8 sec, 6% of dealt damage will be created as barrier. Absorbs 18% of incoming damage. Able to absorb up to 23% of Max HP
4When attacking, for 8 sec, 8% of dealt damage will be created as barrier. Absorbs 24% of incoming damage. Able to absorb up to 29% of Max HP
5When attacking, for 8 sec, 10% of dealt damage will be created as barrier. Absorbs 30% of incoming damage. Able to absorb up to 35% of Max HP
6When attacking, for 8 sec, 12% of dealt damage will be created as barrier. Absorbs 36% of incoming damage. Able to absorb up to 41% of Max HP
7When attacking, for 8 sec, 14% of dealt damage will be created as barrier. Absorbs 42% of incoming damage. Able to absorb up to 47% of Max HP
8When attacking, for 8 sec, 16% of dealt damage will be created as barrier. Absorbs 48% of incoming damage. Able to absorb up to 53% of Max HP
9When attacking, for 8 sec, 18% of dealt damage will be created as barrier. Absorbs 54% of incoming damage. Able to absorb up to 59% of Max HP
10When attacking, for 8 sec, 20% of dealt damage will be created as barrier. Absorbs 60% of incoming damage. Able to absorb up to 65% of Max HP
730Dragon's Breath
Draws upon the spirit of the dragon to fire an arrow of tremendous force that pushes up to 6 enemies away. Its effect increases with each enemy it pierces. Active Skill.
1MP Cost: 20, Damage: 453%
2MP Cost: 20, Damage: 461%
3MP Cost: 20, Damage: 469%
4MP Cost: 20, Damage: 477%
5MP Cost: 24, Damage: 485%
6MP Cost: 24, Damage: 493%
7MP Cost: 24, Damage: 501%
8MP Cost: 24, Damage: 509%
9MP Cost: 24, Damage: 517%
10MP Cost: 28, Damage: 525%
720Evasion Boost
Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits. Passive Skill.
1Dodge Chance: 12%
2Dodge Chance: 14%
3Dodge Chance: 16%
4Dodge Chance: 18%
5Dodge Chance: 20%
6Dodge Chance: 22%
7Dodge Chance: 24%
8Dodge Chance: 26%
9Dodge Chance: 28%
10Dodge Chance: 30%
142Explosive Bolt
Fires an arrow that sends multiple bolts in all directions on impact. The enemy struck by the initial arrow takes additional damage. Attacks up to 8 enemies. Active Skill.
1MP Cost: 12, 548% damage. 143% additional damage to the first target enemy
2MP Cost: 12, 556% damage. 146% additional damage to the first target enemy
3MP Cost: 12, 564% damage. 149% additional damage to the first target enemy
4MP Cost: 12, 572% damage. 152% additional damage to the first target enemy
5MP Cost: 12, 580% damage. 155% additional damage to the first target enemy
6MP Cost: 14, 588% damage. 158% additional damage to the first target enemy
7MP Cost: 14, 596% damage. 161% additional damage to the first target enemy
8MP Cost: 14, 604% damage. 164% additional damage to the first target enemy
9MP Cost: 14, 612% damage. 167% additional damage to the first target enemy
10MP Cost: 14, 620% damage. 170% additional damage to the first target enemy
11MP Cost: 16, 628% damage. 173% additional damage to the first target enemy
12MP Cost: 16, 636% damage. 176% additional damage to the first target enemy
13MP Cost: 16, 644% damage. 179% additional damage to the first target enemy
14MP Cost: 16, 652% damage. 182% additional damage to the first target enemy
15MP Cost: 16, 660% damage. 185% additional damage to the first target enemy
16MP Cost: 18, 668% damage. 188% additional damage to the first target enemy
17MP Cost: 18, 676% damage. 191% additional damage to the first target enemy
18MP Cost: 18, 684% damage. 194% additional damage to the first target enemy
19MP Cost: 18, 692% damage. 197% additional damage to the first target enemy
20MP Cost: 18, 700% damage. 200% additional damage to the first target enemy
161Freezer
Temporarily summons Freezer to deal Ice damage to up to 4 enemies. In addition, permanently increases Weapon/Magic Defense. Active Skill. Requires Golden Eagle Level 10
1MP Cost: 43, summon Freezer for 76 sec. 228% damage. Freezes for 1 sec. [Passive Effects: Increases Weapon/Magic Defense by 3%]
2MP Cost: 46, summon Freezer for 92 sec. 246% damage. Freezes for 1 sec. [Passive Effects: Increases Weapon/Magic Defense by 6%]
3MP Cost: 49, summon Freezer for 108 sec. 264% damage. Freezes for 1 sec. [Passive Effects: Increases Weapon/Magic Defense by 9%]
4MP Cost: 52, summon Freezer for 124 sec. 282% damage. Freezes for 1 sec. [Passive Effects: Increases Weapon/Magic Defense by 12%]
5MP Cost: 55, summon Freezer for 140 sec. 300% damage. Freezes for 2 sec. [Passive Effects: Increases Weapon/Magic Defense by 15%]
6MP Cost: 58, summon Freezer for 156 sec. 318% damage. Freezes for 2 sec. [Passive Effects: Increases Weapon/Magic Defense by 18%]
7MP Cost: 61, summon Freezer for 172 sec. 336% damage. Freezes for 2 sec. [Passive Effects: Increases Weapon/Magic Defense by 21%]
8MP Cost: 64, summon Freezer for 188 sec. 354% damage. Freezes for 2 sec. [Passive Effects: Increases Weapon/Magic Defense by 24%]
9MP Cost: 67, summon Freezer for 204 sec. 372% damage. Freezes for 2 sec. [Passive Effects: Increases Weapon/Magic Defense by 27%]
10MP Cost: 70, summon Freezer for 220 sec. 390% damage. Freezes for 3 sec. [Passive Effects: Increases Weapon/Magic Defense by 30%]
143Hookshot
Fires a hook at the furthest enemy within range, dealing damage and pulling yourself along. While moving, you won't collide with monsters. Also increases your HP. Active Skill.
1MP Cost: 12, after attacking with 116% damage, moves by passing through enemies. [Passive Effects: Max HP increases by 4%]
2MP Cost: 12, after attacking with 122% damage, moves by passing through enemies. [Passive Effects: Max HP increases by 8%]
3MP Cost: 15, after attacking with 128% damage, moves by passing through enemies. [Passive Effects: Max HP increases by 12%]
4MP Cost: 15, after attacking with 134% damage, moves by passing through enemies. [Passive Effects: Max HP increases by 16%]
5MP Cost: 15, after attacking with 140% damage, moves by passing through enemies. [Passive Effects: Max HP increases by 20%]
6MP Cost: 18, after attacking with 146% damage, moves by passing through enemies. [Passive Effects: Max HP increases by 24%]
7MP Cost: 18, after attacking with 152% damage, moves by passing through enemies. [Passive Effects: Max HP increases by 28%]
8MP Cost: 18, after attacking with 158% damage, moves by passing through enemies. [Passive Effects: Max HP increases by 32%]
9MP Cost: 21, after attacking with 164% damage, moves by passing through enemies. [Passive Effects: Max HP increases by 36%]
10MP Cost: 21, after attacking with 170% damage, moves by passing through enemies. [Passive Effects: Max HP increases by 40%]
145Marksmanship
Ignore a portion of the enemy's Defense. Permanently increases your Accuracy and total Damage. Active Skill.
1When attacking, ignores 6% of monster's Weapon Defense. Increases ACC by 6% and total Damage by 5%
2When attacking, ignores 7% of monster's Weapon Defense. Increases ACC by 7% and total Damage by 6%
3When attacking, ignores 8% of monster's Weapon Defense. Increases ACC by 8% and total Damage by 6%
4When attacking, ignores 9% of monster's Weapon Defense. Increases ACC by 9% and total Damage by 7%
5When attacking, ignores 10% of monster's Weapon Defense. Increases ACC by 10% and total Damage by 7%
6When attacking, ignores 11% of monster's Weapon Defense. Increases ACC by 11% and total Damage by 8%
7When attacking, ignores 12% of monster's Weapon Defense. Increases ACC by 12% and total Damage by 8%
8When attacking, ignores 13% of monster's Weapon Defense. Increases ACC by 13% and total Damage by 9%
9When attacking, ignores 14% of monster's Weapon Defense. Increases ACC by 14% and total Damage by 9%
10When attacking, ignores 15% of monster's Weapon Defense. Increases ACC by 15% and total Damage by 10%
11When attacking, ignores 16% of monster's Weapon Defense. Increases ACC by 16% and total Damage by 10%
12When attacking, ignores 17% of monster's Weapon Defense. Increases ACC by 17% and total Damage by 11%
13When attacking, ignores 18% of monster's Weapon Defense. Increases ACC by 18% and total Damage by 11%
14When attacking, ignores 19% of monster's Weapon Defense. Increases ACC by 19% and total Damage by 12%
15When attacking, ignores 20% of monster's Weapon Defense. Increases ACC by 20% and total Damage by 12%
16When attacking, ignores 21% of monster's Weapon Defense. Increases ACC by 21% and total Damage by 13%
17When attacking, ignores 22% of monster's Weapon Defense. Increases ACC by 22% and total Damage by 13%
18When attacking, ignores 23% of monster's Weapon Defense. Increases ACC by 23% and total Damage by 14%
19When attacking, ignores 24% of monster's Weapon Defense. Increases ACC by 24% and total Damage by 14%
20When attacking, ignores 25% of monster's Weapon Defense. Increases ACC by 25% and total Damage by 15%
140Mortal Blow
Has a chance to finish off an enemy with a single blow, and recover HP & MP. Passive Skill.
13% chance to instantly finish an enemy below 3% HP. 1% HP & MP recovered after a sucessful finish
23% chance to instantly finish an enemy below 6% HP. 1% HP & MP recovered after a sucessful finish
36% chance to instantly finish an enemy below 9% HP. 2% HP & MP recovered after a sucessful finish
46% chance to instantly finish an enemy below 12% HP. 2% HP & MP recovered after a sucessful finish
59% chance to instantly finish an enemy below 15% HP. 3% HP & MP recovered after a sucessful finish
69% chance to instantly finish an enemy below 18% HP. 3% HP & MP recovered after a sucessful finish
712% chance to instantly finish an enemy below 21% HP. 4% HP & MP recovered after a sucessful finish
812% chance to instantly finish an enemy below 24% HP. 4% HP & MP recovered after a sucessful finish
915% chance to instantly finish an enemy below 27% HP. 5% HP & MP recovered after a sucessful finish
1015% chance to instantly finish an enemy below 30% HP. 5% HP & MP recovered after a sucessful finish
721Pain Killer
Consumes a prepared Herb to remove Abnormal Status immediately. Additionally, increases all Elemental Resistances and Abnormal Status Resistances permanently. Active Skill.
1MP Cost: 31, Clear Status and make you immune to it for 1 sec. Cooldown: 642 sec. [Passive Effect : Increase Abnormal Status Resistance and all Elemental Resistance by 1%]
2MP Cost: 32, Clear Status and make you immune to it for 1 sec. Cooldown: 624 sec. [Passive Effect : Increase Abnormal Status Resistance and all Elemental Resistance by 2%]
3MP Cost: 33, Clear Status and make you immune to it for 1 sec. Cooldown: 606 sec. [Passive Effect : Increase Abnormal Status Resistance and all Elemental Resistance by 3%]
4MP Cost: 34, Clear Status and make you immune to it for 1 sec. Cooldown: 588 sec. [Passive Effect : Increase Abnormal Status Resistance and all Elemental Resistance by 4%]
5MP Cost: 35, Clear Status and make you immune to it for 1 sec. Cooldown: 570 sec. [Passive Effect : Increase Abnormal Status Resistance and all Elemental Resistance by 5%]
6MP Cost: 36, Clear Status and make you immune to it for 1 sec. Cooldown: 552 sec. [Passive Effect : Increase Abnormal Status Resistance and all Elemental Resistance by 6%]
7MP Cost: 37, Clear Status and make you immune to it for 1 sec. Cooldown: 534 sec. [Passive Effect : Increase Abnormal Status Resistance and all Elemental Resistance by 7%]
8MP Cost: 38, Clear Status and make you immune to it for 1 sec. Cooldown: 516 sec. [Passive Effect : Increase Abnormal Status Resistance and all Elemental Resistance by 8%]
9MP Cost: 39, Clear Status and make you immune to it for 1 sec. Cooldown: 498 sec. [Passive Effect : Increase Abnormal Status Resistance and all Elemental Resistance by 9%]
10MP Cost: 40, Clear Status and make you immune to it for 1 sec. Cooldown: 480 sec. [Passive Effect : Increase Abnormal Status Resistance and all Elemental Resistance by 10%]
11MP Cost: 41, Clear Status and make you immune to it for 1 sec. Cooldown: 462 sec. [Passive Effect : Increase Abnormal Status Resistance and all Elemental Resistance by 11%]
12MP Cost: 42, Clear Status and make you immune to it for 1 sec. Cooldown: 444 sec. [Passive Effect : Increase Abnormal Status Resistance and all Elemental Resistance by 12%]
13MP Cost: 43, Clear Status and make you immune to it for 1 sec. Cooldown: 426 sec. [Passive Effect : Increase Abnormal Status Resistance and all Elemental Resistance by 13%]
14MP Cost: 44, Clear Status and make you immune to it for 1 sec. Cooldown: 408 sec. [Passive Effect : Increase Abnormal Status Resistance and all Elemental Resistance by 14%]
15MP Cost: 45, Clear Status and make you immune to it for 1 sec. Cooldown: 390 sec. [Passive Effect : Increase Abnormal Status Resistance and all Elemental Resistance by 15%]
16MP Cost: 46, Clear Status and make you immune to it for 1 sec. Cooldown: 372 sec. [Passive Effect : Increase Abnormal Status Resistance and all Elemental Resistance by 16%]
17MP Cost: 47, Clear Status and make you immune to it for 1 sec. Cooldown: 354 sec. [Passive Effect : Increase Abnormal Status Resistance and all Elemental Resistance by 17%]
18MP Cost: 48, Clear Status and make you immune to it for 1 sec. Cooldown: 336 sec. [Passive Effect : Increase Abnormal Status Resistance and all Elemental Resistance by 18%]
19MP Cost: 49, Clear Status and make you immune to it for 1 sec. Cooldown: 318 sec. [Passive Effect : Increase Abnormal Status Resistance and all Elemental Resistance by 19%]
20MP Cost: 50, Clear Status and make you immune to it for 1 sec. Cooldown: 300 sec. [Passive Effect : Increase Abnormal Status Resistance and all Elemental Resistance by 20%]
1903Reckless Hunt: Crossbow
Reduces Weapon/Magic Avoidability and increases Critical Rate and Critical Damage. Can be toggled On/Off. Active Skill.
1Reduces Weapon/Magic Avoid by 5%. On Critical Hits, maximum damage is increased by 7%
2Reduces Weapon/Magic Avoid by 10%. On Critical Hits, maximum damage is increased by 9%
3Reduces Weapon/Magic Avoid by 15%. On Critical Hits, maximum damage is increased by 11%
4Reduces Weapon/Magic Avoid by 20%. On Critical Hits, maximum damage is increased by 13%
5Reduces Weapon/Magic Avoid by 25%. On Critical Hits, maximum damage is increased by 15%
6Reduces Weapon/Magic Avoid by 30%. On Critical Hits, maximum damage is increased by 17%
7Reduces Weapon/Magic Avoid by 35%. On Critical Hits, maximum damage is increased by 19%
8Reduces Weapon/Magic Avoid by 40%. On Critical Hits, maximum damage is increased by 21%
9Reduces Weapon/Magic Avoid by 45%. On Critical Hits, maximum damage is increased by 23%
10Reduces Weapon/Magic Avoid by 50%. On Critical Hits, maximum damage is increased by 25%