General

The Blood Assassin Class

[header]The Blood Assassin Class[/header]
Please keep in mind:
[*]This class is [b]not real.[/b]
[*]This class uses a [b]gun[/b] and a [b]katara[/b].
[*]Purely made for fun.
[*]Numbers and percentages are estimates.
[*]Constructive criticism is always helpful, but be respectful.

[header]1st Job: Assassin in Training[/header]
[*] HP Increase: *Passive* Increases the maximum HP permanently.

Master Level: 10 Increases the MaxHP with 20%.

[*] Bloodline (Primitive): *Passive* An essential gene for the Blood Assassin. Allows one to deal more damage by sacrificing their own blood.

Master Level: 10 HP -5 for every attack, Attack +10.

[*] Stab Storm: *Active* Swiftly stab one enemy four times with a katara.

Master Level: 15 MP -15, 60% Damage each stab.

[*] Fatal Shot: *Active* Fire a single, keen bullet on one enemy. Includes recoil and a small chance of a critical hit.

Master Level: 15 MP -24, 270% Damage, 5% Critical Chance. Covers a great amount of recoil distance.

[*] Gun Sling: *Active* Slash your firearm onto a single enemy to reduce its defense and attack while having a chance of stun. Near-by enemies have a chance of having their defense reduced.

Master Level: 20 MP -10, -10% Defense, -20 attack for 20 seconds. 40% Stun Chance on slashed enemy for 5 seconds. Reduce -10% defense on two other targets.

[header]2nd Job: Road of a Killer[/header]
[*] Weapon Mastery: *Passive* Improves the mastery of guns and kataras, as well as increasing accuracy and avoidability. Also adds some bullets.

Master Level: 20 +50% Mastery, +60 Accuracy, +60 Avoidability. +200 Bullets per slot.

[*] Agility: *Supportive* Increases your movement speed for some duration.

Master Level: 10 MP -30, +30 movement speed for 200 seconds.

[*] Bloodline (Vital Attack): [Prerequisite: Bloodline (Primitive) Level 10] *Passive* Discover new routes in your veins that open up. Adds a chance of a final attack only for active skills.

Master Level: 20 HP -10 for every attack, 40% Final Attack chance with 50% Damage.

[*] Weapon Booster: *Supportive*Increases the speed of guns and kataras for some duration.

Master Level: 20 MP -10, 200 second duration.

[*] Boomerang: *Active* Throw your katara and watch it come back to you while dealing damage to a number of enemies. Includes stun chance.

Master Level: 20 MP -30, Attacks 6 enemies twice with 170% damage each hit. Stun chance of 10%.

[*] Rapid Fire: [Prerequisite: Deadly Shot Level 15] *Active* Fire three shots on a single enemy. Close-by enemies will take partial damage.

Master Level: 20 MP -20, 130% each bullet. Can hit two close-by enemies with one shot with 60% damage.

[*] Grenade Shot: *Active* Shoot three small grenades from your gun and wait a few seconds for them to detonate. Deals a great amount of damage and has the ability to decrease the accuracy of 6 enemies.

Master level: 20 MP -60, 600% damage each grenade on three enemies after 3 seconds of shot. Enemy Accuracy -60. 5 second interval before detonation. Must wait until detonation to reuse skill.

[header]3rd Job: Elite Eradicator[/header]
[*] Flashing Barrage: *Active* Using your katara, vanish for a split second, dealing an enormous amount of damage with four hits on one enemy upon return.

Master Level: 30 MP -40, 120% each hit.

[*] Bloodline (Critical) [Prerequisite: Bloodline (Vital Attack) Level 20] *Passive* Go deep mentally into your soul, nearly reaching the core. Adds a critical chance only for active skills.

Master Level: 20 HP -15 for every attack, critical chance of 40% with 20% critical damage.

[*] Brandish Rush: *Active* Rush into a few enemies, stabbing each of them twice with a katara.

Master Level: 20 MP -70, 270% damage each hit on three enemies. Cooldown: 5 Seconds.

[*] Inferno: *Active* Shoot penetrating shots of fire on 6 enemies. When enemy is hit, renders guns into the element of fire. Can stack with other elements.

Master Level: 30 MP -35, 350% damage on each enemy. +55% damage to enemies feeble to the fire element. +30% damage to enemies potent to the fire element.

[*] Blizzard: *Active *Shoot bullets of ice that attack up to 6 enemies. When enemy is hit, renders guns into the element of ice. Can stack with other elements.

Master Level: 30 MP -35, 350% damage on each enemy. +55% damage to enemies feeble to the ice element. +30% damage to enemies potent to the ice element.

[*] Ultimate Rapid Fire: [Prerequisite: Rapid Fire Level 20] *Active* An advanced version of Rapid Fire that deals more damage with five shots. Has an advanced effect of Rapid Fire as well.

Master Level: 30 MP -40, 160% each bullet. Can hit two close-by enemies with two shots with 90% damage.

[header]4th Job: Assassin's True Blood Released[/header]
[*] Bloodline (Ultimate) [Prerequisite: Bloodline (Critical) Level 20] *Passive* The purest form of the Blood Assassin released! Increases Weapon Attack, defense, accuracy, avoidability, and the effects of potions, including its duration, and duration of supportive skills. Also adds a % HP and MP permanently.

Master Level: 30 HP -20 for every attack, weapon attack +20, defense +300, accuracy +60, avoidability +60, 150% effect on potions, 150% on duration of potions, +50% duration on supportive skills, 5% HP and MP.

[*] Maple Warrior: *Supportive* Increases stats by a certain percentage for everyone in the party.

Master Level: 30 MP -70, increase all the stats with 15% for everyone in the party for 900 seconds.

[*] Piercing Bullet: *Active* Charge up inner power using blood from your veins to shoot a sniping bullet that penetrates up to 10 enemies, leaving them scarred to take a surplus of damage.

Master Level: 30 HP-200, MP -200, Attacks up to 10 enemies with 1400% Damage to each enemy if fully charged. Leaves enemies scarred with 200% damage every second for 10 seconds. Cooldown: 10 Seconds.

[*] Elemental Boost: *Passive* Boosts up the powers and the elements of Inferno and Blizzard and adds an after-skill effect.

Master Level: 20 +50% Damage, +20% damage to enemies feeble to the fire and ice elements, +30% damage to enemies potent to the fire and ice elements. 20% chance of dealing 40% burn damage per second with inferno and 40% chance to freeze enemies dealing 20% frost damage per second with blizzard on three enemies for 5 seconds.

[*] Ultimate Flashing Barrage: [Prerequisite: Flashing Barrage Level 30] *Active* An advanced version of Flashing Barrage that deals eight hits of skyrocketing damage on a single enemy. Has a chance to stun near-by enemies.

Master Level: 30 MP -50, 120% damage each hit, 10% chance to stun three near-by enemies for 5 seconds.

[*] Swift Cloak: *Active* Quickly swing your cape, pushing up to 15 enemies away with a great distance. After swiping, hold down the button to stay still in cloak for a few seconds. While in cloak, you cannot be physically attacked nor can you attack. You also cannot move. Cloak will be deactivated if attacked by a non-physical attack or after the duration runs out. You must have a cape equipped to use this skill. Some skills are applicable in cloak.

Master Level: 20 MP -30, Knock 15 enemies with a great distance. Can stay in cloak for 5 seconds. While in cloak, Medical Aid and Blood Barrier can be used.

[*] Medical Aid: *Supportive* Place a healing square on the ground where you and your party can stand to heal some HP and MP. Can only be used while cloaked after Swift Cloak.

Master Level: 25 HP and MP -300, Recovers 2000 HP and MP per second while on the square for 20 seconds. Cooldown: 10 Minutes.

[*] Blood Barrier: *Supportive* Create a barrier on the ground for you and your party. The barrier consists of an ample amount of HP that partially replaces some of your party's HP from received damage. If the barrier loses its entire HP while you or your party is standing inside the barrier, sacrifice some HP each hit each party member endures. Can only be used while cloaked after Swift Cloak.

Master Level: 25 HP -400, MP -250, create a giant barrier with 30,000 HP that replaces 40% of each party member's HP for 60 seconds. If barrier has lost its entire HP, your HP -10 each hit for each party member hurt. Cooldown: 10 Minutes.

[*] Tornado Blade: [Prerequisite: Boomerang Level 20] *Active* Rapidly spin around in a 360 degree motion continuously to deal massive damage to enemies while walking around. Movement Speed is reduced and you cannot use other skills while using Tornado Blade. You will become dizzy for a few seconds after the usage of this skill.

Master Level: 30 MP -70 per second, movement speed -20, deals 400% damage per second to three enemies. Stunned for two seconds after using this skill.

[*] Hero's Will: *Supportive* Shrug off abnormal conditions.

Master Level: 5 -30 MP, 360 seconds cooldown.

December 3, 2010

3 Comments • Newest first

darklime

Maybe I should send a ticket to Nexon about this. I was making a story with this class, but I never finished it. It was going to be too long. The reason why I chose gun and katara is because I thought they were both in separate hands and I wanted it where the katara wasn't only for DBs.

Thanks for all the comments guys, it really means a lot to me. =]

Reply December 3, 2010
setget

[quote=xLightning]That sounds pretty cool, and not that overpowered, but guns and kataras. |: It sounds weird. :L Nice concept though 8D[/quote]

but you know nx only accepts over powered classes

Reply December 3, 2010
ReldWolf

aw gawd...
idk, kataras and guns go both in same hand O_o
dagger and gun better?

Reply December 3, 2010