General

Paladin

Rejoice, you damn Paladins

[b]Blast[/b] damage 200% x 6 -> 290% x 6 (1200% -> 1740%). Before the patch it was increased to 510% (1200% -> 3060%).

[b]Charged Blow[/b] range increase: [url=http://www.southperry.net/maplerange.php?ltx=-350&lty=-100&rbx=50&rby=30&size=1024]extra 95 pixels forward, extra 10 pixels above, extra 30 pixels backwards, extra 30 pixels below[/url] (best range out of the 3 warriors now)

[b]Advanced Charge[/b] damage 400% x 2 hits -> 230% x 6 hits (800% -> 1380%). In KMST it was increased to 270% (800% -> 1620%).
Mob count 6 -> 8 (9 with Combat Orders)

[b]Sacrosanctity[/b] cooldown 10 minutes -> 5 minutes.

[b]Smite[/b] damage 500% x 3 -> 500% x 6
Range increase: [url=http://www.southperry.net/maplerange.php?ltx=-500&lty=-300&rbx=500&rby=300&size=1024]extra 100 pixels forward, extra 450 pixels backwards, extra 290 pixels below[/url] (same as Binding Darkness and Armageddon)

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The powerful mobbing you've longed for is here; no need for ACB Hyper Skill. Hyper Skills that were 'underpowered' were made [b]much [/b]better. The new Blast boosts your 1v1 even further + there are also Hyper Skills for Blast. The change from KMST to KMS on ACB is probably overshadowed by Blast's change.

For why I don't exactly like it, http://www.basilmarket.com/forum/2510850 (post 2)

September 17, 2012

97 Comments • Newest first

ErrorCode

[quote=Pally860]About time nexon screwed up the last good class in maplestory. They just ruined the whole point of paladins. Single hitting Massive damage warriors. [/quote]

Defense is nice, but it's not an excuse to be considerably weaker than everyone else. Paladins didn't become practically invincible until the very patch where survivability stopped mattering outside of high-end bosses. Defense defines the class now like how support has defined Bishops, but now it's not enough for either class to justify being fairly weak hitters.

[quote=Pally860]and Heavens hammer has now beccome Heavens crap. Way to go nexon. [/quote]

Heaven's Hammer was always bad, anyway. It just looked nice and guaranteed a Crimson Balrog kill. The LHC patch made it okay at best, but that's because it hit mobs on other platforms that you couldn't OHKO anyway. By that virtue, it's still good if not better.

[quote=Pally860]You just ruined the last true class of maplestory.[/quote]

The other classes aren't true? What defines a true class to you?[url=http://www.logicalfallacies.info/presumption/no-true-scotsman/]Simply being one-dimensional?[/url]

Reply September 27, 2012 - edited
sumyounguy

@alex168: Rare cases such as yourself hero didn't die. But my response was never towards you.

Reply September 22, 2012 - edited
OmgItsMazz

@iChosenDream: Rapid Fire is 300% damage 8.3 times a second + Carte Noire.

Reply September 22, 2012 - edited
AckarRed

@alex168 I was waiting for someone to bring AB into this equation.

Reply September 22, 2012 - edited
iVege

[quote=MonsterZed]Drk's dark impale has really good pdr, huge crit chance with huge minimum crit, and weapon modifier from 2h spears polearms. On top of that dark synthesis is most damaging hyper skill of all 3 jobs.[/quote]

lol

PDR is already taken into account in calculations.
Crit rate is already taken into account in calculations.
Min crit is already taken into account in calculations.
Dark Synthesis is already taken into account in calculations.

Weapon multiplier doesn't even compare to Heroes' damage, and then they also have 25 more ATT in buffs than us, 22.66 including Hyper Skills. Granted, we have the weaker version of Intention skills. I'm not sure how powerful Paladins are right now, but being weaker than Heroes while having equal survivability is a problem.

Damage isn't even all our problems. Unfair survivability, underpowered blood and aura.

Reply September 22, 2012 - edited
ihavefood

@n0sXPIE: idk whether it's suddenly.. maybe it's just cos heroes and paladins get buffed and then drks are left... just there. it's just sad isn't it..

Reply September 22, 2012 - edited
NinjaSinDX

Brace youselves

The great paladin bandwagon is coming.

Reply September 22, 2012 - edited
SilentXynh

@MonsterZed:
Remind me again how Dark Knights beat Heroes between 3 and 6 mobs please?
The difference between the multipliers is easily made up for by the difference between ACA and Berserk.
Then there's AFA and Rage giving even more attack.
Dark Knights have crit, Heroes have Chance Attack.
Raging Blow is stronger than DI %wise, and has a guaranteed crit on the last hit, so that makes the DrK's critical advantage slightly lower.
Dark Knights may have a hits per second advantage on 3-6, but the range required is too extreme and not realistic for most people.
Heroes also have 50% ignore PDR from a 10 SP skill on ALL their attacks, Dark Knights only get 20% on Dark Impale only, 40% with the Hyper Skill.

Reply September 22, 2012 - edited
RubberDonkey

[quote=ItzATrapp]And Dark Knights are still the weakest warriors... lol.

When are they going to give Dark Impale an upgrade xD[/quote]

Anytime they want, but if they do that, they will have to upgrade raging blow better than what impale will get.

Reply September 22, 2012 - edited
ItzATrapp

And Dark Knights are still the weakest warriors... lol.

When are they going to give Dark Impale an upgrade xD

Reply September 21, 2012 - edited
Kazzooey

Yea 510% Is way too much lol. My 20k Range Paladin would outdamage my 40k Range Mechanic lol. Das jus crazy

Reply September 21, 2012 - edited
iChosenDream

[quote=OmgItsMazz]It was OP. Were you really expecting it to stay at 510% PER HIT? That's insane.[/quote]

But then you can steal Blast, and you would be as powerful too.

Reply September 21, 2012 - edited
Pashmimi

[quote=OmgItsMazz]It was OP. Were you really expecting it to stay at 510% PER HIT? That's insane.[/quote]
Yeah... I know... but I can be wishful, can't I?

Reply September 21, 2012 - edited
OmgItsMazz

[quote=Pashmimi]Noooo! I hoped it would stay at 510%... but I guess people thought it was OP... [/quote]

It was OP. Were you really expecting it to stay at 510% PER HIT? That's insane.

Reply September 21, 2012 - edited
ihavefood

@n0sXPIE: bleh sorry drks, hopefully nexon recognises you guys more.

Reply September 21, 2012 - edited
ihavefood

lol great that they nerfed it. as much as i like dmg, fewer bandwagoners is always better

Reply September 21, 2012 - edited
Pashmimi

Noooo! I hoped it would stay at 510%... but I guess people thought it was OP...

Reply September 21, 2012 - edited
iVege

Indeed, it sucks that both ACB and Blast were nerfed.

Reply September 21, 2012 - edited
AckarRed

KMS's latest minor patch today fixed Blast's damage to 290%.

Reply September 21, 2012 - edited
AnthonysWill

"Blast: damage 200% x 6 -> 510% x 6 (1200% -> 3060%)."

This seems way too high. 510% damage per a hit?
Hmmm, maybe they messed up.
If they didn't, more power to the pallies

Reply September 20, 2012 - edited
sumyounguy

[quote=wanted123456]I want to kill my hero now...[/quote]

That's easy just go solo emp

Reply September 20, 2012 - edited
wanted123456

I want to kill my hero now...

Reply September 20, 2012 - edited
sumyounguy

I just lol'd at paladins blast. So OP

Reply September 20, 2012 - edited
AfroAmerican

Wow tf nexon..I had a choice of ua..I randomly chose drk..got it to 127..now every warrior is buffed thru that roof in OP-ness and drks still suck ass..I bet lvl 2 blast out dps's max impale/sac

Reply September 20, 2012 - edited
AckarRed

[quote=Penguinland]Paladin "bandwagon" in 6...5...4...
Wait no, everyone will be busy playing Angelic Buster.
OT: I would be amused if Bowmaster Ultimate Inferno went from lol640% to *350% x6 or Hurricane went from 260% to 450%
Or Marksmen Snipe with no cooldown, or Piercing Arrow 700% x7, because they need to charge it, right? Or Ultimate strafe up to 400% x8
Or even remove Quad Throw and replace it with Octo Throw, and add 100% more on each hit.
Also use all octopus arms in Fusillade skill and attack 8 times, with 300% each hit and make it faster.
Also add 4 more hits to Bucc Blast and Dragon Strike, and make it faster.

I totally see Nexon planning that, right now. Because nerfing Angelic Buster won't be enough.[/quote]

By the time this patch comes, Burster, along with the Tempest classes will be restricted.

Reply September 20, 2012 - edited
RubberDonkey

I'm really surprised nexon buffed blast by that much. Usually heroes are the ones that get something like that. Now, I hope drk gets the same love in the future.

Reply September 20, 2012 - edited
RubberDonkey

Wow they are sure loving paladin in this patch.

acb got lowered to 230%x6, BUT blast got injected with steroids increasing it from 200% to 510%!

Reply September 20, 2012 - edited
iVege

[quote=marimois]yea i know but its "a change"[/quote]

Indeed, but they are not the changes listed in this thread. I'm just letting people know in case they think that is the level that Paladins are at after this patch.

[quote=SilverBladez]You're quite rude aren't you?[/quote]

Yes.

Reply September 20, 2012 - edited
SilverBladez

[quote=iVege]If I call you stupid again it might lead to a suspension.[/quote]

You're quite rude aren't you?

Reply September 19, 2012 - edited
marimois

@iVege: yea i know but its "a change"

Reply September 19, 2012 - edited
IcyShockMan

I like iVege, because he's my boyfriend.

Reply September 19, 2012 - edited
iVege

[quote=AznFlip]It's stupid to make assumptions without having sufficient knowledge. It's even more stupid to say that there were more errors when there were none.[/quote]

If I call you stupid again it might lead to a suspension.

Reply September 19, 2012 - edited
AznFlip

@iVege It's stupid to make assumptions without having sufficient knowledge. It's even more stupid to say that there were more errors when there were none.

Reply September 19, 2012 - edited
AznFlip

@iVege: doesn't have to be bold. lol

Reply September 19, 2012 - edited
iVege

[quote=AznFlip]I'm just human who makes a mistakes "[b]once[/b]" in awhile. [/quote]

@Bold: more math-related errors, I see.

Reply September 19, 2012 - edited
AznFlip

@iVege: I'm just human who makes a mistakes "once" in awhile.

Reply September 19, 2012 - edited
AznFlip

@iVege: at least i got the addition right. lol I really don't know how i missed that.

Reply September 19, 2012 - edited
iVege

[quote=marimois][url=http://v.youku.com/v_show/id_XMzgwMDIyMzk2.html]http://v.youku.com/v_show/id_XMzgwMDIyMzk2.html[/url] wonder if they will stop adding more hits[/quote]

That video is (way) before this patch in case anyone's wondering.

Reply September 19, 2012 - edited
marimois

[url=http://v.youku.com/v_show/id_XMzgwMDIyMzk2.html]http://v.youku.com/v_show/id_XMzgwMDIyMzk2.html[/url] wonder if they will stop adding more hits

Reply September 19, 2012 - edited
iVege

[quote=darkspawn980]what if all your skills grabbed the color of the charge you're using, hmm?[/quote]

Why not. After all he basically listed the three Dragon Berserk colours.

[quote=Tempest]Or just make it have the Dark Impale color combination. [/quote]

Too much effort for them, considering we're a branch of exploring warriors.

Reply September 19, 2012 - edited
sumyounguy

[quote=Kazzooey]Damnit now I can't complain. Oh wait,

With ACB hitting harder than hell, how does that rate to Blast? I know blast is the superior because of the higher Crit and Defense ignore but in terms of % they are near the same.[/quote]

Blast can do 7 hits and acb can't.

Reply September 19, 2012 - edited
Tempest

[quote=iChosenDream]If that happens, for Drks, it would be blue at lv 70, orange at lv 120 and purple at lv 150.[/quote]

Or just make it have the Dark Impale color combination.

EDIT: @darkspawn980 I like this.

Reply September 19, 2012 - edited
darkspawn980

[quote=viridic]forget the sound effect, give us different colors
current purple for dark knights
red for heroes
blue (divine shield tone) for us paladins[/quote]

what if all your skills grabbed the color of the charge you're using, hmm?

Reply September 19, 2012 - edited
iVege

[quote=AznFlip]ACB and Blast looks really close. Anyone know if the damage from the hyper skill will be 200% + 20 --> 220% or 200 x 1.20 --> 280%?[/quote]

Obviously you are not really 'azn'.

200 * 1.2 = 240.

lol

Reply September 19, 2012 - edited
AznFlip

ACB and Blast looks really close. Anyone know if the damage from the hyper skill will be 200% + 20 --> 220% or 200 x 1.20 --> 280%?

Reply September 19, 2012 - edited
iChosenDream

[quote=viridic]forget the sound effect, give us different colors
current purple for dark knights
red for heroes
blue (divine shield tone) for us paladins[/quote]

If that happens, for Drks, it would be blue at lv 70, orange at lv 120 and purple at lv 150.

Reply September 19, 2012 - edited
Kazzooey

[quote=ItsGG]@Cocoab0ii : @ SilverBladez : Yeah I read somewhere that in one of the upcoming patches, the delay after you use the slipstream will be taken out! It's the least Nexon can do for the mobility of warriors considering we can't use slipstream in mid-air >.<[/quote]

Now, will Nexon ever add a sound effect to Slipstream like Dawn Warriors have with Soul Rush? Lol

Reply September 19, 2012 - edited
ItsGG

@Cocoab0ii : @ SilverBladez : Yeah I read somewhere that in one of the upcoming patches, the delay after you use the slipstream will be taken out! It's the least Nexon can do for the mobility of warriors considering we can't use slipstream in mid-air >.<

Reply September 18, 2012 - edited
Kazzooey

[quote=aznanimality]QUestion still remains, does smite have the same 60 second boss cooldown as crash does?[/quote]

I sure hope not. If it ignores the rules then I will be 100% as happy as can be with the Paladin Hypers.

Reply September 18, 2012 - edited
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