Battleship Cooldown Removed
KMST Skill Revamps: http://www.ellinforest.com/forum/showthread.php?t=11902
Scroll down to Captain, "Battleship - Cooldown time removed"
Does this mean the battleship will lose its HP and never break?
Maybe when it does break we just have to remount?
November 20, 2010
14 Comments • Newest first
They probably removed the ship HP as well, since it'd be pretty pointless for the ship to break if you can just remount anyways. Leveling up the skill will most likely just increase the defense and attack bonuses
do u guys think it breaks at all?
[quote=WinDian]In Tespia, the Battleship CD is 30 seconds. That is at Lvl 10, I'm pretty sure lvl 10 is max.[/quote]
We know about the Big Bang update, did you go to the link given?
It was for a recent KMST patch, in which the jobs they had removed were given back.
In Tespia, the Battleship CD is 30 seconds. That is at Lvl 10, I'm pretty sure lvl 10 is max.
Woot, bandits got buffed again with our main training skills too xD
[quote=DragonzSage]LOLS, I typed "this" but then erased it to say "it" but forgot to delete the "t" in "this" XD thus the mistake.
As for this no cooldown thing I'm all for it, plus there are some pretty nice improvements to mages and the other classes ^.^[/quote]
Yep, lots of nifty changes for the Reformation so far (it's not finalized yet to my knowledge), but this one is really interesting. (I also think the changes and news skills to Arans, Evans, and DBs are neat too). xD
They might buff RF to have similar DPM as ship. I'd love to be a ship-less sair using RF, Octo, and Air Strike.
Its a nice update for us, but....rapid fire is pretty much useless =/
the improvement on bullseye is pretty nice as well
[quote=orangeking11]I enjoyed your previous title. xD
But yeah, no ship breaking. I find that it makes perfect sense since Sairs are supposed to have a solid lead in single-target output among the classes IMO. I know many Sairs that don't have a major issue with the way it is now, but with funding being more vital to damage output than it is now, it's a needed change. xD[/quote]
LOLS, I typed "this" but then erased it to say "it" but forgot to delete the "t" in "this" XD thus the mistake.
As for this no cooldown thing I'm all for it, plus there are some pretty nice improvements to mages and the other classes ^.^
[quote=orangeking11] I know many Sairs that don't have a major issue with the way it is now, but with funding being more vital to damage output than it is now, it's a needed change. xD[/quote]
Good point. It's faster for training to dismount anyways, so I'm wondering how newbie Corsairs will cope.
Anyways thanks for this news.
Side note: Don't expect this from the Big Bang. This code was changed very recently in KMS, so I doubt many of Nexon America's employees even know much about it, and they're already working on BB.
On the positive side, they should know about the 30 second cooldown of Battleship, so I will be fine with a cooldown that long until then.
I enjoyed your previous title. xD
But yeah, no ship breaking. I find that it makes perfect sense since Sairs are supposed to have a solid lead in single-target output among the classes IMO. I know many Sairs that don't have a major issue with the way it is now, but with funding being more vital to damage output than it is now, it's a needed change. xD
As far as I knew, the battleship cooldown had been lowered to 30 seconds...but I never expected it to be removed...is this a recent patch note?
i think it doesnt break because it usually adds def and hp