General

Bowman

My own veiw on WH's

So to try the new resistance content, I decided to make a Wild hunter to see if they are actualy as overpowered as people say they are.

Currently, my Wild hunter is about level 70'ish, I noticed training is going fast mainly because of the low exp rates and the mobility of the wild hunter.

Here are some pro's and cons that I found.

Pro's
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WH's are very fast no doubt
Thier skills are very diverse
They get a mini strafe in 1st job
They get to summon mobs and freak out noobs and annoy hene-hoes in Ch1
They get double jump like a 3rd job thief
And their damage is great, but not too much greater than anything else, in fact the difference in damage when comparing with other jobs is hardly noticable.
They get blind in 3rd job which is usefull for avoiding mobs.
They get hawk which can stun 99% of the time when maxed.
They also get their own version of taunt in 4th job.
They have a good passive in 3rd job which grants stance, more damage and movement speed

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Cons:
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Alot of their skills are mighty slow, like Jaguar roar, mines, and jag-oshi.
In a server like GMS, a small portion of their skills will not work on world tour mobs.
When you use a skill, you have to wait a little longer than usual for it to hit mobs unlike a Marksman when it's at a normal speed.
Some of their skills become useless very fast as you progress. Mines is almost never usefull and it activates every few steps even when you already killed a mob previously in the mine's place.
Wh's can get hit very easily becuase of it's size, training in an area where a mob shoots projectiles at you can be hard to avoid and costly for hp pots.
In some situations, mobility can hinder your movement when trying to get to higher platforms as it's a bit tricky to get a hold of ropes or ladders.
After a while grinding can be very repetitive.
In some grinding situations, your forced to duck when using skills like Ricochette because of smaller mobs.
You really shine in 4th job, but even so, the damage when comparing with other jobs is not even noticable. So it's a bit slow at the start, but you hit a big power boost at level 120 ~ 150'ish just like the other bowman jobs.

I hope this clears some stuff up.

I still prefere my bowmaster even after playing through the wild hunter content.

December 27, 2010

6 Comments • Newest first

bluebomber24

^the bowwhacking up close does not happen for any bowmen anymore

On the topic:

I disagree with the mine comment being a con and specifically useless. The way I play, there are some maps where all i do is run the entire time shooting. There are more than enough times when an attack doesn't kill the monster in one hit. I prefer not to turn around and shoot again as I am running the whole map in constant motion and its just a waste of effort to go back. That usually leaves an aggroed monster chasing after me and guess what usually kills it during its feeble attempt? "Its Raining Mines." Which makes training more efficient as its an extra attack/finisher.

There is no such thing as a useless skill. Avoiding a skill because it doesn't suit your playstyle only equates your preferences and not uselessness.

Reply December 27, 2010 - edited
niksterg

In my opinion, WH are very powerful, and they only get more powerful as they level. As far as KSing characters, WH are some of the best. Battle Mages can only beat them if they've got good control, which not everyone has. Plus the ability to attack [i]while[/i] running is pretty slick.

The only thing I don't like about WH is the huge panther that they walk around with. It's kind of obnoxious. Evans have the same problem.

Reply December 27, 2010 - edited
coolsmiley1

WH's are only good at ksing because of their speed and if they OHKO with their mob attack. In 3rd job they have that flaming move but idk much about it.

Reply December 27, 2010 - edited
bluebomber24

Their arrows can go over smaller targets for sure......you have to duck at times. Just because you have to duck at times doesn't mean you should train somewhere else. It just means you need to press the down arrow key >.>

Thier range is pretty lacking as well (probaly reason for mobility)

But playing the class myself I see them as in between bows and xbows. Not the fastest but fast. Not the strongest but strong. Lack of range but has mobility. And then some. More or less I odn't see what the big deal is, for them or against them. They are just another class to me.

Reply December 27, 2010 - edited
leannesama

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Cons:
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Alot of their skills are mighty slow, like Jaguar roar, mines, and jag-oshi - [b]jaguar oshi is a powerful attack/extra that needs to be slow in the first place for balancing, jaguar rawr has 130% more range than pkb and works stun/kb 100% since lvl 1 anyways, however it costs 250 ms more, which also is used for some balancing. This is not to say this isn't a con[/b]
In a server like GMS, a small portion of their skills will not work on world tour mobs - [b]only jaguar oshi applies[/b]
When you use a skill, you have to wait a little longer than usual for it to hit mobs unlike a Marksman when it's at a normal speed.- [b]you just repeated your first con in a different way[/b]
Some of their skills become useless very fast as you progress. Mines is almost never usefull and it activates every few steps even when you already killed a mob previously in the mine's place - [b]In turn useless/non helpful skills that a lot of class have[/b]
Wh's can get hit very easily becuase of it's size, training in an area where a mob shoots projectiles at you can be hard to avoid and costly for hp pots.- [b]it is not the hitbox that's the problem it is the fact that you are moving quite a lot more than any other class which makes you way more vulnerable to attacks than just a standing archer, which then gives you a feeling that you have a bigger hitbox[/b]
In some situations, mobility can hinder your movement when trying to get to higher platforms as it's a bit tricky to get a hold of ropes or ladders. - [b]That's not a con, that's a playing style issue, it would be like saying you can't get used to a thieve's class movement in a map because you are not used to it for a very very long time[/b]
After a while grinding can be very repetitive - [b]training = repetitive = no class can avoid = not a con[/b]
In some grinding situations, your forced to duck when using skills like Ricochette because of smaller mobs - [b]Then don't train on them similar situations happens with iron arrow at very small mobs, the majority of the monsters can be hit with it[/b]
You really shine in 4th job, but even so, the damage when comparing with other jobs is not even noticable. So it's a bit slow at the start, but you hit a big power boost at level 120 ~ 150'ish just like the other bowman jobs - [b]All archers shine in different ways, wild hunter exceeds in 1.vs.1, marksman exceeds in mobbing, bowmaster is in the between, this isn't a con, it's a message to point out[/b]

Reply December 27, 2010 - edited
LordofSky

[quote=junklet]wh is the ks master with their ricochet[/quote]

Not really, Battle mages do a better job of that.

Reply December 27, 2010 - edited