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Mlc Xenon - Need your suggestions

Xenon Forum Talk about Xenon

ifreezeboy Level 236 Bellocan Xenon 4 Forsaken Guild
Hey everyone, so I haven't really posted at all on this forum about Xenon mainly because everything get answered before I have the chance to, however this time round I get to give you guys the chance to tell me what you guys like the most or dislike about the class. To be more specific, I am looking for any opinionated response or suggestion you guys have about Xenon, skill wise/damage/HP and anything else that comes to mind.

To give you guys a little bit of a run down, I have gathered information already based on this forum and multiple other forums and so far the 3 points raised are:
- Snipe vs. Dance
- Projection being 100% rather than 70%.
- Snipe Delay

Along with my own opinions about the class, id like to collect a few others and I will try my best to present them to the council (If you haven't caught on I represent as the Xenon Councillor). Changes are something that happen a lot in this game with classes whether they are revamps or just simple tweaks, I am open to anything you guys have to say.

I will check this thread on a daily basis till further notice, if I don't reply straight away it isn't because I am ignoring you but more so I am busy.

Looking forward to hearing what you guys have to say !

Thanks.
Posted: August 2015 Permalink

Replies

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1. Snipe vs. Dance

With the revamp, the Xenon funding curve has been smoothed out, with Snipe overtaking Beam Dance as the optimal endgame bossing skill. I'm sure many Xenons are pleased by this, since that means they can reach peak dps without needing to cap Beam Dance. I also believe this is a more reasonable status quo for Xenons, with Snipe being used for bossing, and Beam dance for mobbing. There is the small matter of Mecha Purge: Bombardment having relatively little utility compared to Beam Dance and Bombard, but that's a minor issue.

2. Projection being 100% rather than 70%

The buff would be nice, but honestly Xenons are already quite strong at this point. If it needs to be done for other reasons then sure, but at the moment I consider Xenons fairly balanced. In contrast, the other Pirate classes pretty desperately need buffs, they've been terrible for years.

3. Snipe Delay

The latest revamp really solved all of Xenon's delay problems. The issue before was Snipe had such a long delay that using it in high-end bossing situations resulted in unreasonable amounts of risk. You could Snipe Magnus and have a meteor appear from the top of the screen to 1hko you before the delay ended. This forced Xenons to use Beam Dance instead of Snipe in many situations, artificially crippling their dps. As of the revamp, Xenons now have attack speeds on par with the rest of the classes, allowing them to react in time to Magnus/CRA/Lotus, and making Snipe much more viable for high end bossing.

4. Buffs

It's true that Xenons have a large amount of buffs, counting decent skills, they can be forced to recast nearly a dozen buffs after reviving, a problem which was further exacerbated by losing all surplus energy on death. However, this was alleviated by the revamp which allowed Xenons to retain their surplus energy after dying, and the existence of buff freezers+pet auto buff, both of which have recently become much more accessible. I've also heard that KMS has recently gotten updates that reduce the cast durations for most Xenon buffs.
Aug 09 2015
darren64 Level 163 Bera Mechanic 4
My main "complaint" would be buff cast duration especially with OOPArts and Circuit Surge (can't use it on pet auto buff either ). It's just sorta annoying how often I need to rebuff and how long it takes (especially during bosses like Gollux). But the recent buff to Xenons was already really nice
Aug 09 2015
xdoutcast Level 190 Scania Xenon 4
I like the new influx of the mlc members revealing themselves

I'm by no means a "pro", at both maple and xenon alike, but I still really enjoy playing xenon. I'll point out a few things I have problems with, some of which may be just my opinion or I may be misinformed about.

-Aegis System has followed the same path as many automatically-attacking skills, where we can now toggle it on/off. Like many other classes with skills like this, it should normally always be on besides for say chaos pierre. Because of this, it should be on by default (it is currently off every time you log on).

-1st-3rd job is very difficult to train, which turns a lot of people off from playing the class. This is a combination of being slow and, for the most part low damage until 4th job.

-When you use Modal Shift, it opens the shift menu for the skill you last used. This is a little bothersome for me, because if I use Hypogram Field and want to switch my Mecha Purge mode, you have to hit the modal shift button 4 times to get to mecha purge, which can get confusing. What I suggest is just keeping the order static, so no matter what skill you last used, one press of modal shift brings up mecha purge, second brings up hypogram field, third brings up combat switch, and fourth brings up quicksilver.

-Buffing takes ages (I'm impatient .-.)

-Diagonal Chase feels really weird. Usually, you can use the skill twice, to either go a further distance in one direction or to turn around for the second one to just go higher vertically but stay in your original position horizontally. However, from what I've tested with it, the first one has to start from the ground and then the second one can be in the air. This makes it a bit of a hassle, because if you just fall off a platform a little before using it once, you wont be able to use it a second time. What I suggest is to make it so you can use it twice no matter what, even if you jump or fall off a platform or anything like that before the first use.

-We have a few "gimick-y" skills that just have little to no use. I usually don't have a problem with this, but some of them are cool concepts that would be fun to see have some use. Skills like this include Gravity Pillar (just useless), Air Whip mode of combat switch (also pretty useless), Temporal Pod (maybe I just dont understand it, but there seems to be no use for it), the red mode of Hypogram Field (I guess it could be useful, but I see no reason to ever not just use the damaging modes), and Liberty Boosters (I use it from time to time, but the acceleration is just far too slow to be practical usually).

Sorry if some of these are a bit wordy, I got a little carried away and struggle to convey my thoughts
I'm also sure there's some other things I'm forgetting, but these are the main things that come to mind. Thanks!
Aug 09 2015
19blaine98 Level 174 Windia Xenon 4
The only real issues is really oppas arts not really being a permanent buff. The duration is too short for it to be really useful and because it takes all of your energy it doesn't even get used until you get the LVL 150 hyper skill. I would either drastically change the duration time for example make it 1 - 2mins instead of the 30secs or make the %boss a passive bonus and the active buff just % damage. Also a small issue but something i would like to is a switch of the bind skill and all map skill, all the other classes get their all map skills at LVL 170 while xenons have to wait until 200. I just want to see that awesome skill at 170 instead of 200. Also 70% to 100% for the hologram would be pretty cool too Thanks!
Aug 09 2015
dragonglord Level 219 Scania Xenon 4 Harbor Guild See what games, anime & art dragonglord is intodragonglord
Most of the things i'd like changed have been mentioned above and I can't think of much since xenons are pretty strong after the recent update, but one tiny thing that might be cool is if the 2nd job skill "Ion Thrust" were a dash skill instead of what it is rn. This doesn't necessarily help out lower lvl training, but it could be a good utility later on while bossing. Just a thought
Aug 09 2015
toplel Level 215 Bera Bow Master
Most of the things i'd like changed have been mentioned above and I can't think of much since xenons are pretty strong after the recent update, but one tiny thing that might be cool is if the 2nd job skill "Ion Thrust" were a dash skill instead of what it is rn. This doesn't necessarily help out lower lvl training, but it could be a good utility later on while bossing. Just a thought [/quote]

I second this. Either a Rush-like skill or let this have a Modal Shift as well; switching between the Ion Thrust we have now and a Rush skill.
Aug 09 2015
I like the new influx of the mlc members revealing themselves

I'm by no means a "pro", at both maple and xenon alike, but I still really enjoy playing xenon. I'll point out a few things I have problems with, some of which may be just my opinion or I may be misinformed about.

-Aegis System has followed the same path as many automatically-attacking skills, where we can now toggle it on/off. Like many other classes with skills like this, it should normally always be on besides for say chaos pierre. Because of this, it should be on by default (it is currently off every time you log on).

-1st-3rd job is very difficult to train, which turns a lot of people off from playing the class. This is a combination of being slow and, for the most part low damage until 4th job.

-When you use Modal Shift, it opens the shift menu for the skill you last used. This is a little bothersome for me, because if I use Hypogram Field and want to switch my Mecha Purge mode, you have to hit the modal shift button 4 times to get to mecha purge, which can get confusing. What I suggest is just keeping the order static, so no matter what skill you last used, one press of modal shift brings up mecha purge, second brings up hypogram field, third brings up combat switch, and fourth brings up quicksilver.

-Buffing takes ages (I'm impatient .-.)

-Diagonal Chase feels really weird. Usually, you can use the skill twice, to either go a further distance in one direction or to turn around for the second one to just go higher vertically but stay in your original position horizontally. However, from what I've tested with it, the first one has to start from the ground and then the second one can be in the air. This makes it a bit of a hassle, because if you just fall off a platform a little before using it once, you wont be able to use it a second time. What I suggest is to make it so you can use it twice no matter what, even if you jump or fall off a platform or anything like that before the first use.

-We have a few "gimick-y" skills that just have little to no use. I usually don't have a problem with this, but some of them are cool concepts that would be fun to see have some use. Skills like this include Gravity Pillar (just useless), Air Whip mode of combat switch (also pretty useless), Temporal Pod (maybe I just dont understand it, but there seems to be no use for it), the red mode of Hypogram Field (I guess it could be useful, but I see no reason to ever not just use the damaging modes), and Liberty Boosters (I use it from time to time, but the acceleration is just far too slow to be practical usually).

Sorry if some of these are a bit wordy, I got a little carried away and struggle to convey my thoughts
I'm also sure there's some other things I'm forgetting, but these are the main things that come to mind. Thanks![/quote]

I actually prefer the current modal shift setup, using a skill to immediately switch to that modal shift is a neat shortcut. The "default" first mode is Mecha Purge, which makes sense since Mecha Purge is your primary skill. With the current setup you can reach any modal shift combination within 3 keys, while your suggestion would force people trying to change Quicksilver to press 6 times. Nexon actually glitched the skill once to work exactly like you're describing, it was pretty awkward to use.

Temporal pod is primarily used to lower the cooldown on your bind. With it active, your cooldowns are 200% faster, so your bind cd goes from 180->60 seconds. This is extremely useful in Hard Hilla, Empress, Magnus, Ark and PB, allowing Xenons to solo them at much lower ranges than normally possible. It was actually one of the only ways for a pre-revamp Xenon to comfortably solo Hard Magnus.

I agree the Hypogram support field is mostly useless. It might be useful for training, or Commerci, but anything deadly enough to require using Hypogram also generally makes standing in a small box = suicide. Still, Xenons are hardly the only class with a few useless skills here and there.

Liberty boosters is extremely useful in CRA, Empress, and various other bosses that lack high vertical hitboxes. You can use it to lure CVB into clocks totally risk-free, wait out his earthquake attacks, avoid CPierre's hats, dodge Red Pierre's 1hko and Blue Pierre's firespin, all while doing damage with your missles, buffing, and switching drop/decent gear.

Xenon's rush skill is Diagonal Chase. Before the Magnus revamp which removed his double KBs, that generally meant if Magnus charged you then you were 90% likely to die. Ever since they removed the charge double KB, the only thing KB Xenons need to dodge is his blue spin. The two skills which allow this are Quicksilver which sends you above the hitbox, or Diagonal Chase which negates the KB if timed correctly. Unfortunately, both Quicksilver and Diagonal Chase send you flying into the air filled with meteors of death.

It's not a huge issue, since you should be running with binders anyway, but it certainly makes soloing Magnus slightly more of a hassle for Xenons. However, I think it's a fair tradeoff for the incredible mobility offered by diagonal chase, since Xenons have the best overall aerial mobility in the game.
Aug 09 2015
kelvin8604 Level 218 Broa Phantom 4
As an avid thief fan, I have played xenon quite a bit, although not to the point where I'm excellent at the character. However, these are the things I noticed:
They have far too many buffs, probably more than that of a phantom.
Cast times are long, but that will be reduced in reboot update.
The tank and spaceship snipe mode don't really seem much different from each other.
Overall xenons are fun and balanced. But the female voice sounds sooooo much better than the male voice.
Aug 10 2015
ratby11 Level 203 Windia Xenon 4
As an avid thief fan, I have played xenon quite a bit, although not to the point where I'm excellent at the character. However, these are the things I noticed:
They have far too many buffs, probably more than that of a phantom.
Cast times are long, but that will be reduced in reboot update.
The tank and spaceship snipe mode don't really seem much different from each other.
Overall xenons are fun and balanced. But the female voice sounds sooooo much better than the male voice.[/quote]

wtf? the male voice is waaay better than the female one. also tank is supposed to be for horizontal and spaceship for vertical, but its vertical range really isnt that good so...yeah its pretty pointless
Aug 10 2015
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