General

Potential Ultimate Explorer Revamp

As many of you know, in the Striker Reorganization notes, we learned that the creation of Ultimate Explorers would be removed after the Return of Cygnus and that even the Sharkwave skill for Thunder Breaker would be removed. Are you expecting any kind of revamp in the way existing ultimate explorers work? Do you think Nexon will just leave them with skills that may or may not exist anymore?

January 24, 2013

5 Comments • Newest first

grawp77

LF> an actual useful skill for UA

Reply January 24, 2013
Chubsin

[quote=themags]It's a pain trying to obtain those drops to max Cygnus skills from your UA. And with the recent class revamps on all explorer classes and the soon to be released Hyper Skills, there's no need to have those skills anymore.[/quote]
There's definitely a need for the UE skills. None of the thief hyper skills have anything to do with draining or healing HP. It's still remarkably useful.

@PassionGame: It's in the first few sentences of Max's blog. He talks about UE creation removal.

Reply January 24, 2013 - edited
ResisTheWild

I just want something that will make us ULTIMATE explorers, not something that helps me out in second job training. o.o

Reply January 24, 2013 - edited
themags

It's a pain trying to obtain those drops to max Cygnus skills from your UA. And with the recent class revamps on all explorer classes and the soon to be released Hyper Skills, there's no need to have those skills anymore.

Reply January 24, 2013 - edited
SriLankanKen

I think they should just let you choose like one skill per job from the KoC you made for a UA.

That's just my opinion... Oh yeah and give them the sprite and 10 levels ahead wearing equipment thing.

Reply January 24, 2013 - edited