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Cannoneer

What to use Hyper Points on?

Hey guys, I just wanted to know what would be the best/efficient way to use my Hyper Points.
I'm 175 so I get 4 Hyper Points.(Obviously)
Of course i'm going to put a point on Rolling Rainbow Cannon and Buck Shot.
What else should I do with the 2 points Extra and maybe 1 other point.(Once I hit 180)
Thank you and hope your posts also help people with the same question.

April 2, 2013

7 Comments • Newest first

mythology100

[quote=cannon444]15

Mr.Basil fix this stupid post limit, all it does is push users away and does not promote "smarter" conversations.[/quote]

Well since 15 is the limit for damage lines, then I guess there are a few optimum Hyper Passives to choose for better results (in my opinion of course):

[b]High Priority[/b]
Cannon Barrage- Reinforce: Cannon Buster's damage is increased by 20%. [required level: 155]

Cannon Barrage- Critical Rate: Cannon Buster's critical chance is increased by 15%. [required level: 177]

Cannon Bazooka - Reinforce: Cannon Bazooka's damage is increased by 20%. [required level: 149]

Cannon Bazooka - Bonus Attack: Cannon Bazooka's number of hits is increased by 1. [required level: 189]

[b]Medium Priority[/b]
Cannon Bazooka - Extra Target: Cannon Bazooka's number of monsters hit is increased by 2. [required level: 168]

Support Monkey Twins - Enhance: One extra Support Monkey Twins can be summoned. [required level: 183]
[i]I find this okay if you are bossing want to put in some stacking damage while you recover[/i]

Support Monkey Twins - Split Damage: Support Monkey Twins' damage is decreased to 1/2, number of hits is increased to 2. [required level: 143]
[i]Not to sure about this one, but if you have a high percent of Critical Rate then this skill can do alot with BuckShot[/i]

[b]Skills to Avoid[/b]
Support Monkey Twins - Persist: Support Monkey Twins's duration is increased by 10 seconds. [required level: 162]
[i]The cooldown to summon another Monkkey Twin isn't that high and you will be using your Cannon attacks more often than summoning[/i]

Cannon Buster - Bonus Attack: Cannon Buster's number of hits is increased by 1. [required level: 195]
[i]If 15 is the maximum number of damage lines a character can hit then why add another? With Cannon Barrage with this its 6 hits * 3 (Buckshot) = 18 lines > 15 lines.[/i]

Well this is my two cents on this subject.

Reply April 3, 2013
mythology100

First things first...What is the maximum amount of damage lines we can hit? Because with Buckshot we have to consider some of the extra line hit hyper passive to be rendered useless with Buckshot.

Reply April 3, 2013
ThePyro

This falls more towards bossing for me..

-Support Monkey Twins (Extra DPM)

-Cannon Buster- Reinforce- (Not going to cap anytime soon with Buckshot on, so some extra dmg would be nice)

-Cannon Buster- Critical Rate- (I'll basically hit all criticals <3)
If I were training, I'd switch this out for Cannon Bazooka- Bonus Attack.

-Cannon Bazooka- Reinforce(Same as Cannon Buster Reinforce)

-Cannon Bazooka- Bonus Attack(Make 12 hits with Buckshot on to 15!)

Reply April 3, 2013
XtraCannon

Thanks guys for all of your posts and what your going to do.
More than likely I will know but I like knowing other pupils Ideas!

Reply April 3, 2013
LightsCS

I'm putting mine into:
1/2 monkey's damage; x2 amount of hits.
+1 extra monkey
+1 extra hit bazooka
+15% critical barrage
+20% damage barrage

Reply April 3, 2013
jh92

[quote=jacob510]It doesn't work like that. It's 3 points for your attack/buff skills. So you get enough points for Buck Shot, Rolling Rainbow Cannon, and Epic Adventure. 5 points for skill enhancing passives, which would be stuff like +20% damage for Bazooka. Then you have 6 points for stat enhancing passives, which would be stuff like +50 STR.

I'm going with+20% damage Cannon Bazooka
+20% damage Cannon Barrage
+1 hit Cannon Bazooka
+15% Critical chance with Barrage
+2 enemies hit with Bazooka[/quote]

You don't want double monkey militia?

Reply April 2, 2013
XtraCannon

[quote=jacob510]It doesn't work like that. It's 3 points for your attack/buff skills. So you get enough points for Buck Shot, Rolling Rainbow Cannon, and Epic Adventure. 5 points for skill enhancing passives, which would be stuff like +20% damage for Bazooka. Then you have 6 points for stat enhancing passives, which would be stuff like +50 STR.

I'm going with+20% damage Cannon Bazooka
+20% damage Cannon Barrage
+1 hit Cannon Bazooka
+15% Critical chance with Barrage
+2 enemies hit with Bazooka[/quote]

Woah.... Ok thanks for your post really did help dude
I'll probably do what you do

Reply April 2, 2013