What hyper skills do NightLords get?
Well yea.. title. One more question what should i max first and how i should put my sp down?
December 7, 2012
What hyper skills do NightLords get?
Well yea.. title. One more question what should i max first and how i should put my sp down?
7 Comments • Newest first
Naw Bleeding toxin gives you DoT comparable to F/P mages, which means a great deal
[quote=TripleBladez]Yup, looking forward to those. There's 6 SP for the general stat passives, so I would have 85% critical on my NL when Hyper Skills arrive barring any other additions.[/quote]
the moment I realize my dark will have 85% crit by 200 (5 base, 20 from wisdom, 40 from zerk, 10 phantom link, and 10 passive boost)
[quote=lazershock]Theres also the general skills like crit rate +10%, luk +50, hp / mp +15%; etc[/quote]
Yup, looking forward to those. There's 6 SP for the general stat passives, so I would have 85% critical on my NL when Hyper Skills arrive barring any other additions.
Quintuple throw jk
[quote=TripleBladez]It never worked at all in the first place ever since kMS got the Justice update. At least you can put the 5 SP into useful passives like QT and Shade Split.[/quote]
Theres also the general skills like crit rate +10%, luk +50, hp / mp +15%; etc
[quote=SuperShellos]Does Purge Area still not work on bosses when we get hyper skills?[/quote]
It never worked at all in the first place ever since kMS got the Justice update. At least you can put the 5 SP into useful passives like QT and Shade Split.
Shade Split - Reinforce:� Shade Split's damage is increased by 20%.� [required level: 143]
Shade Split - Extra Target:� Shade Split's number of monsters hit is increased by 2.� [required level: 162]
Shade Split - Bonus Attack:� Shade Split's attack count is increased by 1.� [required level: 183]
Purge Area - Enhance:� Purge Area's attack and defense reduction is increased by 10.� [required level: 149]
Purge Area - Slow:� Purge Area's slow effect is increased by 10.� [required level: 168]
Purge Area - Cooltime Reduce:� Purge Area's cooldown is decreased by 50%.� [required level: 189]
Quadruple Throw - Reinforce:� Quadruple Throw's damage is increased by 20%.� [required level: 155]
�
Quadruple Throw - Boss Killer:� Quadruple Throw's damage to bosses is increased by 20%.� [required level: 177]
Quadruple Throw - Bonus Attack:� Quadruple Throw's attack count is increased by 1.� [required level: 195]
Bleeding Toxin: For 30 seconds, your weapon has a 100% chance to inflict a deadly poison that causes bleeding in your enemies, dealing 190% damage every second for 8 seconds. There is a cooldown of 90 seconds. [required level: 150]
Four Seasons:� Summon four giant stars that are combined into one, raining stars down on up to 8 enemies around you for 250% damage 10 times. There is a cooldown of 8 seconds. The maximum damage for this skill is 3,000,000.
Epic Adventure:� A buff that gives the legendary Adventurers of the Maple World 10% increased damage and the ability to pass the damage cap by 50,000 for 60 seconds. There is a cooldown of 120 seconds.� [required level: 200]
id suggest doing: all 3 skills for quad throw and shade split reinforce and extra target, you'll have enough attack SP for the last 3
edit:as of the unlimited patch four seasons has a damage cap of 50m