General

Buccaneer

Post Justice Buccaneer Guide

Introduction--What Is a Buccaneer? A Buccaneer is a pirate that features a variety of skills and the ability to use I-Frames. I-Frames can be referred to as invincibility frames and can be activated while attacking. A Buccaneer also has the ability to charge Energy after the third job advancement. Once the energy is charged u will receive a buff that gives that gives 20 weapon attack, the ability to perform energy related attacks and the ability to charge more energy on energy based attacks thus increasing the damage. Energy based attacks are attacks that can only be used when your energy is fully charged and are usually stronger then your normal attacks. Overall a buccaneer has somewhat speed to get around, the power that is needed to kill and the skills required to mob efficiently.

3 Types Of Buccaneers

Regular- Basically you just click auto assign every time you get Ap points. Although your damage wont be as high as being low dex or dexless, your character will be easy to fund. All of your equips will go to str.

Low Dex- You cap your dex higher then 4 but lower then or exactly 50. Your damage will be relatively stronger then regular buccs but in return you will need funding. Most of your equips will go towards dex so you can equip your weapons and armor and some will go towards str.

Dexless- You cap your dex at 4. Your damage is extremely above average and you are basically $$ RICH $$ Most likely all of your equips will have some sort of dex and % str.

Equipment Guide:
Hat: Zakum Helm, Scarlion or Targa Helm, Chaos Zakum Helm, Crockell Helm.
Eye Accessory: Kenta Goggles, Broken Glasses, Raccoon Mask, White Raccoon Mask, Spectrum Glasses.
Face Accessory: Speigelmans Mustache, Tree Branch Nose, Smiling Mask, Rat Mouth, Maple Leaf, Shiny Red Pirate Symbol.
Pendant: Silver Deputy Star, Mark Of Naracian, Horntail Necklace, Symbol of Eternal Love, VIP Necklace and many more.
Overall: Reverse Burgunt, Timeless Burgunt, Canopus Suit.
Shoes: Violet Snow Shoes or any Type of Shoe you can get that benefits you the most.
Gloves: Work Gloves, Strong Machine Gloves, Heroes Gloves or a scrolled pirate glove with %str.
Ring: Evolving Ring I, Evolving Ring II, Evolving Ring III, Silent Crusade Rings,.
Cape: Pink Adventurer Cape, Blackfist Cloak, Purple Giles Cape.
Weapon: King Cent, Reverse equinox, Fearless Equinox, Timeless Equinox, Mer Von Leon Claw, VIP Knuckle.
Set: Sharktooth, Ua Set, Vepar Set, Rising SunSet, Pvp Set, Von Leon Se.t

Crafting
A great way to make money for those who are poor and cannot afford to buy the equips above is to craft equips. Sometimes they will come out in hidden potential and who knows for all you know you could get 27% str making a great equip for you to use or to sell.

Skill Point Guide 1-- Level 10--30
Level 10-1 Somersault Kick
Level 11- 3 Bullet Time
Level 12- 3 Bullet Time
Level 13- 3 Bullet Time
Level 14- 1 Bullet Time (Maxed) 2 Dash
Level 15- 3 Dash
Level 16- 3 Dash
Level 17- 2 Dash (Maxed) 1 Critical Power
Level 18- 3 Critical Power
Level 19- 3 Critical Power
Level 20- 3 Critical Power (Maxed)
Level 21- 3 Somersault Kick
Level 22- 3 Somersault Kick
Level 23- 3 Somersault Kick
Level 24- 3 Somersault Kick
Level 25- 3 Somersault Kick
Level 26- 3 Somersault Kick
Level 27- 3 Somersault Kick
Level 28- 1 Somersault Kick (Maxed) 2 Double Shot
Level 29- 3 Double Shot
Level 30- 3 Double Shot (15)

Explanation- We start off by adding 1 to Somersault Kick as it is our main attacking move. Soon, we max quick motion to making training more efficient as it increases availability which burns less pots and guarantees our attack will hit. Next, We max dash to increase our mobility as it will help during training to come and with certain skills to come.Then, we max Critical Roar to utilize the damage of Somersault Kick and every attack to come. We then max our main attacking move so we can kill faster and increase our damage. Finally, with our main skills maxed we put the left over sp into double shot which is our last move.

Skill Point Guide 2-- Level 30--70

Level 30- 1 Tornado Upper
Level 31- 1 Cork Screw 2 Mastery
Level 32- 3 Mastery
Level 33- 3 Mastery
Level 34- 3 Mastery
Level 35- 3 Mastery
Level 36- 3 Mastery
Level 37- 3 Mastery (Maxed)
Level 38- 3 Booster
Level 39- 3 Booster
Level 40- 3 Tornado Upper
Level 41- 3 Tornado Upper
Level 42- 1 Tornado Upper 2 Endurance
Level 43- 3 Mental Clarity
Level 44- 3 Mental Clarity
Level 45- 3 Mental Clarity
Level 46- 3 Mental Clarity
Level 47- 3 Mental Clarity
Level 48- 3 Mental Clarity
Level 49- 2 Mental Clarity (Maxed) 1 Physical Training
Level 50- 3 Physical Training
Level 51- 3 Physical Training
Level 52- 3 Physical Training (Maxed)
Level 53- 3 Corkscrew Blow
Level 54- 3 Corkscrew Blow
Level 55- 3 Corkscrew Blow
Level 56- 3 Corkscrew Blow
Level 57- 3 Corkscrew Blow
Level 58- 3 Corkscrew Blow
Level 59- 1 Corkscrew Blow 2 Booster
Level 60- 3 Booster
Level 61- 3 Booster
Level 62- 3 Booster
Level 63- 3 Booster (Maxed)
Level 64- 3 Hp Mastery
Level 65- 3 Hp Mastery
Level 67- 3 Hp Mastery
Level 68- 1 Hp Mastery (Maxed) 2 Endurance You can switch Hp Mastery with Endurance as both will be maxed in the end.
Level 69- 3 Endurance
Level 70- 3 Endurance (Maxed)

Explanation- We start of with 1 on our mobbing move Tornado Upper. Then, we put 1 in our rushing move Corkscrew brow and then immediately started maxing Mastery
to make training more efficient. Next, we put 6 into into booster to give us some attack speed and then we put 7 into Tornado Upper to give us some more damage and so we can hit more mobs. Soon, we start maxing out Mental Clarity to give us more damage and again mob efficiently. After that, we max Physical training so we can equip better weapons later on. Finally we start maxing Corkscrew Blow as it used all the way to 4th job to rush mobs. Then, we max out booster so we can use Speed Infusion in 4th job. In the end you max out Hp Mastery then Endurance. You can switch the 2 if you want its all about preferences as both will get maxed either way

Skill Point Guide 3--Level 70--120
Level 70- 1 Double Spiral
Level 71- 1 Energy Charge 1 Energy Buster 1 Lucky Dice
Level 72- 3 Energy Charge
Level 73- 3 Energy Charge
Level 74- 3 Energy Charge
Level 75- 3 Energy Charge
Level 76- 3 Energy Charge
Level 77- 3 Energy Charge
Level 78- 1 Energy Charge ( Maxed) 2 Lucky Dice
Level 79- 3 Critical Rage
Level 80- 3 Critical Rage
Level 81- 3 Critical Rage
Level 82- 3 Critical Rage
Level 83- 2 Critical Rage (Maxed) 1 Double Spiral
Level 84- 3 Double Spiral
Level 85- 3 Double Spiral
Level 86- 3 Double Spiral
Level 87- 3 Double Spiral
Level 88- 3 Double Spiral
Level 89- 3 Double Spiral
Level 90- 1 Double Spiral (Maxed) 2 Willow Defensive
Level 91- 3 Willow Defensive
Level 92- 3 Willow Defensive
Level 93- 3 Willow Defensive
Level 94- 3 Willow Defensive
Level 95- 3 Willow Defensive
Level 96- 3 Willow Defensive
Level 97- 2 Willow Defensive (Maxed) 1 Lucky Dice
Level 98- 3 Lucky Dice
Level 99- 3 Lucky Dice
Level 100- 3 Lucky Dice
Level 101- 3 Lucky Dice
Level 102- 3 Lucky Dice
Level 103- 1 Lucky Dice (Maxed) 2 Stun Mastery
Level 104- 3 Stun Mastery
Level 105- 3 Stun Mastery
Level 106- 3 Stun Mastery
Level 107- 3 Stun Mastery
Level 108- 3 Stun Mastery
Level 109- 3 Stun Mastery (Maxed)
Level 110- 3 Energy Buster
Level 111- 3 Energy Buster
Level 112- 3 Energy Buster
Level 113- 3 Energy Buster
Level 114- 3 Energy Buster
Level 115- 3 Energy Buster
Level 116- 1 Energy Buster (Maxed) 2 Shockwave
Level 117- 3 Shockwave
Level 118- 3 Shockwave
Level 119- 3 Shockwave
Level 120- 3 Shockwave

Explanation- We first start off by putting one on Double Spiral. Next, we put 1 into Lucky Dice to test our luck and give us a buff once in a while and we also put 2 into energy buster so that we our first energy related move then start maxing energy charge so that the duration of it lasts long and so we will be in it almost 24/7, for the weapon attack buff. Then, we max critical rage for our critical hits which will generally make our critical hit rate about 50:50. Soon, we max our main mobbing move double spiral to make training easier. Furthermore we max willow defensive so training and bossing will be more efficient later on and so you wont have to burn pots. Next, we max Lucky Dice so we can get its effects which are almost like hyper body, sharp eyes, holy symbol, iron wall and rage. We soon max stun mastery as we now hit a critical most of the time. Furthermore, we finish by maxing energy buster and our shock wave.

Skill Point Guide 3--Level 120 --200

Ok, basically barely any people get to 200 so for this skill build it will just be a lay out.
120- 1 Dragon Strike, 1 Rage of Fists, 1 Energy Blast
121-1 Double Lucky Dice 1 Time Leap 1 Speed Infusion (Time Leap is for Party Contribution)
122- 3 Viperstion
123- 3 Viperstion
124- 3 Viperstion
125- 3 Viperstion
126- 3 Viperstion
127- 3 Viperstion
128- 3 Viperstion
129- 3 Viperstion
130- 3 Viperstion
131- 3 Viperstion
132- 3 Viperstion (Maxed)
133- 3 Pirates Revenge
134- 3 Pirates Revenge
135- 3 Pirates Revenge
136- 1 Pirates Revenge (Maxed) 2 Guard Crush
137- 3 Guard Crush
138- 3 Guard Crush
139- 3 Guard Crush
140- 3 Guard Crush
141- 3 Guard Crush
142- 3 Guard Crush (Maxed)
143- 3 Double Lucky Dice
144- 3 Double Lucky Dice
145- 3 Double Lucky Dice
146- 3 Double Lucky Dice
147- 3 Double Lucky Dice
148- 3 Double Lucky Dice
149- 1 Double Lucky Dice (Maxed) 2 Time Leap
150- 2 Time Leap 1 Energy Blast
151- 3 Energy Blast
152- 3 Energy Blast
153- 3 Energy Blast
154- 3 Energy Blast
155- 3 Energy Blast
156- 3 Energy Blast (Maxed)
157- 3 Rage of Fists
158- 3 Rage of Fists
159- 3 Rage of Fists
160- 3 Rage of Fists
161- 3 Rage of Fists
162- 3 Rage of Fists
163- 3 Rage of Fists
164- 3 Rage of Fists
165- 3 Rage of Fists
166- 2 Rage of Fists (Maxed)
167- 3 Dragon Strike
168- 3 Dragon Strike
169- 3 Dragon Strike
170- 3 Dragon Strike
172- 3 Dragon Strike
172- 3 Dragon Strike
173- 3 Dragon Strike
174- 3 Dragon Strike
175- 3 Dragon Strike
176- 3 Dragon Strike
177- 2 Dragon Strike (Maxed) 1 Speed Infusion
178- 3 Speed Infusion> I Saved Speed Infusion for the end because at level 1 the skill doesn't change its effect it will only boost your weapons speed by 1 step and at
179- 3 Speed Infusion level 1 it lasts for 110 Seconds and if you still want more you switch this with Time Leap
180- 3 Speed Infusion
181- 3 Speed Infusion
182- 3 Speed Infusion
183- 3 Speed Infusion (Maxed)
184- 3 Maple Warrior > This can pretty much be maxed anytime you want but only if u have all of the skill books
185- 3 Maple Warrior
186- 3 Maple Warrior
187- 3 Maple Warrior
188- 3 Maple Warrior
189- 3 Maple Warrior
190- 3 Maple Warrior
191- 3 Maple Warrior
192- 3 Maple Warrior
193- 3 Maple Warrior
194- 3 Maple Warrior
195- 3 Nautilus Battle Ship > Whatever Sp you have left you put onto this
196- 3 Nautilus Battle Ship
197- 3 Nautilus Battle Ship
198- 3 Nautilus Battle Ship
199- 3 Nautilus Battle Ship
200- 3 Nautilus Battle Ship

Training Guide
1-10 > Maple Island Quests
10-30 > Nautilis > Move from Pigs to Starfishes to Jellyfishes, Rotting Fodders(NLC), Golems.
30-35 > Mushroom Kingdom,
35-40 > Kerning Square,
40-45 > Cellions in Orbis, C.P.Q, Monster Park
45-50 > Scarecrows, Brown Teddies, Monster Park
50-55 > Scarecrows, Brown Teddies, Sand Rats, L.P.Q, Monster Park
60-70 > Jesters, Voodoos, L.P.Q, G.P.Q., Robos, Monster Park
70-80 > Jesters, Roids, Monster Park
80-90 > Mp3 (Mysterious Path 3 in Singapore), Monster Park
90-110 > Aliens, Captains, Dual Ghost Pirates, Monster Park
110 to 200 > LHC (Lion Heart Castle), Monster Park, Boss Daily, Stronghold, Temple of Time

Furthermore, I do not know many spots to train at after 110. Additionally, you DO NOT have to follow these spots u can go to train where ever you are most comfortable, these are just the places where i train and find the fastest. If u have better places feel free to leave a feedback for others viewing and i will add it on

Credits- This is my guide to A Buccaneer Post Justice hopefully you will find it useful You may take this guide as long as you give credits me but under no circumstances may you claim this as your own guide. Credits to jh92 PiplupStar PhaseOfFact MizuiChan Amped Tricks122 as they were the ones who pointed out my errors and help me make me guide better. Thank You

Feedback: Thank you guys for the feedback I'm sure you guys have more experience then me as buccaneer i will update this guide as u comment. Criticism is welcome as it will help make my guide better.

Log: June 09, 2012 Guide Created
June 10, 2012 Guide Updated (Third and Fourth Job Build)
June 10, 2012 Guide Updated (Equipment Section, 2nd Job Build)

June 9, 2012

40 Comments • Newest first

ShadeCaro

Stick to Steven's guide. Seriously.

Reply June 30, 2012
Tricks122

[quote=naki0san]Ill like to see you try writekthis[/quote]

Sticky'd guide. Kay, thanks, bye. There's a clean cut difference between arrogance and being a critique. Also love how some random is telling my to get out when I've been here for quite a while now helping people alongside other regular members. So how about you just shut your mouth unless you have something accurate to say, hm?

Reply June 30, 2012
Tersera

[quote=PanfleSCA]Look at levels 28, 29 and 30.

Apparently, 2 + 3 + 3 = 15.[/quote]
LOL! Nice find. From that, I noticed that Somersault Kick added up to 22.

Reply June 30, 2012
PanfleSCA

Look at levels 28, 29 and 30.

Apparently, 2 + 3 + 3 = 15.

Reply June 30, 2012
Tricks122

@Tersera Unfortunately, I don't have Microsoft Word. I use Wordpad for all my writing. Manually changing it shouldn't be too difficult(Albeit a little time consuming, I guess) and it'll give me another chance to read it for other mistakes. Hurray for optimism!

Reply June 30, 2012
Tersera

[quote=Tricks122]I'll be updating the sticky the day that the Revamp comes out, assuming it's just the KMS Revamp with changed names(Which I'll have to manually change). Until then, you don't really need a guide.[/quote]
If you have Microsoft Word or something you can use [b]Ctrl+F[/b] and go to the [i]replace[/i] tab in which you can make all [i]Vipersititons[/i] to [i]Crossbones[/i] and whatever else is changed.

Change one, change them all. It should help you save time and avoid missing any (assuming all your spelling were accurate the first time around).

Reply June 30, 2012
Tricks122

[quote=lilpichu97]Can someone just link to another guide? :l[/quote]

I'll be updating the sticky the day that the Revamp comes out, assuming it's just the KMS Revamp with changed names(Which I'll have to manually change). Until then, you don't really need a guide.

Reply June 30, 2012
Tersera

@MizuiChan you're a beast! Now make a speech to convince the world to becoming a better place xD

Reply June 21, 2012
MizuiChan

[quote=spidermanraj]Introduction--What Is a Buccaneer? A Buccaneer is a pirate that features a variety of skills and the ability to use I-Frames. I-Frames can be referred to as invincibility frames and can be activated while attacking. A Buccaneer also has the ability to charge Energy after the third job advancement. Once the energy is charged u will receive a buff that gives that gives 20 weapon attack, the ability to perform energy related attacks and the ability to charge more energy on energy based attacks thus increasing the damage. Energy based attacks are attacks that can only be used when your energy is fully charged and are usually stronger then your normal attacks. Overall a buccaneer has somewhat speed to get around, the power that is needed to kill and the skills required to mob efficiently.[/quote]

Nonono! That's not how you introduce a class! You've gotta put more "oomph" into it! Something like...

__
What is a Buccaneer? In contrast to the agile gunslinging of their Corsair counterparts, Buccaneers are the tough, rowdy vigilantes ready to strike down all foes with fists bursting with red-hot energy, utilizing the wide arsenal of skills at their disposal.

Originally, the style of the Buccaneer revolved around three game mechanics; avoiding enemy attacks, charging and maintaining energy, and brute-force attacking while in transformed states. With the oncoming update, the first and third elements of the Buccaneer stratagems have been toned-down significantly while the focus on energy has been emphasized, especially with Energy Blast, one of the most useful mobbing skills in the Buccaneer's arsenal, being a skill completely dependent on being in an energy state.

Buccaneers, like the mightiest Pirates at sea, thrive in the midst of turbulent waves. In other words, Buccaneers shine brightest in the heart of large groups of mobs, demolishing them single-handedly while bending the spawn to their will. They live to fight and love the battlefield, whether they're pummeling foes into submission with Enraged Fists, tearing them asunder with Dragon Strike, or obliterating all obstacles in their path with Energy Blast. They may not be the most mobile or agile but, when played effectively, they're one of the most destructive forces out there.

So, what do you think? Does this class appeal to you? If so, read on to find out more about what Buccaneers bring to the table...
__
...or something like that lol

Reply June 20, 2012
spidermanraj

OK guys sorry Tersera if it sounded like i had an attitude i will update the guide asap as soon as i fish breakfast
and errr no matter what i do to the second job build i always lose 3 sp im trying to work on t hat let me re do the figures.

Reply June 10, 2012 - edited
subsamuel123

This guide is really not well done. Equipment guide is not that good. You must be talking about your equipment? I'd say getting the whole Empress set is a the best option. Just having the 4-set bonus or 5-set bonus gives soo much attack. Also a king cent? Like at least a Reverse equinox or something of higher level than that. Your description on what a bucc is really good tho.

Reply June 10, 2012 - edited
Tricks122

@Tersera Yea, kind of glad I've taken a break recently. And that I'm not some famous level 200 Youtuber or something. I can only imagine how annoying that would get. Oh, and thanks for the clarification. Guess I just get a bit too defensive/personal(Which would explain my like... 6 or so suspensions for "flaming" ).

Also nice to see he's taken that out.

Reply June 10, 2012 - edited
Tersera

[quote=Tricks122]Have to say, I've gotten that before, and honestly... It's annoying.[/quote]
For people who's already been there and done that, they would feel the same way. An overdose of praise does get a bit annoying since you do get some unusual questions that you'd rather not answer at times and other questions which can be found with a little bit of effort on research.

[quote=Tricks122]Kind of hoping I don't sound like a hypocrite.[/quote]
People giving up their time to create a guide for purely helping beginners or players new to the class without the greed for recognition usually gets the job done right and they get their joy in knowing that there are people who appreciate it regardless if people stop and take the time to thank them or not.

But it looks like he's taken out that part where he claims it being better than the other, so that's a start.

Reply June 10, 2012 - edited
Tricks122

[quote=Tersera]Yes. What Teratology [url=http://www.southperry.net/showthread.php?t=24239]linked[/url].

But purely judging on the statement at the end about claiming it's "[i]better[/i]" than the other guide on basil and at the credits section saying "[i]You may take this guide as long as you give credits me but under no circumstances may you claim this as your own guide[/i]", it's evident he's just trying to attain fame. Not that anyone would want to soil their names with this guide anyway.[/quote]

I can somewhat understand not wanting work people have put in being claimed by others, but I mean really, should be pretty obvious which one's legit if someone takes it. But I do agree with you completely(I actually didn't notice the whole "better than the other guide" thing). I'm sure not everyone making guides(I think there's like 3 or so that have been on Basil recently, done badly at first which the community tried to "fix" ) is looking to attain fame under the guise of helping people, but it does seem that way...

Kind of hoping I don't sound like a hypocrite.

Reply June 10, 2012 - edited
Tersera

Yes. What Teratology [url=http://www.southperry.net/showthread.php?t=24239]linked[/url].

But purely judging on the statement at the end about claiming it's "[i]better[/i]" than the other guide on basil and at the credits section saying "[i]You may take this guide as long as you give credits me but under no circumstances may you claim this as your own guide[/i]", it's evident he's just trying to attain fame. Not that anyone would want to soil their names with this guide anyway.

Reply June 10, 2012 - edited
Tersera

[quote=spidermanraj]all my master levels are correct yours is not[/quote]
I'd suggest getting rid of that attitude of yours and actually doing some proper research.
The title of the link you shared with us clearly says "[b]KMST[/b]" the "T" in "KMST" means Tespia.

That means unofficial.

The official release a little longer down in December, what you linked is in november which is far outdated.

Also, since you seem to have updated your guide some more: The master level of Double Down is 5.
Here's an obvious reason why your mastery levels are wrong: You think Double Down which you named "[i]Double Lucky Dice[/i]" requires 6 levels to max.
If you look at a [b]Cannoneer[/b] (the other Pirate that has this skill), it's only maxed at 5. That means in the official update, both Corsairs and Buccaneers are maxing it at 5; but even if it wasn't yours only add up to 19 in the guide making it wrong anyway.

While I'm at it, the Energy Charge information where you say "gives 20 weapon attack" is also a wrong should you want to change it, not that anyone reads the introductions anyway.

[quote=Teratology]Spell check your work, do not abbreviate, and for the love of God learn how to format.[/quote]
Agreed.

Reply June 10, 2012 - edited
Tricks122

@spidermanraj None at all mate. Either way, either I help you or you help me since it'll be one less correction to do for the sticky.

@Teratology Good luck looking it up, and thanks for clarifying.

Reply June 10, 2012 - edited
spidermanraj

Well anyways Tricks122 no hard feelings

Reply June 10, 2012 - edited
Tricks122

@spidermanraj I think we're talking about different updates, considering how the names of our pages differ. Anyways, not like it makes a large difference. At most you're dumping 5 extra points into Double Shot. Guess we'll see when the update rolls in.

Reply June 10, 2012 - edited
spidermanraj

First of all just so you know im not mad but Bullet time is Quick motion and according to the site that i showed you which is the same site you showed me it says master level 5 look

"Dash: master level has been decreased from 10 to 5, speed boost has been increased from 30% to 40%, when Screw Punch or Triple Shot is used during Dash, damage is increased by 100%, when Dashing there is a 100% chance of not being knocked back, animation was renewed"

This was on http://orangemushroom.wordpress.com/2011/11/24/kmst-ver-1-2-409-thief-and-pirate-reorganization/ and scroll down

Reply June 10, 2012 - edited
Tricks122

[quote=spidermanraj]@Tersera Dash is maxed at 5 all my master levels are correct yours is not however Source:http://orangemushroom.wordpress.com/2011/11/24/kmst-ver-1-2-409-thief-and-pirate-reorganization/[/quote]

Dash is maxed at 10 mate. Not 5. In the information I've found, unless they've changed it, it's level 10. Tersera knows her stuff, trust me. My source is this:
http://orangemushroom.wordpress.com/2011/12/14/kms-ver-1-2-148-the-beginning-of-the-counterattack/

Doesn't say that Dash was changed in max level, while it specifies that Bullet Time went from 20 to 10. I wonder why?

Reply June 10, 2012 - edited
spidermanraj

@Tersera Dash is maxed at 5 all my master levels are correct yours is not however Source:http://orangemushroom.wordpress.com/2011/11/24/kmst-ver-1-2-409-thief-and-pirate-reorganization/

Reply June 10, 2012 - edited
Tricks122

[quote=Tersera]Fame and recognition.
"Oh! You're that guy that made the guide; thank you blablabla"

[i]Self-esteem + 1EXP[/i][/quote]

Have to say, I've gotten that before, and honestly... It's annoying. I feel bad if I just brush them off but usually I'm doing something(Such as crafting or grinding). Kind of nice that I don't get that when training alts. But yea, people who make guides hastily and put little effort into it are looking for just what you said.

Reply June 10, 2012 - edited
Tersera

Fame and recognition.
"Oh! You're that guy that made the guide; thank you blablabla"

[i]Self-esteem + 1EXP[/i]

Reply June 10, 2012 - edited
ShadeCaro

I don't know why people continue to make guides when Steve's is obviously better and more thought out.

Reply June 10, 2012 - edited
Tricks122

[quote=Tersera]Fist(s) of Enrage is grammatically incorrect though.
But here's to hoping GMS will use something more cliche but awesome and fitting: 0:45 of [url=http://www.youtube.com/watch?v=ZjYrnLjHwL8]this[/url] video.[/quote]

True. Although it's what I've heard used to refer to the skill most of the time. As long as everyone knows what we're talking about, I don't think it really matters what we call it until the release.

Reply June 10, 2012 - edited
Tersera

Fist(s) of Enrage is grammatically incorrect though.
But here's to hoping GMS will use something more cliche but awesome and fitting: 0:45 of [url=http://www.youtube.com/watch?v=ZjYrnLjHwL8]this[/url] video.

Reply June 10, 2012 - edited
Tricks122

@PhaseOfFact I've always called it Fist of Enrage. Fist Enrage seems oddly worded and Fists of Rage seems plausible, but I've just always heard Fists of Enrage as the term used.

Reply June 10, 2012 - edited
PhaseOfFact

Helping the community is always welcome, no rush on making the guide so just take your time and polish it up^^

Just wondering, is it Fist Enrage, Fists of Rage, or Fists of Enrage? Orange Mushroom and the post-Justice skills thread on SouthPerry list it as Fist Enrage, but I see many people write it otherwise o.o

Reply June 10, 2012 - edited
Tersera

You don't get 3 SP upon advancing to a Marauder.

As for booster, you should be able to max it in second job with Tornado Upper at level 11. You must have done some miscalculations, all skills in second job at up to 130, and there are 121 SP you gain throughout the advancement.

You can get everything important maxed whilst Tornado Upper can be left at 10.

Dash is maxed at level 5? Evidently you're looking at the wrong skill updates. [b]Dash is maxed at 10.[/b]

[quote=spidermanraj]Credits- This is my guide to A Buccaneer Post Justice hopefully [b]you will find it better then the other one on basil[/b][/quote]
I suggest you don't write that since it holds more than double the number of errors that the other one had but was later corrected.
Yours isn't just a matter of wrong priorities, but even the total number of SP you get are wrong at the end of each job advancement.

With the removal of Flash Fist, this allows a Pirate sindit style where you'll be advancing to a Brawler but temporarily using a gun to attack distant enemies with Double Shot and mobbing with SSK when they get close enough from jump-casting Double Shot.

Having one point on both of those can already help more than max Criticals.

Reply June 10, 2012 - edited
Tricks122

[quote=spidermanraj]Sorry for the mistakeguys i promise you it will be better. I will not be mad please criticise me in any way it will make my guide better this is not a troll Ill learn from my mistakes[/quote]

That's a good attitude to have. Especially when making a guide. And Dragon Strike should be one of the LAST things you max, it certainly isn't interchangeable with Fist of Enrage OR Energy Blast.

Reply June 10, 2012 - edited
spidermanraj

Ok guys i kind of figured i had some few errors i will take all of your comments and thoughts into consideration and change this guide as i was trying doing all the builds just slipped my mind and i forget about Speedinfusion. The reason i actually created this guide as to help people. Sorry for the mistakeguys i promise you it will be better. I will not be mad please criticise me in any way it will make my guide better this is not a troll Ill learn from my mistakes Sorry for the confusion and as for not maxing booster i did its just that i took points away from shockwave which many people say is useless and maxed booster in 3rd job.

Reply June 9, 2012 - edited
Tricks122

What personally confuses the hell out of me is how someone can say that Fist of Enrage, Energy Blast(Laser) AND Dragon Strike are interchangeable. They aren't. That's the major screw up, along with no SI... Which means I can't tell if this is a good guy trying, or a troll.

Reply June 9, 2012 - edited
PhaseOfFact

@PiplupStar: Yea that had me puzzled to, along with the non-existence of a key Bucc skill, Speed Infusion lol

Reply June 9, 2012 - edited
PhaseOfFact

@PiplupStar: I'd say max booster instead of Tornado Upper since Corkscrew is used throughout the entire Bucc career while Tornado Upper (I think) is not used often after 120.

Reply June 9, 2012 - edited
jh92

Why not put 1 sp on dice at lv71 instead of 88? For 4th job, u should also put 1 sp in natilus at lv121 and then max double dice before anything else because it only need 5 sp to be maxed.

Reply June 9, 2012 - edited
PhaseOfFact

Agreed with above.
Basically, good intentions, but needs major revision.

Reply June 9, 2012 - edited
MizuiChan

...You give a bit too much priority to skills that should be maxed a bit later to make use of more beneficial ones. There are a number of things that scream out in my head (1. Booster shouldn't be held off for so long, and you [b]NEED[/b] to max it in order to use Speed Infusion, which you didn't even add any points into!), but I guess you just rushed it like crazy, or didn't look at the pool of skills before devising a guide about them. Not to sound rude, but you should really take a little more work into your endeavor, but I guess you can do things the way that pleases you, and I'll do what pleases me. Either way, it does need quite a bit of work, but it was nice to try to make a guide. I do appreciate it, but some modifications are definitely required

Reply June 9, 2012 - edited
Amped

In some parts, this is better than the other guide. In other parts, the other guide beats this. Both need work.
In second job, you don't even add booster until level 48. It'd be much more efficient to get level 6 booster off the bat. I'd get Physical Training maxed before Mental Clarity (1 point into it). There's a lot more that can be fixed up, but it's your guide I suppose. I didn't bother reading the builds after second job, skimmed through some other stuff.

Consider adding more training spots and fix up the equipment portion.

Reply June 9, 2012 - edited
Tricks122

...

I'm not even going to bother pointing out everything that's wrong or could be improved since the other post-justice guide is better in it's current form. I seriously have no clue if you just typed this up quickly or didn't think about the builds, but you've got something wrong in every job, not to mention the equipment section is horribly outdated(Pink Adventurer Cape? Really?...).

I'm sorry, but if you're going to make a guide, put some effort into it. Just don't post something with a ton of flaws and expect people to make corrections FOR you, because I sure as hell am not.

Reply June 9, 2012 - edited