Fastest Skill After Phantom
Which skill has the most hits per second. Including afa and stuff like that
June 30, 2012
Fastest Skill After Phantom
Which skill has the most hits per second. Including afa and stuff like that
32 Comments • Newest first
@johny2toes: assuming max funding, the need for amp wouldn't be required so you can scratch that, and then most bosses requires you yourself to summon them = time to set up. And then most higher level bosses now have things like DR/wep/magic cancel (empress, pb, more bosses to come, HT preheads and HT heads, won't include zak because many people can kill it before he even cancels) to worry about which gives time to mechs to set up. After the lightning set up for mechs, i don't think they would set it up again unless DR is up or wep cancel is up. It's the biggest hassle of their summons to set up. The only summon I think a maxed out funding mech would resummon when it's out would be bots n' tots because that seems to be the easiest and best damage. But yea, I'm not doing any calculations or anything, I don't know this stuff D:
-just me and my thoughts on this thing- D:
[quote=aramis]the new luminous move.. this.. this made me cry... HE HIT 900K AT LEVEL 130
[url=http://www.youtube.com/watch?v=UmG-DFRUph0]THIS COULD HAVE BEEN A PIRATE! WHY NEXON WHY[/url][/quote]
That skill instant kills 2 enemies Broseidon. And if uses on something immune too it it just does massive damage....twice.....bigger than an uberfunded map attack hitting twice.
idk if this was said already but ring is only slightly faster then phantoms ultimate drive. idk ranks but if anything UD is right under i.ring if afa is included ofc
I was thinking Rapid Fire or Ishstar would be one of the fastest hitting.
At least in KMS, where the Pirate Revamp was patched, Rapid fire has a 100% proc rate of final attack, making it hit just as many times as Mercede's ishstar skill. But since Merc's [i]do[/i] have final attack, Id say RoI is slightly faster than RP
[quote=aramis]the new luminous move.. this.. this made me cry... HE HIT 900K AT LEVEL 130
[url=http://www.youtube.com/watch?v=UmG-DFRUph0]THIS COULD HAVE BEEN A PIRATE! WHY NEXON WHY[/url][/quote]
if you looked into the class at all instead of assuming its over powered you would know that, that skill has an auto kill % and can only be used at equilibrium. hes not hitting 900k cuz his range is that high hes hitting it because the skill causing instant death to the non-boss monsters. like explore crit rings and the jett skill, along with many other skills in game >.>
@aramis i hit 997k at lv 120 on my jett f3
@iFruta: he didn't ask whether pierce+FA was superior to hurricane either, for that matter.
unless you meant that it's faster, which it's not.
[quote=aramis]the new luminous move.. this.. this made me cry... HE HIT 900K AT LEVEL 130
[url=http://www.youtube.com/watch?v=UmG-DFRUph0]THIS COULD HAVE BEEN A PIRATE! WHY NEXON WHY[/url][/quote]
Why does it matter so much if it's a mage or pirate? (That's the 1hko move)
[quote=epikdeath]In terms of overall dpm assuming max funding, I would say the order would be somewhere around:
Spectral light or whatever the 3rd job mob skill is called of luminous assuming they can maintain light/equilibrium
Then Mech siege mode could outdo merc's RoI if you consider summons because mechs have more summons=more hits and summons break cap while siege is only slightly slower than RoI+AFA
Then RoI + AFA of mercs + their summon
And then I'd say corsairs with their octo summon and crew mate summon along with captain's dignity + RF. Jett could be grouped with sair because I think Jett has all the bossing moves as corsairs right? not sure
Then phantom with 100% crit using ultimate drive with SE rather than rapid fire because 100% crit would be much more troublesome to achieve without using SE unless the phantom wanted to get decent se and got %crit for weapon to still get the 100% crit. Then rapid fire would win by a slight amount so small that it would hardly make a difference but yea.
Db phantom blow+MI comes after with the 3 stacks of venom adding a lot to dpm
Then it would be BMs with their hurricane and of course AFA and bird summon
I think bucc comes after with fist of enrage
-dunno rest, not even sure if im correct-[/quote]
Not to start a debate here but... With the amount of time a Mech needs to actually set up all of their summons it doesn't help them in overall DPM.
Compare it to your next one up Merc and starting at the same time; Merc just needs a second to summon Sprite and buff (Since we're comparing max we're also comparing pett auto-buffs I'm assuming so this takes no time at all for either) and a Merc started attacking.
For a Mech to fully set up, they have to move to 3 different spots to set up their lightning chain thing, set up the mini robot summoner, set up the damage amp, then summon the boss and actually attack.
When you're comparing set up time I think Merc has an overall advantage over a Mech.
Why are people saying such dumb things in this thread?
@EvansArePro: It's not faster. They use it because of the % base.
i ment kms
jms get luminous with all new awesome skills and completly original, we get a corsair with different animations and mercedes fj...
@iFruta: If you want maximum damage, yes.
by your logic, extremely funded marksmen should just be tapping pierce for everything, like how a cap-hitting evan will use thrust or demon slayer carrion breath. does this happen?
[quote=aramis]the new luminous move.. this.. this made me cry... HE HIT 900K AT LEVEL 130
[url=http://www.youtube.com/watch?v=UmG-DFRUph0]THIS COULD HAVE BEEN A PIRATE! WHY NEXON WHY[/url][/quote]It's a snipe-like skill which you can rarely use.
In terms of overall dpm assuming max funding, I would say the order would be somewhere around:
Spectral light or whatever the 3rd job mob skill is called of luminous assuming they can maintain light/equilibrium
Then Mech siege mode could outdo merc's RoI if you consider summons because mechs have more summons=more hits and summons break cap while siege is only slightly slower than RoI+AFA
Then RoI + AFA of mercs + their summon
And then I'd say corsairs with their octo summon and crew mate summon along with captain's dignity + RF. Jett could be grouped with sair because I think Jett has all the bossing moves as corsairs right? not sure
Then phantom with 100% crit using ultimate drive with SE rather than rapid fire because 100% crit would be much more troublesome to achieve without using SE unless the phantom wanted to get decent se and got %crit for weapon to still get the 100% crit. Then rapid fire would win by a slight amount so small that it would hardly make a difference but yea.
Db phantom blow+MI comes after with the 3 stacks of venom adding a lot to dpm
Then it would be BMs with their hurricane and of course AFA and bird summon
I think bucc comes after with fist of enrage
-dunno rest, not even sure if im correct-
PHANTOM BLOW FTW!
psps: Blows made for phantoms keke
@iFruta:
pierce has to charge, making it one of the "slower" skills out there as of now, and even then it's 3 hits. if it's single target, you would use ustrafe anyways, which hits 6(soon to be 8) times at a much faster rate than pierce... I don't get what you're trying to say at all.
What about Phantom's "fencing" skill? The one with the cape effect, too lazy to remember the name or look it up xD
Either that, or Rapid Fire.
Can no1 agree on this? I'd like to know too
[quote=iFruta]I should add that [b]Piercing Arrow + FA > Hurricane + AFA[/b] after the revamp.[/quote]
but what sort of idiot uses pierce for single target? if that's what you meant. otherwise, but what sort of idiot uses hurricane for multitarget?
OT:
in no particular order: ishtar's ring, siege mode, and single hit "hurricane" in all its variants. with possibly phantom blow, fist enrage, 8-hit ustrafe and any other single target with ~8+hits coming in next.
but if you mean on multiple targets, that's an entirely different set of skills.
@askmiller: they can't have it... not even kidding we don't count under [b]normal[/b] explorers/adventurers
#1 Seige Mode
#2 Rapid Fire
#3 Irings
Me impregnating someone at the speed of sound.
uhh... DB's Phantom Blow hits at 18.18 hits per second... so it's faster than Hurricane's 14.33 (with AFA) making us 3rd
[quote=aramis]the new luminous move.. this.. this made me cry... HE HIT 900K AT LEVEL 130
[url=http://www.youtube.com/watch?v=UmG-DFRUph0]THIS COULD HAVE BEEN A PIRATE! WHY NEXON WHY[/url][/quote]
If it makes you feel any better, that skill was meant to 1hko regular monsters.
So even the most funded and least funded will be doing 900k with that skill.
Don't quote me on that though.
[quote=aramis]the new luminous move.. this.. this made me cry... HE HIT 900K AT LEVEL 130
[url=http://www.youtube.com/watch?v=UmG-DFRUph0]THIS COULD HAVE BEEN A PIRATE! WHY NEXON WHY[/url][/quote]
Hmm, did Nexon add voices to Luminuous' when they buff up? And oh my god that laz0r arrow thing that he could control its direction..
ITT: No sources whatsoever.
[quote=Jowe27]I think youre right, cause Hurricane does 14.33
The thing I dont know is if Mercs skill procs AFA per hit or per 2 hits, so its either 22.33 or 28.66[/quote]
I think its 28.66, don't quote me on it though.
[quote=randomppllol]i thought mercs had liike 27-28 cause of afa?[/quote]
I think youre right, cause Hurricane does 14.33
The thing I dont know is if Mercs skill procs AFA per hit or per 2 hits, so its either 22.33 or 28.66
this is going nowhere
i thought mercs had liike 27-28 cause of afa?
hurricane