General

Kaiser

Range to hit max with kaiser

Hi guys I'm planning to go from my DB to a Kaiser and I was wondering what kind of range(self buffed) it takes to cap on bosses and on normal mobs. Thanks.

May 7, 2013

18 Comments • Newest first

BrazenBlitz

I'd say around 370-420k to constantly cap on reg mobs w/ top 10 gloves and no other %dmg buffs.

Reply May 15, 2013
UltraLudde

My friend capped with 150k on zak, not sure about boss dmg tho

Reply May 10, 2013
DuhNewKid

This doesn't fit in the topic but... its 9 hits per gigas wave thats not on transformation and 11 on transformation.
Oh deng forgot hyper

Reply May 9, 2013 - edited
PlayThatMelody

[quote=David0696]Do you mind enlightening me on this topic?
Raging Blow - Reinforce: Raging Blow's damage is increased by 20%. [required level: 155]
Before hyper skills, raging blow is 220% per hit. After SP is allocated into this hyper skill, it becomes [220%][1.2] (264% per hit)? Originally I had thought it would go from 220% to 240% but this seems contrary to what you said.

OT:
Hopefully this is up to date.
http://www.basilmarket.com/MapleStory-Kaiser-4-Skills.html#Gigas-Wave
MP -50, Mobs Hit: 1, Damage: 200%, Number of Attacks: 10. Final Form: MP -60, Mobs Hit: 3, Damage: 200%, Number of Attacks: 12
If the hyper skill that reinforces Gigas Wave is multiplicative indeed, Gigas Wave would be 240% damage with it.
1m/2.4=417k range
Kaisers have 90% mastery if i recall correctly. 417k~462k range would be needed without any total damage %.[/quote]

So basically, a total damage boost would be exactly like a 1.2 multiplier to your overall damage if you start with no total damage (1.2/1). The only thing that makes it vary is how much total damage (which includes bossing damage) you possess. If you had, say, 100% total damage before the hyper reinforce, you would have a total of 120% total damage after applying the hyper reinforce. Note however, that your overall damage for that particular skill would go from 2x (100% total damage) to 2.2x (120% total damage), which when you divide them out, is only a 10% overall damage boost. Since it's fairly rare for someone to have 0% total damage nowadays, it's kind of an overestimate to assume the hyper reinforce is acting as 1.2x boost on a skill.

Reply May 9, 2013 - edited
David0696

[quote=PlayThatMelody]Hyper skills (reinforce) do not increase additively to skill damage (except for DoT reinforce); they merely act as a total damage bonus specifically for the skill when executed and therefore vary from person to person. 455k is a technical overstatement considering I can constantly cap with a minimum far less than that. Of course, total damage doesn't show up on your range but it does play an important role on the required range.[/quote]

Do you mind enlightening me on this topic?
Raging Blow - Reinforce: Raging Blow's damage is increased by 20%. [required level: 155]
Before hyper skills, raging blow is 220% per hit. After SP is allocated into this hyper skill, it becomes [220%][1.2] (264% per hit)? Originally I had thought it would go from 220% to 240% but this seems contrary to what you said.

OT:
Hopefully this is up to date.
http://www.basilmarket.com/MapleStory-Kaiser-4-Skills.html#Gigas-Wave
MP -50, Mobs Hit: 1, Damage: 200%, Number of Attacks: 10. Final Form: MP -60, Mobs Hit: 3, Damage: 200%, Number of Attacks: 12
If the hyper skill that reinforces Gigas Wave is multiplicative indeed, Gigas Wave would be 240% damage with it.
1m/2.4=417k range
Kaisers have 90% mastery if i recall correctly. 417k~462k range would be needed without any total damage %.

Reply May 9, 2013 - edited
PlayThatMelody

[quote=Royru]wouldn't that technically make PB 240% if we take 1.2(hyper) x 2.0(PB)?[/quote]
Yes, if you don't possess any sources of total/bossing damage. But if you have anything like bossing damage or total damage (from buffs, potential, etc), the hyper reinforce is less potent as you continue to stack the total damage bonuses.

Reply May 9, 2013 - edited
aznstyles

@Royru: I have no idea, all I know that the hyper is treated like total dmgs.

Reply May 9, 2013 - edited
aznstyles

@UAHeroV The extra 20% from hyper is treated like boss dmgs and total dmgs.

Reply May 8, 2013 - edited
kiba

[quote=dee14]i would think that you would need at least 300k buffed to hit consistant max on crits for a kaiser cause for a db you need 300k+ buffed to cap on mobs with 100% pdr and pb is 220% dmg now with the hyper[/quote]

youre obviously a noob though <3

Reply May 8, 2013 - edited
dee14

i would think that you would need at least 300k buffed to hit consistant max on crits for a kaiser cause for a db you need 300k+ buffed to cap on mobs with 100% pdr and pb is 220% dmg now with the hyper

Reply May 8, 2013 - edited
Samla111

[quote=BenChocolate]Either you have like 50% damage or you're lying I'm pretty sure it's around 160~180k to cap with pb[/quote]

yea you can't cap on reg mobs with a 100k range. i have a 142k range and I can hit like 900ks with FC on on reg mobs
OT: i believe it should be roughly the same for a kaiser to hit max compared to a DB considering how their skills are about 200-220%.

Reply May 8, 2013 - edited
PlayThatMelody

[quote=UAHeroV]on non crit hits, it takes 1m/2.2 or 220% damage to constantly cap on mobs. thats a 455k range. that would have to be a min range to constantly cap. and btw, all hyper skills increase in damage are additive unless its like aca's increase in damage[/quote]
Hyper skills (reinforce) do not increase additively to skill damage (except for DoT reinforce); they merely act as a total damage bonus specifically for the skill when executed and therefore vary from person to person. 455k is a technical overstatement considering I can constantly cap with a minimum far less than that. Of course, total damage doesn't show up on your range but it does play an important role on the required range.

Reply May 8, 2013 - edited
UAHeroV

@PlayThatMelody: on non crit hits, it takes 1m/2.2 or 220% damage to constantly cap on mobs. thats a 455k range. that would have to be a min range to constantly cap. and btw, all hyper skills increase in damage are additive unless its like aca's increase in damage

Reply May 8, 2013 - edited
Kunoichi

[quote=raesoner]wow u need that much funds to make some decent dmg?, on db with a 100k range u hit max dmg at lv 200 O.O[/quote]
are u dumb? i have 103k range and i dont even hit max dmg with anything except sudden raid

Reply May 8, 2013 - edited
PlayThatMelody

[quote=UAHeroV]with gigas wave on mobs with 100% pdr, you would need somewhere about a 450k min range to constantly cap on mobs considering gigas wave has a low % damage of 220%[/quote]
It's only 200% with the hyper varying on your total damage bonuses. 450k minimum seems a little excessive since I'm able to cap constantly with a lesser range and lesser ignore PDR.
[quote=raesoner]wow u need that much funds to make some decent dmg?, on db with a 100k range u hit max dmg at lv 200 O.O[/quote]
...With Phantom Blow?

Reply May 8, 2013 - edited
UAHeroV

with gigas wave on mobs with 100% pdr, you would need somewhere about a 450k min range to constantly cap on mobs considering gigas wave has a low % damage of 220%

Reply May 7, 2013 - edited
GreatRomantic

Bosses: 100% Boss 0% PDR non-skill bonus ----- 200k
Normal: 300k-400k

Reply May 7, 2013 - edited