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Returning to Maple Story

Battle Mage Forum Talk about Battle Mage

DeathmanX0 Level 205 Broa Battle Mage 4
Hello everyone,
So after taking along break I decided that I might come back to Maple Story. However, after reading some of the posts in this area I noticed that an update from Bam's was released not to long ago. I was wondering from the BAM community if the revamp is decent or not so decent. That being said, I have seen a thew threads saying there reasons for it being good or terrible, but i would like to have a collective group explain on this post the pro's and con's of the revamp. Thank you in advance for responding.
Derkmagician
Posted: March 2015 Permalink

Replies

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DeathmanX0 Level 205 Broa Battle Mage 4
It might because I made a Bam right when they came out, but I really enjoyed the ability to have multiple auras. I felt like the aura master when it came to awesome buffs. Speaking of the new auras, has the range increased for other party members to gain benefits for the current aura on? So based on your point Viva, they removed the ability to train easily, and made it so bossing is much easier? I guess since i'm level 211 it doesn't matter if I train or not, and I would be most likely bossing.
Mar 24 2015
AznFlip Level 186 Khaini Bow Master
@VivaBasura:
-No I don't. My point was that many of your arguments were wrong. You haven't disproven anything I made. But you did make some pretty baseless accusations.
-It's your opinion that BaMs have above average mobbing. But IMO, they're pretty much average ONLY if you can kill fast. Just saying, not everybody can do that especially in the endgame maps. I've played pretty much every class and got them to a decent level and comparing BaM's mobbing, IMO I would say it's definitely not above average, more like average at best.
-Buffed ranged is what really counts (at least what most people consider). A higher clean BaM range doesn't mean higher damage output than the other classes.
-It's your opinion that stackable auras is pointless. But, the majority of people disagree.
-A quality revamp is what I wanted. Simply put, BaMs had to give up a lot of things for what people call "Fun". I mean, idc that they nerfed things like BKB they could've even kept the same playstyle. But instead of compensating the loss in mobbing capability, we got the same lamo hitbox on FB, with a reduced mob count. Comparing the WH and Mech revamp, BaMs surely got the short end of the stick.
Mar 24 2015
Momijii Level 165 Khaini Legend
@AzneFlip; Then let me try to help him out. What he's trying to get at is that all the auras are all around better so you do not have to immediately default to the aura that increases damage and ignore the rest. There are uses for virtually all of them now. On that note, with Blood Aura, I don't even notice the decrease in Battle Mages' [i]ridiculous[/i] training survivability. And I lose maybe 100k per line. Or sometimes I use Dark until I'm very low and then Blood back to full HP. And to top it off, we're still a [i]very[/i] durable class regardless.

In defense of the revamp, Battle Mages have always been [i]terrible[/i] to revamp. I can remember the first bone that we were given, Body Boost giving all boosted effects rather than just the active aura's. Everything they have tried has failed until they introduced BKB, which was an idiotically overpowered skill, and later Grand Light Aura. It got to the point where they couldn't even boost skills so they created another Body Boost, but on steroids. This revamp gives them more wiggle room to do things. Honestly, we should've been allowed to at least stack two auras or at least have them stack in parties (I suspect them not stacking in parties is a glitch; even when you could only cast one at a time, auras stacked in parties with other Battle Mages). I also would have made Body Boost a hyper skill (90 sec duration, 180 sec cooldown, all auras' effects). This revamp now at least gives them more room to make changes since it's a quasi-clean slate for Battle Mages. It's not the best revamp, but I definitely think Mechanics got it worse since they're still a clunky mess.
Mar 24 2015
VivaBasura Level 239 Demethos Battle Mage 4 See what games, anime & art VivaBasura is intoBasura
@VivaBasura:
-No I don't. My point was that many of your arguments were wrong. You haven't disproven anything I made. But you did make some pretty baseless accusations.
-It's your opinion that BaMs have above average mobbing. But IMO, they're pretty much average ONLY if you can kill fast. Just saying, not everybody can do that especially in the endgame maps. I've played pretty much every class and got them to a decent level and comparing BaM's mobbing, IMO I would say it's definitely not above average, more like average at best.
-Buffed ranged is what really counts (at least what most people consider). A higher clean BaM range doesn't mean higher damage output than the other classes.
-It's your opinion that stackable auras is pointless. But, the majority of people disagree.
-A quality revamp is what I wanted. Simply put, BaMs had to give up a lot of things for what people call "Fun". I mean, idc that they nerfed things like BKB they could've even kept the same playstyle. But instead of compensating the loss in mobbing capability, we got the same lamo hitbox on FB, with a reduced mob count. Comparing the WH and Mech revamp, BaMs surely got the short end of the stick.[/quote]
-The only thing i accused u of is wanting useless oplooking gameplay mechanics back
-Wheres is your proof we are not good mobbers now? ive heard a nice feedback from bams who are leveling at dipq 100% stance says enough and we are even better at SDH than pre-revamp
-Are you sure because i just brought a friend to a gollux service and my time was still better than pre-revamp even tho i used red aura to keep this guy alive
-Original concept was pick an aura not cast all auras and keep them for yourself(GLA) what was the point of having auras then? why not make them all passive, nexon is trying to tell you these werent mean to be treated as buffs but gameplay mechanics and GLA was a big mistake

its not totally revamp's fault that you dont like new bams, actually bams were never very popular to begin with and its because of the original bam concept and nexon not knowing what to do to appeal people with it they just kept throwing more and more buffs, then many people get mad they grew accustomed to the monster nexon made and now its gone as a game developer myself it makes me sad to see people like u who dont understand the changes and the reasons of why they were made, uve made me point out a lot of things already whats next youll ask me why we dont need 80% dodge

So based on your point Viva, they removed the ability to train easily, and made it so bossing is much easier? I guess since i'm level 211 it doesn't matter if I train or not, and I would be most likely bossing.[/quote]
we can cover SDH map better than before so youre fine to train, you will notice reaching max dps at bossing can be hard, GL
Mar 25 2015
DeathmanX0 Level 205 Broa Battle Mage 4
Thanks for the positive feedback Viva!
Mar 25 2015
mattrimkevx Level 207 Windia Battle Mage 4
Going back to only having 1 aura active at a time was a great change, and an important step in slaying the overpowered beast we had become. Don't worry too much about your range, I had something around 300k buffed pre-patch (I don't remember the exact number) and I'm now down to about 220k-ish, but my damage per line has actually increased slightly, and that's without dark aura. Efficient casting of Sweeping Staff and Dark Genesis brings my overall DPS back to a similar level to what it was pre-patch when spamming FB+Sweeping. (Taking benchmarks on the bosses in Commerci).

The loss of twister spin may seem like a huge loss, but drain aura has effectively taken it's place. Quickly swap to drain aura and heal back up again in a matter of seconds.

I would have preferred to see body boost come back as our hyper buff, and for some form of linking skill with FB to still exist (at this point I'd even accept the old razor blade we had), but overall this change was a good one. Though I'll miss being able to easily slay HT and CHT.
Mar 26 2015
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