The problem with so many jobs
Why is it bad to have a massive selection of jobs to choose from? I understand we need more actual locations, equips, pqs, etc... But that isnt what im asking about. Why do some people hate having a large selection of jobs available? I think you all sound like morons. I enjoy seeing tons and tons of new jobs. It makes maplestory more unique in my opinion.
December 8, 2012
15 Comments • Newest first
@Above; I agree about not wanting to delete any, but oh well. Thank god for world alliances. <3
Iduno, I love seeing tons of jobs running around. I like unique characters, or at least some sort of difference. I hate seeing (for example) 15 luminous' running through a map just because they're "the best".
Also, someone said on the other page something about Explorers becoming useless when tons of new jobs are available. I totally agree, so I support temporary removal of certain jobs at a time. It makes seeing a Demon Slayer more exciting when its a "temporarily rare" job.
Because we only get 18 char slots -_-
I'm at 17 chars already... and I don't wanna delete any
Honestly, if Nexon released all three Tempest classes at once, there would be more variety, and not everybody into one class at a time. That'd be really cool. Just my two cents.
new classes are the reason why I play the game.
Nexon removed them from the character selection screen because if they are kept there, explorers will be like pointless to create.
new job attracts new and old players
If they're making new jobs I would like them to make a new class.
I could care less about new classes. They don't annoy me or anything.
I'd just rather have more content : Larger world to explore (gotta hate the fact that they removed almost anything related to exploring), more PQs (especially for higher levels, with challenging puzzles/bosses), fun events that have more to it than collecting coins from mobs/boxes.
The new classes are what keeps me addicted to this game.
I have this urge to play all new classes.
They aren't even new classes. They're just the same classes with flashier, more OP skills.
[quote=Wintermelon]we don't need more jobs to take up niches that are already occupied by other existing classes[/quote]
Thats like saying anything that isnt an original warrior, thief, mage, pirate or bowman is useless because the niche is taken up already.
[quote=SlimeBlue]Why is it bad to have a massive selection of jobs to choose from? [b]I understand we need more actual locations, equips, pqs, etc...[/b] But that isnt what im asking about. Why do some people hate having a large selection of jobs available?[/quote]
You got it.
[quote=SlimeBlue]I think you all sound like morons.[/quote]
Thank you.
A lot of people only play a couple of classes, or even stick to one character. So releasing class after class is basically like releasing nothing to them. I have no problem with new classes coming out, I just think the balance between new classes and other content being released should be straightened out.
[quote=dragon332211]The "new" classes are op, rehashed versions of the existing classes.[/quote]What's the problem? Make one then, or don't. That's all.
because the new jobs are ridiculously better than the old ones
we don't need more jobs to take up niches that are already occupied by other existing classes
The "new" classes are op, rehashed versions of the existing classes.