General

Mage

Evans, Mages, and 5th Job Skills

So in addition to the other 250 threads im just wondering what other mages would like to see in there 5th job skills. Being an Evan overall i feel that we are the most balanced class of them all not great at bossing, mobbing, or training but our skills make us average in everything while we are still very helpful in a party with our hyper skills and things like soul stone that revive and protect other party members. So what would you like to see new? personally i would love it if they added a new bossing skill something besides illusion. I also wish that we could change the color of our dragons. Seeing kaisers do it i think it would be cool if Evans could too. If they dont add any skills at all which would stink i hope they just add another hit to blaze and illusion to compete with luminous. So Mages who are not Evans what would you like to see?

January 26, 2013

41 Comments • Newest first

AznFlip

A high mastery skill

Improved DoT (stackable like Thieves and BaMs) for F/Ps

Reply February 8, 2013
Segumisama

I want to be wanted in a party

LF> I/L and F/P/mages to get a party skill, please?

Reply February 8, 2013
IImaplers

[quote=Ouhai]Here are my ideas of skills for an F/P mage:
------------------------------------------------
-[b]Blast Flare[/b]: Unleashes a ball of pure fire that scorches an enemy and burst into an intense, fiery explosion.

(Basically, it's a 1v1 skill that first makes a fireball. The fireball will hit an enemy 5 times. After the 5th hit, the fireball with explode into a large explosion, which deals X2 the amount of the LAST hit. (For example, an enemy is damaged with 200k the 1st it, 180k the 2nd, 210k the 3rd, 170k the 4th, and 200k the 5th. When the fireball explodes, the enemy will be hit with 400k explosion damage) And this means the explosion damage is the ONLY hit that will actually hit a truck ton of damage (50m x2 = 100m explosion damage) The catch? In order to reach said "2x modifier", you MUST stack your DoTs, similar to how Mist Eruption works. (AKA: without a dot, the modifier of the explosion damage is 1.1x the last hit, 1 DoT = 1.2x modifier, 2 DoT = 1.4x modifier, 3 DoT = 1.6x modifier, 4 DoTs = 1.8x modifier, and 5 DoTs = 2x modifier. Any more than 5 DoTs will increase the modier by another 0.1x, so 6 DoTs = 2.1x modifier, and so on. It might cap at dealing 3x the final hit to prevent it from becoming too ridiculous)

-[b]Toxic Cloak:[/b] Envelops yourself and your party in an aura of corrosive magic, infecting enemies on contact or close proximity with poison (AKA everyone gets DoT/stacks with their own DoT)

-[b]Caustic Immolation:[/b] Increases the power of all damage over time effects on an inflicted on an enemy damaged by Mist Eruption for a limited amount of time. (AKA when you use mist eruption, the DoT inflicted will be increased by 1.5 on the enemies that were hit. For example, 400k DoT turns into 600k DoT after Mist Eruption. The effect only stacks once)

-[b]Outbreak: [/b] When inflicted with poison or burns, enemies will have a chance to infect another by contact with the same current ailments. (For example, if one enemy has 8 DoTs stacked and the 2nd enemy has no DoTs inflicted, the 2nd enemy has a chance of being inflicted with the same DoTs the 1st enemy has by being near them)

----------------------------
Also to not leave our brother/rival Archmage out (I kinda feel a little bad for I/Ls seeing how much F/Ps outrank them with the unlimited patch):

-[b]Shard Storm:[/b] Uneashes a vicious volley of icicle shards at an enemy (Think of Spectral Light except it's Ice. Also, this does NOT freeze/add DoT, thus still requires you to use Ice Demon/Glacial Chain for the Storm Magic Boost)

-[b]Static Charge:[/b] Emits an electrical charge to you and your party, zapping enemies with a certain success rate (Think of it as Final Attack for a mage.....and it's a PARTY FINAL ATTACK that stacks with existing Final Attacks. People will love I/L mages if they have this)

-[b]Freeze Blitz[/b]: Emits an intense icy wind, freezing enemies temporaily. Cooldown 180 seconds (A binding type move.....come on, you have to admit, Ice Mages are all about FREEZING. Why shouldn't they be able to freeze bosses solid when Xenons, Pallies, etc can?)

Also, I'd buff Ice Aura's stance rate, abnormal resistance/etc and makes Lightning Sphere attack with the same delays has hurricane[/quote]

I think we have a winner.

Reply February 8, 2013
SkyBreak

New lightning and ice skill for evans. Maybe an attack that hits more than illusion

Reply February 8, 2013
Ouhai

Here are my ideas of skills for an F/P mage:
------------------------------------------------
-[b]Blast Flare[/b]: Unleashes a ball of pure fire that scorches an enemy and burst into an intense, fiery explosion.

(Basically, it's a 1v1 skill that first makes a fireball. The fireball will hit an enemy 5 times. After the 5th hit, the fireball with explode into a large explosion, which deals X2 the amount of the LAST hit. (For example, an enemy is damaged with 200k the 1st it, 180k the 2nd, 210k the 3rd, 170k the 4th, and 200k the 5th. When the fireball explodes, the enemy will be hit with 400k explosion damage) And this means the explosion damage is the ONLY hit that will actually hit a truck ton of damage (50m x2 = 100m explosion damage) The catch? In order to reach said "2x modifier", you MUST stack your DoTs, similar to how Mist Eruption works. (AKA: without a dot, the modifier of the explosion damage is 1.1x the last hit, 1 DoT = 1.2x modifier, 2 DoT = 1.4x modifier, 3 DoT = 1.6x modifier, 4 DoTs = 1.8x modifier, and 5 DoTs = 2x modifier. Any more than 5 DoTs will increase the modier by another 0.1x, so 6 DoTs = 2.1x modifier, and so on. It might cap at dealing 3x the final hit to prevent it from becoming too ridiculous)

-[b]Toxic Cloak:[/b] Envelops yourself and your party in an aura of corrosive magic, infecting enemies on contact or close proximity with poison (AKA everyone gets DoT/stacks with their own DoT)

-[b]Caustic Immolation:[/b] Increases the power of all damage over time effects on an inflicted on an enemy damaged by Mist Eruption for a limited amount of time. (AKA when you use mist eruption, the DoT inflicted will be increased by 1.5 on the enemies that were hit. For example, 400k DoT turns into 600k DoT after Mist Eruption. The effect only stacks once)

-[b]Outbreak: [/b] When inflicted with poison or burns, enemies will have a chance to infect another by contact with the same current ailments. (For example, if one enemy has 8 DoTs stacked and the 2nd enemy has no DoTs inflicted, the 2nd enemy has a chance of being inflicted with the same DoTs the 1st enemy has by being near them)

----------------------------
Also to not leave our brother/rival Archmage out (I kinda feel a little bad for I/Ls seeing how much F/Ps outrank them with the unlimited patch):

-[b]Shard Storm:[/b] Uneashes a vicious volley of icicle shards at an enemy (Think of Spectral Light except it's Ice. Also, this does NOT freeze/add DoT, thus still requires you to use Ice Demon/Glacial Chain for the Storm Magic Boost)

-[b]Static Charge:[/b] Emits an electrical charge to you and your party, zapping enemies with a certain success rate (Think of it as Final Attack for a mage.....and it's a PARTY FINAL ATTACK that stacks with existing Final Attacks. People will love I/L mages if they have this)

-[b]Freeze Blitz[/b]: Emits an intense icy wind, freezing enemies temporaily. Cooldown 180 seconds (A binding type move.....come on, you have to admit, Ice Mages are all about FREEZING. Why shouldn't they be able to freeze bosses solid when Xenons, Pallies, etc can?)

Also, I'd buff Ice Aura's stance rate, abnormal resistance/etc and makes Lightning Sphere attack with the same delays has hurricane

Reply February 3, 2013 - edited
blimko

Maybe the new hyper skills could become some of the basic 5th job skills. And after that I would like more bossing buffs and an increase in teleports range.

Reply February 2, 2013 - edited
ImBlue1562

I want amplification and another attack

Reply February 2, 2013 - edited
TeaLeaves

BaM's are NOT overpowered at all (until hypers get released that is). I know evans and luminous's that hit higher than me with much lower funding. We're probably the most balanced class out of all the mages. I agree that archmages are lagging behind a bit. I completely stopped playing my I/L ever since lum's came out with their reflection >.<

If 5th job was released, another aura would be nice. We've already got aura's for dmg, speed and def so maybe an aura that increases max HP/MP? or an aura that increases boss % or pdr %? I don't really care about a bossing move because hypers bring BKB and thats sufficient. I want nexon do something with reaper and dark shock, those skills are completely pointless. And LOL if they added damage reflect with party shield.

Reply February 2, 2013 - edited
RiverStar

I want to attack! Yeah I chose the wrong class for that

Reply February 2, 2013 - edited
Blohgorn

someone said battle mages are over powered. I think not, i know evans with less %int than me with a higher range with the same weapon.

@toad: damage reflect on party shield would be amazing.

do luminous even need a nerf there not all that good except at mobbing with reflection.

i would like to have an ifrit like reaper next to me in 5th job BaM that would just look cool. and i want more dark skills.. like we look evil kinda dark.

Reply February 2, 2013 - edited
toad

For BaM i wanted skill for bossing on BaM...i know we can focus our attacks on one enemy using our buff, but i wanted something more specific for bossing...a real 1vs1 skill... And maybe a revamp on Party Shield...that crap used to be for bossing, but now bosses can hit us inside it (at least in root abyss)...
For Blaze Wizard, im really excited about the revamp on cygnus, and i can't wait to see what will happen to him...
For F/P and I/L: better party buffs would be great..
For Evan: i don't know, mine stuck at 90 -.-
For Luminous: nothing i guess...they will nerf the duration of Equilibrium i guess...this is stupid, because they aren't that amazing on bosses...

Reply January 29, 2013 - edited
IImaplers

At this point, Evans outclass all explorer archmages. Here's a few simple ways they do:

1. As @Green4Ever pointed out, they currently can reach the cap much easier than any other mage (save for F/Ps' ME which if you haven't noticed will still have a 5 second cooldown and will still be severely hindered comparing to attacking skills like Illusion and Flame Wheel). This means you'd have to spend much much more money on things like cubes to get more out of your AM than you'd do to get pretty much everything you'd need out of your Evan. I've got first hand experience.

2. Evans don't need SI/Decent SI/+1 attack speed inner ability for the fastest possible cast rates. Myself working my butt off at azwan and wasting 500 special circulators just for "attack speed +1" (which I still haven't gotten) should give you an inkling of how easy Evans have it when it comes to attacking speed.

3. AMs have crappy party skills comparing to Evans.

For 5th job Hyper Skills, I'd like to see AMs get better survivability against 1/1 + seduce and also an alternate 1v1 fire (for F/Ps) and ice (for I/Ls) attacks. Nexon, stop leaving AMs in the dust.

Reply January 29, 2013 - edited
Green4EVER

[quote=cccurrified]I can't really imagine anymore attacking skills, I doubt that I have any room on my keyboard for that.[/quote]

Agreed. My keyboard is already packed with skills and essentials. I barely have room for the two Hyper Skills we're getting...

Reply January 28, 2013 - edited
cccurrified

Evans balanced? I transferred all but my belt, shoulderpad and shield (about 40% int and 30matk in total) from my F/p to an Evan, I started hitting caps as soon as Illusion almost got maxed. At 140~150, that's the same (probably more) dpm than my F/p at 200. Of course, things will change when I add more funds and end up hitting cap on my F/p instead, because by then, Evans are hindered by the cap - until the unlimited update comes.

As for skills I want to see for F/ps, I want a mastery skill. Maybe it can be suited for DoT. Weird how F/ps are supposedly "DoT masters" when thieves (venom) and BaMs can reach a higher DoT easily. I can't really imagine anymore attacking skills, I doubt that I have any room on my keyboard for that.

Reply January 28, 2013 - edited
sanghyunp2004

BaM's aren't gonna get nerfed anytime soon can't wait for the hyper skills puts them on top 5 DPS/DPM calsses <3

but honestly evans just need some more lines per attack

Reply January 28, 2013 - edited
Arcana27961

@NopeLOL: While Luminous also needs a nerf, he isn't as overpowered as BaMs. BaMs are stronger than every mage class, regardless of funding [b]and[/b] have amazing survivability and useful support skills.

Reply January 27, 2013 - edited
Micahmer

11th growth would be awesome. Although I would like it to be called "Master Growth" as for the change of color, you really cannot have that due to the fact that Onyx Dragons ARE black and yellow when mature. You read that in one of the books while doing the Evan quests. Illusion hitting 8 times should have been a hyper skill rather than something new altogether, being that well...we kinda got the short end of the stick here with hypers. Those who are saying Evans are oped...we didn't have such power when they first came out, hell we still don't even have such amazing powers. Yeah, our skills dmg % get's pretty high such as Earthquake hitting 720% maxed, but you can only use it one time and not hit a mob with Earthquake at least 3 times or so. We are no where near as OP as Luminous, Kaiser, or Angelic Buster. We're, in fact...balanced.

Reply January 27, 2013 - edited
HateSpirit

@Kalemora Eh, although mechanic's effect is alright, cannoneer, buccaneer and corsair have pretty useless effects. Also, I don't plan to play any of those characters anyways. Main reason for me getting another warrior set is so I can also have a demon slayer/kaiser effect as well. Plus, the extra defense is quite nice for the warrior classes I'll play.

Reply January 27, 2013 - edited
HateSpirit

@Kalemora Well, I plan to use Kaiser or Demon Slayer, Aran and Dark Knight for one set, while having a mage set with an evan, F/P and luminous in another. This kind of maximizes the set effects. When the extra deck comes along, I'd probably put another 3 warrior cards in for more HP.

Reply January 27, 2013 - edited
HateSpirit

@Kalemora Eh, wasting a slot just for a mechanic card seems like a waste to me, but I see your point. I remember being highly disappointed from the stance effect that infinity gave us back in jump (should've at least been passive).

Reply January 27, 2013 - edited
HateSpirit

@Kalemora Eh, not until link skills level 2. The cooldown is like, twice the duration. I guess you can use it while you're not on infinity, though. Then again, we do have buff mastery as well. Never ever made one (since I quit then), so I've never used it.

Reply January 27, 2013 - edited
Samygxz85

@Sungoon: well maybe you are right but i still think the weak point of mages is bossing thats why i suggest a bossing skill

Reply January 27, 2013 - edited
Sungoon

[quote=Samygxz85]in evans, i would like to see illusion hit 8 times, its my dream to hit 8 times with an evan skill, its what is missing in evans, maybe some buffs also
for other mages, for bish more party buffs and a better mobbing skill
for i/l bossing skill
f/p bossing skill[/quote]

I don't think that more bossing skills for Ams is a good idea. The original focus of mages was mobbing and status-inflicting, and to add another bossing skill would bring Maplestory further from Nexon's intent of to get players to work together.

Edit: Also, the titles should go Magician> Wizard> Mage> Sorcerer> Archmage. Archmage means an [i]especially[/i] powerful wizard or sorcerer.

Reply January 27, 2013 - edited
maplerescue

I'd love to see more fire skills for F/P. Right now, it feels like I'm just a Poison mage with a few misplaced fire skills thrown in for DoT.

Reply January 27, 2013 - edited
Just2Fancy

[quote=Expressive]I think Evans are balanced in terms of all classes. Not just in mages. I hope Evans get a more useful hyper skill, 11th growth where Mir's appearance changes to Thurman (Hyper dragon), Color changeable theme for skills, a level 250 mount, 8 hit new bossing attack, 5 hit new mobbing attack with holy element and Onyx Blessing giving +35 m. atk and w. atk to the entire party.

F/p I want more fire.[/quote]
this this this this this this did i say this? NEXON READ THIS

Reply January 27, 2013 - edited
Bobofrice

For my F/P I'd love to see an upgrade to Ifrit, like make him all big and scary kinda like the Evan hyper skill. Or a hold-down skill that summons a huge volcano to shoot everywhere!

Reply January 27, 2013 - edited
Jachy

As a Bishop, I'd like to see more party skills. Besides, another skill aside of Angel Ray would be great.

Reply January 27, 2013 - edited
Arcana27961

All I want is a BaM nerf.

Reply January 27, 2013 - edited
Just2Fancy

[quote=Recker]If any of the mages, Battlemages rank as most average all around character. Great Party Buffs, Good mobbing, Decent 1 on 1 skill, Great Survivability.
Evans do probably have more damage output though.

Any of our aura buffs would make us even sexier <3
Please don't add the next skill as Septuple Blow or something[/quote]

lol yeah i think every class wants a new attack skill. I think by hiting 200 we have earned it.

Reply January 26, 2013 - edited
Green4EVER

[quote=Just2Fancy]i have played both actually . With slightly more funding they are hand down better[/quote]

Not even remotely.

Reply January 26, 2013 - edited
Just2Fancy

[quote=Green4EVER]Your attacks have considerably faster casting speeds to make up for the number of hits.
I bet you've never even played F/P or I/L.[/quote]

i have played both actually . With slightly more funding they are hand down better

Reply January 26, 2013 - edited
Green4EVER

[quote=Just2Fancy]im not disagreeing with you however even when evans do hit max its not that many times. Our attacks dont hit that many times compared to f/p and i/l so even when we do hit cap we dont hit nearly as many times compared to i/l and f/p and our hyper attack hits once every like 10 seconds[/quote]

Your attacks have considerably faster casting speeds to make up for the number of hits.
I bet you've never even played F/P or I/L.

Reply January 26, 2013 - edited
Just2Fancy

[quote=Green4EVER]You really don't know anything about mages...
Evans are not average, not in the least. Ignoring Mist Eruption and Ultimates, Evans reach the cap easiest out of all the Mages. Nothing about that can be called average.[/quote]

im not disagreeing with you however even when evans do hit max its not that many times. Our attacks dont hit that many times compared to f/p and i/l so even when we do hit cap we dont hit nearly as many times compared to i/l and f/p and our hyper attack hits once every like 10 seconds

Reply January 26, 2013 - edited
Green4EVER

You really don't know anything about mages...
Evans are not average, not in the least. Ignoring Mist Eruption and Ultimates, Evans reach the cap easiest out of all the Mages. Nothing about that can be called average.

Reply January 26, 2013 - edited
Samygxz85

@Just2Fancy: well, its awesome but what i meant by bossing was like a 1v1 skill
mist explosion if more for like mobbing or bosses like zakum which has more than 1 monster

Reply January 26, 2013 - edited
Just2Fancy

[quote=Samygxz85]in evans, i would like to see illusion hit 8 times, its my dream to hit 8 times with an evan skill, its what is missing in evans, maybe some buffs also
for other mages, for bish more party buffs and a better mobbing skill
for i/l bossing skill
f/p bossing skill[/quote]

i thought f/p already had mist explosion>? which i have heard is awesome

Reply January 26, 2013 - edited
grawp77

an useful party buff

Reply January 26, 2013 - edited
Just2Fancy

[quote=zjanthonyjz]wtf your average?
Evans are the most op class out their next to the new nova classes...
IF you wanna see average go to explorers or resistance[/quote]

i would say we are average because none of our skills have a true specialty in one thing. All of the new classes i consider extremely op which they are. marksman are better as well as dual bladers shadowers and pretty much every other class but dk priest and the resistance classes. Evan is just balanced its not op

Reply January 26, 2013 - edited
Samygxz85

in evans, i would like to see illusion hit 8 times, its my dream to hit 8 times with an evan skill, its what is missing in evans, maybe some buffs also
for other mages, for bish more party buffs and a better mobbing skill
for i/l bossing skill
f/p bossing skill

Reply January 26, 2013 - edited
shadowind7

Septuple blow lulz

OT: Another aura would be nice and OP

Reply January 26, 2013 - edited