General

Chaos Abyss boss Hp a lie?

Extractions say they are level 170 with 2.1b Hp, yet me and a max damage luminous, who soloes Magnus, went in to try out Chaos Pierre. We survived about 10 minutes and only got about 2% of his Hp down. Do you think they gave us the post-unlimited versions of these bosses? Because from what I have seen so far, they seem virtually impossible right now.

I also know that the extractions say Magnus has -1 Hp and that Nexon has not directly stated how much Hp Magnus really has but, I just find this really odd how it gives a very clear and seemingly normal number for their Hp only to find out they must have hundreds of billions of Hp.

So why did Nexon/extractions lie about their Hp? I mean that's pretty ludicrous how normal versions right now have 330m Hp and the Chaos jumps up to probably in the hundreds of billions. It's disappointing for me because I wanted to do chaos hoping for a better fight only to find it's impossible to kill.

Also, my pet auto-hp doesn't work like it should in there for some reason. Weird.

January 29, 2013

5 Comments • Newest first

TripleBladez

It's like Chaos PB where it has 2.1b HP, but you have to kill the bodies multiple times.

For Chaos Pierre, it's definitely 63b.

Reply January 29, 2013 - edited
Kazzooey

@alvarito Yea I know in game that you can go over that number and that's what I figured but why would they stop at 2.1 exact? Why not put the max number or -1 like Magnus? Just a little weird.

@Wet684 Ah thanks. Also read somewhere else that Chaos Vellum had 1.7 trillion Hp or some crazy number like that. Can't remember where though. Well thanks for clarifying.

Reply January 29, 2013 - edited
Chema

Instead of giving them more HP they should give them more deadly patterns
The clown would go to one side of the screen, push all the players to the opposite side with a strong wind, hold his closed umbrella as a shotgun and fire 1HKO beams from the tip, up and down so players would have to either crouch or jump to evade them
while from the other side a 1HKO jack-in-a-box would be crawling towards the clown so you would be forced to get closer and closer

If the 1HKO beams seem cheap, they could make them deal 40%~60% damage, give a 30~60 second CD to potions and make bishop heal only 5%~10% of HP per cast
There are many things you can do to make them harder other than giving them insane HP for the sake of fake-difficulty

Reply January 29, 2013 - edited
alvarito

the .wz files data values(GMS ones) are not yet configured to show values over 2,147,483,647 (and neither under -2,147,483,648), so you can already guess what will happen to values that go over/below than those ammount

Anyways ingame, going over this ammount is already possible, hence differing from the extractions.

Reply January 29, 2013 - edited
Kazzooey

[quote=TaylorSwiftSuck]I need a summary of this. o.o I am unable to read all of it.[/quote]

A summary? Are you stupid? It's like 6-8 sentences.

@RiThread [url=http://maplearchive.com/mob-wp.php?id=8900000]These should be Chaos Pierre's stats.[/url] Says 2.1b

Reply January 29, 2013 - edited