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Tentative Red Builds

Fire / Poison Arch Mage Forum Talk about Fire / Poison Wizard, Mage and Arch Mage

IImaplers Level 200 Demethos I/L Arch Mage
The following is a pending prototype of the builds I'm planning to add to my guide for when the RED patch hits. Don't hesitate to post if you need explanation or think something needs to change, as these builds are nowhere near set-in-stone. I'm particularly shaky about the 3rd job fire builds, how effective Mana Burn is since it is chance-based (question is by hit, or by attack?) and also depends on how much MP the enemy has left, and if the skill precedence over others caters to Elemental/Fervent Drain and Mana Burn in all the according builds.

2nd Job Dynamic Build

- +2 Poison Breath (2), +1 Flame Orb (1), +1 Spell Mastery (1)
- Max Spell Mastery (10)
- +3 Booster (3)
- Max Poison Breath (10)
- Max High Wisdom (5)
- +3 MP Eater (3)
- Max Meditation (20)
- Max Booster (10)
- Max Flame Orb (20)
- Max Ignite (10)
- +6 MP Eater (9)

3rd Job Poison Build

- +2 Mist (2), +1 Teleport Mastery (1), +1 Explosion (1)
- +3 Elemental Amplification (3)
- Max Poison Mist (20)
- Max Slime Virus (10)
- Max Burning Magic (10)
- Max Elemental Amplification (10)
- Max Teleport Mastery (10)
- Max Arcane Overdrive (10)
- +14 Explosion (14)
- Max Mana Burn (10)
- Max Elemental Decrease (10)
- Max Elemental Adapting (20)

3rd Job Fire Build

- +1 Teleport Mastery (1), +3 Explosion (3)
- +3 Element Amplification (3)
- Max Mana Burn (10)
- Max Explosion (20)
- Max Teleport Mastery (10)
- Max Elemental Amplification (10)
- Max Arcane Overdrive (10)
- Max Poison Mist (20)
- Max Burning Magic (10)
- Max Slime Virus (10)
- Max Elemental Decrease (10)
- +14 Elemental Adapting (14)

3rd Job Alternate Fire Build

- +1 Teleport Mastery (1), +3 Explosion (3)
- +3 Element Amplification (3)
- Max Mana Burn (10)
- Max Explosion (20)
- Max Teleport Mastery (10)
- Max Elemental Amplification (10)
- Max Arcane Overdrive (10)
- Max Poison Mist (20)
- Max Burning Magic (10)
- +4 Slime Virus (4)
- Max Elemental Decrease (10)
- Max Elemental Adapting (20)

4th Job Simple Yet Effective Build

- 1 Mist Eruption, 1 Paralyze, 1 Flame Haze, 1 Meteor Shower
- Max Buff Mastery
- Max Mist Eruption
- Max Paralyze
- Max Flame Haze
- Max Arcane Aim
- Max Ifrit
- Max Infinity
- Max Maple Warrior
- Max Meteor Shower
- Max Hero's Will

note: builds are subject to go through constant tweaks before we get the new patch
Posted: August 2013 Permalink

Replies

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IImaplers Level 200 Demethos I/L Arch Mage
Yeah, the MW/MS/INF debate got me thinking. For me personally, I love Infinity because I've got 44% buff duration increase and that adds 17 seconds to my Infinity, but for other and especially those who don't boss often, Meteor may prove a lot more useful.
Aug 30 2013
For 3rd job, I would personally max Elemental Amplification and Arcane Overdrive
first, since that would dramatically improve your training speed (due to killing faster).

For 4th job, I believe Ifrit provides us with 70% Mastery (if I'm not mistaken). If
that's the case, I would max that as soon as possible too, due to having more
stable damage.

All for all, slight adjustments here and there, and you're good to go!
Aug 31 2013
IImaplers Level 200 Demethos I/L Arch Mage
@ClericBoyZ15: Thanks. I'll definitely make a few more changes based on your suggestions.
Sep 01 2013
@ClericBoyZ15: Thanks. I'll definitely make a few more changes based on your suggestions.[/quote]

Thankee~
Sep 02 2013
I just started playing, whens red come out? will i need to rebuild my F/P mage? will i need to rebuy mastery books? sorry if this is off topic.
Sep 11 2013
IImaplers Level 200 Demethos I/L Arch Mage
whens red come out?[/quote] My guess is around november-december.
will i need to rebuild my F/P mage?[/quote] You'll only have to redo your skill points since certain skills are getting adjustments and there are going to be new skills replacing old ones.
will i need to rebuy mastery books?[/quote] Nope. If you've already used Paralyze 20/30 you probably won't have to use it again.
sorry if this is off topic.[/quote]No problem . I'm happy to answer your questions.
Sep 11 2013
coolbreeze69 Level 193 Bera Blaze Wizard 4
I'd suggest getting Heros Will long before the end of 4th job skills it really does come in handy
Sep 11 2013
IImaplers Level 200 Demethos I/L Arch Mage
I'd suggest getting Heros Will long before the end of 4th job skills it really does come in handy[/quote]
Please elaborate. Most people will not be trying bosses that seduce heavily until around the 150's. If you're talking about Hilla, her seduces aren't deadly and only last a few seconds unlike the harder bosses.
Sep 12 2013
Green4EVER Level 213 Galicia F/P Arch Mage Solus Guild
Please elaborate. Most people will not be trying bosses that seduce heavily until around the 150's. If you're talking about Hilla, her seduces aren't deadly and only last a few seconds unlike the harder bosses.[/quote]

I don't disagree with him. The quest is a bit of an annoyance, but I don't see how putting 1 point in it could be harmful. It could be a lifesaver if you wanted to try out something like Horntail or Chaos Zakum with some friends even.
Sep 12 2013
IImaplers Level 200 Demethos I/L Arch Mage
@Green4EVER: In the case of trying them out with friends, I see your point; even though cleansing pots do the job there just as well. I'll probably put out a bossing build which maxes HW a bit earlier.

Another thing to note is the emergence of Elemental Adapting; which would already prevent a lot of seduces, unless I'm mistaken.
Sep 12 2013
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