General

Kaiser

Kaiser Update brings Hyper Skills But Wait

So new update highlight says that we'll be getting Hyper Skills - ONLY TO THE HEROES AND THE NOVANS.

What the eff Nexon? You first mess with the Luminous Mode Changes and now you want to mess with our Hyper Skills?
I swear Nexon is just using GMS to troll all their players...

[url=http://maplestory.nexon.net/news/updates/update-highlights/00FY3/]Proof[/url]

[b]EDIT: [/b]Many of you think I'm complaining about the "order" in which the Hyper Skills are released. I'm actually talking about a post made by Hime from the Forums that said All Hyper Skills to all jobs will be released with one big patch instead of multiple patches like KMS. This post by Hime and this update by GMS with the Update Highlights saying "only available to" the Heroes and Novans sends me a signal that this is it for Hyper Skills and makes it seem like Adventureres were completely forgotten.

December 8, 2012

13 Comments • Newest first

sleepyheadXIII

@FalenXangel: Eh, would say GMS is halfway there. With alien vistor pq we had a long time ago, destoryed NLC, and an alien bounty hunter there's just so much potiental GMS can do with all of this that make us unique. Even if just do something like I mentioned before about the whole visiting Jett's planet and doing it right would make us special. They have concept, they just need to actually roll with it. I wouldn't mind being a bit more behind KMS if it ment we got some really amazing stuff. We passed JMS because they took their time doing their special update with kanna ,hayato, and so on and would say it was definitely worth it. If we got something just as equally amazing then I would be okay with falling behind in KMS updates a bit.

Reply December 8, 2012
FalenXangel

@sleepyheadXIII: if only NexonNA possessed even a fraction of creativity that NexonJ or NexonK have...

Reply December 8, 2012
tenseiga1

TS, calm down. Consider yourself lucky that hypers will be coming in Tempest patch instead of waiting till after tempest in February.

And Hime has no control of last minute calls. She could have been informed that they were going to be released all together but with all these glitches and bugs, the programmers are probably falling behind and can't keep the promise so they're making last minute calls splitting the releases.

Reply December 8, 2012
sleepyheadXIII

@FalenXangel: Hayato's gameplay seems amazing and kanna's animations for her attacks are probably the most beautiful I've seen in the game even if it's okami type of art and don't want GMS to ruin any of it with hyper skills. JMS seems to know what they are doing so want to leave them be when it comes to fitting those things in.
3 familiars out at once is from the crafting system actually. JMS decided to combine accessory and smithing into 1 profession and added think was called monster tamer as their 3rd profession which allowed multiple familiars out. So I can see some problems with that if we switched to it.

Would like GMS to actually expand on our exclusive stuff. The Jett job we have is a great way to expand upon it since she's an alien bounty hunter. After time as passed, Jett has fixed her ship and we can now travel to her home planet. Can be a high level planet to fit the whole bounty hunter thing with strong monsters like in SH with some interesting rewards like fancy titles,medals, even more totems if wanted and maybe pq on the planet that has to do with bounty hunting and so on. Have a storyline about helping out the people, or maybe being the tough guy trying to be the #1 hunter in the universe. There's a lot of things they could do with it.

Reply December 8, 2012 - edited
FalenXangel

@sleepyheadXIII: you make a good point... I want the JMS familiar system, 3 familiars that never run out of life and I think they have a profession that's devoted to the creation of familiars... oh how I want to be able to have an empress familiar...

Reply December 8, 2012 - edited
sleepyheadXIII

@FalenXangel: As much as I would want to jump all over hayato asap rather wait for JMS to finish the jobs with their hyper skills. They seem absolutely amazing and with lower job advancements and hyper skills that JMS doesn't have yet would rather wait a while and let JMS do it's thing then get it. Don't want GMS to do the hyper skills and screw it up for them.
Guessing in the mean time though they could add in the boss rush mode that JMS added in azwan where in the tower of trials and every level is killing an expedition boss. That would be interesting as you move from zak all the way to chaos pb.

Reply December 8, 2012 - edited
FalenXangel

[quote=sleepyheadXIII]http://orangemushroom.wordpress.com/2012/08/22/kms-ver-1-2-171-beginning-of-evolution-hyper-skills/
http://orangemushroom.wordpress.com/2012/09/19/kms-ver-1-2-173-evolving-system-warrior-and-magician-hyper-skills/
http://orangemushroom.wordpress.com/2012/10/17/kms-ver-1-2-175-archer-thief-pirate-hyper-skills-halloween/
http://orangemushroom.wordpress.com/2012/11/14/kms-ver-1-2-178-november-update/
Hyper skill updates have been going in KMS from end of august to mid November.
Don't see the big deal really. Probably a good thing to not do it all at once imo since besides hyper skills there isn't really any content between tempest and unlimited which KMS is just starting right now. Unless GMS decides to add something special between unlimited and tempest the following months would be pretty empty.[/quote]

I'm hoping for JMS exclusives to come to GMS

Reply December 8, 2012 - edited
sleepyheadXIII

http://orangemushroom.wordpress.com/2012/08/22/kms-ver-1-2-171-beginning-of-evolution-hyper-skills/
http://orangemushroom.wordpress.com/2012/09/19/kms-ver-1-2-173-evolving-system-warrior-and-magician-hyper-skills/
http://orangemushroom.wordpress.com/2012/10/17/kms-ver-1-2-175-archer-thief-pirate-hyper-skills-halloween/
http://orangemushroom.wordpress.com/2012/11/14/kms-ver-1-2-178-november-update/
Hyper skill updates have been going in KMS from end of august to mid November.
Don't see the big deal really. Probably a good thing to not do it all at once imo since besides hyper skills there isn't really any content between tempest and unlimited which KMS is just starting right now. Unless GMS decides to add something special between unlimited and tempest the following months would be pretty empty.

Reply December 8, 2012 - edited
FalenXangel

@rubiksmaster123: NexonNA is always horrible with that kinda thing, it's as if none of their employees got past elementary school english

Reply December 8, 2012 - edited
rubiksmaster123

[quote=FalenXangel]this...

I find the lack of proper KMS knowledge on basil nowadays to be fairly disappointing[/quote]

but i have to admit, those update highlights make it seem like the other classes will never get their hyper skills.

Reply December 8, 2012 - edited
FalenXangel

[quote=rubiksmaster123]they didn't change anything from kms about who gets hyper skills first -_-[/quote]

this...

I find the lack of proper KMS knowledge on basil nowadays to be fairly disappointing

Reply December 8, 2012 - edited
rubiksmaster123

[quote=CampersEnd2]Does it really matter? Everyone will be playing one of those classes anyway..

EDIT: Don't you hate on GMS' Luminous. Our version is far superior to that bi-polar scene queen KMS calls Luminous.[/quote]

ours is not superior. they made it so that you have to use dark skills in light mode if you want to switch to dark mode. If anything, they should've made it the other way around.

Reply December 8, 2012 - edited
rubiksmaster123

they didn't change anything from kms about who gets hyper skills first -_-

Reply December 8, 2012 - edited