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Who has the best hyper?

Which class has the best hyper? Discuss Below

April 2, 2013

97 Comments • Newest first

rareboy112

Luminous has really weird moan when use a hyper skill attack

Reply September 10, 2013
Cat13579

Dual blades !

Reply September 10, 2013
slacker5050

Beyond Blade is the only hyper (only) offensive attack which doesn't require CD, unless you count overswing cycle + final blow (taking about 3 seconds) as a CD.

Reply September 10, 2013
memorylegacy

Dual blades. Obviously, what else?

Reply April 3, 2013
DrY3sMan

Out of [b]all[/b] the hyper [i]attacks[/i], Asura has to be the best one.

Reply April 3, 2013
4evers1n

Cannoneers lvl 150 hyper skill buckshot.

Reply April 3, 2013
Darkwizzie

Quoted from my thread in Maplestory forums:
I saw a thread about how ranger hypers are ridiculously OP, so I decided to take a closer look at it. Little disclaimer: I do not guarentee my math or logic is correct, but I'm giving it a shot.

If you look at the cooldown times instead of just the damage...

Long Range Trueshot: 100m dmg. 30 sec cooldown = 3.33m per sec
Wind of Frey: 3m dmg. X8 hit. X10 dmg over time. 15 cooldown = 2.13 (Assumes dmg over time has same max cap)
Four Seasons: 3m x 10. 8 sec cooldown = 3.75m per sec
Veil of Shadow: 10m x 12. 90 sec cooldown = 1.33 per sec
Asura: ?
Unity of Power ?
Strange Bomb: 10m x 12. 15 cool = 8 per sec

I dunno about the last two, description of Unity seems as if there's some gauge for Pirates. But if strange bomb isn't limit by that, it is the most OP hyper skill by itself. For this reason I assume Pirate hypers have more to them and my calculation is irrelevent. Second place would be Four Seasons.

Of course, the above neglects the damage the attack does, only the MAX damage, which really only applies to the best of the best.

It is worth noting that a higher cooldown tends to be better all other things being equal... If I assume doing a hyper takes up an attack move, AND all hypers take same amount of time to execute... If we have 60 cooldown for 1000 damage, that's inferior to 120 cooldown for 2000 damage because you need to spend an extra move on the hyper. If we're comparing the 8 second cooldown of Four Seasons to the 90 second cooldown of Veil Shadow, that is an extra ~11 attacks the Night Lord gives up to use the hyper. That's hard to calculate though because that depends on the damage I would do if I were not doing hypers. Even if I assume I hit cap off hypers, too much work and room for mistakes.

So if I multiply % damage by amount of hits, I should be able to get the amount of damage the attack does, ignoring damage cap, because I'm not sure who can actually hit 99m damage.

Long Range Trueshot: 4000% 100m dmg. 30 sec cooldown = 3.33m per sec or 133.33
Wind of Frey: 500% 3m dmg. X8 hit. X10 poison for 200%. 15 cooldown or 233.33
Four Seasons: 250% 3m x 10. 8 sec cooldown = 3.75m per sec or 312 or 312.5
Veil of Shadow: 800% 10m x 12. 90 sec cooldown = 1.33 per sec or 106.66
Asura: ?
Unity of Power?
Strange Bomb: 400% 10m x 12. 15 cool = 8 per sec or 320

Again, I don't feel Trueshot is particularily amazing compared to some of the other hypers...
I am assuming that "3m damage max" means "3m damage max per line", because 12 hits of Veil Shadow at 800% dmg would be incredibly stupid with "10m damage total damage" and makes sense if its "10m damage max per line". Of course, I ignored all other hypers for classes except their awesome possum hyper main move. I cannot calculate everything for all classes, that is way out of my scope.

My opinions obviously, and the hypers are not even out yet. Just posting my two cents.

PS:

Is it me, or is "Strange Bomb" a lame name for a hyper? Comon! Well, at least a lot of the moves are cool. Asura and Four Seasons look pretty cool IMO.

Reply April 3, 2013
DauSan

I'd say BaM is up there, BKB, no CD on BB, better auras, twister spin increases. All in all a decent, all round improvement

Reply April 3, 2013
Metacafe

i like the fire aura for f/p but i haven't looked up the hypers for any other classes so yeah

Reply April 3, 2013
cookies21

Nice Discussion I lets see what happens after the update

Reply April 3, 2013
Ouhai

[quote=NinjkaMag]lol it's kinda useless for a pally though because most of them are already invulnerable[/quote]

Root Abyss and Azwan says otherwise

Reply April 3, 2013
oakmontowls

[quote=NinjkaMag]lol it's kinda useless for a pally though because most of them are already invulnerable[/quote]

It should help more after unlimited

Reply April 3, 2013
NinjkaMag

[quote=steven7x23]Paladin
I like the sound of 30 second invulnerability[/quote]

lol it's kinda useless for a pally though because most of them are already invulnerable

Reply April 3, 2013
Doorslam

jealous of the bishops' <3

Reply April 3, 2013
AznStatusxD

I wish Phantoms hyper skills was good

Reply April 3, 2013
ImaHooka

MM No cooldown Snipe
I/L Mage No cooldown Glacier Chain
Battle mage and aran for getting attacks that they can chain to their existing attacks
Mercs? for an attack that has a really short cooldown time (8 secs) but doesn't look as epic as other hypers.

Reply April 3, 2013
allovershoe

I'd say MM since Snipe is such a powerful skill already. If it's spammable... dear lawd... aha.

I really do like the nice buffs Bishops get though.

It'll certainly help my dojo time a lot better since the Vengeance skill boosts my attacking speed

@ the people saying bishops can't be the main attacker of a party... I leech people all the time. Idk what you're talking about >_>

Reply April 3, 2013
iBattleMages

Battle Mage. -totally unbiased-

Reply April 3, 2013
willca1

ds has a pretty sweet hyper i heard but i cant wait for mm hyper, might get me back into mine

Reply April 3, 2013
archusz

buccanner. u can do 2 times their mass hyper with time reset o.O

Reply April 3, 2013
Ouhai

Pallies, because they get [url=http://www.youtube.com/watch?v=nAO7h-KNK4Q]this[/url] for 30 seconds

Reply April 3, 2013 - edited
simaini

I would say demon slayer. blue blood is an amazing buff and their lv 170 hyper has a very short cooldown.
Not only that, the buffs demonslayers got were awesome too, especially the reduced force consumption on most of their attacks.

Reply April 3, 2013 - edited
DarkQuill

[quote=IRainbow]Phantoms. And Mihiles. And uh.. What's another bad one... BM.

What do Shads get again?[/quote]
Veil of Shadows and Coin Flip.
Veil covers a large area with constant attacks for 12 seconds, allowing you to continue fighting in the meantime.
And Coin Flip gives additional damage, crit, and boosts the cap per stack, and can be used on-the-fly.

Also additional skill changes to PhaseDash and ShadowerInstinct. More targets on Dash, double duration on Instinct.

Reply April 3, 2013 - edited
iDivideZer0

[quote=IRainbow]Phantoms. And Mihiles. And uh.. What's another bad one... BM.

What do Shads get again?[/quote]

Basically a reskinned version of AB's super nova and a buff that gives 5% damage, 10% crit rate and 20k cap increase, which can be stacked 5 times by hitting criticals, so a total of 25% dmg, 50% crit and 100k cap increase with no cooldown and lasts for 120 seconds

Reply April 3, 2013 - edited
jordand817

-looks at thread and all the cool hypers-Is it to late to get a job?

Reply April 3, 2013 - edited
Rorik92

Pally> all, we can murder you all at empress without a problem <3

Reply April 3, 2013 - edited
KaiserJK

kaiser win of course

Reply April 3, 2013 - edited
Cowsonfire

Hayat-oh. Right.

Reply April 3, 2013 - edited
ketchup11

@MeMagicalPie
The 8 second hypers with the exception of one do 3000%
15 second hypers do around 4x00%, often with additional DoT
30 second hypers usually do 4000% o_o
90 second hypers either do damage totaling to around 7xxx% on up or have a secondary effect like binding

Reply April 3, 2013 - edited
JVIaplevoyager

@grawp77: And 20% status resistance. That's actually really good and needed since i/l have low survivability at bosses. Don't forget lightning sphere, that skill is pretty awesome.

Best vid i've seen of it so far: http://www.youtube.com/watch?v=cY85DxiN5rY

Reply April 3, 2013 - edited
grawp77

[quote=JVIaplevoyager]No one ever noticed no cooldown glacial chain at 195 for i/l If you guys didn't know, it's a pretty freakin powerful skill.[/quote]

Even so
we dont get any buff at all
that 20% stance & 20% Damage absortion is like a slap in my face

Reply April 3, 2013 - edited
RevenantAngel

Battlemages, BattleKingBar Pride!

Reply April 3, 2013 - edited
pepexdfff

Arans have a pretty decent HP... NL's hyper skill just sucks..

Reply April 3, 2013 - edited
Aeronomx

[quote=thomson123]Too OP for me to handle.[/quote]
I know that feeling.
http://youtu.be/YGskpA4MCSU#t=1m3s

Reply April 3, 2013 - edited
thomson123

[quote=Aeronomx]For sure has to be mechanics with Distortion Field:A special bullet made from Resistance Technology distorts space, dealing 260% damage two times continuously to up to 8 enemies for 4 seconds. There is a cooldown of 8 seconds. The maximum damage for this skill is 3,000,000. [required level: 170]




Sike![/quote]

Too OP for me to handle.

Reply April 3, 2013 - edited
UAPaladin

DB's and DS's get really good skills.

Reply April 3, 2013 - edited
iDivideZer0

[quote=MeMagicalPie]Why is it that most classes have 7-8second cooldown whereas others get 30second cooldown on hypers?[/quote]

I find most have 90 sec cooldowns o.o

Reply April 3, 2013 - edited
MeMagicalPie

Why is it that most classes have 7-8second cooldown whereas others get 30second cooldown on hypers?

Reply April 3, 2013 - edited
Clownified

Eric CLASS FTW!

Reply April 3, 2013 - edited
AfroLeader

[quote=AranNo0b]This guy's right, a bishop isn't ever going to be a party's main attacker[/quote]

Just stating the obvious. Don't know why it needs to be reiterated at all, though.

Reply April 3, 2013 - edited
dabronxenigma

buccaneers have it pretty good. Not just saying it because its my class ill back it up to.
Octopunch our main bossing move gets 1 extra line of damage,
40% damage increase, as well as 40% bossing on top of that( without counting the 200 hyper buff)

then comes the active hyper, its cool down is 8 seconds, 800% damage x5 on 8 monsters 9.9m cap damage. also increases cap on all skills.

Reply April 3, 2013 - edited
Aeronomx

For sure has to be mechanics with Distortion Field:A special bullet made from Resistance Technology distorts space, dealing 260% damage two times continuously to up to 8 enemies for 4 seconds. There is a cooldown of 8 seconds. The maximum damage for this skill is 3,000,000. [required level: 170]




Sike!

Reply April 3, 2013 - edited
AfroLeader

[quote=nicoo90]That what [b]YOU[/b] think
but at the moment i hit like 150k per line 4 times on angel ray so after hyper skills i will be hitting like 200k per line 5 times[/quote]

No one's saying your damage won't improve. But everyone's will and the magnitude of your class's won't be great enough in comparison to others for you being the lead attacker to be a commonplace occurrence.

Reply April 3, 2013 - edited
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