General

Hayato

ShiKages Hayato Skill Build

Since it has been confirmed GMS is getting the two classes from JMS, I will be posting my guide here for you guys to view with ease.

In the future, I will modify this thread to include more information as well as include whatever names Nexon America decides to localize these skills as. For now, however, I will only post a rough skeleton of the build, including only the skill build itself. Skill descriptions, information, and other data will come soon.

[header]Hayato's FAQs[/header]

[b]Q. Is Hayato gender locked?[/b]
A. No, Hayato will not be gender locked in GMS. He is, however, gender locked in JMS.

[b]Q. Is Hayato a time-limited class?[/b]
A. Yes, Hayato is a time-limited class.

[b]Q. What type of class/race is Hayato?[/b]
A. On the character selection screen in JMS, he is listed as 暁の陣, which would translate to something along the lines of "Dawn Encampment." However, GMS seems to have listed Hayato and Kanna as "Sengoku" characters, for the fact that they originate from the Sengoku Era of Japanese history.

[b]Q. Does Hayato have a separate cash storage?[/b]
A. In JMS, [i]all[/i] cash storages are shared, as long as each character is created within the same server/world. In GMS, Hayato and Kanna both have completely separated cash storages, so they cannot share NX items with other characters.

[b]Q. What weapon does Hayato use?[/b]
A. Hayato uses a [url=http://maplesonar.com/wiki/index.php?%E5%88%80%E4%B8%80%E8%A6%A7]Katana[/url], with a [url=http://maplesonar.com/wiki/index.php?%E5%B0%8F%E5%A4%AA%E5%88%80%E4%B8%80%E8%A6%A7]Kodachi[/url] as his sub-weapon. The Kodachi can be scrolled for potential.

[b]Q. What type of weapon is a Katana?[/b]
A. Katanas count as two-handed weapons.

[b]Q. What is Hayato's damage range formula?[/b]
A. Hayato's damage range formula is 1.25*(4*STR+DEX)*(Attack/100)

[b]Q. What is Hayato's character card bonus?[/b]
A. Hayato's character card bonus is +% minimum critical damage. 2% for B rank, 4% for A rank, 6% for S rank, and 8% for SS rank.

[b]Q. What is Hayato's link skill?[/b]
A. Hayato's link skill is +10 all stats, +5 weapon attack. Magic attack is not included.

[header]Skill Information[/header]

[b]Beginner :[/b]

[b][url=http://japanms.files.wordpress.com/2012/07/gift.png]Master of Blades[/url][/b] [Master Level : 1]
[b]Description[/b] : Permanently increase speed by 20, increase max speed to 165, increase jump by 10, increase evasion by 20%, increase mastery by 60%, and increase Willpower to level 30.

[b][url=http://japanms.files.wordpress.com/2012/07/shippuu-denju.png]Keen Edge[/url][/b] [Master Level : 1]
[b]Description[/b] : Increase all stats by 10 and weapon attack and magic attack by 5. This skill can be shared with one other character on the account at any time. Limit one transfer a day.

[b][url=http://japanms.files.wordpress.com/2012/07/summer-rain.png]Summer Rain[/url][/b] [Master Level : 1]
[b]Description[/b] : Attack up to 15 enemies 6 times for 500% damage. When used, you will receive a +15% damage boost buff for 120 seconds.
[Cool Down Time] : 600 seconds

[b][url=http://japanms.files.wordpress.com/2012/07/defensive-attack.png]Shimada Heart[/url][/b] [Master Level : 1]
[b]Description[/b] : For every 100 points of defense you have, permanently increase your damage by 0.5%. For example, if you have 3,000 points of defense, you will gain a damage boost of 15%.

[b]First Job :[/b]

[b][url=http://japanms.files.wordpress.com/2012/07/sanrenzan-ship.png]Sanrenzan[/url][/b] [Master Level : 20]
[b]Description[/b] : Press the skill key continuously to attack up to three times, dealing 70% twice, 80% twice, and 100% three times to up to 4 targets.

[b][url=http://japanms.files.wordpress.com/2012/07/battoujutsu.png]Battoujutsu Stance[/url][/b] [Master Level : 20]
[b]Description[/b] : When activated, it puts your character into a Battoujutsu Stance style stance. This skill increases your critical rate by 25%, gives a 20% stun chance to all skills and increases your weapon attack speed by an increment of 1. This skill drains your MP by 1 every second at maximum level.

[b][url=http://japanms.files.wordpress.com/2012/07/renjinzan.png?w=595]Surging Blade[/url][/b] [Master Level : 15]
[b]Description[/b] : Press the skill key to continuously attack up to 4 times at fast speeds, dealing 100% damage per hit.

[b][url=http://japanms.files.wordpress.com/2012/07/kengoudou.png?w=595]Center Ki[/url][/b] [Master Level : 10]
[b]Description[/b] : Permanently increase your STR and DEX by 30.

[b]Second Job[/b] :

[b][url=http://japanms.files.wordpress.com/2012/07/sanrenzan-puu.png?w=595]Jin Sanrenzan[/url][/b] [Master Level : 20]
[Required Skill : Sanrenzan Level 20]
[b]Description[/b] : Press the skill key continuously to attack up to three times, dealing 100% twice, 120% twice, and 140% three times to up to 5 targets.

[b][url=http://japanms.files.wordpress.com/2012/07/shouryuusen.png]Shouryuusen[/url][/b] [Master Level 15]
[b]Description[/b] : Hit up to 6 enemies 4 times and knocks enemies into the air for 100% damage each hit. This skill can be connected with Dankuusen and Whirlwind Cut to create a special combination, which allows Dankuusen to hit criticals at a 100% rate.

[b][url=http://japanms.files.wordpress.com/2012/07/dankuusen.png]Dankuusen[/url][/b] [Master Level : 15]
[Required Skill : Shouryuusen Level 1 or higher]
[b]Description[/b] : Dash forward and attack 6 enemies 5 times each for 170% damage each hit. It has a 100% critical rate if combined with Shouryuusen.

[b][url=http://japanms.files.wordpress.com/2012/07/hien.png]Vapor Blade[/url][/b] [Master Level : 5]
[b]Description[/b] : Double tap your up arrow key to leap into the air in a spinning fashion, hitting up to 8 enemies 4 times for 100% damage each hit.

[b][url=http://japanms.files.wordpress.com/2012/07/bushin-shourai.png?w=595]Military Might[/url][/b] [Master Level : 20]
[b]Description[/b] : Increase attack by 15, increase HP and MP by 20%, increase speed by 20, and increase jump by 10 for 180 seconds.

[b][url=http://japanms.files.wordpress.com/2012/07/hiken-hayabusa.png?w=595]Katana Booster[/url][/b] [Master Level : 10]
[b]Description[/b] : Increase attacking speed for 200 seconds.

[b][url=http://japanms.files.wordpress.com/2012/07/hiken-ikaru.png?w=595]Unfaltering Blade[/url][/b] [Master Level : 10]
[b]Description[/b] : Increase minimum and maximum critical hit damage by 25% and increase accuracy by 120.

[b]Third Job :[/b]

[b][url=http://japanms.files.wordpress.com/2012/07/sanrenzan-jin.png?w=595]Fuu Sanrenzan[/url][/b] [Master Level : 20]
[Required Skill : Jin Sanrenzan Level 20]
[b]Description[/b] : Press the skill key continuously to attack up to three times, dealing 160% twice, 180% twice, and 200% three times to up to 6 targets.

[b][url=http://japanms.files.wordpress.com/2012/07/battoujutsu-shingitai.png?w=595]Battoujutsu Soul[/url][/b] [Master Level : 20]
[Required Skill : Battoujutsu Stance Level 20]
[b]Description[/b] : Increase critical rate by 40% and increase stun chance by 40%. In addition, all monsters within the vicinity of your character will receive 160% damage continuously. Permanently increase weapon attack by 20.

[b][url=http://japanms.files.wordpress.com/2012/07/senpuuzan.png?w=595]Whirlwind Cut[/url][/b] [Master Level : 20]
[Required Skill : Dankuusen Level 15]
[b]Description[/b] : Hit up to 6 enemies 3 times for 380% damage. This skill can be combined with Shouryuusen to deal an addition 100% damage. In addition, Whirlwind Cut retains the ability to push enemies, similarly to skills like Rush. Passive effect : Dankuusen and Shouryuusen damage +50%.

[b][url=http://japanms.files.wordpress.com/2012/07/hikarasu.png?w=595]Sweeping Sword[/url][/b] [Master Level : 20]
[b]Description[/b] : Attack up to 10 targets 6 times for 150% damage. You will be jut forward and back in a boomerang-like fashion, bringing in any monsters that survive. Adds a dramatic effect to the camera that will make the camera unable to follow you if you move too quickly.

[b][url=http://japanms.files.wordpress.com/2012/07/senpuu-no-jin.png?w=595]Tornado Blade[/url][/b] [Master Level : 20]
[b]Description[/b] : Attack up to 8 enemies 7 times for 200% damage with a 100% critical rate.
[Cool Down Time] : 4 seconds

[b][url=http://japanms.files.wordpress.com/2012/07/yanagi-yoke.png?w=595]Willow Dodge[/url][/b] [Master Level : 10]
[b]Description[/b] : Increase dodge rate by 25%. When you successfully evade an enemy's attack, there's a 60% chance to increase your damage by 6%. This buff can be stacked up to 5 times for a total of 30% damage.

[b][url=http://japanms.files.wordpress.com/2012/07/shintoumekkyaku.png?w=595]Warrior's Heart[/url][/b] [Master Level : 10]
[b]Description[/b] : When you hit an enemy with a critical hit, there's a 30% success rate to recover 3% HP.

[b][url=http://japanms.files.wordpress.com/2012/07/kurenai-jabaku.png?w=595]Merciless Blade[/url][/b] [Master Level : 10]
[b]Description[/b] : When attacking a target, there's a 20% chance to hit an enemy with a damage over time effect, dealing 150% damage every second for 5 seconds.

[b]Fourth Job :[/b]

[b][url=http://japanms.files.wordpress.com/2012/07/sanrenzai-rai.png?w=595]Rai Sanrenzan[/url][/b] [Master Level : 30]
[Required Skill : Fuu Sanrenzan Level 20]
[b]Description[/b] : An upgraded version of previous Sanrenzan attacks. Press the skill key continuously to attack up to three times, dealing 220% twice, 250% twice, and 300% three times to up to 6 targets. In addition, at a 30% success rate, you will deal 410% damage with an extra hit to 6 targets. The extra attack numbers will show up as green numbers.
[b]This skill does not require a Mastery Book.[/b]

[b][url=http://japanms.files.wordpress.com/2012/07/shinsoku-musou.png?w=595]Shinsoku[/url][/b] [Master Level : 30]
[b]Description[/b] : Attacks a single target 10 times for 162% damage per hit.

[b][url=http://japanms.files.wordpress.com/2012/07/yousousen.png?w=595]Falcon Dive[/url][/b] [Master Level : 20]
[Required Skill : Whirlwind Cut Level 20]
[b]Description[/b] : Jump up into the air and quickly charge downward at enemies to do 190% damage to 8 targets 6 times. This attack can be combined with many other skills in your arsenal to greatly reduce delays and perform very fast and powerful attacks. In addition, Shouryuusen, Dankuusen, and Whirlwind Cut skill damages are increased by +100%.

[b][url=http://japanms.files.wordpress.com/2012/07/issen.png?w=595]Hitokiri Strike[/url][/b] [Master Level : 30]
[b]Description[/b] : Rush at your opponents with amazing speed and power. Hit up to 15 targets for 455% damage each hit. When used, receive a 40 second buff that increases your critical rate by 45%.
[Cool Down Time] : 90 seconds

[b][url=http://japanms.files.wordpress.com/2012/07/gouken.png?w=595]Iron Skin[/url][/b] [Master Level : 20]
[b]Description[/b] : For 180 seconds, increase status effect resistance and elemental resistance by 50%.

[b][url=http://japanms.files.wordpress.com/2012/07/jinsoku.png?w=595]Jinsoku[/url][/b] [Master Level : 30]
[b]Description[/b] : At a 45% success rate, when you successfully dodge an enemy's attacks, you will receive a buff that will reduce the damage you take by 35%. In addition, your dodge rate will be increased by 40% passively.

[b][url=http://japanms.files.wordpress.com/2012/07/ittou-ryoudan.png?w=595]Cleaver[/url][/b] [Master Level : 30]
[b]Description[/b] : A passive buff that increases your ignore target defense stat by 35% and your total damage by 30%.

[b][url=http://japanms.files.wordpress.com/2012/07/akatsuki-no-yuusah.png?w=595]Akatsuki Hero[/url][/b] [Master Level : 30]
[b]Description[/b] : Increases all stats by 15% for 900 seconds.
[b]This skill does not require a Mastery Book.[/b]

[b][url=http://japanms.files.wordpress.com/2012/07/akatsuki-no-sakura.png?w=595]Akatsuki Blossoms[/url][/b] [Master Level : 5]
[b]Description[/b] : Eliminate the seduce status effect.
[Cool Down Time] : 360 seconds
[b]This skill does not require a Mastery Book.[/b]

[b][url=http://japanms.files.wordpress.com/2012/07/saki-no-saki.png?w=595]Counter Attack[/url][/b] [Master Level : 15]
[b]Description[/b] : When attacked, at a 20% success rate, your character will counter the enemy's attack, hitting up to 3 targets for 195% damage.
[b]This skill does not require a Mastery Book.[/b]

[b][url=http://japanms.files.wordpress.com/2012/07/guren-jabaku.png?w=595]Bloodletter[/url][/b] [Master Level : 10]
[Required Skill : Merciless Blade Level 10]
[b]Description[/b] : An upgraded version of Merciless Blade; increases the activation rate to 30% and increases the damage over time to 170% per second for 5 seconds.
[b]This skill does not require a Mastery Book.[/b]

[header]First Job Skill Build[/header]

[b]Sanrenzan[/b] [Master Level : 20]
[b]Battoujutsu Stance[/b] [Master Level : 20]
[b]Surging Blade[/b] [Master Level : 15]
[b]Center Ki[/b] [Master Level : 10]

Level 10 : +1 Sanrenzan, +3 Battoujutsu Stance, +1 Surging Blade
Level 11 : +3 Battoujutsu Stance
Level 12 : +3 Battoujutsu Stance
Level 13 : +3 Battoujutsu Stance
Level 14 : +3 Battoujutsu Stance
Level 15 : +3 Battoujutsu Stance
Level 16 : +2 Battoujutsu Stance (MAX), +1 Sanrenzan
Level 17 : +3 Sanrenzan
Level 18 : +3 Sanrenzan
Level 19 : +3 Sanrenzan
Level 20 : +3 Sanrenzan
Level 21 : +3 Sanrenzan
Level 22 : +3 Sanrenzan (MAX)
Level 23 : +3 Center Ki
Level 24 : +3 Center Ki
Level 25 : +3 Center Ki
Level 26 : +1 Center Ki (MAX), +2 Surging Blade
Level 27 : +3 Surging Blade
Level 28 : +3 Surging Blade
Level 29 : +3 Surging Blade
Level 30 : +3 Surging Blade (MAX)

You max everything.

[b]Explanation :[/b]

For starters, you will want to put a point in Sanrenzan, as it's your main attacking skill. You should also grab Surging Blade, not for its damage, but for its mobility. You will rely on Surging Blade for your entire career as a Hayato, so get used to it! Next, max out Battoujutsu Stance, because criticals are important for this class. VERY important. After you've maxed that, max out Sanrenzan, because adding more damage to it will help you kill mobs faster. Follow that up with Center Ki for the extra STR and DEX bonuses. Finish off the build with Surging Blade. Surging Blade is saved for last, because its main use is for mobility.

[header]Second Job Skill Build[/header]

[b]Jin Sanrenzan[/b] [Master Level : 20]
[b]Shouryuusen[/b] [Master Level : 15]
[b]Dankuusen[/b] [Master Level : 15]
[b]Military Might[/b] [Master Level : 20]
[b]Vapor Blade[/b] [Master Level : 5]
[b]Katana Booster[/b] [Master Level : 10]
[b]Unfaltering Blade[/b] [Master Level : 10]

[header]Early Vapor Blade Build[/header]

Level 30 : +1 Sanrenzan, +1 Shouryuusen, +1 Dankuusen, +1 Katana Booster
Level 31 : +2 Katana Booster (3), +1 Vapor Blade
Level 32 : +3 Vapor Blade
Level 33 : +1 Vapor Blade, +2 Unfaltering Blade
Level 34 : +3 Unfaltering Blade
Level 35 : +3 Unfaltering Blade
Level 36 : +2 Unfaltering Blade (MAX), +1 Military Might
Level 37 : +3 Military Might
Level 38 : +3 Military Might
Level 39 : +3 Military Might
Level 40 : +3 Military Might
Level 41 : +3 Military Might
Level 42 : +3 Military Might
Level 43 : +1 Military Might (MAX), +2 Sanrenzan
Level 44 : +3 Sanrenzan
Level 45 : +3 Sanrenzan
Level 46 : +3 Sanrenzan
Level 47 : +3 Sanrenzan
Level 48 : +3 Sanrenzan
Level 49 : +2 Sanrenzan (MAX), +1 Dankuusen
Level 50 : +3 Dankuusen
Level 51 : +3 Dankuusen
Level 52 : +3 Dankuusen
Level 53 : +3 Dankuusen
Level 54 : +1 Dankuusen (MAX), +2 Katana Booster
Level 55 : +3 Katana Booster
Level 56 : +2 Katana Booster (MAX), +1 Shouryuusen
Level 57 : +3 Shouryuusen
Level 58 : +3 Shouryuusen
Level 59 : +3 Shouryuusen
Level 60 : +3 Shouryuusen (14)

Everything is maxed, except for Shouryuusen at 14.

[b]Explanation[/b] :

This build specializes in early movement. Personally, I didn't find that much of a need for vertical movement at these early levels, but I'm sure some people will. So, put a point in the useful skills first (Sanrenzan, Shouryuusen, Dankuusen, and Katana Booster), get to 3 points in Katana Booster for a 60 second duration buff. Then, max out Vapor Blade. Vapor Blade is a GREAT boost in vertical mobility and is an extremely useful tool. It's only 5 points to max it, so it's quick to get maxed and out of the way. The only negative side to this is the fact that Vapor Blade can be excruciatingly annoying when you're first learning how to use it, because when most people try going through portals, they spam their up arrow key. This will be your reckoning as a Hayato, as double tapping the up arrow key will make Vapor Blade activate - whether you're standing on the ground or in mid-air. So, it'll be a frustrating experience until you learn [i]not[/i] to double tap the up arrow key as you go through portals.

After that, go with Military Might, because it increases your weapon attack, HP, MP, and movement speed. Then go for Sanrenzan, because, like with first job, it'll be your main tool for grinding. Follow that up with Dankuusen, because Dankuusen can pack quite a wallop while also getting you around the map while grinding pretty fast, though not as fast as Surging Blade, although it is stronger than Surging Blade. After that, max out Katana Booster, because more booster duration is always a good thing, and then finish up the build by dumping the rest of your points in Shouryuusen. Shouryuusen is a great skill, but it has the least negative impact for points being left out than any other skill you have, so that's why I suggest this one to not be maxed.

[header]Late Vapor Blade Build[/header]

Level 30 : +1 Sanrenzan, +1 Shouryuusen, +1 Dankuusen, +1 Katana Booster
Level 31 : +2 Katana Booster (3), +1 Unfaltering Blade
Level 32 : +3 Unfaltering Blade
Level 33 : +3 Unfaltering Blade
Level 34 : +3 Unfaltering Blade (MAX)
Level 35 : +3 Military Might
Level 36 : +3 Military Might
Level 37 : +3 Military Might
Level 38 : +3 Military Might
Level 39 : +3 Military Might
Level 40 : +3 Military Might
Level 41 : +2 Military Might (MAX), +1 Sanrenzan
Level 42 : +3 Sanrenzan
Level 43 : +3 Sanrenzan
Level 44 : +3 Sanrenzan
Level 45 : +3 Sanrenzan
Level 46 : +3 Sanrenzan
Level 47 : +3 Sanrenzan (MAX)
Level 48 : +3 Dankuusen
Level 49 : +3 Dankuusen
Level 50 : +3 Dankuusen
Level 51 : +3 Dankuusen
Level 52 : +2 Dankuusen (MAX), +1 Vapor Blade
Level 53 : +3 Vapor Blade
Level 54 : +1 Vapor Blade (MAX), +2 Katana Booster
Level 55 : +3 Katana Booster
Level 56 : +2 Katana Booster (MAX), +1 Shouryuusen
Level 57 : +3 Shouryuusen
Level 58 : +3 Shouryuusen
Level 59 : +3 Shouryuusen
Level 60 : +3 Shouryuusen (14)

Everything is maxed, except for Shouryuusen at 14.

[b]Explanation :[/b]

Here, a point in Sanrenzan, Shouryuusen and Dankuusen are important. Why? Because Jin Sanrenzan is a stronger version of its first job appearance, Shouryuusen is needed for Dankuusen, which is great for many reasons that I shouldn't need to explain, and Katana Booster is booster. Being so, it'll help you attack faster, making grinding go a lot faster. Go ahead and grab a couple more points in Katana Booster, because the increased duration will be very beneficial. After that, I would highly recommend maxing Unfaltering Blade, because the critical damage boost this skill gives is important. Follow that up with Military Might, for increased weapon attack, HP and MP. Then, start working on Sanrenzan, as its your best bet for killing mobs quickly and easily. Max Dankuusen next, because it gets a very nice damage boost with every point put into it. It's a very powerful move, for what it accomplishes.

Then, I would suggest maxing Vapor Blade. This skill is great at earlier levels and all... but during my experience with the class and dealing with the English community at the time of Hayato's release, most people are frustrated with this skill at the beginning. It takes a lot of getting used to, but once you get the hang of it, it's important. Moreover, most maps up until this point are completely horizontal, so there's no excessive requirement for Vapor Blade by this point. Finish maxing Katana Booster at this point, for the nice duration boost. Then, finish off the build by putting the rest of your points in Shouryuusen. I saved Shouryuusen for last, because it's the skill that doesn't get maxed. You can feel free to do it earlier, but I would advise not putting the 15th point into it, because this is the skill that has the least impact later down the line.

[header]Third Job Skill Build[/header]

[b]Fuu Sanrenzan[/b] [Master Level : 20]
[b]Sweeping Sword[/b] [Master Level : 20]
[b]Whirlwind Cut[/b] [Master Level : 20]
[b]Tornado Blade[/b] [Master Level : 20]
[b]Willow Dodge[/b] [Master Level : 10]
[b]Merciless Blade[/b] [Master Level : 10]
[b]Battoujutsu Soul[/b] [Master Level : 20]
[b]Warrior's Heart[/b] [Master Level : 10]

Level 60 : +1 Sanrenzan, +1 Whirlwind Cut, +1 Sweeping Sword, +1 Tornado Blade
Level 61 : Save 3 SP
Level 62 : +6 Battoujutsu Soul
Level 63 : +3 Battoujutsu Soul
Level 64 : +3 Battoujutsu Soul
Level 65 : +3 Battoujutsu Soul
Level 66 : +3 Battoujutsu Soul
Level 67 : +2 Battoujutsu Soul (MAX), +1 Warrior's Heart
Level 68 : +3 Warrior's Heart
Level 69 : +3 Warrior's Heart
Level 70 : +3 Warrior's Heart (MAX)
Level 71 : +3 Willow Dodge
Level 72 : +3 Willow Dodge
Level 73 : +3 Willow Dodge
Level 74 : +1 Willow Dodge (MAX), +2 Sanrenzan
Level 75 : +3 Sanrenzan
Level 76 : +3 Sanrenzan
Level 77 : +3 Sanrenzan
Level 78 : +3 Sanrenzan
Level 79 : +3 Sanrenzan
Level 80 : +2 Sanrenzan (MAX), +1 Whirlwind Cut
Level 81 : +3 Whirlwind Cut
Level 82 : +3 Whirlwind Cut
Level 83 : +3 Whirlwind Cut
Level 84 : +3 Whirlwind Cut
Level 85 : +3 Whirlwind Cut
Level 86 : +3 Whirlwind Cut (MAX)
Level 87 : +3 Tornado Blade
Level 88 : +3 Tornado Blade
Level 89 : +3 Tornado Blade
Level 90 : +3 Tornado Blade
Level 91 : +3 Tornado Blade
Level 92 : +3 Tornado Blade
Level 93 : +1 Tornado Blade (MAX), +2 Merciless Blade
Level 94 : +3 Merciless Blade
Level 95 : +3 Merciless Blade
Level 96 : +2 Merciless Blade, +1 Sweeping Sword
Level 97 : +3 Sweeping Sword
Level 98 : +3 Sweeping Sword
Level 99 : +3 Sweeping Sword
Level 100 : +3 Sweeping Sword

Everything is maxed, except Sweeping Sword at 14.

[b]Explanation :[/b]
Like with first and second job, grab a point in Sanrenzan, because it's an upgrade to its previous form. Also, grab a point in Whirlwind Cut, Sweeping Sword and Tornado Blade. Whirlwind Cut and Sweeping Sword will be great tools for grinding, but Tornado Blade is mostly there for fun, since it has a delay. You can choose to swap that out for another skill if you wish. Now, at this point, I would highly advise saving a couple of skill points for a couple of levels. Why? Battoujutsu Soul, being a passive boost to the first job skill, actually lowers the critical rate boost at lower levels. When you have 6 points available, I would suggest dumping them into it and then work on maxing the skill, because the critical rate it gives is very, very nice. Not to mention, Battoujutsu Soul summons an glowing aura around your Hayato's feet, which attacks any mob that comes within its attack radius.

Next, I would say max Warrior's Heart. This is your healing skill. This counts heavily on your ability to hit criticals, as it heals at a chance, based on critical hits. After Warrior's Heart, I'd go with Willow Dodge, because it gives you a chance to dodge attacks. These two skills, as I'm sure you can see, are very important for survival. Next, max Sanrenzan, because it is your "main" attacking skill and is useful for many situations. Follow that with Whirlwind Cut, because it's one hell of a heavy hitter and can be combined with Shouryuusen for even more damage. It's great for combining with other skills as well. After Whirlwind Cut, I'd go with Tornado Blade, because, at maximum level, it deals a great amount of damage and hits for a critical at a 100% rate. Being a character relying on critical hits, this skill is very useful. Go with Merciless Blade next, as it is your damage over time skill, causing a bleeding effect on any target at a certain success rate. Finish off the build with Sweeping Sword.

The reason I chose Sweeping Sword for being not only last, but not to be maxed, is because it has the least negative impact of all skills later down the line. It's great for puling in mobs, but Hayato will rarely, if ever, need this ability. It's fun to use, but that's basically the limit to it, later down the line.

[header]Fourth Job Skill Build[/header]

[b]Rai Sanrenzan[/b] [Master Level : 30]
[b]Shinsoku[/b] [Master Level : 30]
[b]Falcon Dive[/b] [Master Level : 20]
[b]Hitokiri Strike[/b] [Master Level : 30]
[b]Iron Skin[/b] [Master Level : 20]
[b]Jinsoku[/b] [Master Level : 30]
[b]Cleaver[/b] [Master Level : 30]
[b]Akatsuki Hero[/b] [Master Level : 30]
[b]Akatsuki Blossoms[/b] [Master Level : 5]
[b]Counter Attack[/b] [Master Level : 15]
[b]Bloodletter[/b] [Master Level : 10]

[header]Early Hitokiri Strike (Original Build)[/header]

Level 100 : +1 Sanrenzan, +1 Shinsoku, +1 Falcon Dive, +1 Hitokiri Strike
Level 101 : +1 Iron Skin, +1 Jinsoku, +1 Cleaver
Level 102 : +3 Cleaver
Level 103 : +3 Cleaver
Level 104 : +3 Cleaver
Level 105 : +3 Cleaver
Level 106 : +3 Cleaver
Level 107 : +3 Cleaver
Level 108 : +3 Cleaver
Level 109 : +3 Cleaver
Level 110 : +3 Cleaver
Level 111 : +2 Cleaver (MAX), +1 Hitokiri Strike
Level 112 : +3 Hitokiri Strike
Level 113 : +3 Hitokiri Strike
Level 114 : +3 Hitokiri Strike
Level 115 : +3 Hitokiri Strike
Level 116 : +3 Hitokiri Strike
Level 117 : +3 Hitokiri Strike
Level 118 : +3 Hitokiri Strike
Level 119 : +3 Hitokiri Strike
Level 120 : +3 Hitokiri Strike
Level 121 : +1 Hitokiri Strike (MAX), +2 Sanrenzan
Level 122 : +3 Sanrenzan
Level 123 : +3 Sanrenzan
Level 124 : +3 Sanrenzan
Level 125 : +3 Sanrenzan
Level 126 : +3 Sanrenzan
Level 127 : +3 Sanrenzan
Level 128 : +3 Sanrenzan
Level 129 : +3 Sanrenzan
Level 130 : +3 Sanrenzan (MAX)
Level 131 : +3 Jinsoku
Level 132 : +3 Jinsoku
Level 133 : +3 Jinsoku
Level 134 : +3 Jinsoku
Level 135 : +3 Jinsoku
Level 136 : +3 Jinsoku
Level 137 : +3 Jinsoku
Level 138 : +3 Jinsoku
Level 139 : +3 Jinsoku
Level 140 : +2 Jinsoku (MAX), +1 Falcon Dive
Level 141 : +3 Falcon Dive
Level 142 : +3 Falcon Dive
Level 143 : +3 Falcon Dive
Level 144 : +3 Falcon Dive
Level 145 : +3 Falcon Dive
Level 146 : +3 Falcon Dive (MAX)
Level 147 : +3 Akatsuki Hero
Level 148 : +3 Akatsuki Hero
Level 149 : +3 Akatsuki Hero
Level 150 : +3 Akatsuki Hero
Level 151 : +3 Akatsuki Hero
Level 152 : +3 Akatsuki Hero
Level 153 : +3 Akatsuki Hero
Level 154 : +3 Akatsuki Hero
Level 155 : +3 Akatsuki Hero
Level 156 : +2 Akatsuki Hero (29), +1 Akatsuki Blossoms
Level 157 : +3 Akatsuki Blossoms
Level 158 : +1 Akatsuki Blossoms (MAX), +2 Bloodletter
Level 159 : +3 Bloodletter
Level 160 : +3 Bloodletter
Level 161 : +2 Bloodletter (MAX), +1 Counter Attack
Level 162 : +3 Counter Attack
Level 163 : +3 Counter Attack
Level 164 : +3 Counter Attack
Level 165 : +3 Counter Attack
Level 166 : +2 Counter Attack (MAX), +1 Iron Skin
Level 167 : +3 Iron Skin
Level 168 : +3 Iron Skin
Level 169 : +3 Iron Skin
Level 170 : +3 Iron Skin
Level 171 : +3 Iron Skin
Level 172 : +2 Iron Skin (MAX), +1 Shinsoku
Level 173 : +3 Shinsoku
Level 174 : +3 Shinsoku
Level 175 : +3 Shinsoku
Level 176 : +3 Shinsoku
Level 177 : +3 Shinsoku
Level 178 : +3 Shinsoku
Level 179 : +3 Shinsoku
Level 180 : +3 Shinsoku
Level 181 : +3 Shinsoku
Level 182 : +2 Shinsoku (MAX)

Everything is maxed.

[b]Explanation :[/b]

As with the previous job advancements, dump one point into your new attacking skills. They'll be quite fun to play around with. 1 point in Iron Skin will help slightly with status effects. 1 point in Jinsoku will increase your dodge rate by 11%, which is a major plus. After that, I suggest maxing Cleaver. This is the best thing you can max. +35% ignore target defense and +30% damage is the biggest boost of your build. This is also the skill I suggest spending your free mastery book on it, assuming you make your character during the event period. After Cleaver is maxed, I suggest going for Hitokiri Strike. When Hitokiri Strike is used, it will give you +45% critical rate for 40 seconds. This is huge. Any Hayato using this skill should have close to, if not a 100% critical rate with this bonus applied. As I've said before, critical rate is perhaps one of the biggest boosts you can give to your DPS - especially when Hayato has a minimum critical damage of 135% and a maximum of 175%. That's not even taking into account a possible Sharp Eyes buff you may receive at any given time, or Hayato's character card, which gives +6% minimum critical damage between levels 100 and 199, boosting the minimum to 141%.

After that, I suggest maxing Sanrenzan. It's your best and main attacking skill and is your single highest single target DPS skill you have. After that, I suggest maxing Jinsoku. Jinsoku, when activated, reduces the damage you take by 35%. It also increases your dodge rate by 40%. This is huge. When you successfully dodge an attack, you have a 60% chance to receive a buff that increases your damage by 6%, which can stack up to 5 times, giving a total of 30% damage, so the more dodge you have, the higher chance you have to get a 30% damage boost. After Jinsoku, the normal is to go with Falcon Dive. Falcon Dive provides a lot of chaining abilities and can give a very nice DPS boost if used correctly (see [url=http://www.southperry.net/showthread.php?t=58415]JoeTang's thread on skill chaining[/url] for details).

After Falcon Dive is maxed, I suggest going with Akatsuki Hero. Akatsuki Hero is Hayato's version of Maple Hero. However, it does not require a skill book. For this reason, I personally maxed it sooner, because of skill book prices. However, if this is not an issue for you, this is the appropriate time to max it. +15% all stats is always a nice boost in damage. After that, pop 5 points into Akatsuki Blossoms, because around this level, it will be important for surviving any bosses you may face, as most bosses these days have Seduce. Having maxed Akatsuki Blossoms will help a LOT with surviving against Seduce.

After that, I suggest going with Bloodletter. This skill also does not require a mastery book, as it is only 10 points to max. However, it is not all that much of a damage boost over Merciless Blade, which is why it is not maxed earlier in the build. After that, Counter Attack is a nice damage boost, as any time you receive damage, you have a 20% chance to reflect the damage, dealing 195% of your damage range in damage. However, as I said before, it unfortunately does not protect your HP, which is why this is not maxed earlier. This skill also does not require a mastery book.

After Counter Attack, I suggest going with Iron Skin, as it is the only viable skill left. It's, at max, a 50% chance to ignore status effects and a 50% elemental resistance boost. It's nice, but it's not all that required, in comparison to earlier skills. After that, dump your remaining points into Shinsoku. Shinsoku is quite a useless skill, really. It's fun and it does better damage than Sanrenzan at level 1. However, when maxed, Sanrenzan does better DPS and hits more times per second than Shinsoku, rendering Shinsoku pretty much useless. Basically, it's a filler skill.

[Header]For LHC grinding[/header]
Level 100 : +1 Sanrenzan, +1 Shinsoku, +1 Falcon Dive, +1 Hitokiri Strike
Level 101 : +1 Iron Skin, +1 Jinsoku, +1 Cleaver
Level 102 : +3 Cleaver
Level 103 : +3 Cleaver
Level 104 : +3 Cleaver
Level 105 : +3 Cleaver
Level 106 : +3 Cleaver
Level 107 : +3 Cleaver
Level 108 : +3 Cleaver
Level 109 : +3 Cleaver
Level 110 : +3 Cleaver
Level 111 : +2 Cleaver (MAX), +1 Sanrenzan
Level 112 : +3 Sanrenzan
Level 113 : +3 Sanrenzan
Level 114 : +3 Sanrenzan
Level 115 : +3 Sanrenzan
Level 116 : +3 Sanrenzan
Level 117 : +3 Sanrenzan
Level 118 : +3 Sanrenzan
Level 119 : +3 Sanrenzan
Level 120 : +3 Sanrenzan
Level 121 : +1 Sanrenzan (MAX), +2 Hitokiri Strike
Level 122 : +3 Hitokiri Strike
Level 123 : +3 Hitokiri Strike
Level 124 : +3 Hitokiri Strike
Level 125 : +3 Hitokiri Strike
Level 126 : +3 Hitokiri Strike
Level 127 : +3 Hitokiri Strike
Level 128 : +3 Hitokiri Strike
Level 129 : +3 Hitokiri Strike
Level 130 : +3 Hitokiri Strike (MAX)
Level 131 : +3 Falcon Dive
Level 132 : +3 Falcon Dive
Level 133 : +3 Falcon Dive
Level 134 : +3 Falcon Dive
Level 135 : +3 Falcon Dive
Level 136 : +3 Falcon Dive
Level 137 : +1 Falcon Dive (MAX), +2 Jinsoku
Level 138 : +3 Jinsoku
Level 139 : +3 Jinsoku
Level 140 : +3 Jinsoku
Level 141 : +3 Jinsoku
Level 142 : +3 Jinsoku
Level 143 : +3 Jinsoku
Level 144 : +3 Jinsoku
Level 145 : +3 Jinsoku
Level 146 : +3 Jinsoku (MAX)
Level 147 : +3 Akatsuki Hero
Level 148 : +3 Akatsuki Hero
Level 149 : +3 Akatsuki Hero
Level 150 : +3 Akatsuki Hero
Level 151 : +3 Akatsuki Hero
Level 152 : +3 Akatsuki Hero
Level 153 : +3 Akatsuki Hero
Level 154 : +3 Akatsuki Hero
Level 155 : +3 Akatsuki Hero
Level 156 : +2 Akatsuki Hero (29), +1 Counter Attack
Level 157 : +3 Counter Attack
Level 158 : +3 Counter Attack
Level 159 : +3 Counter Attack
Level 160 : +3 Counter Attack
Level 161 : +2 Counter Attack (MAX), +1 Akatsuki Blossoms
Level 162 : +3 Akatsuki Blossoms
Level 163 : +1 Akatsuki Blossoms (MAX), +2 Iron Skin
Level 164 : +3 Iron Skin
Level 165 : +3 Iron Skin
Level 166 : +3 Iron Skin
Level 167 : +3 Iron Skin
Level 168 : +3 Iron Skin
Level 169 : +2 Iron Skin (MAX), +1 Bloodletter
Level 170 : +3 Bloodletter
Level 171 : +3 Bloodletter
Level 172 : +3 Bloodletter (MAX)
Level 173 : +3 Shinsoku
Level 174 : +3 Shinsoku
Level 175 : +3 Shinsoku
Level 176 : +3 Shinsoku
Level 177 : +3 Shinsoku
Level 178 : +3 Shinsoku
Level 179 : +3 Shinsoku
Level 180 : +3 Shinsoku
Level 181 : +3 Shinsoku
Level 182 : +2 Shinsoku (MAX)

Every thing is maxed.

[B]Explanation[/B] :

This build is what I would think would be best for those who would grind at LHC. It allows for maxing out Sanrenzan early, for those who want to just sit in one spot and spam Sanrenzan to kill things. Although this is not Hayato's best DPS, this is what I would think most people would want for grinding in GMS. Falcon Dive won't really help much in GMS, unless the Hayato will be grinding in the map by himself, because the most likely scenario is that the monster you're attacking will be slammed against the wall, while Falcon Dive will require a lot of room on both sides of the monster. For that reason, I suggest going with Hitokiri Strike before Falcon Dive, because Hitokiri Strike will, for most funded players, increase Hayato's critical hit rate to 100% for the duration of the buff, giving the player a larger edge over the monsters they're attacking. While Falcon Dive would give a larger DPS boost than Hitokiri Strike, it can't be used effectively when the monsters are slammed against a wall, so the delay for the skill will be increased, while Hitokiri Strike would just provide more damage to Sanrenzan.

After Hitokiri Strike, I'd go for Falcon Dive, simply because it increases the damage of other skills (though, not quite as significantly per level after the first point) you'll be using, such as Dankuusen and Whirlwind Cut. After Falcon Dive, I'd go for Jinsoku, because it increases your dodge chance to 65% (40% on top of the 25% you have from Willow Dodge), making you have a chance to avoid damage at an 85% rate (including the 20% evasion rate gained from Master of Blades). The dodge chance also increases the chance for Willow Dodge's buff to activate, giving a higher chance to reach the stack multiple of 5 (+30% damage).

After that, go with Akatsuki Hero, which is Hayato and Kanna's version of Maple Warrior. It does not require any Mastery Books, so it's a free +15% all stats, which is a very nice damage boost. I would then go with Counter Attack, because the damage reflected could be good for killing off mobs faster. It works similarly to Power Guard, in the fact that there is no interruption in your skills for it to activate. Following that, I would go for Akatsuki Blossoms, due to the fact that, at around level 160, is when you'll start running into bosses that will be using Seduce. If you run into bosses where this will be useful at earlier levels, I would suggest pumping a point into it when you can.

After Akatsuki Blossoms, I'd go for Iron Skin, because the status resistance also helps to repel Seduce, as well as all other status effects. It helps a lot, and I mean a LOT. Following Iron Skin, I'd go with Bloodletter. The reason I would suggest maxing it so late is because it's not very good. Damage over time skills are okay, but this doesn't stack or anything, so there's not really a big reason to max it sooner. Finish up the build with Shinsoku, because it sucks for DPS and is only useful for minor things throughout the game.

[header]For early bossing/high DPS[/header]

Level 100 : +1 Sanrenzan, +1 Shinsoku, +1 Falcon Dive, +1 Hitokiri Strike
Level 101 : +1 Iron Skin, +1 Jinsoku, +1 Cleaver
Level 102 : +3 Cleaver
Level 103 : +3 Cleaver
Level 104 : +3 Cleaver
Level 105 : +3 Cleaver
Level 106 : +3 Cleaver
Level 107 : +3 Cleaver
Level 108 : +3 Cleaver
Level 109 : +3 Cleaver
Level 110 : +3 Cleaver
Level 111 : +2 Cleaver (MAX), +1 Sanrenzan
Level 112 : +3 Sanrenzan
Level 113 : +3 Sanrenzan
Level 114 : +3 Sanrenzan
Level 115 : +3 Sanrenzan
Level 116 : +3 Sanrenzan
Level 117 : +3 Sanrenzan
Level 118 : +3 Sanrenzan
Level 119 : +3 Sanrenzan
Level 120 : +3 Sanrenzan
Level 121 : +1 Sanrenzan (MAX), +2 Falcon Dive
Level 122 : +3 Falcon Dive
Level 123 : +3 Falcon Dive
Level 124 : +3 Falcon Dive
Level 125 : +3 Falcon Dive
Level 126 : +3 Falcon Dive
Level 127 : +2 Falcon Dive (MAX), +1 Hitokiri Strike
Level 128 : +3 Hitokiri Strike
Level 129 : +3 Hitokiri Strike
Level 130 : +3 Hitokiri Strike
Level 131 : +3 Hitokiri Strike
Level 132 : +3 Hitokiri Strike
Level 133 : +3 Hitokiri Strike
Level 134 : +3 Hitokiri Strike
Level 135 : +3 Hitokiri Strike
Level 136 : +3 Hitokiri Strike
Level 137 : +1 Hitokiri Strike (MAX), +2 Jinsoku
Level 138 : +3 Jinsoku
Level 139 : +3 Jinsoku
Level 140 : +3 Jinsoku
Level 141 : +3 Jinsoku
Level 142 : +3 Jinsoku
Level 143 : +3 Jinsoku
Level 144 : +3 Jinsoku
Level 145 : +3 Jinsoku
Level 146 : +3 Jinsoku (MAX)
Level 147 : +3 Akatsuki Hero
Level 148 : +3 Akatsuki Hero
Level 149 : +3 Akatsuki Hero
Level 150 : +3 Akatsuki Hero
Level 151 : +3 Akatsuki Hero
Level 152 : +3 Akatsuki Hero
Level 153 : +3 Akatsuki Hero
Level 154 : +3 Akatsuki Hero
Level 155 : +3 Akatsuki Hero
Level 156 : +2 Akatsuki Hero (29), +1 Counter Attack
Level 157 : +3 Counter Attack
Level 158 : +3 Counter Attack
Level 159 : +3 Counter Attack
Level 160 : +3 Counter Attack
Level 161 : +2 Counter Attack (MAX), +1 Akatsuki Blossoms
Level 162 : +3 Akatsuki Blossoms
Level 163 : +1 Akatsuki Blossoms (MAX), +2 Iron Skin
Level 164 : +3 Iron Skin
Level 165 : +3 Iron Skin
Level 166 : +3 Iron Skin
Level 167 : +3 Iron Skin
Level 168 : +3 Iron Skin
Level 169 : +2 Iron Skin (MAX), +1 Bloodletter
Level 170 : +3 Bloodletter
Level 171 : +3 Bloodletter
Level 172 : +3 Bloodletter (MAX)
Level 173 : +3 Shinsoku
Level 174 : +3 Shinsoku
Level 175 : +3 Shinsoku
Level 176 : +3 Shinsoku
Level 177 : +3 Shinsoku
Level 178 : +3 Shinsoku
Level 179 : +3 Shinsoku
Level 180 : +3 Shinsoku
Level 181 : +3 Shinsoku
Level 182 : +2 Shinsoku (MAX)

Everything is maxed.

[b]Explanation[/b] :

This one is very much similar to the LHC grinding build. The only difference is that you will max Falcon Dive before Hitokiri Strike. The reason being is that Falcon Dive provides an edge in DPS over Hitokiri Strike, if it can be used. The downside to this build is the fact that you can't use it in situations where the boss is against the wall, or in a case where you will be in danger of dying (if the boss hits more damage than you have HP, which isn't likely). It also can't be used very effectively against mobs or bosses with tiny hit boxes or rough terrain. An example would be Body Guard. The two Body Guards have small hit boxes AND bad terrain, making Falcon Dive not a very effective tool to use against them. The horizontal area covered by Falcon Dive would put you slightly past the boss, making some hits from Sanrenzan miss entirely. That's not to mention that, when using the Falcon Dive + Sanrenzan combination, Sanrenzan can put you in dangerous situations. For instance, using the Body Guard example again, if you were to use this combination during The Boss / Grandpa / 大親� , you could hit the mobs that are within the fenced off area, making some spawn in the area you have Grandpa in (assuming you have him at the far right), making Grandpa's 1/1 attack put you or your party members in danger.

[header]Skill Combinations[/header]

The thing about Hayato is, this class was built for combining skills together. He has quite a large variety of ways to combine his many skills together for tasks such as getting around maps quickly, killing off mobs quicker, and taking down bosses with the highest damage possible. In this section, I will try to explain each of these combinations.

[b]Surging Blade x3[/b]
This one is very important. This is how you will get from point A to point B on a horizontal platform as quickly as possible. Pressing the Surging Blade key three times, then having a very slight pause, then pressing it three times again will make Hayato cast the first swing of the skill the place of where the 4th swing would be cast. You see, if you were to cast the 4th swing of the blade, there would be a massive delay, preventing you from using it again, which limits your ability to get across the map in record time.

[b]Surging Blade x# + Dankuusen[/b]
This combination is probably one of the most basic : using Dankuusen to extend the area of the map you cover when using your skills for mobility. This works no matter how many times you press the Surging Blade key. This combination is great for killing mobs as you move from point A to point B on a horizontal platform, but there will be a delay when you use Dankuusen, preventing this from being the absolute best combination for movement speed. Plus, after testing, Dankuusen does not cover nearly the same distance as Surging Blade x3 does.

[b]Shouryuusen + Dankuusen[/b]
This is another basic combination. In fact, it's so basic, it's labeled in the skills themselves. Simply, cast Shouryuusen to launch monsters into the air, then quickly press the Dankuusen key to have Hayato automatically jump into the air and charge at the targets, dealing a critical for every hit at a 100% rate.

[b]Shouryuusen + Whirlwind Cut[/b]
This is another pretty basic combination. It follows the same exact trend as Shouryuusen + Dankuusen. You simply use Shouryuusen to launch monsters into the air, then press the Whirlwind Cut key to have Hayato charge at the targets in mid-air. The difference with this combination is that it is more powerful, due to the nature of Whirlwind Cut.

[b]Vapor Blade + Dankuusen[/b]
This is yet another basic combination. This is great for getting to elevated areas, such as higher platforms and whatnot. Following with Dankuusen will allow you to sweep out any enemies on the platform you're aiming for. Moreover, this combination is great for traversing through maps where relying on Surging Blade x3 would not be possible (from the top of my head, the Abandoned Mine and Cave of Trial maps leading to Zakum would be an example of this).

[b]Vapor Blade + Whirlwind Cut[/b]
This is basically the same as Vapor Blade + Dankuusen. The only difference is that Whirlwind Cut allows for stronger attacks, is a little slower, and it actually pushes you upward a little, unlike Dankuusen, which is entirely horizontal. This can be used to get up on higher platforms that would be normally out of reach with just Vapor Blade alone.

[b]Vapor Blade + Falcon Dive[/b]
This combination will grant you the best vertical height of any other combination you can fathom. This is amazing for getting up on higher platforms that would be out of reach otherwise. A properly timed Falcon Dive, at peak height after using Vapor Blade, will allow you to get to places most classes can't go. Of course, this doesn't match up to Mechanic's thrusters, the Nova class' chain skills, or anything like that, but it'll give you a significant advantage over other classes if used properly.

[b]Sweeping Sword + Dankuusen[/b]
This is probably the most commonly used combination for third job training. Sweeping Sword is great for pulling in mobs and Dankuusen is great for finishing them off. Both skills deal great amounts of damage and are pretty quick. Moreover, you can queue Dankuusen after pressing the Sweeping Sword skill key to attack immediately after Sweeping Sword's animation is finished, to reduce delay time. The only negative to this combination is that Sweeping Sword makes your camera slow down to the point where it doesn't follow your character around very well. You might see yourself flying off-camera quite a bit.

[b]Falcon Dive + Dankuusen[/b]
Like me, you will probably start out in fourth job grinding using this combination. It's quick and it's simple. Falcon Dive hits for great damage and Dankuusen is great for movement and damage. Together, they offer insane sweeping ability to knock out all mobs on a single platform in record time.

[b]Falcon Dive + Whirlwind Cut + Dankuusen[/b]
This is my favorite sweeping skill combination. It covers a great amount of area while basically killing everything in your path. All three of the skills are very powerful and are quick. It's a lot like the Falcon Dive + Dankuusen combination, but it's more effective for killing stronger enemies or just sweeping out an entire platform.

[b]Falcon Dive + Sanrenzan[/b]
This is the best combination for maximum DPS. Using Sanrenzan immediately after Falcon Dive reduces the delay for the transition between the skills, allowing for the two skills to look as if they're just one skill.

[b]Hitokiri Strike + Dankuusen[/b]
This one is a little less necessary than any other combination. Considering Hitokiri Strike covers a very large amount of area and has a chance to one-hit kill any targets within its path, the usage of Dankuusen will likely never be necessary. However, following Hitokiri Strike with Dankuusen will reduce the delay you see at the end of Hitokiri Strike. Personally, I like to see that delay, because it looks badass, but that's just my opinion.

[header]Tips and Advice[/header]

[*]I would advise pressing the key for Surging Blade for each separate hit, rather than holding the key down, because it makes it a lot easier to control.

[*]Surging Blade has invulnerability frames. I would [i]highly[/i] suggest making use of this as much as possible.

[*]Surging Blade can be used in special maps, such as jump quests, Zakum's prerequisite's stage 1, and the like. In fact, it's your only move that you can really defend yourself with in those maps, as everything else is disabled.

[*]Learn to control Vapor Blade. Jumping, then double tapping the up arrow key, will grant you a lot more height than using it from the ground. Moreover, after you've jumped into the air, you can control how high you get Vapor Blade to go by executing it with proper timing. If your character is starting to fall, for example, executing Vapor Blade will give you a lesser height gain than using it at the peak of a jump. This is extremely useful for many cases.

[*]Using attacks in mid-air after using Vapor Blade will prevent you from hitting a massive delay when you land. Just about any attack will do.

[*]You can temporarily fix the camera issue with Sweeping Sword by adjusting the resolution you play MapleStory in, by changing channels, by going to different maps, or anything else that would reset the screen.

[*]Hitokiri Strike can be used to prevent Papulatus from going into his shell, when he uses his 1/1 attack. Time Hitokiri Strike so it hits Papulatus right when he casts 1/1 and he'll stay vulnerable.

[*]The Falcon Dive + Sanrenzan combination will not be available in all situations. In some situations, you may find yourself spamming Sanrenzan over and over, due to either the terrain, the bosses'/monsters' hit boxes, having to deal with other party members, and stuff like that. It is, however, extremely effective for damage when it is possible to use it.

[*]Pushing monsters around using Whirlwind Cut can be a frustrating experience, when Battoujutsu Stance's attack radius is hitting the target. I would suggest using Sanrenzan on the target, then follow up with Whirlwind Cut, in order to get it to move where you want it to go.

[*]Counter Attack currently has a bug in JMS. When it activates at Horntail, it will disconnect you, giving you a hacking error. There's no chance of actually getting banned due to this, but until this is fixed, I would suggest not putting points into this skill, if you plan on going to Horntail at all.

[*][b]Be creative. If you're not creative with this class, you'll likely not get the most out of it. The more creative you are with your combinations, the more fun it will be. The combinations I have listed are only some of what you can pull off, so experiment![/b]

[*][b]Always remember : Hayato has many ways to play it, but only those who can master it will get the most out of it. Never give up. Keep trying.[/b]

[header]Miscellaneous[/header]

All credits go to myself, of course, for creating the build and experiencing the class first-hand.

As I said, I will add more information as the days come, but for now, you can find more information about the class, as well as more information about Kanna, at http://japanms.wordpress.com and you can find videos at [url]http://youtube.com/ShiKage08[/url].

If you have any suggestions for this guide, feel free to comment with those suggestions.

February 16, 2013

133 Comments • Newest first

McJamon

I still don't know which Hyper skills should I go for first.

Reply March 27, 2014
lazershock

[quote=xvinhx13]is it just me, or is the skill Jin Sanrenzan not working (2nd job). Like its supposed to be a combo so you get 20% more dmg each time. Mine doesnt go up. Just stuck at 1 hit.[/quote]

You have to press the key multiple times in quick succession.

Reply August 5, 2013
supnaruto

Why is this not in the guides section yet?

Reply June 26, 2013
iBeasty47

@Croodle: Ok great I'm not the only experiencing this. But that's interesting, this will probably get patched soon.

Reply June 21, 2013
Croodle

[quote=iBeasty47]@Shikage08 So apparently you have to jump in order to use Falcon Dive now, how badly does this effect the Falcon Dive + Sanrenzan combo?[/quote]

you also need to jump to use whirlwind and [i]dankuusen[/I], of all things, which leads me to believe it's a bug.

Reply June 21, 2013
iBeasty47

@Shikage08 So apparently you have to jump in order to use Falcon Dive now, how badly does this effect the Falcon Dive + Sanrenzan combo?

Reply June 21, 2013
supnaruto

Why isn't this stickied?

Reply June 20, 2013
Feeling

Why is this on the 2nd page? D:
Such a great guide.

Reply June 3, 2013
Optics

sanrenzan with falcon dive in the mix

Reply April 27, 2013
ShiKage08

[quote=IHIayato]i thought at max lv for hitoriki it's like 80 second cooldown[/quote]

It has a 90 second cool down and the buff lasts for 40 seconds, so, unless you only care about the attack itself, you only really have a 50 second wait time.

Reply April 23, 2013
ShiKage08

[quote=Relsom]Wait what's the point of Hitoriki strike if you can only use it once every 2+ minutes[/quote]

For the duration the buff is active, it provides a significant damage boost.

Reply April 21, 2013
TheShinji

I'm sure I recognise your name from a few years back, but I can't place the character name...

in any case, nice guide.

Reply April 12, 2013
goldsage2

Nice Build.

Either your post or thread title is too short. Do not use a post extender (this will result in a suspension), simply put your response in sentence format.

Reply April 3, 2013
Dsfan33224

Um...hi there! Bump

Reply April 2, 2013
Dsfan33224

Bump the thread and receive thy ban hammer

Reply March 28, 2013
kunannnn

@Shikage08

Just wondering how you deducted that the Falcon Dive+Sanrenzanx3 combo was the most damaging,
what did you test it on? And how does Falcon Dive+Sanrenzan x 1 + repeat do against it ?

Reply March 27, 2013
Nolen

@ShiKage08: Nett's Pyramid requires no HP which I do for fun/exp. Neo Roids + Roids map is good to train at lv60+ with spawn/space. HP isn't a concern with invincibility frames and Lv5 heart does the job till later and sanrenzan second last since I like using combination skills. I didn't say anything about the dodge skill. I also don't understand your directly translated skills post. Don't know what is Shintou Mekkyaku and Yannagi Yoke?

Reply March 26, 2013
ShiKage08

[quote=Dsfan33224]@ShiKage08: Well, what about moving the combos to their respective jobs' builds? The second post quoted was just an attempt to revive the thread (waits for thy ban hammer).[/quote]
That would just make it look cluttered and unorganized.

Reply March 26, 2013
Dsfan33224

@ShiKage08: Well, what about moving the combos to their respective jobs' builds? The second post quoted was just an attempt to revive the thread (waits for thy ban hammer).

Reply March 26, 2013
ShiKage08

[quote=Dsfan33224]i was wondering if you could move all the skill descriptions to just above their respective builds...[/quote]

I tried doing a preview of such a scenario, but it just looks too cluttered. Honestly, the whole way posting works on Basil works, with it not being an image board, it's not exactly easy to make an eye-pleasing post without it coming out looking like just a huge wall of text under a bunch of blue bars.

[quote=LazyLazyLazy]Not the best skill guide for 3rd job. It is so fast to level by hitting monsters 20 lvls above you that maxing Tornado Blade and Whirlwind after Soul would be the fastest for grinding and the others like healing/bleeding at level 5 before going 4th job.[/quote]

The old build I had for 3rd job had Senpuuzan after Battoujutsu - Shingitai, Shintou Mekkyaki, and Yanagi Yoke, but people I talked to suggested that the maps people train in on GMS were far too small to take full advantage of such a build, so I put Sanrenzan in its place.

Putting Shintou Mekkyaku and Yanagi Yoke at the end of the build is kind of a stupid call, in my opinion. The damage increases from the skills per level aren't very big (1 or 2% per hit per level?). However, with just 20 points, you can have a skill that heals you constantly and 25% dodge rate, which helps a ton for survivability.

With the exception of Tornado Blade, no attacking skill in 3rd job suffers much from being left at level 1 for a while.

[quote=Dsfan33224]should this be remade?[/quote]

Why?

Reply March 26, 2013
Dsfan33224

should this be remade?

Reply March 25, 2013
BrownAdventurer

What free Mastery book would be best to get from the Hayato event thing?

Reply March 25, 2013
Nolen

Not the best skill guide for 3rd job. It is so fast to level by hitting monsters 20 lvls above you that maxing Tornado Blade and Whirlwind after Soul would be the fastest for grinding and the others like healing/bleeding at level 5 before going 4th job.

Reply March 23, 2013 - edited
Dsfan33224

[quote=ShiKage08]Hi. o.o Can I help you?[/quote]

i was wondering if you could move all the skill descriptions to just above their respective builds...

Reply March 22, 2013 - edited
ShiKage08

[quote=Dsfan33224]um...hello?[/quote]

Hi. o.o Can I help you?

Reply March 22, 2013 - edited
Dsfan33224

um...hello?

Reply March 22, 2013 - edited
ShiKage08

[quote=yennox]Your avoid rate (or evasion rate) [/quote]

Going back to this. I found out where the term "evasion rate" comes from for MapleStory. In the WZ files, the stat is called "er," which stands for "evasion rate." It might work the way you stated it, but it is most definitely referred to as evasion rate, not just avoidability. At least... that's the intention. Nexon America might've just dubbed it "Avoidability" like they dub Kanna's Spirital Power as "Mana" and disregard the "M" in "MP" for meaning "Mana."

Reply March 21, 2013 - edited
Vicariously

very useful guide, thanx!

Reply March 20, 2013 - edited
Thupie

great

Reply March 20, 2013 - edited
Dsfan33224

i find it harder to use the 3x surging blade combo than anticipated

Reply March 18, 2013 - edited
xkillo32

@iShRoOm
u have to time it
for exmaple if u just do it right after it wont hit

Reply March 17, 2013 - edited
Dsfan33224

This needs to be stickied, bit hard to read though

Reply March 17, 2013 - edited
yennox

[quote=ShiKage08]I have no idea, really. I like it the way I have it. Avoidability is that useless stat that shows up in the status window that does basically nothing, Evasion rate is a set chance to activate a "MISS" or a "GUARD," and Dodge rate is the chance to dodge an enemy's attack and includes an animation. The thing with Dodge rate, though, is the fact that you still can get affected by status effects, which sets it apart from Evasion rate. [/quote]

Your avoid rate (or evasion rate) is the rate at which you miss a monster based on your avoid stat and the monster's accuracy stat. Using Master of Blades as an example, if snails would normally cause a Miss 30% of the time, then 30%*1.2=36%. You will now see Misses 36% of the time.
The 20% you receive from Master of Blades is just a multiplier to your avoid rate--something that will fluctuate depending on what monster you're fighting and how much avoid stat you have.

Reply March 17, 2013 - edited
ShiKage08

[quote=yennox]Avoid rate: the rate at which you avoid a monster based on avoid and accuracy stats. (I think Nexon has been calling skills that buff this rate 'Dodge rate', and people in the community have been calling it 'Evasion rate')
Dodge rate: flat chance to dodge an attack. All dodge rate skills have a little animation when they activate, such as Shadow Shifter, Mist Mask, Ignis Roar, Illusion Step. (Otherwise known as 'additional avoidability chance' in more recent classes.)

I believe that Jinsoku and and Willow Dodge give a combined 65% dodge rate--the flat chance with the small animation with the Takeda symbol. The 20% from Master of Blades would be a multiplier to your avoid rate, similar to a DB's Shadow Meld. The 20% avoid rate from Master of Blades does not stack to form 85% dodge, but is calculated separately during the hit/miss phase, which occurs if your initial dodge from Jinsoku/Willow Dodge fails.[/quote]

I have no idea, really. I like it the way I have it. Avoidability is that useless stat that shows up in the status window that does basically nothing, Evasion rate is a set chance to activate a "MISS" or a "GUARD," and Dodge rate is the chance to dodge an enemy's attack and includes an animation. The thing with Dodge rate, though, is the fact that you still can get affected by status effects, which sets it apart from Evasion rate.

I believe this is the same terminology people use over at Southperry. I have no idea why Nexon just calls it all "Avoidability rate" or whatever. It's confusing.

Speaking of, I think Master of Blades is broken in GMS. I seldom, if ever, see a "MISS" or a "GUARD" pop up on my GMS Hayato. On JMS, "GUARD" pops up quite a LOT - I know that's the effect of the beginner skill, because 1k avoidability isn't worth that much.

Reply March 17, 2013 - edited
ninjablack99

Just noticed playing my hayato Shouryuusen doesn't connect with other combination skills by doesn't connecting as in it's doesn't show hit on mob in mid air

Reply March 17, 2013 - edited
yennox

[quote=ShiKage08]After Falcon Dive, I'd go for Jinsoku, because it increases your dodge chance to 65% (40% on top of the 25% you have from Willow Dodge), making you have a chance to avoid damage at an 85% rate (including the 20% evasion rate gained from Master of Blades).[/quote]

Avoid rate: the rate at which you avoid a monster based on avoid and accuracy stats. (I think Nexon has been calling skills that buff this rate 'Dodge rate', and people in the community have been calling it 'Evasion rate')
Dodge rate: flat chance to dodge an attack. All dodge rate skills have a little animation when they activate, such as Shadow Shifter, Mist Mask, Ignis Roar, Illusion Step. (Otherwise known as 'additional avoidability chance' in more recent classes.)

I believe that Jinsoku and and Willow Dodge give a combined 65% dodge rate--the flat chance with the small animation with the Takeda symbol. The 20% from Master of Blades would be a multiplier to your avoid rate, similar to a DB's Shadow Meld. The 20% avoid rate from Master of Blades does not stack to form 85% dodge, but is calculated separately during the hit/miss phase, which occurs if your initial dodge from Jinsoku/Willow Dodge fails.

Reply March 17, 2013 - edited
supersquirtle

One thing I noticed about hitokiri is that it cancels warriors heart, so i actually have to use hp pots

Reply March 17, 2013 - edited
tecul1

Horrible idea; they're requisites to unlock each other

Reply March 17, 2013 - edited
LuckyNinja

Thanks! I gotta bookmark this guide.
Also, thanks for the combos.

Reply March 16, 2013 - edited
shanik

[quote=seattlehayato]@shikage08 let's just say jms autoban detection is better than gms [/quote]

Ahhhh,lie detector?

Reply March 16, 2013 - edited
ShiKage08

[quote=seattlehayato]Shikage i wish u played in scania lol. btw i got banned again on my hayato in jms. >.<[/quote]

How did you manage that?

Reply March 16, 2013 - edited
ShiKage08

Yep! Hitokiri Strike is indeed glitched in GMS. It doesn't give any critical rate at all...

No, you don't have to get the 1 point in Iron Skin if you don't want it. I put that in my guide because, in JMS, Master Guardians is a popular thing to grind on and those things seal like CRAZY. That 1 point helps a bit there and it also helps for Zakum, which is why I kept it for the GMS version of the guide. If you feel it is unnecessary, you can skip it.

Reply March 16, 2013 - edited
boom2121

[quote=seattlehayato]so is it me or is hitokiri critical bonus glitch?[/quote]

Don't know if it's supposed to show up on the stat menu or not.
Also is there a point to add in Lv1 Iron Skin? I know it's 66 secs but that annoys me.

Reply March 16, 2013 - edited
xkairyushin

@ShiKage08: ah well, ty for the guide i found it to be just as good as your GMS posted guide, either way thanks

Reply March 15, 2013 - edited
ShiKage08

[quote=xkairyushin]not sure if you're the original shikage, but you could have just posted a link to the site where this information is already posted http://japanms.wordpress.com/2013/02/17/shikages-ultimate-hayato-guide/comment-page-1/[/quote]

I am him. However, the guide I have on my blog is written specifically for the Japanese version of the game, while the version posted here on Basil and on Southperry are written for the GMS version, since the two are pretty different and the user base varies a lot. Not to mention, the one posted here and on Southperry have GMS names, while the one on my blog has the Japanese names still.

Reply March 15, 2013 - edited
xkairyushin

not sure if you're the original shikage, but you could have just posted a link to the site where this information is already posted http://japanms.wordpress.com/2013/02/17/shikages-ultimate-hayato-guide/comment-page-1/

Reply March 15, 2013 - edited
Aqueous

A good combination at Crocks in LHC on the platforms is Sanrenzan+Dankuusen it kills faster than spamming Sanrenzan and it removes the chance of falling with using Sanrenzan+Falcon Dive. The way I do it is if I'm on the left platforms I pin them to the left side of the platform and do Sanrenzan+Dankuusen and vice versa if on the right side platforms.

Reply March 15, 2013 - edited
Dsfan33224

Awesome guide

Reply March 15, 2013 - edited
ShiKage08

Willow Dodge most definitely adds dodge rate. Though the level readout does not state its dodge rate, the Takeda Clan symbol animation [i]does[/i] appear and your character takes no damage, so it definitely does work.

The numbers being off were typos by me. I apologize. I'll fix those right away.

Reply March 15, 2013 - edited
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