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Updated Guide to Gearing

General MapleStory Forum Talk about MapleStory in general

ashleyattacked Level 210 Scania Cannoneer 4 Reconcile Guild See what games, anime & art ashleyattacked is intoalisaattacked
Been working on this for quite a while. As always, I'm looking for contributions of any type - whether they're additions, corrections, disagreements or just things you think fit here but aren't...please let me know. I will add your contribution, cite you and make sure it's clear who contributed what.

[B]The following is an extremely long guide I wrote with the occasional help of other members here at Basil. [/B]

i.imgur.com/s8XYz9S.jpg

I'm aware that there are plenty and numerous guides such as this out there, however my goal with this, which, I feel distinguished it from the others and is thus why I wrote it is first due to its encyclopedic attempt to answer everything in one place, all of it in relation to everything else, thus correctly emphasizing the things I find most important, as well as the smaller bits of info thrown in to help make sure the reader understands the why and reasoning for each of my opinions.

Also, much of what I've put in here is the product of countless hours double checking it and verifying it at every level that I could find a way to do so. When I set out to gear my own characters much of the info I needed was contradicted depending on where I looked, lacked explanation for the reasoning behind each tip...and, as well, lacked a cohesive narrative structure that put everything together in its relative place along the path from noob to pro.

Unfortunately, most of what I've found also proved to be false when I fact checked it for myself before considering and acting on it.

There's also the uncomfortable notion that many things just aren't shared in a manner like this. I don't know the reasoning behind this...but the fact remains I'm able to find info much easier in my buddylist, from friends, or from my alliance, than I can find readily searchable starting at google.

It's that point which I wrote this to address, I wanted to have everything I've found, all the stuff I spent forever trying to find for myself earlier when I was getting started, etc, all in one place searchable from google.

[B] NOTE: This is not intended in any manner to be complete, finished or final. I would love so much for anyone with anything they consider useful, any corrections or differences in opinion - whatever it is...I'd love to hear it and I'd love to add it to this guide. As I have with everyone else, I will cite you as the source and make it clear that the words are yours.[/B]

Again, feel free to add tips and responses/corrections/thought on anything I say. These are not meant as definitive, they're just the way I see and approach things as [I]a Dex based pirate.[/I]

Final Note - I am clueless about mages. The information in this guide, as applied to mages, is exceeding light to non existent - in fact, if any of this does apply correctly to mages it does so only by coincidence. lol. I just have no practice in that area and therefore have avoided it entirely.

[B] Where to start. [/B]

Some of the first things to do aside from gathering a random set of temporary gear to get you by, is to work on those things that give you a boost at the cost of only time invested.

For codex, make both the Leafre Set and the Henesys Ruin's set. In general use the Leafre Set. At dojo remember that dojo bosses don't require any pdr. Use the Henesys Ruin's set that gives you a 3%atk boost for them.

Make the following link skills, get them to level 120.

Kanna - 10% total dmg
Demon Slayer - 15% boss dmg
Demon Avenger - 10% total dmg
Xenon - 10% all stats
Jett - you can get a core with 34atk easily
Phantom - 15% critical chance
Luminous - 15% pdr

beyond that, organize your character cards. Try for three sets all containing only cards over lvl 100. This will give you 3% boss dmg and some atk...for each set, so 3 times.
Having three lvl 100 pirates in one set will also give you 6% pdr
the cards for Hayato give you, iirc, 6% max crit dmg, shade gives you both 3% min and max crit dmg...the cards for Kanna give you 3% boss dmg, demon avenger gives 3% boss dmg. Angelic Buster gives a massive boost to dex. At lvl 200+ I receive 80 dex from it.

Use this --> www.basilmarket.com/MapleStory-Character-Card-System.html

[B]Acquiring your first gear. What, when, why.[/B]

Beyond that make sure you have a complete set of superior gollux gear. The tip/trick I'd advise you to use here is to buy a second pendant slot from cash shop. This allows you to equip 2 superior gollux pendants at one time which completes the gear set, giving you 30% boss dmg and like 35 atk, all without having to use the belt. This is important because the Tyrant Belt is incredible once you get it up above 7+ stars.

Make sure you have an entire CRA set and that you're getting the set effect.

[B]NOTE: DO NOT SCROLL YOUR GEAR. Doing so at this point is a waste of your money. You're much better off, in terms of investment times potential benefit to your range, funneling all free money at the beginning into cubing your gear. Don't do that yet, I'll outline when and at what step below.

i.imgur.com/s8XYz9S.jpg

After completing your clean set of CRA gear, acquire a sweet-water tattoo, a pair(pair as in correct grammar, lol. It's just one) of sweet-water glasses. Then collect your tyrant gear slowly over time.
Two key points regarding your Tyrant gear: 1) you don't need it before proceeding to the cubing + scrolling steps. and 2) [B]DO NOT BUY A FRIGGIN TYRANT GLUFF[/B] (your dojo glove, no matter which one it is, will invariably out dmg any tyrant glove until exceedingly late in the game and after a massive dump of cash cubing and enhancing it. We're talking 6 star, high %primary stat cubed tyrant < weakest dojo glove. i.imgur.com/s8XYz9S.jpg You will never need a Tyrant Glove as maple stands currently. In fact, so long as you can get a Dojo Glove - you will never need an end game glove, period. The -ONLY- time and reason to move forward on preparing a Tyrant Glove is at that point where essentially every piece of your gear is finished, entirely cubed, entirely scrolled and Neb'd...and your motivation is not to boost the range of any item or you character as a whole - the only justifiable reason for making a Tyrant Gluff is BECAUSE YOU DON'T WANT TO WORRY ABOUT OR RELY ON GETTING A DOJO GLOVE ANY LONGER. Till that moment there will never be a point in time where working on a Tyrant Glove will be even remotely close to the next best step you can make. The Tyrant Glove will be, as things stand currently (mid 2015), the single most expensive piece of gear you have worked on - and, even when done to perfection, will gain you only a marginal boost in your range compared to the weakest Dojo Glove. Don't do it. Not now.

i.imgur.com/s8XYz9S.jpg
i.imgur.com/s8XYz9S.jpg

A very rough equivalency between the completed Tyrant Glove and an ok Dojo Glove is the following.

These 3 guidelines:

1) 8+ stars
2) both regular and bonus potential MUST be Legendary.
3) at least one line of your regular potential should include 15% Min Crit Dmg. (This is crucial as this is the only possible line to compete with the boss dmg and total dmg lines you can get on any of the Dojo Gloves.)

And remember...even with the above - the boost to your range compared to your old boring Dojo Glove will be pretty much exactly Zero (0).
You will not hit higher. Nothing will change except for the lifting of the the weight of remembering to re-earn your Dojo Glove.
End of story.

The Tyrant Glove is a waste of time and money for every other reason.

Anyways...
Once you have your CRA gear(particularly the weapon), you Emblem and your secondary weapon together, you can begin working on those three items.

[B]Cubing. When? In what order?[/B]

You may be wondering which gear to cube first...the answer is easy and this will make a massive difference in how quickly you boost your range. Do not cube any of the gear (read: items like top/bottom/cape/etc) yet. The order you cube at this point is exceedingly important. Start with your primary weapon, your secondary weapon and your emblem. Personally I'd advise you to begin cubing these straight off, before scrolling them. When you do scroll them you will want to do so perfectly and to do so perfectly will require not just a ton of money - it will require a large amount Prime Scrolls, Protection scrolls, etc. The limiting factor with regards to scrolling your weapon is not money, it will almost always be the presence in the FM of the number of scrolls you need to do it perfectly. Therefore cubing is the step I'd advise working on first.

When you commence cubing, as I've mentioned over and over now, the only items to consider in your mind are your Primary Weapon, your Secondary Weapon and your Emblem.

Now that you're ready to cube those three items, for the best cost efficency to range boost ratio, cube your primary weapon and your secondary weapon FIRST. Even before you scroll a single thing - scrolling can wait till later when you have the money to do it perfectly with the best scrolls, aae's and no booms...and NX to do it safely. To say it again: the limiting factor when scrolling your weapon is not money. You cannot typically throw money at it to make it happen. You will need to spend time scouring the FM for all of the Prime Scrolls and the Prot Scrolls, etc, that you will need. This will almost always be the factor holding your scrolling up. Avoid the stress and cube first instead. Your Primary and Secondary Weapon will net you far and away the best lines of potential you can possibly get on any item, with the exception of the Emblem, which is why I group the three of them together here. On your primary and secondary weapon, in so far as end game and finishing this to best effect, hit Legendary on both regular and bonus potential. As you work, however, pay less attention to tier...and more to what you specifically have after each cube. These three items net you the chance for lines of %boss dmg, %atk, %pdr and % total dmg. You can also get %primary stat...but this is best to get on your other items later since lines like %boss, %atk, %pdr will get you a MASSIVELY better boost to range and damage at bosses than any amount of %primary stat will ever get. There is no comparison between success in cubing your primary weapon compared to success in cubing an item such as a Gollux Pendant.

It's hard to screw up when cubing and bonus cubing these three items, but there are some small but noteworthy strategies you can use to maximize both the boost to your range, the boost to your damage at bosses and the amount of money thrown into doing it all.

A key difference between these three items is the fact that Emblems CANNOT receieve a %boss dmg as a potential as a rule. They can get everything else - but will never get %boss. This is on both regular and bonus potential. The net effect of this for you to consider is that this emphasizes 2 small variations in how you approach end goals and how you perceive degrees of success or failure

Preliminary Tip: i.imgur.com/s8XYz9S.jpg

1) On your Emblem take advantage of its relatively lower potential towards boosting your range. Remember, you cannot receive %boss damage here so try to focus your Emblem for use as a PDR sink. You will need roughly 85-90%+ PDR as shown in your stat window to maximize the range you have in the damage applied to bosses. Further impacted, tho to a signficantly lesser degree, is the effect on your Emblem that its inability to receive %boss dmg has on the relative value of a given line of %total dmg. Many people consider lines of %total dmg to be a waste of a line on these three items, however for the above reason, and one more I'll mention momentarily, a line of %total dmg is less of a 'failure' here than on your primary/secondary weapon. That second factor is one I base on my personal experience. I've noticed after investing thousands upon thousands of NX cubing these three items that the Emblem is by far the harder of the three to cube. That's for both regular and bonus potential. It's actually a massive difference and well worth considering when you approach which item is strategically more worth risking your cubes on. For this reason, if you get a set of lines such as %30pdr/ 12% total dmg/ and a crap third line -- I'd strongly advise you to NOT reroll. In fact, holding with that potential would be well worth your money while you finalize regular and bonus potentials on your primary and secondary weapons first. It is so difficult to get a truly good set of 2 lines on either section of your emblem that at any point where you get 1 ideal and 1 ok (read: %total dmg) - stick there.

2) Since you're investing your Emblem as a %pdr sink, try, though to a lesser degree, to favour lines of %boss dmg and %atk at the expense of lines of %pdr on your primary and secondary weapon.
Just as I've noticed a huge uptick in the difficulty and rarity of getting 2+ ideal lines on the Emblem, I've also noticed that the primary weapon, for both regular and bonus potential lines, is exceedingly easier to achieve success. I've seen collections of 3 lines like %40 boss dmg/ %9 atk/ %30 boss dmg multiple times. This point is well worth considering as you weigh your options on where to place your next cubes.

3) In my opinion there's a final point of contention regarding cubing these three items. This is relatively controversial but I feel so strong about this that I consider it one of the best strategic approaches to take while cubing. That point is that %atk is overrated. This has next to nothing to do with its impact on range. The benefit is there and it's typically the best possible stat. However, in my experience, receiving 2 or more lines of %atk is exponentially rarer than receiving 2 or more ideal lines of %boss, %pdr or any combination of the 3 (%atk included.) The advice I have to this end is to aim for that mixture of ideal lines. Like %40 boss, 12% atk, 30% boss. Aiming for %atk is both a waste of money and a waste of range. So many people would throw away something like 30% boss, 9%atk, 30% boss in the hopes of getting even just 2 lines of %atk (such as 12% atk, 9%atk, crap third.) Again, this is a waste. The cliche of aiming for a balance of stats rather than disproportionately for any given one is obvious and true.

This point regarding atk is something I believe strongly. I believe it so strongly that if you were to ever hit the lottery and somehow come out with 3 lines of %atk, such as 12% atk, 9% atk, 9% atk -- do NOT keep it. Turn around and sell this item. Any benefit such a combination might give you over a combination like 40% boss dmg, 9% atk, 30% boss...will be negligible and the profit you would get selling that 30% atk items will not only likely fund the completion of the weapon again - it'll leave you with plenty of money towards items you would other leave untouched or uncompleted. You need to be strategic and you need to weigh every path, every potential path, ad nauseum - and then come to a decision.

[B]4) My final, and, in my opinion, both the most important point & the point most commonly overlooked - resulting in the waste of $100s of the USD on NX. Please trust me. [/B]
[B]Do not...don't EVER...approach your cubing with the mindset of, 'ok, I'm going to finish my...' No. NEVER.[/B]
[B]Cubing can easily transcend the stupid odds given to you by Nexon. It can honestly become significantly closer to rewarding strategy and talent...than rewarding gambling and throwing money at it [/B][B]without respect to the fact that you're lucky in this world to have the ability to have that money. You should respect it to the extent that you can. I'm not saying don't spend it - just don't spend it like[/B] [B]its meaningless. It isn't. Weigh the pros and cons of every single path you can take with your cubes. Due to the fact that you will have numerous pathways to take at any given time, with tons of [/B][B]variables up in the air -- the difference between success is not a matter of gambling, it's a matter of being strategic and cubing the slots in the same way you would approach a move in chess or play [/B][B]a game of tetris. Talent, intelligence and strategy ARE important and they are VASTLY better rewarded than mindlessly gambling your money into Nexon's pockets. If anyone tells you there's nothing [/B][B]to it beyond pay2win - odds are they either screwed up themselves and are too naive and arrogant to think things through - or they're just trying to make you feel bad for whatever reason people in[/B] [B]this game decide to hate people who have good gear and dare to 'mention' it or feel 'proud.'[/B]

[B]And For GODS SAKE - DON'T WASTE YOUR MONEY OBSESSING ON PERFECTING ONE LINE. I promise you theres almost a 100% chance that money would be better spent somewhere else [/B][B]than on perfecting that 1 line in the hopes of getting a boost of friggin 3% for the items. [/B]

[B]sigh. [/B]
[B]Summary of Primary Weapon, Secondary Weapon & Emblem.[/B]
[I]Primary Weapon[/I]
--Regular/Bonus Tiers = Legendary*

Regular Potential (stats in relative order of importance)
[B]Lines 1 thru 3:[/B] 2 to 3 simultaenous ideal lines. (ideal = lines of %atk, %boss dmg & %PDR)

Bonus Potential:
[B]Lines 1 &2:[/B] 1-2 lines of %atk.
[B]remaining line[/B] <1 okay line (%total dmg, %boss dmg)

[I]Secondary Weapon[/I]
--Regular/Bonus Tiers = Legendary*

Regular Potential
[B]Lines 1 & 2[/B]: 1-2+ simultaneous ideal lines. (Ideal = lines of %atk & %boss dmg)

Bonus Potential:
[B]Lines 1 & 2:[/B] 1-2 lines of %atk.
[B]3rd line[/B]1 okay line if only 1 line of %atk.

[I]Emblem[/I]
Regular/Bonus Tier = Legendary*

Regular Potential:
[B] Lines 1 & 2[/B] 2 ideal lines. Preferably 2 lines of %PDR, though %Atk is always good.

Bonus Potential:
[B] Lines 1 & 2: [/B]1+ line of %atk
1 okay line (%total dmg, primary/all stat)

  • (asterisk) - You should hit Legendary for every tier - however it isn't necessary. For example, the bonus potential on my Secondary Weapon is still Unique, tho w/ 9%atk/6%atk/6%atk (21%atk total)

[I]Between all three, attempt to acquire:[/I]
Regular Potentials:
[B]5-6 Ideal lines. (at least 2 lines of PDR, the remaining should be a mixture of %atk, %boss dmg)[/B]

Bonus Potentials:
[B]3-4+ ideal lines (%atk)[/B]
[B]2-3 okay lines (%total dmg, %boss dmg, %all/primary stat)[/B]

[B]Equivalencies, points of interest, generic goals.[/B]

Some relatively rough rules of thumbs as they apply to rarities and their equivalence between stats is this:

12% atk = 12% total dmg = 40% boss dmg = 40% pdr
9% atk = 9% total dmg = 30% boss dmg = 30% pdr.

For bonus potentials, the max %boss dmg lines you will get is between 18% boss dmg and 12% boss dmg. Therefore %atk will be your best bet for these lines.

As an end goal for each stat, a decent rule of thumb would be:

250% - 280% boss dmg (not as in your stat window, take your stant window and add all sources of %total dmg to it as well. Remember: %total dmg and %boss dmg is introduced into the range equation like this: (%boss dmg + %total dmg) thus they're equal in their effect. %total dmg is pretty distinguised only by being applied to your dmg on regular mobs as well as bosses.

50% - 70% atk combined

85% - 90%+ pdr (as seen in your stat window.)

Another misconception of note, tho of little practical application:
%atk is often favoured bc people claim it is not subject to the law of diminishing returns. This is false. This applies to Atk, the stat itself. %atk is like any other %stat.

[B]After these three items...try to slowly boost your other gear so that each piece has like 9% primary stat at first, then maybe 12% and then 15%. Once you get your remaining gear a reasonable amount of stat% bonus pot everything and first make the effort to get at least 1 line that is 10-14 atk. Remember...do NOT buy yourself Tyrant Gloves now. Buy every other Tyrant as soon as you can, but do not worry about Tyrant Gloves until much, much later...I'll explain and outline the process involved with them further down...[/B]

Once you've got your CRA gear, your Sweet-water Glasses and Tattoo up to at least 12-15% primary stat and at least one decent line for Bonus Pot(ie, 10+ atk or 4+ primary stat), as well having at least some decent lines on your primary weapon, your secondary weapon and your Emblem, then you're ready for the next step. That would be scrolling.
[B]Summary of potentials for all remaining items.[/B]

Regular Potentials (for all):
[B] all lines combined: [/B] >15% primary stat

Bonus Potentials (for all):
[B]1 line of 2-7%primary/all stat[/B]
[B]1 line of 10+ atk[/B]

[B]Scrolling - when, what, how and why.[/B]

In general most people will tell you that the only real way to scroll your weapons is with Primes. In my opinion this is far from true and a serious waste of time and money. I personally would scroll anything other than your primary weapon and your Heart with whatever you feel like. The key at this point is just to make sure that you do it perfectly, which means pass every single slot, hammer it twice and pass the scrolls there as well. A decent route to take for some gear would be a few chaos scrolls of goodness. But to this end and towards being careful...if you don't gain at least 3 atk with the first COG/ICOG...then innocence the item and try again. Once you're working with some decent atk boosts, -->or if you just want to get it done quick and cheap with 30% or 70% StarForce <--, which is perfectly fine and likely will never, not ever, never ever never ever never ever be noticed by anyone including yourself. To make things all pass, if this is something you dunno...do the following:

Use the scroll, whichever you choose, if it fails, go to fm and owl for 10% clean slate scrolls. Once you find a store, normally there are a bunch selling them cheap and in bulk, stand beside the store and just go one after another till you regain the spot you lost. Once you have the slot back, try again to pass the scroll. Do this over and over till you've perfectly scrolled every single slot, including hammered slots, and succeeded on EVERY slot. At this point you can work on enhancing. In general I would suggest you work first to enhance your tyrant gear and your weapon. With tyrants this is where their benefit really starts to shine. For example my tyrant boot started with just 30 attack. However, I've enhanced it to 12 stars. This added a further 88 attack to the boot. It now has 118 attack...

[B]Enhancing.[/B]
[I]Tyrants[/I]
How this works is for the first 5 stars I would suggest strongly that you buy a 5star enhancement scroll. (Here on Basil, @Emplex www.basilmarket.com/user/Emplex suggests the following: With Scanian NX rates, guardian+5 starring is more expensive than star forcing tyrant items to 5 stars, unless your star forcing luck is really bad. Guardians are like 6k (6*120=720m), 5 stars AEEs are around 900m, That's AT LEAST 1620m and likely a lot more since the 5 star AEEs are 30%. If you regular AEE the first star every time your tyrant hits 0 stars and just try star forcing it to 5 stars, it should be a lot cheaper.)

You do this at the VERY beginning before you've enhanced the item AT ALL. Go to cash shop and purchase a Guardian Scroll. Click this and then attach it to your 5 star scroll...these scrolls are fairly expensive so you don't want to have to buy one over and over as you fail them. This item will cause the scroll to be saved and it will not disappear when you fail it. Use the Guardian Scroll on the 5 star scroll over and over until you successfully pass it. You will now have 5 stars on your item. Now, go to cash shop and buy a Superior Shielding Ward. Use this by double clicking it and then applying it to the Tyrant you're working on. Now, buy a few regular enhancement scrolls, the kind that blow up when failed. They're cheap enough that you don't need to protect them with a Guardian Scroll.

So, once you have the enhancement scroll and the Superior Shielding Ward successfully on your item(it will be listed on the item that it's there)...now try to pass the enhancement scroll. Each time you fail the scroll you will need to go to cash shop and get another Superior Shielding Ward to protect your item. Just repeat this process until you have passed the enhancement scroll and have 6 stars. Now, repeat this process again just as described above and do it until you have 7 stars on your Tyrant. For me this process, and I've done it more than 5 times, never took more than 25k nx per item brought to 7 stars. At this point things get hard...you'll need a large amount of mesos saved. Buy as many cheap No Boom Enhancement scrolls. These will be over 1 bil mesos each, typically.

Note: Before you click buy, double check that the scroll you're buying actually describes in its description that it WILL NOT blow up the item on failure. A lot of disgusting people in the FM try to trick people buy selling a bunch of real No Boom Scrolls...and immediately beside them they'll put up a few regular Enhancement scrolls that DO blow up your item. Make sure you're not falling for that each time. Read the description. Now, once you have the No Boom and have at least 7 stars on your item, go to cash shop and purchase a Guardian Scroll to attach to your No Boom Scroll. This will prevent the scroll from disappearing when you fail it...and you will be failing it a LOT. Now, try to pass the scroll. Repeat this process, buying a Guardian Scroll to use on EVERY attempt, and always read your item to make sure it has the protections you have listed as active on them. Eventually you'll pass the No Boom and have 8 stars. If you're serious about capping you'll want to get every Tyrant that you have up to at least 10-11 stars. At that point most people slack off and just try to work on them periodically. As you get up to 9 or 10 stars things will get seriously hard. The success rate drops below 20% pass rate and then down to 10 and then 5%....it won't be a stretch to say that you'll be spending 50k nx trying to enhance successfully just 1 star at this point. It gets insane.

Now, once you have your Tyrants dealt with, buy primes for your Heart and your Weapon.

@ArchM0onL, www.basilmarket.com/user/ArchM0onL thoughts on primes: If you want to go to the extent of prime scrolling, prime them first then cube them so that you can save one protection scroll on the first slot.
From my point of view, prime scrolls are not efficient except for xenons and android heart, but just a small tip lol.
Protection scrolls should be used only when the item is already decently scrolled (primed), or the clean item is expensive (Tyrants, Android hearts from marvel)
However there are some cases when protection scrolls can not be applied. We are forced to use no boom aee + guardians (7+ star Tyrants, 12+ star Ryude's Sword) //end

[B] Perfectly Priming your Weapon & Heart [/B]

To perfectly Prime Scroll an item, this is the process: Buy The primes. These will be very expensive unless you gained some via events. Protect the Prime Scroll with a Guardian Scroll from CS, then go through FM and buy Protection Scrolls. Take the Protection Scroll and attach it to the piece of gear you're Priming. This will now protect your scroll from failling and protect your gear from being destroyed on failure. Of note...you only need to do this if you're dealing with an expensive Heart such as a Superior Lidium Heart or a Titanium Heart. Now, when you have the Prime protected with a Guardian and the Heart or the Weapon protected with a prot scroll, attempt to pass the Prime on your item. These are difficult for a lot of people and the success rate seems to be incredibly random. Sometimes you'll pass 5 Primes in a row, first try...other times I find myself buying Guardians and prots 4-5 times in an effort to pass just ONE Prime Scroll...surprising since the success rate listed on the Prime says its 40%. Doesn't feel like it fairly often in my experience. You do this process over and over until your Heart is perfect and until your Weapon is perfectly Primed. At this point you'll move to Enhancing. The Heart is a simple process, but the weapon gets a bit difficult at times. You'll want to get it to 15 stars and the last stars will be very hard. The difference between this and Tyrants is that you'll be best off just doing this via the StarForce Window. Once you get to the higher numbers you'll likely blow your weapon up. At this point you'll receive a Weapon Trace...now, go to FM and rebuy a perfectly clean version of the weapon you just boomed. When you get it, go to enhance the weapon. It'll flash the option to use the weapon trace, do this and it'll suddenly restore your weapon back as it was before you boomed it, minus the Stars you had gotten. You'll have all the stats from scrolling back as well as all the lines of potential. It even returns the item tag if your item had one before. Try again and again until you pass all 15 Stars...the boost for each star is meaningful enough to justify the frustration.

At this point you'll be in the position to just go at your own pace with regards to finalizing your items at the point that you're happy with them. Things left at this point are limited mostly to trying to get your items at the % primary stat that you want them at. Weapons and Emblem you'll be working towards getting as many lines of %atk and %Boss Dmg, combined with %pdr(you'll want your PDR, as listed in the stat window, to be at or above 90% if you have any intention to try Chaos Vellum or other high level bosses. Your damage will likely be extremely, read: EXTREMELY limited and diminished by a boss like CVellum if your PDR isn't high enough...so it's necessary to get a few lines.

[B]Nebs[/B]

For NEBs, the first move you need to make is to buy two 25% boss dmg nebs. If you can't find these, a 20% boss neb will likely be your only option. Put one on your weapon and the other on your Secondary Weapon. Your Emblem is different, even though the potential lines were the same...for Emblem just try your best to get a 3-4% Primary Sta/All Stat neb and attach it. You'll also want to pass 3-4% primary stat or all stat nebs on all of your other gear as well. The reason you'll likely avoid 4% Nebs is because the price for them is typically insanely high whereas nebs specific to you primary stat, with the small compromise of maybe 3% instead of 4% will be far more easy to find and afford. For me I mostly tried for 4% All Stat nebs just on items that I really prized, such as my Tyrants, Superior Gollux Ring, Pendants and Earring, Lightning God Ring, etc. Work at it the way that fits your mood, no one is likely to ever notice that you have a 3% luk neb instead of a 4% all stat neb on an item.
Primary Weapon = 20% or 25% Boss Neb
Secondary Weapon = 20% or 25% Boss Neb
Emblem = 3% or 4% primary/all stat.
i.imgur.com/s8XYz9S.jpg
Glove = SE Neb. (Except when prevented by class. Eg: Angelic Buster has an incredible skill, Star Gazer, which is necessary for them - however it negates Sharp Eyes. Instead, use 3% to 4% primary/all stat neb.

[B]NOTE: No one is going to notice or care if you have a 20% Neb instead of a 25% Neb. For that matter, no one will care if your other Nebs are 2% primary stat or 3% primary stat instead of the massively more expensive (and, due to largely having been duped en masse, likely to get removed in a patch by Nexon.)

Don't friggin give in to the perfectionist elitist crap you see being accepted everywhere with proclamations of 'omg, I would never settle for that...' or 'wow, I would never buy that - it's tagged by someone.'

I shouldn't have to tell you how dumb that is. But I'll go ahead and do it. [I]its friggin dumb[I/]
And you should know better.

[B]Tyrant Gloves. When. Why not? How to best cube.[/B]

i.imgur.com/s8XYz9S.jpg
Tyrant Gloves. These are something you do not worry about until you're finalizing your gear. In general Dojo gloves are extremely good and relatively easy to acquire as needed. Once you get your gear to the point where it's virtually done and finished, purchase a clean Tyrant Glove. Cube it until Legendary. It needs to be Legendary because, in order to compete and surpass the Dojo gloves, you will need at least one line of 15% max crit or 15% min crit dmg. Try your best to get this line in combination with at least one other useful line. Then for bonus potential you'll also be aiming for Legendary as you can get another max/min crit line. However you're fine with just trying to get a decent amount of atk, such as 14, and two lines like 4% primary stat, 4% primary stat. Once you're at this point, follow the same process used to scroll your other Tyrant items. You'll want do this as best as possible and then get your Tyrant Glove to at least 11 stars. This is why you wait till so late in the gearing process to do this. It's insanely expensive, especially when you realize that in the end the glove will still be only slightly better than the Dojo gloves you've been using. Vaguely, Hero Glove is equivalent to a Glove with the potentials I outlined combined with 8-10 stars.
i.imgur.com/s8XYz9S.jpg

A common bit of confusion relating to your Tyrant Glove is whether or not %max crit dmg is as good as %min crit dmg. In short - no. Min Crit Dmg is ideal. This is because %max crit dmg is applied to your highest line of dmg. Now, should you do cap damage anywhere, by definition this boost to % max crit will be wasted. You can't boost a line of dmg beyond cap...and as such focusing on %min crit works best. While your highest numbers are capping, that boost to you %min crit will keep helping to boost your weakest lines of dmg.
i.imgur.com/s8XYz9S.jpg

[B] Other items to make/acquire.[/B]

Decent items. You'll also most likely be interested in acquiring some items intentionally scrolled to allow you the option to cast various decent skills like Speed Infusion, Adv Blessing, etc. To this end, you'll be best off using:

Adv Blessed - Use Chaos PB Helm, the lvl 135 one. Cube the helm until it hits Legendary Tier. Now keep cubing and if you get lucky, you'll eventually get the line for Advanced Bless.

Speed Infusion - Cube a high level glove, such as Pensalir or High Quality Dimension Glove. Get the item to Legendary and keep going. This one took me quite a lot of time to finally get the Decent Speed Infusion Line but I did get it eventually.

Combat Orders - Any shoe that you can equip above level 100. Pensalir is an easy option to find in fm. Cube till Legendary and like the others it'll happen eventually. I found this skill to be fairly easy and I've seen it many times on other boots I was working with.

Sharp Eyes, Hyper Body skill can be acquired as Nebs. In general HB isn't a very common skill to get.

Thats virtually covers everything about making your gear that i can think of. Try for at least 250-280% boss dmg, perhaps 80%+ atk, 90% pdr and 100% crit. You'll want to work at your Inner Ability the way that best works for your class as it changes completely from class to class.

[B]Acquiring hard to get stats:[/B]

[I]Critical Chance:[/I] Additional sources of this can be lvl 120 Phantom Link (15%critical chance), Inner Ability = 30% Critical Chance (at Legendary), lvl 120 Beast Tamer (includes 7% critical chance), lvl 100+ Marksman Character Card = 3% Critical Chance.

Also, making/buying Exceptional Concentration Potion is fairly cheap/easy. It boosts you 10% critical chance for 2 hours. (Note: It does so at the expense of 1 cast potion slot using Adv Boss Rush/Great Hero type potions.)

[I]Atk Speed Boost:[/I] Inner ability (Legendary = +1 atk speed), Green MPE Potions. Fight in Master Park Extreme on various mules(must be same account as main). When Boss is ready, summon it and it'll drop a variety of useful potions including the Green Speed Potion.

[I]PDR[/I]
lvl 120 Luminous mule (15% pdr), Leafre Codex Set (30% pdr), lvl 100 Beast Tamer Character Card (6% pdr), 3 pirate character card set, Xenon counts (6% pdr), Level 100 Character Traits (10% pdr), Adv Penetration Boost Potion (20% pdr)

[B]Dojo Considerations:[/B]

There are numerous factors and intricacies that will help to better your times at Dojo. Approaching that concisely would be a guide in and of itself. Howeever, Here are some quick tips on things to bring along, ideas to consider, potential skill adjustments and even readying your computer:
Potions: adv boss rush or adv great hero boost...red mpe, ginger bread, witchs stew, legendary hero potion (only works if you use the boss rush pot instead of the adv hero potion), crit pots, guild potion, guild skills, ht/pb buffs, green speed, all combined with soul weapon summon + familiar (like empress or skull reaper, decent skill gear, echo...and also remembering to cast soul summon at the beginning and at the end...you can get past the first (i forget how many now...been a while since I dojo'd since I made my tyrant gluffs)...uh...it's quite a few bosses that your summon will [B]instant kill[/B] in one hit...so that taking your time to attack manually is a waste and adds crucial seconds to your time...on and on. Again, summons will always attack faster than you can attack and as such maximizing the point where they can 1hk various Dojo Bosses will give you a significant boost.
Again, I'm only familiar with being a dex based half melee/ half ranged pirate. Each class has its own intricacies and tricks that will trim seconds off your time on their own.
It's really tedious but once you figure it all out, work out a timing that works for you...u just need to memorize it all and go thru dojo by rote memory. Always reboot before heading in and people have told me, and I have no reason to disagree, that setting your graphics settings in game as low as possible and going full screen...all contributes to a faster run.

Remember that PDR means nothing in dojo so don't use your leafre set -- henesys ruins is best. If you're focused on typical bosses more than CVellum, etc...don't waste too many lines on PDR, instead aim first for 250% boss range (not as indicated in the window...instead take the window stat and add all forms of %total dmg that you have to it for a final number around 250ish%. Then aim for %atk...thats all obvious and common knowledge but most people overlook the fact that trying to balance %boss dmg and %atk is not only cheaper and easier to get when ur cubing (if only because you're aiming for 2 potential lines instead of just 1 rare stat)....but, its surprisingly common for people to mass cube for %atk when %boss would actually give them a significantly better boost to their range, esp when bosses are concerned.

[B]Quick tips about funding. L> for more contributions regarding this section.[/B]

Some easy tips to make some money:
Get involved in Professions. I highly suggest getting the Alchemy Profession. Work carefully to level this up past level 10, then to Master and finally Meister Level. At this point, go to random maps that you know to be very active with people training, even maps frequented by botters. Look around and you'll find mysterious herbs and ore veins. Mine or collect these...by doing this often when you have free time you'll acquire many of the items needed for Alchemy for free. When you need specific Herbs in bulk and feel like farming them, the best option is to go to Evo and attach the cores specific to what you're looking for. Buy a few Lucky Winter Drop coupons. Also, if you've been doing MPE fairly regularly to farm green and red mpe potions, you'll find eventually that you'll get a Greed pendant as a drop. This will give you a significant boost to your drop ratio as well. Combining these together will acquire for you a significant number of herbs.

Some recipes that sell well: Make Advanced Hero Potion(10% atk boost) and Advanced Boss Rush Potions(20% boss dmg). These sell fairly well over time and for a very high price. Furthermore, if you boss often, particularly Zakum, you'll likely occasionally acquire some EXP Potion Recipes. Once you've acquired a ton of the herbs necessary(Juniper Berry Seeds) make these en masse. Remember that once you click the recipe and learn it...it will disappear in 24 hours. Now start mass making these potions as much as you can till it expires. These sell insanely well in the FM.
You can also make 12 slot bags as a Meister level alchemist...from my experience Mineral Bags sell for far more than herb and much faster as well. Do this often and consistently, maintaining yourself at Meister level at all times...and you'll slowly but surely build up a great amount of savings eventually.

@Mckelway www.basilmarket.com/user/McKelway from Basil says: For the second pendant slot, if you don't want to buy it from the cash shop, the Grand Anthenaeum questline gives a 21 day one that can be renewed by completing a quest. Also I think it's worth noting that Gollux and Commerci are very worth doing. Gollux maxes Willpower and Ambition, and gets you gollux rings and earrings, which are end game. Commerci nets you a sweet H20 tattoo/glasses roughly every 7.5 days. That's 200-250 mil every week.

Also, if you learn Alchemy, you can extract all your equips from those DIPQ runs or whatever. I get ~20 superior item crystals per run. At 200k each, that's 4mil a run.

[B] One final thought regarding the stat %atk, it's relation and importance to the game, my feelings on how to approach and handle it - as well as my interpretation of the truth behind its role and use by Nexon in this game.[/B]
This is a very opinionated, biased and paranoid discussion...but something I feel strongly about and as such wanted to contribute as I would any other tip or point for you to consider before deciding your own opinion about it, good, bad or calling me stupid and crazy. Essentially, this is something I believe...and given the significance of it if I'm right....makes me feel obligated to share it in an effort to help as many people as I can to see things for what they are.

[B]%Atk is a gimmick to make Nexon more money than they would otherwise fairly (?) make from cubing. It exploits the over valuation of dmg against regular mobs due to easily misunderstood [/B][B]mathematical principles used to account for %atk and its role in your total range. My theory is that this represents a conscious and intentional combination of malicious taking advantage of [/B][B]intentionally tweaked (yet intentionally left vague) equations; how they interact with each other both with and within the context of (even vaguer) obscure gaming mechanics.[/B]

[B]The resulting misunderstandings are further exploited by Nexon by having intentionally assuaged %atk as a stat. Its effect is lied about by way of omission and the resulting equations are allowed to [/B][B]remain uncontested despite being incorrectly simplified and misunderstood. The thing about this is that Nexon sees this misunderstanding causing customers to waste 10x or more the nx necessary - and for the same result - and yet they have done nothing to let customers know that this is wrong. That degree of money based on a misunderstanding that they haven't acknowledged or informed anyone of in years is beyond foregivable.[/B]

[B]On its own the entire construct, viewed through the lens Nexon has encouraged into existence, presents a true boost. [/B][B]That boost, however, while still real...when presented and looked at correctly shows itself as essentially meaningless. By lying and maliciously manipulating their customers with disinformation and [/B][B]intentionally unclarified and uncorrected equations, Nexon has strategically combined games toying with psychology(In effect we see the boost in dmg on regular mobs or in our stat window. This looks and feels real, people easily mistake this for an enormous boost relative to other stat lines, etc. The fact, however, is that this same boost can be had for enormously cheaper [but is less visible and thus less exciting] as it shows only at bosses and not in the stat window is all the proof needed for most people to believe in the lie.) By intention bring this all together with obscure and unquantified/unqualified mechanics, then withholding [/B][B]necessary specifics to correctly assess their interplay at crucial junctures (much of what we know to verify all of this beyond a doubt is not thanks to Nexon's release of information - rather it's thanks to exhaustive deduction through careful application of formula after formula, then fact checking back and forth)...and in the end the whole fabrication and lie is convincing enough to come out with a mess that gains Nexon 10x the profit. All for an illusory, misrepresented and intentionally unexplained[/B] [B]stat. You can claim its all part of being an educated customer, but this combination and degree of intentional manipulation, vagueness and entirely unprecedented (it happens with NO other stat. Ask [/B][B]yourself why...because breaking the game has nothing to do with it.) manipulation of the odds that dictate the simultaneous expression of one essentially random line of [/B][B]potential(literally you can expect to put in 10x the nx on cubes to to get 2 lines of %atk as it take you to comee out with 2, even 3, lines of just as good (and better) lines of %boss....and when you ask why, the answer becomes obvious and casts all the subsequent crap u thot was just another example of unprofessional ignorance and lack of communication into sharp relief. It's not done bc Nexon isn't paying attn and didn't notice we needed this information or that people were pouring thousands of dollars into something as a mistake - NO - It's done to make the most of the lie and to trick out enormous profits that would otherwise be [/B][B]entirely impossible without breaking the game by actually creating a stat that really, truly did exactly what so many people mistakenly THINK %atk DOES... Again - it doesn't.[/B]

[B]In its totality what is going on is nothing short of fraud and it needs to not only be better understood, but Nexon should be broughT to answer for it...and if not answer for it then at the very least [/B][B]reconfigure the odds behind the potentials and just walk away.[/B]

[B]As it stands, essentially any boost you can argue gaining as a result of that focus on %atk compared to a similar but broader focus on a mixture of %atk, %boss, etc, is relatively negligible - and, in [/B][B]the end, is totally negated to the point where understanding it all in its place exposes your previous focus on %atk as being almost criminally stupid - had you not been tricked by a near fraudulent [/B][B]construct of lies, psychology and unreleased formulas held together with statistical slight of hand.[/B]

[B]That's not being uninformed, that's called being defrauded.[/B]

[B]All that wasted money spent aiming for Nexon's ghost stat...thats why any disparity between the two is meaningless. All that saved money at the cost of a marginal but still mostly invisible drop in [/B][B]dmg at bosses would have gotten you miles further ahead spent on any other thotless mess of unfinished or untouched gear...no strategy or thot involved.[/B]

[B] MEOW [/B]

Hope this helps.
Remember, I'm looking for contributions, corrections, differing opinions - anything. Please share and I will make sure you're cited.
Posted: August 2015 Permalink

Replies

chyeung360 Level 202 Scania Demon Avenger 4
Good job, should get stickied

How satisfying was it to put this huge body of text together? Seeing as you love to express yourself in different ways through text
Aug 28 2015
ashleyattacked Level 210 Scania Cannoneer 4 Reconcile Guild See what games, anime & art ashleyattacked is intoalisaattacked
I prefer this but good job on such a detailed guide.
www.reddit.com/r/Maplestory/comments/2ho9vl/endgame_equips_bestinslot/

[/quote]

Thanks for the link. =)

I agree with much of what that has to add. The reason, tho, that I contributed what I did started first because I got tired of having to type it to everyone asking the same sort of question - but at the same time I felt bad for not helping the people I didn't have the time to respond to.

Then, in retrospect I remembered back how difficult it had been for me to determine how to approach things and why. That's a big part of the void my guide is attempting to fill. There are plenty of people with the same general idea and the same general path to get there - but none of them that I saw provided both in a detailed manner. Typically they outline the end goal which left me wondering why that vs whatever, etc. I tend to dislike taking anything purely at face value and I want to know why it is what it is, evidence that it is what it is, etc. So in my guide I provide the path I deduced from myself since I lack funding and had to make the most of what little I had at any given time and taking risks on trusts was really difficult.

Also, I wanted to address the interplay between everything, how things shift depending on your in game focus, preferences and goals, etc.

So yeah. Mostly I just want to put out a massive document that answered, explained and defined everything in detail...all in one place...and all searchable with google, lol.
Aug 28 2015
uulucid Level 118 Bera Beginner
Definitely should be sticked next to that traitor person's returning guide.
Aug 28 2015
ashleyattacked Level 210 Scania Cannoneer 4 Reconcile Guild See what games, anime & art ashleyattacked is intoalisaattacked
Good job, should get stickied

How satisfying was it to put this huge body of text together? Seeing as you love to express yourself in different ways through text [/quote]

Lol

I'm not worried bout it getting stickied or anything...just wanted it publicized so that it's searchable with google. Mostly because its what I was looking for when I started gearing...but couldnt find anything.
Aug 29 2015
lshadow3 Level 221 Reboot Night Walker 4 FallenStarz Guild
"Unfortunately, most of what I've found also proved to be false when I fact checked it for myself before considering and acting on it.

There's also the uncomfortable notion that many things just aren't shared in a manner like this. I don't know the reasoning behind this...but the fact remains I'm able to find info much easier in my buddylist, from friends, or from my alliance, than I can find readily searchable starting at google.

It's that point which I wrote this to address, I wanted to have everything I've found, all the stuff I spent forever trying to find for myself earlier when I was getting started, etc, all in one place searchable from google."

@ashleyattacked I haven't finished reading this yet, but I love you already! Thank you so much for putting the time and effort into this; I have a feeling it will really help me, even a seasoned veteran (with a low range).
Aug 29 2015
frozenmane Level 9 Scania Battle Mage 1
synergy thx 4 guide
Aug 29 2015

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