General

Page/White Knight/Paladin revamp

Page
Ground Smash
Max Level: 20 -> 10.
Damage: 320% at max level -> 380% at max level.
Everything else stayed the same at max level.

Soul Rush
Moved from Dawn Warrior's 2nd job to all warrior 2nd jobs.

White Knight
Shield Mastery
New Feature! Has a 10% chance to guard yourself from an attack at max level.

Fire Charge
New Features! Deals 100% damage over time every 1 second for 6 seconds at max level.
Also, a new probability variable was added (value is 60 at max level). Nothing specifies what it means.

Ice Charge
New probability variable, just like Fire Charge (60 at max level).

Lightning Charge
New probability variable, just like Fire Charge & Ice Charge (60 at max level). Another variable named 'y' was added (value is 10 at max level).

Paladin
Blast
Damage Increased (290% at max level -> 340% at max level).

Divine Shield
Duration Increased by 30 seconds (60 seconds -> 90 secons).

Power Stance
Knock-back Resistance Probability Increased by 5% (90% at max level -> 95% at max level).

Rush
Damage Increased (250% at max level -> 300% at max level).

Holy Charge
Damage Increased (135% at max level -> 150% at max level).
New probability variable (60 at max level) and another variable named 'y' was added (value is 12 at max level).

Heaven's Hammer
Damage Increased by 50% (1,400% at max level -> 1,450% at max level).

November 13, 2011

2 Comments • Newest first

JewofLight

Nah I would prefer either blast a little higher or hit more monsters. We are out classed in main attack vs the others. Although, we got the def so its really all good

Reply November 13, 2011
MultiSkills

[quote=Ithaca]Source? And thanks for posting this.. It's a nice revamp i suppose.. now we just need ACB to be more OP :L[/quote]

http://shakar96.wordpress.com/2011/11/10/kmst-v-1-2-408-revamps/

thats the source

Reply November 13, 2011