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What makes MapleStory different?

General MapleStory Forum Talk about MapleStory in general

Lus146 Level 140 Kradia Bow Master
We all know that there are a ton of free MMOs like Flyff, Fiesta, Elsword, and the list goes on and on. But what makes MapleStory a game that people don't just do first look videos on and then give up? Why does it feel like a fully-put-together-not-free-to-play MMO? I see all kinds of channels on Youtube that revolve around Maple but I don't see any that revolve around other ftp MMOs. I have no idea why. What do you guys think?
Posted: October 2013 Permalink

Replies

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QuackOutLoud Level 207 Khaini I/L Arch Mage
It's been alive for a very long time, it's a 2D MMO with cute (well mostly used to be cute...) graphics that sets it apart from every other 3D MMO that all look the same.
Oct 20 2013
LuuIsGreat Level 170 Windia Kaiser 4
The community of people we have met keeps us around. Humans attach.
Plus MS chars are hekka cute
Oct 20 2013
Maple is like a videogame version of America, so much awesome diversity...
Oct 20 2013
2D sidescroller that's cute and is very streamlined.
Oct 20 2013
goatman0079 Level 152 Arcania Night Walker 4
Well, most of the players are old players (I think), and back in the day, the game had alot of addictive properties. Because of that, people kept playing, and now are so steeped in it, that it has become an integral part of their life.
Oct 20 2013
BobR Level 163 Windia F/P Arch Mage
Why does it feel like a fully-put-together-not-free-to-play MMO?[/quote]-

The people who originally designed the game were very good at what they did. The "play-mechanics" were well designed for an MMORPG, and all of the elements fit together smoothly in a well-conceived game experience. The software was optimized for playability, and while they were weak in a lot of areas (game security being one of the most glaring examples of weak design), it all worked quite well on the scale they originally imagined for the game. Maplestory was one of the first large-scale games to introduce "micro-transactions" as a means of customizing the gaming experience for every player, and the "free to play, micro-transactions if you want" model became the leading method of financing online-gaming in current use.

Unfortunately from all I've seen, those people are long gone, and have been replaced by accountants whose goal is maximizing the revenue generation of the product at all costs, but that's an entirely different story.
Oct 20 2013
QuantumLegend Level 210 Bera Mercedes 4
It's open world. And not like most other games, in which you progress along some maps in a linear fashion. You can travel pretty much anywhere at any time, and it's very quick.
Also the UI is very user friendly. You can see all the space around you, and you can move very fast. Attacks are smooth, and you move very quickly from one monster or mob to the next. In many other games, 2D and 3D alike, the whole game just feels like being a beginner in Maple, as you just focus on one monster for quite a while until it's dead.
Oct 20 2013
Because its fun!
not srs, we are addicts
Oct 20 2013
bluebomber24 Level 206 Windia Bow Master
-

The people who originally designed the game were very good at what they did. The "play-mechanics" were well designed for an MMORPG, and all of the elements fit together smoothly in a well-conceived game experience. The software was optimized for playability, and while they were weak in a lot of areas (game security being one of the most glaring examples of weak design), it all worked quite well on the scale they originally imagined for the game. Maplestory was one of the first large-scale games to introduce "micro-transactions" as a means of customizing the gaming experience for every player, and the "free to play, micro-transactions if you want" model became the leading method of financing online-gaming in current use.

Unfortunately from all I've seen, those people are long gone, and have been replaced by accountants whose goal is maximizing the revenue generation of the product at all costs, but that's an entirely different story.[/quote]

Accountants have no say in game development. The just provide information on how the comapny is doing. Now how other positions such as the CFO responds to that information on the other hand....
Oct 20 2013
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