General

About the limit of bossing

Hi everyone! Lately, I've had less to do in-game, due to the limited amount of allowed entrances at certain bosses. Then I thought of a way that would let us all do more boss-runs, for fun. Remove the limit of entrances, but after a certain amount of kills, remove the gain of drops and experience. (IE, our current amount of allowed entrances.)

Anyone else feel like this could be something to be added to the game?

Credits to @underpaying for the suggestion below, better than originally thought out.

[quote=underpaying]maybe there could be some kind of practice mode on bosses that enables you to enter with an expedition unlimited times a day and with no items consumed (that would require an item consumption upon entry, such as chaos marble for pink bean in this specific example) that has the bosses un-nerfed and un-changed but gives no exp and no drops. This would be in order to test killing methods without having to waste your daily run[/quote]

February 16, 2013

14 Comments • Newest first

voyance

This is pretty interesting. (not that I've ever gone bossing other than KoC Arkarium)
1) Just like you said, it should be based on kill count.
2) After X kills, no more XP AND drops (perhaps other than quest items) (as you pointed out as well)
3) Drops are player specific (as someone pointed out before) OR drops will be visible but the game can restrict the player from looting
4) XP should be based on (base amount of XP from boss) + (XP depending on how much you contributed for the fight) (+ some bonus)
5) XP will only be awarded AFTER the boss is dead...or AFTER you get out of the room.

Reply February 16, 2013
SirGizmo

[quote=deadonsight]A practice mode would be nice to get used to damage reflect timings and other tricks. However, with only limited channels offering 1 party in the boss at a time, this might get pretty chaotic trying to get in to CZAK / Pink bean / Empress / etc. I'd like to see them remove the channel limitation for every boss, and just crack down on hackers instead of making everyone suffer from wait times for high traffic bosses.[/quote]
I agree to this, maybe not for the "real" thing, but for the practice mode, at least.

A practice mode would be an even better option, as it wouldn't make things hard about drops as some posts asked about.

EDIT: Main post edited, adding @underpaying 's suggestion. More ideas are welcomed, and solutions to suggested problems as well.

Reply February 16, 2013 - edited
achyif

They should remove drops and exp completely after 2 runs and not allow people who have entered 2 times go in with people who have entered less than 2 times.
Only then will it mimic the current allowances..... Yet still continue to allow people to boss more

Reply February 16, 2013 - edited
xkillo32

ooooo
every person gets their own drops?

Reply February 16, 2013 - edited
XXjumpstar1299X

[quote=lBishopXl]Let's say 3 people went to Zakum and only one of them did 60% of the damage; would the other 2 people's kill count drop? Or is it the last person who hit it? Or does the whole party's drop count decrease?

@XXjumpstar1299X then he wouldn't be a nice "buddy," would he? Also, referring to my question, I'd assume that his kill count would've went down to 0 (if initially starting at kill count of 2 and they both went in and killed it twice); therefore, he wouldn't have gotten any drops from his run.[/quote]

No, he said if you kill a boss a certain amount of times, you can't get drops and your party members can.

Reply February 16, 2013 - edited
x1mmortality

@pwnpwnpwn uhh. That would promote more hackers in this game since that's great incentive to hack. FREE ITEMS ALL DAY LONG! YAYYY!

Reply February 16, 2013 - edited
XXjumpstar1299X

[quote=SirGizmo]There would be a count for each individual, of course. So, even if you had killed the boss 2 times, others in your group would get experience and drops, drops that would not show on your screen.

@x1mmortality: I'm sure we could come up with a way to prevent such abuse.

@underpaying: Exactly, this could help players figure out how to best handle a boss before going on an actual run, where we hunt for the drops. As it is now, we waste runs to improve our methods, and thereafter have to wait for the entrance-count to reset.[/quote]

What if you killed Zak twice and you didn't get your books, but your buddy killed Zak and he was in your party and he got your book?

Reply February 16, 2013 - edited
PwNpWnPwN

or we can make the boss unlimited but the prequests extremely hard so hackers would take a long time to get in.

Reply February 16, 2013 - edited
GreenyScott

[quote=xkillo32]after 2 kills no more drops lol
waittt
wat if u killed zak twice
and ur party members killed it once?
then no drops or u get drops?[/quote]

That won't matter when drops are unique to each person.

Reply February 16, 2013 - edited
SirGizmo

[quote=xkillo32]after 2 kills no more drops lol
waittt
wat if u killed zak twice
and ur party members killed it once?
then no drops or u get drops?[/quote]

There would be a count for each individual, of course. So, even if you had killed the boss 2 times, others in your group would get experience and drops, drops that would not show on your screen.

@x1mmortality: I'm sure we could come up with a way to prevent such abuse.

@underpaying: Exactly, this could help players figure out how to best handle a boss before going on an actual run, where we hunt for the drops. As it is now, we waste runs to improve our methods, and thereafter have to wait for the entrance-count to reset.

Reply February 16, 2013 - edited
xkillo32

after 2 kills no more drops lol
waittt
wat if u killed zak twice
and ur party members killed it once?
then no drops or u get drops?

Reply February 16, 2013 - edited
x1mmortality

This is a great idea! That way, if you, say, died on your first attempt and didn't get a chance to kill...CHTF, then you'd be able to go again so you gain exp :'D. Though, the one flaw I see with this is that people may purposely die since they lose only 1% exp and kill most of the boss so they gain most of the exp, for example, kill all of HT but it's left arm and keep on repeating the process.

Reply February 16, 2013 - edited
SirGizmo

@MonkeyCraters: It's a choice those people make, and having the option wouldn't hurt anyone.

@MapleFan2005: I don't think you understood my post. Why would anyone hack at a boss when you get no drops or experience?

Reply February 16, 2013 - edited
MonkeyCraters

Only a few people boss for fun

Reply February 16, 2013 - edited