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Apr 22 2009 +
BrickwaIker
149 Khaini Buccaneer
 
Understanding Gunslingers and Skill Builds

This guide is co-authored by Takeback3r and KazooTheBat.

Greetings! Welcome to Basil's one-and-only official Gunslinger guide. Because of the numerous attempts at Gunslinger guides on several Maple forums, and their tendency to present conflicting info, the two of us have decided to take matters into our own hands and create the most complete, detailed, and informative Gunslinger guide around.

Table of Contents

Translations Index
The AP Build
Equipment
Technical/Statistical Info
Advancing to 1st Job
Gun-Pirate's Outset
Standard Build
SSK-First Build
Explanation [1st Job]
Advancing to 2nd Job
Gunslinger's Path
Explanation [2nd Job]
Advancing to 3rd Job
Outlaw's Tricks
Explanation [3rd Job]
Advancing to 4th Job
Corsair's Honor
Explanation [4th Job]
Skill Book & Mastery Book Quests/Locations
Recommended Training Spots
Inspirational Videos
Credits
Final Statements

Gunslinger Class Skill Tables


To read the skill descriptions for Pirates, Gunslingers, Outlaws, and Corsairs, click here.


The AP Build

Gunslingers are similar to archers in that their primary stat is DEX and their secondary stat is STR. When rolling for your stats, aim for a 4/4 on INT/LUK. You need to have 20 DEX to make the first job advancement and your STR must be equal to your level to wear equips. Maintaining correct AP stats isn't hard for a Gunslinger; just make sure your total STR [base + equips] is equal to your level at all times, and put the rest into DEX [i.e. adding 1 STR/4 DEX every lvl in a reg STR build].


Equipment

Pirates do not use tops/bottoms, their armor is made up entirely of overalls. Alotta people also ask about bullets, like how to find them, how expensive they might be, etc. I'll address those issues here.

First off, bullets come in sets and are rechargeable, just like stars. And just like Claw Mastery, Gun Mastery increases the amount of bullets you can carry in a set. Unlike stars, bullets have level requirements and carry much more in a set by default [1200+ per set for lvl 30 bullets, and 3000+ for lvl 110 bullets]. They're available in 20-level increments starting at 10, as in there are lvl 10 bullets, then lvl 30, lvl 50, all the way up to lvl 110. Lvl 10 bullets are sold in all potion shops, and each advancing bullet drops from at least one monster that is commonly trained on [i.e. wild boars, v/hoodoos, duals]. Gunslingers are a low-populated class in other versions, so bullet prices should fall fairly low in GMS over time. Also note that Blaze/Glaze capsules are bullets that are only usable with Fire Burner and Cooling Effect respectively, and that even then the capsules are optional [the elemental skills can be used w/o capsules, but they lose half their attack power]. The following links show descriptions and images of Gunslinger equipment:

Picture of all Knuckles/Guns/Bullets
Complete List of Bullets
Complete List of Stats, Descriptions, and Availability: Guns
Complete List of Stats, Descriptions, and Availability: Overalls
Complete List of Stats, Descriptions, and Availability: Hats
Complete List of Stats, Descriptions, and Availability: Gloves
Complete List of Stats, Descriptions, and Availability: Shoes


Technical/Statistical Info

All damage-related info, calculations, percentages, and formulas will go here.

Gunslinger Damage Formulas
Max = [(DEX * 3.6 + STR) / 100] * Weapon Attack
Min = (DEX * 0.9 * 3.6 * Skill Mastery + STR) / 100 * Weapon Attack

Formula for Battleship Endurance [HP]
[(Skill Level * 4000)] + [(Character Level - 120) * 2000]

Tested Attack Speeds
Double Fire = 144 shots/minute
Invisible Shot = 87 shots/minute
Triple Fire = 87 shots/minute
Rapid Fire = 500 shots/minute (approx. 8 bullets/second)
Battleship Cannon = 95 shots/minute
Battleship Torpedo = 77 shots/minute

Miscellaneous Numbers
Standard Octopus Summoning Limit [Lvl 1-10] = 1 at a time
Standard Octopus Summoning Limit [Lvl 11-20]= 2 at a time
Standard Octopus Summoning Limit [Lvl 21-30] = 2 at a time
Support Octopus Summoning Limit [Lvl 1+] = 3 at a time

DPS Comparisons
[Format: (Damage % * # of hits) / Time it takes to cast in seconds = total Damage Per Second]

Single-target
Triple 20 = (210% * 3) / .69 = 913.043%/sec
Rapid 1 = 102% / .12 = 850%/sec
Rapid 05 = 110% / .12 = 916.667%/sec
Rapid 30 = 160% / .12 = 1333.333%/sec

3-mobbing
Invis 30 = (170% * 3) / .66 = 772.727%/sec
Cooling 26 = (122% * 3) / 1.05 = 348.571%/sec
Cooling 30 = (130% * 3) / 1.05 = 371.428%/sec
Burner 30 = (160% * 3) / 1.05 = 457.143%/sec
Burner 30 + element = (160% * 1.5 * 3) / 1.05 = 685.714%/sec
Burner 30 + Triple 20 = ((160% * 3) + (170% * 3)) / (.6 + .66) = 860.465%/sec
Burner 30 + Triple 20 + element = ((160% * 1.5 * 3) + (170% * 3)) / (.6 + .66) = 1046.512%/sec
Burner 30 + Cooling 26 = ((160% * 3) + (122% * 3)) / (.6 + .6) = 705%/sec
Burner 30 + Cooling 26 w/o glaze capsule = ((160% * 3) + (122% * 0.5 * 3)) / (.6 + .6) = 552.5%/sec
Burner 30 + Cooling 26 + fire element = ((160% * 1.5 * 3) + (122% * 3)) / (.6 + .6) = 905%/sec
Burner 30 + Cooling 26 + fire element + ice resist = ((160% * 1.5 * 3) + (122% * 0.5 * 3)) / (.6 + .6) = 752.5%/sec

6-mobbing
Cooling 26 = (122% * 6) / 1.05 = 697.143%/sec
Cooling 30 = (130% * 6) / 1.05 = 742.857%/sec
Burner 30 = (160% * 6) / 1.05 = 914.286%/sec
Burner 30 + element = (160% * 1.5 * 6) / 1.05 = 1371.429%/sec
Burner 30 + Triple 20 = ((160% * 6) + (210% * 3)) / (.6 + .69) = 1232.558%/sec
Burner 30 + Triple 20 + element = ((160% * 1.5 * 6) + (210% * 3)) / (.6 + .69) = 1604.651%/sec
Burner 30 + Cooling 26 = ((160% * 6) + (122% * 6)) / (.6 + .6) = 1410%/sec
Burner 30 + Cooling 26 w/o glaze capsule = ((160% * 6) + (122% * 0.5 * 6)) / (.6 + .6) = 1105%/sec
Burner 30 + Cooling 26 + fire element = ((160% * 1.5 * 6) + (122% * 6)) / (.6 + .6) = 1810%/sec
Burner 30 + Cooling 26 + fire element + ice resist = ((160% * 1.5 * 6) + (122% * 0.5 * 6)) / (.6 + .6) = 1505%/sec

Conclusions
• Rapid Fire is equally as fast as Hurricane.
• Rapid 05 is the min. level where Rapid Fire's DPS outperforms Triple Fire's DPS.
• Triple 20 always outperforms Invis 30. Pretty straightforward, since they both hit 3 times max and 210% > 170%.
• Burner 30 is only worth using over Triple on mobs of 4 or more, and then only in combination with another skill.
• When 3-mobbing, max Invis always yields higher DPS than max Burner alone, even with elemental advantage.
• When 3-mobbing, max Burner has higher DPS than max Invis only if it is alternated with another skill [Triple 20, Cooling 26, or Fake 30].
• When 6-mobbing, or using attack-like-a-bandit method in general, the best combo to use is Burner 30 + Cooling 26.
• If you don't have high level Cooling, or don't want to carry glaze capsules, then the next best is Burner 30 + Triple 20.

[huge thanks to sapphire8 for the DPS calculations ]


Advancing to 1st Job

Once you hit level 10 as a Beginner, head over to Henesys, take 2 portals right from the town, and keep going to the far right of the map to find the entrance to Nautilus Port. Continue right and enter the big whale submarine. You're now inside the Nautilus. Go right again a bit until you see a door with an upward arrow above it. Take that portal. Walk left until you see an NPC named Muirhat. Kairin's room is on his left. Talk to her and you'll be endowed with the abilities of a Pirate. You'll have a lvl 10 Knuckle and Gun in your equips inventory, as well as several sets of lvl 10 bullets, which are not rechargeable.


Gun-Pirate's Outset

The build in first job is fairly simple as the skills are easy to prioritize. Naturally, it's your story so you can do whatever you choose. The first build we present is the traditional 1st Job build, while the second gives up a Gunner fighting style for maximized training efficiency.

Standard Build

10-16: Double Shot
17: +1 Double Shot (MAX) & +2 Dash
18-19: Dash
20: +2 Dash (MAX) & +1 Somersault Kick
21-26: Somersault Kick
27: +1 Somersault Kick (MAX) & +2 Bullet Time
28-30: Bullet Time (11)

Skill Distribution at Lvl 30: 61 Points Total
• 20/20 Double Shot [MAX]
• 10/10 Dash [MAX]
• 20/20 Somersault Kick [MAX]
• 11/20 Bullet Time

SSK-First Build

10-16: Somersault Kick
17: +1 Somersault Kick & +2 Dash
18-19: Dash
20: +2 Dash (MAX) & +1 Bullet Time
21-23: Bullet Time
24: +1 Bullet Time (11) & +2 Double Fire
25-30: Double Fire (MAX)

Skill Distribution at Lvl 30: 61 Points Total
• 20/20 Somersault Kick [MAX]
• 10/10 Dash [MAX]
• 11/20 Bullet Time
• 20/20 Double Shot [MAX]

Build Explanations

It's pretty straightforward in first job: max your only attack first and then work on the skill that gives you speed. Remember that Dash can be activated by double-tapping the left or right arrow key, and that it's deactivated if you change directions or stand still for too long. Somersault Kick is maxed third. Although it will be nearly obsolete once you get Invisible Shot in 2nd job, S-Kick is still useful in the earlier lvls especially when wearing a spear. Max S-Kick hits 6 monsters, which comes in handy if you're outta room to shoot or outta bullets. Its dmg is decent as well, since it has a much higher atk % than Double Fire does. Quick Motion is added last, and left at 11. Since a Gunner's main stat is DEX, the acc and avoid boosts from Quick Motion are minimal and unnecessary in comparison. The extra 9 avoid from maxing Quick Motion is valuable, but not as much as the mobbing advantage that comes with S-Kick. You can choose to max Quick Motion and leave S-Kick at 11, or you can max S-Kick and max Quick Motion at the end of 2nd Job [recommended].

The SSK-first build aims to optimize leveling speed via mobbing. It can be left at 11 or maxed, but if you plan to give up toting a gun in favor of acrobatic mobbing, it's recommended to go the distance and max out SSK completely. Those who follows this build are advised to equip high-weapon attack items, i.e. a warrior weapon like a spear as your weapon of choice. Sapphire8 coined the term "Spearslinger" for players who favor SSK first. If you go this build, you can set Double Fire aside to be maxed later on, or even last.


The 2nd Job Advancement

Once you're level 30, go see Kairin. After clicking the "Tell me more about Pirates" option, she'll send you to a special map where you'll be tested for your 2nd Job. You'll have to kill the octopi that are scattered about and collect 15 black crystals to bring back to Kairin. But remember, you can only use Double Fire to hurt the octopi. All other attacks automatically miss. Once you've collected 15 crystals, exit the map and talk to Kairin to advance to Gunslinger.


Gunslinger's Path

30: Invisible Shot
31-36: Gun Mastery
37: +2 Gun Mastery (MAX) & +1 Invisible Shot
38-43: Invisible Shot (MAX)
44-45: Gun Booster (6)
46: Wings
47: +2 Wings (5) & +1 Recoil Shot
48-53: Recoil Shot
54: +1 Recoil Shot (MAX) & +2 Wings (7)
55: Wings (MAX)
56-61: Blank Shot
62: +1 Blank Shot (MAX) & +1 Gun Booster (7)
63-66: Gun Booster
67: +1 Gun Booster (MAX) & +1 Bullet Time
68-69: Bullet Time
70: +1 Bullet Time (MAX) & +2 Grenade (2)

Skill Distribution at Lvl 70: 121 Points Total
• 20/20 Gun Mastery [MAX]
• 20/20 Invisible Shot [MAX]
• 20/20 Recoil Shot [MAX]
• 10/10 Wings [MAX]
• 20/20 Blank Shot [MAX]
• 20/20 Gun Booster [MAX]
• 20/20 Bullet Time [MAX]
• 2/20 Grenade

Build Explanation

First point goes into Invis Shot to take advantage of its 3 monster hits, which will almost entirely replace Double Fire as your main attack while training. Then max Mastery to receive a much-needed boost to your low minimum damage and increase your bullet capacity (very important). Next it's max Invis Shot, which powers up your ability to mob-attack 3 monsters with terrific vertical range. Next, raise Booster to 6. Booster at 60 seconds will significantly increase your Invis Shot firing speed, more so than with Double Fire, and it allows you to train faster overall. Keep in mind that damage is more important than speed, which is why 6 Booster comes after max Mastery and max Invis. After that comes a boost of mobility from 5 Wings and max Recoil Shot, which acts like a nerfed version of Hermits' Flash Jump. Unlike FJ, Recoil is an attack (deals 260% damage), it can't be spammed (2 second cooldown), and it shoots you backward instead of forward (hence the name). Wings is then finished off for added mobility, since the Recoil Shot/Wings combo is a great way to travel quickly and it's pretty fun to use. Blank Shot is maxed afterward in order to provide you with a stun skill, which can be used alone or as a combo with Invis against 3 monsters. Booster comes after. Once you max Booster, Grenade is the only skill left, but since it's obsolete and useless compared to other mobbing options, your next 9 points will go to maxing Bullet Time for that 9 extra avoid. A permanent stat boost will help you more than a skill that has no uses. Grenade is the lowest priority 2nd job skill, since it needs good aiming ability to work decently, has no range unless the key is held down (preventing Bomb from being spammable), and isn't affected by mastery or the attack from your bullets. It's more efficient to stun with Blank Shot (or later on Ice Splitter) and spam Invis Shot.


The 3rd Job Advancement

Once you're level 70, go see Pedro [the 3rd Job Pirate instructor] in El Nath. The procedure is the same as other 3rd Jobs [quiz and boss fight with the 1st Job Instructor]. The Door of Dimension is in Cave of Evil Eye III in the Ant Tunnel.


Outlaw's Tricks

This is where things get tricky. :P Options for builds here are very broad, and for this reason, we originally presented you with two similar builds and one that was vastly different. But because of CWK part 2's release and the many suggestions we got from other Outlaws and Corsairs, we decided to standardize everything into one solid, all-encompassing build.

70-76: Burst Fire
77: +1 Burst Fire (MAX) & +1 Gaviota (1) & +1 Ice Splitter (1)
78-85: Ice Splitter
86: +1 Ice Splitter (26) & +2 Flamethrower (2)
87-95: Flamethrower
96: +1 Flamethrower (MAX) & +1 Homing Beacon (1) & +1 Octopus (1)
97-105: Octopus
106: +2 Octopus (MAX) & +1 Gaviota (2)
107-110: Gaviota
111: +1 Gaviota (15) & +2 Homing Beacon (3)
112-120: Homing Beacon (MAX)

Skill Distribution at Lvl 120: 151 Points Total
• 20/20 Burst Fire [MAX]
• 26/30 Ice Splitter
• 30/30 Flamethrower [MAX]
• 30/30 Octopus [MAX]
• 15/30 Gaviota
• 30/30 Homing Beacon [MAX]

Build Explanation

All builds start with maxing Burst Fire, which should always be first because it's much stronger than max Double Fire, even at level 1. Its damage is consistently high and serves as your main attack until 4th Job.

Next, 1 point is slapped on Gaviota because it's half as strong as it is at level 30, so it's really worth that 1 point. Many Outlaws have told us about the usefulness of lvl 1 Gaviota, which we highly underestimated, even though anything over level 16 is a huge waste of points. Splitter is raised to 26 afterward because it's a great mob-control move and it freezes. This is amazing at the windraider maps, and once its freeze lasts long enough and hits enough monsters, firebrand-infested maps become godly. Flamethrower is placed after Splitter so you can use the Splitter/Flamethrower mobbing combo and have a fire element on-hand for any fire-weak training monster [Blue Kents, Blue Wyverns]. 1 Homing Beacon is added at 105 simply for its advantage in fighting bosses. Gaviota and Homing Beacon are the lowest skills on the importance scale, which is why they're maxed last. Gaviota only offers minimal assistance while bossing, but the extra damage still makes Gaviota worth using at jr. newties among other places.

In an update on March 15th, we decided to remove the so-called "standard" Outlaw build, which leaves Burner at 11. Reason: that is the worst Outlaw build in GMS. Sniping nightshadows inside their cave still rivals sniping newties by yourself. And later on, using Burner and Triple Fire at the nightshadow map Wrath of Night rivals training at newties [parties and soloing]. Partying at Wrath of Night would probably outrank newtie parties for an Outlaw. As of right now, there are many mob spots that provide amazing %/h by using Cooling and Burner, even on fire-resistant monsters like gobies.


Advancing to 4th Job

To get your 4th job advancement, first head over to El Nath to talk to Pedro [the 3rd job instructor] and then go to "Leafre: Valley of the Antelope". At the very top-right of that map there's a wooden treehouse-like structure. Head inside to see Samuel, the 4th Job Pirate Instructor. He'll ask you to get two items: the Heroic Star and the Heroic Pentagon. To get these two items, you have to either:
• Kill Griffey for a chance to obtain the Heroic Star and kill Manon for a chance to obtain the Heroic Pentagon.
• Give a Secret Spell Scroll to Chief Tatamo of Leafre and he will give you the 2 items.
[Note: To get the scroll, you have to buy it from Vega in the 44th floor of the Eos Tower for 10mil.]
After you get these two items, go back to see Samuel. You'll be rewarded with 4th job, a Maple Hero skill book, and 5 AP/3 SP as a mark of your advancement.


Corsair's Honor

Naturally, we all know that there's always more than one 4th Job build. One that you want to take, and one that you have to take depending on the skills you acquire first. Pirate books are fairly easy to obtain in general though, so you can pretty much just go with what you want to without having to save points waiting for a book.

Training Build

120: 1 Ship, 1 Torp, 1 Elemental Boost
121: 2 cannon, 1 Air Strike
122 - 130: Cannon
131: 1 Cannon (MAX) & 2 Torpedo
132 - 137: Torpedo
138 - 143: Air Strike
144: 2 Air Strike (21) & 1 Maple Warrior
145 - 153: Maple Warrior
154: 1 Maple Warrior (29, MAX) & 2 Torpedo (23)
155 - 156: Torpedo
157: 1 Torpedo (MAX) & 2 Air Strike (23)
158-159: Air Strike
160: 1 Air Strike (MAX) & 2 Battleship (3)
161 - 162: Battleship
163 - 1 Battleship (MAX), 2 Rapid Fire
164 - 172: Rapid Fire
173 - 1 Rapid Fire (MAX), 2 Elemental Boost
174 - 177: Elemental Boost
178 - 2 Elemental Boost (16), 1 Bullseye
179 - 184: Bullseye
185 - 2 Bullseye (MAX) & 1 Wrath of Octopi
186 - 191: Wrath of Octopi (MAX)
192 - 195: Elemental Boost
196 - 1 Elemental Boost (MAX) & 2 Free Points
197 - 200: Free Points

Skill Distribution at Lvl 200: 243 Points Total
• 30/30 Cannon [MAX]
• 30/30 Torpedo [MAX]
• 30/30 Air Strike [MAX]
• 29/30 Maple Warrior
• 30/30 Elemental Boost [MAX]
• 20/20 Bullseye [MAX]
• 10/10 Battleship [MAX]
• 30/30 Rapid Fire [MAX]
• 20/20 Wrath of the Octopi [MAX]
• 14 Free Points


Skillbook & Mastery Book Quests/Locations

Core Skills
Elemental Boost
Wrath of the Octopi
Rapid Fire
Bullseye

Battleship
Talk to Kyrin. Then select the second option to fight her. Survive for 2 minutes and you will be given the skill.

Cannon/Torpedo
Defeat 150 Spirit Vikings and Gigantic Spirit Vikings, respectively, and collect 50 of their special etc. drops. Cannon requires the drops from Spirit Vikings and Torpedo requires the drops from Gigantic Spirit Vikings.

Hypnotize
Talk to the girl in the Training Room inside the Nautilus. Then pick the second option to be transported to a special area. There are 3 mini-jump quests here. The jumping isn't difficult, but there are the pink and blue Mu Lung snakes in the way. If you touch one, you have to restart from the very beginning of the jump quest. When you get to the end, click the NPC and you will be transported to another special map where you must protect the NPC from sage cats, book ghosts, and peach monkeys. Afterwards, you are given the skill.

Air Strike
There are 3 parts to this quest. You first start it by talking to Bart then Lord Jonathan.
Part 1
A quiz. The questions change every time. Just guess if you don't know and wait until you get one that you do know.
Part 2
You will be sent into a room with 9 Bart NPCs. Nexon did not fix the translation so when you whack one of the NPCs, you'll get ? text. Just whack them until you get the right one.
Part 3
This works just like Guild Party Quest Stage 1, except there are only 6 statues. You do 4 statues, 5 statues, and 6 statues.
Afterwards, you are given the skill.

Maple Warrior: Skillbook - QUEST | 20 - Horntail
Elemental Boost: 20 - Rexton, Pianus | 30 - ? (unlisted)
Wrath of the Octopi: 20 - Risell Squid, Pianus
Air Strike: Skillbook - QUEST | 20 - Zakum | 30 - Horntail
Rapid Fire: 20 - Dark Cornian, Manon | 30 - Shark, Leviathan
Battleship: Skillbook - QUEST
Battleship Cannon: Skillbook - QUEST | 20 - Dark Wyvern, Griffey | 30 - Red Wyvern
Battleship Torpedo: Skillbook - QUEST | 20 - Skelesaurus, Papulatus | 30 - Pianus, Red Dragon Turtle
Hypnotize: Skillbook - QUEST | 20 - Papulatus
Bullseye: 20 - Pianus, Transformed Nest Golem


Recommended Training Spots

Note: This section may change if currently unreleased areas are released in GMS later on. Also, all reasonable suggestions are welcomed. For a more detailed perspective, check out the Gunslinger training spots in [http://www.basilmarket.com/forum/949155/0//The_Guide_On_All_Training_Spots_GOATS_For_Pirates.html#]this thread[/url].

Lvl. 10-15
Victoria Road: Henesys Hunting Ground I -- Snail, Blue Snail, Shroom, Slime, Orange Mushroom [snail or slime platform as it's generally less packed and you can kill these easier]
Victoria Road: Rain-Forest East of Henesys -- Pig, Ribbon Pig [this map and the next map are great training too, both in the top 3 we'd recommend]
Hidden Street: The Pig Beach -- Blue Snail, Red Snail, Pig, Ribbon Pig, Iron Hog
Victoria Road: Kerning City Construction Site -- Blue Snail, Stump, Orange Mushroom, Green Mushroom, Octopus
Victoria Road: West Street Corner of Perion -- Blue Snail, Green Mushroom, Stump, Dark Stump, Axe Stump, Dark Axe Stump
Victoria Road: Field South of Ellinia -- Stump, Slime, Green Mushroom, Axe Stump
Victoria Road: Right Around Lith Harbor -- Blue Snail, Slime
Victoria Road: The Tree That Grew I -- Snail, Slime
Henesys Party Quest
Orbis Exchange Quest

Lvl. 15-21
Victoria Road: Kerning City Construction Site -- Blue Snail, Stump, Orange Mushroom, Green Mushroom, Octopus
Victoria Road: Rain-Forest East of Henesys -- Pig, Ribbon Pig
Hidden Street: The Pig Beach -- Blue Snail, Red Snail, Pig, Ribbon Pig, Iron Hog
Perion Excavation Site III -- Rocky Mask, Wooden Mask
Henesys Party Quest
Orbis Exchange Quest

Lvl. 21-30
Subway Line 1 Area 1 -- Bubbling [highly recommended: huge map = easier time finding a spot, less chance of being KSed, plus tons of snipe spots]
Hidden Street: Jr. Cactus Desert -- Jr. Cactus
Perion Excavation Site III -- Rocky Mask, Wooden Mask
Dungeon: Ant Tunnel I -- Horny Mushroom, Zombie Mushroom
Hidden Street: Caution! Falling Down -- Octopus, Blue Mushroom
Kerning City Party Quest
Ariant Coliseum Party Quest

Lvl. 30-40
Sunset Road: Sahel 1 -- Scorpion
Alcadno Research Institute: Lab - Area B-3 -- Iron Mutae
Zenumist Research Institute: Lab - Unit 101 -- Cube Slime, Rumo
Zenumist Research Institute: Lab - Unit 102 -- Cube Slime, Rumo, Triple Rumo
Zenumist Research Institute: Lab - Unit 103 -- Rumo, Triple Rumo
Warning Street: The Burnt Land II -- Fire Boar, Dark Axe Stump
Ludibrium: Terrace Hall -- Brown Teddy, Pink Teddy
Ludibrium: Cloud Terrace -- Pink Teddy, Roloduck
Perion Excavation Site III -- Rocky Mask, Wooden Mask
Dungeon: Ant Tunnel I -- Zombie Mushroom, Horny Mushroom
Haunted House: Toy Room [3] -- Psycho Jack Box, Psycho Jack
Hidden Street: Purple Plains 1 -- Sakura Cellion
The Burning Sands: North Desert Road 1 -- Meercat
Ludibrium Party Quest
Monster Carnival Party Quest

Lvl. 40-50
Alcadno Research Institute: Lab - Area B-3 -- Iron Mutae
Ludibrium: Terrace Hall -- Brown Teddy, Pink Teddy
Ludibrium: Cloud Terrace -- Pink Teddy, Roloduck
Ludibrium: The Path of Time -- Chronos
Ludibrium: Whirlpool of Time
Haunted House: Study [3] -- Nightmare
Zipangu: A Night in the Forest -- Paper Lantern Ghost, Dark Cloud Fox
Singapore: Suburban Area 2 -- Trucker
Ludibrium Party Quest
Monster Carnival Party Quest

Lvl. 50-60
Mu Lung: Practice Field: Beginner -- Straw Target Dummy
Alcadno Research Institute: Lab - Area C-1 -- Roid
Alcadno Research Institute: Lab - Area C-2 -- Roid, Neo Huroid
Alcadno Research Institute: Lab - Area C-3 -- Neo Huroid, D. Roy
Hidden Street: Monkey Forest II -- Lupin, Zombie Lupin
El Nath: Forest of Dead Trees II / IV -- Coolie Zombie
Singapore: Suburban Area 2 -- Trucker
Singapore: Mysterious Path 2 -- Octobunny, Pac Pinky
Singapore: Ghost Ship 1 -- Pac Pinky
Phantom Forest: Crossroads -- Windraider
Mu Lung: Wild Bear Area 1 -- Grizzly, Panda
Orbis Party Quest
Ludibrium Maze Party Quest

Lvl. 60-70
Alcadno Research Institute: Lab - Area C-2 -- Roid, Neo Huroid
Alcadno Research Institute: Lab - Area C-3 -- Neo Huroid, D. Roy
Mu Lung: Practice Field: Beginner -- Straw Target Dummy
Haunted House: Vanity Room [3] -- Hoodoo, Voodoo
El Nath: Forest of Dead Trees II / IV -- Coolie Zombie
Hidden Street: The Forest of Golem -- Dark Stone Golem, Mixed Golem
Victoria Road: The Entrance of Golem's Temple -- Stone Golem, Blue Mushroom, Lupin, Fierry
Crimsonwood Mountain: Lower Ascent -- Windraider, Crimson Tree, Stormbreaker
Crimsonwood Mountain: Cavern of Pain -- Windraider, Stormbreaker
Singapore: Mysterious Path 2 -- Octobunny, Pac Pinky
Singapore: Mysterious Path 3 -- Selkie Jr., Slimy
Singapore: Ghost Ship 1 -- Pac Pinky
Singapore: Ghost Ship 2 -- Slimy
Mu Lung: Wild Bear Area 1 -- Grizzly, Panda
Orbis Party Quest
Ludibrium Maze Party Quest

Lvl. 70-80
El Nath: Forest of Dead Trees II / IV -- Coolie Zombie
Hidden Street: The Forest of Golem -- Dark Stone Golem, Mixed Golem
Haunted House: Vanity Room [3] -- Hoodoo, Voodoo
Zipangu: Vanished Village -- Samiho, Water Goblin
Crimsonwood Mountain: Lower Ascent -- Windraider, Crimson Tree, Stormbreaker
Crimsonwood Mountain: Cavern of Pain -- Windraider, Stormbreaker
Singapore: Mysterious Path 3 -- Selkie Jr., Slimy
Singapore: Ghost Ship 2 -- Slimy
Singapore: Ghost Ship 6 -- Mr. Anchor

Lvl. 80-90
Zipangu: Vanished Village -- Samiho, Water Goblin
Leafre: The Area of Blue Kentaurus -- Blue Kentaurus
Leafre: The Area of Black Kentaurus -- Black Kentaurus
Ludibrium: Forgotten Path of Time -- Death Teddy
Aqua Road: Dangerous Sea Gorge I -- Squid, Risell Squid
Leafre: Cross Road -- Birk, Dual Birk
Crimsonwood Mountain: Lower Ascent -- Windraider, Crimson Tree, Stormbreaker
Crimsonwood Mountain: Cavern of Pain -- Windraider, Stormbreaker
Singapore: Ghost Ship 6 -- Mr. Anchor

Lvl. 90-100
Leafre: The Area of Blue Kentaurus -- Blue Kentaurus
Leafre: The Area of Black Kentaurus -- Black Kentaurus
Ludibrium: Forgotten Path of Time -- Death Teddy
Meso Gears: Wolf Spider Cavern -- Wolf Spiders
Aqua Road: Dangerous Sea Gorge I -- Squid, Risell Squid
Leafre: Destroyed Dragon's Nest -- Jr. Newtie [middle platform]
Leafre: Cross Road -- Birk, Dual Birk

Lvl. 100-110
Leafre: The Area of Blue Kentaurus -- Blue Kentaurus
Leafre: The Area of Black Kentaurus -- Black Kentaurus
Aqua Road: Dangerous Sea Gorge I -- Squid, Risell Squid
Leafre: Destroyed Dragon's Nest -- Jr. Newtie [middle platform]
Aqua Road: Deep Sea Gorge II -- Goby, Bombing Fish House, Bone Fish
Leafre: Canyon : East / West Road -- Dark Wyvern [drop Battleship Cannon 20]
Hidden Street: Red Wyvern's Nest -- Red Wyvern [drop Battleship Cannon 30]

Lvl. 110-120
Zipangu: Encounter with the Buddha -- Hime, Black Crow
Leafre: Destroyed Dragon's Nest -- Jr. Newtie [middle platform]
Aqua Road: Deep Sea Gorge II -- Goby, Bombing Fish House, Bone Fish
Leafre: Canyon : East / West Road -- Dark Wyvern
Hidden Street: Red Wyvern's Nest -- Red Wyvern

Lvl. 120+
Leafre: Canyon : East / West Road -- Dark Wyvern
Hidden Street: Red Wyvern's Nest -- Red Wyvern
Zipangu: Encounter with the Buddha -- Hime, Black Crow
Leafre: Destroyed Dragon's Nest -- Jr. Newtie, Nest Golem
Leafre: Peak of Dragon's Nest -- Skelegons, Skelosaurus, Nest Golem
Leafre: The Dragon Nest Left Behind -- Skelegon, Skelosaurus
Crimsonwood Mountain: Crimsonwood Keep -- Crimson Guardian


Inspirational Videos

Dramaticz Lvl 120 [KMS] (youtube)
Lvl 121 @ Skeles [JMS] (youtube)
Lvl 124 using Mind Control [JMS] (youtube)
Nautilous Lvl 128 [GMS] (youtube)
iWillpopyou Lvl 128 [GMS] (youtube)
Lvl 130 @ Newties [JMS] (youtube)
Sursim Lvl 134 @ Sharks [GMS] (youtube)
Nautilous Lvl 136 [GMS] (youtube)
Lvl 14x @ Temple of Time [KMS] (youtube)
Lvl 14x @ Sharks [KMS] (youtube)
Lvl 15x @ Peak [KMS] (youtube)
Lvl 151 @ Papulatus [JMS] (youtube)
Lvl 154 @ Skeles [JMS] (youtube)
Lvl 157 @ Anego [JMS] (youtube)
Lvl 160 @ Papulatus [JMS] (youtube)
Lvl 163 @ Papulatus [JMS] (youtube)
Lvl 175 @ Multiple Bosses [JMS] (youtube)
Lvl 175 @ Pap/Pianus [JMS] (youtube)
Lvl 175 @ Pianus [JMS] (youtube)
Mostly Corsair Z-run [KMS]


Credits

Thanks to:
• Fiel for his work on the skill book locations
• Daemarius for his contributions to the Pirate section
• Shrapnel of SP.net for sharing his personal Gunslinger experience
• ShiKage08 for helping us get started in JMS in order to test Gunslingers and allowing us to borrow info from his skillbooks thread
• Kaasoljoyxx of SP.net for sharing his analysis of Air Strike and providing info on attaining Corsair skills
• sapphire8 for his assistance on DPS comparisons
• PhoenixShots for posting a helpful link on Pirate equips on another thread
• Bribery of SP.net for providing Battleship HP tables
• Trampo for raising the point about maxing S-Kick
• Jazter for gatherin inspirational videos
• EluNirvelli for stickying this guide in the Gunslinger forums
• The Basilers who deemed the guide worthy of a Useful Post Award
• Everyone who took the time to read or use this guide

Final Statements

Do not reproduce or plagiarize this guide on Basil or any other site. This thread is currently only authorized on Basilmarket. Always ask permission before using or reposting any portion of this guide on Basil or elsewhere. Unauthorized reproductions will be traced and removed.

Thread last updated: Tuesday, June 30, 2009. 22:22 BasilTime.
Replies
07/16/09 +
Venencial
142 Bellocan Corsair
 
Ahh crap...
07/16/09 +
BreakTheLavv
57 Khaini Gunslinger
 
wth, comments deleted?
Jul 16* +
FroznFist
100 Bera Outlaw
 
OMFG. i had a freaking paragraph worth of questions too >.>

EDIT: and it doesn't show page #'s either on the forums o.o

ill start retyping my paragraph now:

Anyone try training at Cavern of Pain [Stormbreakers + Windraiders] or Storm Corridor [Stormbreakers]? I might go there until lv 84-85.

Anyone try Memory Lane? Er, maybe Time Temple wasn't out when you guys were 8x. Well, i tried it, and the xp isn't bad, but i need 5-6 monster hitting ice to go there. Stun doesn't cut it.

And is training at the Manon/Griffey maps of Kents a pliable idea with lv 1 Octopus? I tried goign there the other day, and the kents just kept wandering over to where i was stun & sniping one of them. Perhaps this is easier with higher level ice? I think there is a spawn of 4-6 kents, which should be enough.

I want to spend a couple lv's at kents to try to get some capsules.
07/16/09 +
MyToothpaste
98 Khaini Blaze Wizard
 
What happened to every post? O.O
Jul 16* +
FroznFist
100 Bera Outlaw
 
it got deleted.

EDIT: the page numbers still don't show up
07/16/09 +
Foolness
163 Broa Corsair
 
Uh, I trained at WR till like lvl 90? (Cuz of 8x, Exp seemed reasonable) Then 90-140 at Newts, I loved newts :D, I'm just that kind of person who didn't get bored. By the way capsules, i heard were waste of time so yeah >.>
Jul 16* +
BrickwaIker
149 Khaini Buccaneer
 
foolness: Uh, I trained at WR till like lvl 90? (Cuz of 8x, Exp seemed reasonable) Then 90-140 at Newts, I loved newts :D, I'm just that kind of person who didn't get bored. By the way capsules, i heard were waste of time so yeah >.>


When you're as high as you are, sure ditch capsules. Doesn't really matter. Even just past 130, you'll just be downing monsters with cannon/torp anyway. The capsule damage won't make that much of a difference.
07/16/09 +
lxGoldSinxl
97 Windia Hermit
 
why did everything get deleted,

OT: I found training in the mini dungeon in ant tunnel 2 was very nice exp
07/17/09 +
FroznFist
100 Bera Outlaw
 
foolness: Uh, I trained at WR till like lvl 90? (Cuz of 8x, Exp seemed reasonable) Then 90-140 at Newts, I loved newts :D, I'm just that kind of person who didn't get bored. By the way capsules, i heard were waste of time so yeah >.>


i'd killl myself if i trained at newties for that long and at Wr for that long. Not really, but i'd ditch my slinger ASAP and make a flame wiz.
07/17/09 +
Foolness
163 Broa Corsair
 
Well, I came back from quitting at level 78, School was over and 8X was just bout to get patched, I did what I could <3
07/18/09 +
FroznFist
100 Bera Outlaw
 
lol 8x. i never hav had more then 2x >.>
07/18/09 +
 
Hey, im currently making a gunslinger (just made the advancement)

And from lvl 23 or 24 to about 26, maybe 27 i trained on evil eyes in the area just outside sleepywood and i leveled so fast. When it was crowded and i need to use ssk i would equip my pig illustrated and that made training so much faster for those levels. Pig illustrated can easily be gained doing the camila's gem quest. I just wanted to let you know about this great training spot that came to gms only recently
07/19/09 +
FroznFist
100 Bera Outlaw
 
Yea, SSK training is much faster during 1st job.
07/20/09 +
piratethreat
140 Scania Corsair
 
i think octopus should be raised instead of flamethrower if ur gonna snipe newts til 120.
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