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Comprehensive Guide to Gunslingers
MapleStory Forums : Gunslinger, Outlaw, Corsair : Talk about the Gunslinger, Outlaw and Corsair classes Thread starter
This guide was originally authored by Takeback3r and other people, it is now awaiting a new author who can maintain it.
Understanding Gunslingers and Skill Builds This guide is co-authored by Takeback3r and KazooTheBat. Greetings! Welcome to Basil's one-and-only official Gunslinger guide. Because of the numerous attempts at Gunslinger guides on several Maple forums, and their tendency to present conflicting info, the two of us have decided to take matters into our own hands and create the most complete, detailed, and informative Gunslinger guide around. Table of Contents Translations Index The AP Build Equipment Technical/Statistical Info Advancing to 1st Job Gun-Pirate's Outset Standard Build SSK-First Build Explanation [1st Job] Advancing to 2nd Job Gunslinger's Path Explanation [2nd Job] Advancing to 3rd Job Outlaw's Tricks Explanation [3rd Job] Advancing to 4th Job Corsair's Honor Explanation [4th Job] Skill Book & Mastery Book Quests/Locations Recommended Training Spots Inspirational Videos Credits Final Statements Gunslinger Class Skill Tables To read the skill descriptions for Pirates, Gunslingers, Outlaws, and Corsairs, click here. The AP Build Gunslingers are similar to archers in that their primary stat is DEX and their secondary stat is STR. When rolling for your stats, aim for a 4/4 on INT/LUK. You need to have 20 DEX to make the first job advancement and your STR must be equal to your level to wear equips. Maintaining correct AP stats isn't hard for a Gunslinger; just make sure your total STR [base + equips] is equal to your level at all times, and put the rest into DEX [i.e. adding 1 STR/4 DEX every lvl in a reg STR build]. Equipment Pirates do not use tops/bottoms, their armor is made up entirely of overalls. Alotta people also ask about bullets, like how to find them, how expensive they might be, etc. I'll address those issues here. First off, bullets come in sets and are rechargeable, just like stars. And just like Claw Mastery, Gun Mastery increases the amount of bullets you can carry in a set. Unlike stars, bullets have level requirements and carry much more in a set by default [1200+ per set for lvl 30 bullets, and 3000+ for lvl 110 bullets]. They're available in 20-level increments starting at 10, as in there are lvl 10 bullets, then lvl 30, lvl 50, all the way up to lvl 110. Lvl 10 bullets are sold in all potion shops, and each advancing bullet drops from at least one monster that is commonly trained on [i.e. wild boars, v/hoodoos, duals]. Gunslingers are a low-populated class in other versions, so bullet prices should fall fairly low in GMS over time. Also note that Blaze/Glaze capsules are bullets that are only usable with Fire Burner and Cooling Effect respectively, and that even then the capsules are optional [the elemental skills can be used w/o capsules, but they lose half their attack power]. The following links show descriptions and images of Gunslinger equipment: Picture of all Knuckles/Guns/Bullets Complete List of Bullets Complete List of Stats, Descriptions, and Availability: Guns Complete List of Stats, Descriptions, and Availability: Overalls Complete List of Stats, Descriptions, and Availability: Hats Complete List of Stats, Descriptions, and Availability: Gloves Complete List of Stats, Descriptions, and Availability: Shoes Technical/Statistical Info All damage-related info, calculations, percentages, and formulas will go here. Gunslinger Damage Formulas Max = [(DEX * 3.6 + STR) / 100] * Weapon Attack Min = (DEX * 0.9 * 3.6 * Skill Mastery + STR) / 100 * Weapon Attack Formula for Battleship Endurance [HP] [(Skill Level * 4000)] + [(Character Level - 120) * 2000] Tested Attack Speeds Double Fire = 144 shots/minute Invisible Shot = 87 shots/minute Triple Fire = 87 shots/minute Rapid Fire = 500 shots/minute (approx. 8 bullets/second) Battleship Cannon = 95 shots/minute Battleship Torpedo = 77 shots/minute Miscellaneous Numbers Standard Octopus Summoning Limit [Lvl 1-10] = 1 at a time Standard Octopus Summoning Limit [Lvl 11-20]= 2 at a time Standard Octopus Summoning Limit [Lvl 21-30] = 2 at a time Support Octopus Summoning Limit [Lvl 1+] = 3 at a time DPS Comparisons [Format: (Damage % * # of hits) / Time it takes to cast in seconds = total Damage Per Second] Single-target Triple 20 = (210% * 3) / .69 = 913.043%/sec Rapid 1 = 102% / .12 = 850%/sec Rapid 05 = 110% / .12 = 916.667%/sec Rapid 30 = 160% / .12 = 1333.333%/sec 3-mobbing Invis 30 = (170% * 3) / .66 = 772.727%/sec Cooling 26 = (122% * 3) / 1.05 = 348.571%/sec Cooling 30 = (130% * 3) / 1.05 = 371.428%/sec Burner 30 = (160% * 3) / 1.05 = 457.143%/sec Burner 30 + element = (160% * 1.5 * 3) / 1.05 = 685.714%/sec Burner 30 + Triple 20 = ((160% * 3) + (170% * 3)) / (.6 + .66) = 860.465%/sec Burner 30 + Triple 20 + element = ((160% * 1.5 * 3) + (170% * 3)) / (.6 + .66) = 1046.512%/sec Burner 30 + Cooling 26 = ((160% * 3) + (122% * 3)) / (.6 + .6) = 705%/sec Burner 30 + Cooling 26 w/o glaze capsule = ((160% * 3) + (122% * 0.5 * 3)) / (.6 + .6) = 552.5%/sec Burner 30 + Cooling 26 + fire element = ((160% * 1.5 * 3) + (122% * 3)) / (.6 + .6) = 905%/sec Burner 30 + Cooling 26 + fire element + ice resist = ((160% * 1.5 * 3) + (122% * 0.5 * 3)) / (.6 + .6) = 752.5%/sec 6-mobbing Cooling 26 = (122% * 6) / 1.05 = 697.143%/sec Cooling 30 = (130% * 6) / 1.05 = 742.857%/sec Burner 30 = (160% * 6) / 1.05 = 914.286%/sec Burner 30 + element = (160% * 1.5 * 6) / 1.05 = 1371.429%/sec Burner 30 + Triple 20 = ((160% * 6) + (210% * 3)) / (.6 + .69) = 1232.558%/sec Burner 30 + Triple 20 + element = ((160% * 1.5 * 6) + (210% * 3)) / (.6 + .69) = 1604.651%/sec Burner 30 + Cooling 26 = ((160% * 6) + (122% * 6)) / (.6 + .6) = 1410%/sec Burner 30 + Cooling 26 w/o glaze capsule = ((160% * 6) + (122% * 0.5 * 6)) / (.6 + .6) = 1105%/sec Burner 30 + Cooling 26 + fire element = ((160% * 1.5 * 6) + (122% * 6)) / (.6 + .6) = 1810%/sec Burner 30 + Cooling 26 + fire element + ice resist = ((160% * 1.5 * 6) + (122% * 0.5 * 6)) / (.6 + .6) = 1505%/sec Conclusions Rapid Fire is equally as fast as Hurricane. Rapid 05 is the min. level where Rapid Fire's DPS outperforms Triple Fire's DPS. Triple 20 always outperforms Invis 30. Pretty straightforward, since they both hit 3 times max and 210% > 170%. Burner 30 is only worth using over Triple on mobs of 4 or more, and then only in combination with another skill. When 3-mobbing, max Invis always yields higher DPS than max Burner alone, even with elemental advantage. When 3-mobbing, max Burner has higher DPS than max Invis only if it is alternated with another skill [Triple 20, Cooling 26, or Fake 30]. When 6-mobbing, or using attack-like-a-bandit method in general, the best combo to use is Burner 30 + Cooling 26. If you don't have high level Cooling, or don't want to carry glaze capsules, then the next best is Burner 30 + Triple 20. [huge thanks to sapphire8 for the DPS calculations Advancing to 1st Job Once you hit level 10 as a Beginner, head over to Henesys, take 2 portals right from the town, and keep going to the far right of the map to find the entrance to Nautilus Port. Continue right and enter the big whale submarine. You're now inside the Nautilus. Go right again a bit until you see a door with an upward arrow above it. Take that portal. Walk left until you see an NPC named Muirhat. Kairin's room is on his left. Talk to her and you'll be endowed with the abilities of a Pirate. You'll have a lvl 10 Knuckle and Gun in your equips inventory, as well as several sets of lvl 10 bullets, which are not rechargeable. Gun-Pirate's Outset The build in first job is fairly simple as the skills are easy to prioritize. Naturally, it's your story so you can do whatever you choose. The first build we present is the traditional 1st Job build, while the second gives up a Gunner fighting style for maximized training efficiency. Standard Build 10-16: Double Shot 17: +1 Double Shot (MAX) & +2 Dash 18-19: Dash 20: +2 Dash (MAX) & +1 Somersault Kick 21-26: Somersault Kick 27: +1 Somersault Kick (MAX) & +2 Bullet Time 28-30: Bullet Time (11) Skill Distribution at Lvl 30: 61 Points Total 20/20 Double Shot [MAX] 10/10 Dash [MAX] 20/20 Somersault Kick [MAX] 11/20 Bullet Time SSK-First Build 10-16: Somersault Kick 17: +1 Somersault Kick & +2 Dash 18-19: Dash 20: +2 Dash (MAX) & +1 Bullet Time 21-23: Bullet Time 24: +1 Bullet Time (11) & +2 Double Fire 25-30: Double Fire (MAX) Skill Distribution at Lvl 30: 61 Points Total 20/20 Somersault Kick [MAX] 10/10 Dash [MAX] 11/20 Bullet Time 20/20 Double Shot [MAX] Build Explanations It's pretty straightforward in first job: max your only attack first and then work on the skill that gives you speed. Remember that Dash can be activated by double-tapping the left or right arrow key, and that it's deactivated if you change directions or stand still for too long. Somersault Kick is maxed third. Although it will be nearly obsolete once you get Invisible Shot in 2nd job, S-Kick is still useful in the earlier lvls especially when wearing a spear. Max S-Kick hits 6 monsters, which comes in handy if you're outta room to shoot or outta bullets. Its dmg is decent as well, since it has a much higher atk % than Double Fire does. Quick Motion is added last, and left at 11. Since a Gunner's main stat is DEX, the acc and avoid boosts from Quick Motion are minimal and unnecessary in comparison. The extra 9 avoid from maxing Quick Motion is valuable, but not as much as the mobbing advantage that comes with S-Kick. You can choose to max Quick Motion and leave S-Kick at 11, or you can max S-Kick and max Quick Motion at the end of 2nd Job [recommended]. The SSK-first build aims to optimize leveling speed via mobbing. It can be left at 11 or maxed, but if you plan to give up toting a gun in favor of acrobatic mobbing, it's recommended to go the distance and max out SSK completely. Those who follows this build are advised to equip high-weapon attack items, i.e. a warrior weapon like a spear as your weapon of choice. Sapphire8 coined the term "Spearslinger" for players who favor SSK first. If you go this build, you can set Double Fire aside to be maxed later on, or even last. The 2nd Job Advancement Once you're level 30, go see Kairin. After clicking the "Tell me more about Pirates" option, she'll send you to a special map where you'll be tested for your 2nd Job. You'll have to kill the octopi that are scattered about and collect 15 black crystals to bring back to Kairin. But remember, you can only use Double Fire to hurt the octopi. All other attacks automatically miss. Once you've collected 15 crystals, exit the map and talk to Kairin to advance to Gunslinger. Gunslinger's Path 30: Invisible Shot 31-36: Gun Mastery 37: +2 Gun Mastery (MAX) & +1 Invisible Shot 38-43: Invisible Shot (MAX) 44-45: Gun Booster (6) 46: Wings 47: +2 Wings (5) & +1 Recoil Shot 48-53: Recoil Shot 54: +1 Recoil Shot (MAX) & +2 Wings (7) 55: Wings (MAX) 56-61: Blank Shot 62: +1 Blank Shot (MAX) & +1 Gun Booster (7) 63-66: Gun Booster 67: +1 Gun Booster (MAX) & +1 Bullet Time 68-69: Bullet Time 70: +1 Bullet Time (MAX) & +2 Grenade (2) Skill Distribution at Lvl 70: 121 Points Total 20/20 Gun Mastery [MAX] 20/20 Invisible Shot [MAX] 20/20 Recoil Shot [MAX] 10/10 Wings [MAX] 20/20 Blank Shot [MAX] 20/20 Gun Booster [MAX] 20/20 Bullet Time [MAX] 2/20 Grenade Build Explanation First point goes into Invis Shot to take advantage of its 3 monster hits, which will almost entirely replace Double Fire as your main attack while training. Then max Mastery to receive a much-needed boost to your low minimum damage and increase your bullet capacity (very important). Next it's max Invis Shot, which powers up your ability to mob-attack 3 monsters with terrific vertical range. Next, raise Booster to 6. Booster at 60 seconds will significantly increase your Invis Shot firing speed, more so than with Double Fire, and it allows you to train faster overall. Keep in mind that damage is more important than speed, which is why 6 Booster comes after max Mastery and max Invis. After that comes a boost of mobility from 5 Wings and max Recoil Shot, which acts like a nerfed version of Hermits' Flash Jump. Unlike FJ, Recoil is an attack (deals 260% damage), it can't be spammed (2 second cooldown), and it shoots you backward instead of forward (hence the name). Wings is then finished off for added mobility, since the Recoil Shot/Wings combo is a great way to travel quickly and it's pretty fun to use. Blank Shot is maxed afterward in order to provide you with a stun skill, which can be used alone or as a combo with Invis against 3 monsters. Booster comes after. Once you max Booster, Grenade is the only skill left, but since it's obsolete and useless compared to other mobbing options, your next 9 points will go to maxing Bullet Time for that 9 extra avoid. A permanent stat boost will help you more than a skill that has no uses. Grenade is the lowest priority 2nd job skill, since it needs good aiming ability to work decently, has no range unless the key is held down (preventing Bomb from being spammable), and isn't affected by mastery or the attack from your bullets. It's more efficient to stun with Blank Shot (or later on Ice Splitter) and spam Invis Shot. The 3rd Job Advancement Once you're level 70, go see Pedro [the 3rd Job Pirate instructor] in El Nath. The procedure is the same as other 3rd Jobs [quiz and boss fight with the 1st Job Instructor]. The Door of Dimension is in Cave of Evil Eye II in the Ant Tunnel. Outlaw's Tricks This is where things get tricky. :P Options for builds here are very broad, and for this reason, we originally presented you with two similar builds and one that was vastly different. But because of CWK part 2's release and the many suggestions we got from other Outlaws and Corsairs, we decided to standardize everything into one solid, all-encompassing build. 70-76: Burst Fire 77: +1 Burst Fire (MAX) & +1 Gaviota (1) & +1 Ice Splitter (1) 78-85: Ice Splitter 86: +1 Ice Splitter (26) & +2 Flamethrower (2) 87-95: Flamethrower 96: +1 Flamethrower (MAX) & +1 Homing Beacon (1) & +1 Octopus (1) 97-105: Octopus 106: +2 Octopus (MAX) & +1 Gaviota (2) 107-110: Gaviota 111: +1 Gaviota (15) & +2 Homing Beacon (3) 112-120: Homing Beacon (MAX) Skill Distribution at Lvl 120: 151 Points Total 20/20 Burst Fire [MAX] 26/30 Ice Splitter 30/30 Flamethrower [MAX] 30/30 Octopus [MAX] 15/30 Gaviota 30/30 Homing Beacon [MAX] Build Explanation All builds start with maxing Burst Fire, which should always be first because it's much stronger than max Double Fire, even at level 1. Its damage is consistently high and serves as your main attack until 4th Job. Next, 1 point is slapped on Gaviota because it's half as strong as it is at level 30, so it's really worth that 1 point. Many Outlaws have told us about the usefulness of lvl 1 Gaviota, which we highly underestimated, even though anything over level 16 is a huge waste of points. Splitter is raised to 26 afterward because it's a great mob-control move and it freezes. This is amazing at the windraider maps, and once its freeze lasts long enough and hits enough monsters, firebrand-infested maps become godly. Flamethrower is placed after Splitter so you can use the Splitter/Flamethrower mobbing combo and have a fire element on-hand for any fire-weak training monster [Blue Kents, Blue Wyverns]. 1 Homing Beacon is added at 105 simply for its advantage in fighting bosses. Gaviota and Homing Beacon are the lowest skills on the importance scale, which is why they're maxed last. Gaviota only offers minimal assistance while bossing, but the extra damage still makes Gaviota worth using at jr. newties among other places. In an update on March 15th, we decided to remove the so-called "standard" Outlaw build, which leaves Burner at 11. Reason: that is the worst Outlaw build in GMS. Sniping nightshadows inside their cave still rivals sniping newties by yourself. And later on, using Burner and Triple Fire at the nightshadow map Wrath of Night rivals training at newties [parties and soloing]. Partying at Wrath of Night would probably outrank newtie parties for an Outlaw. As of right now, there are many mob spots that provide amazing %/h by using Cooling and Burner, even on fire-resistant monsters like gobies. Advancing to 4th Job To get your 4th job advancement, first head over to El Nath to talk to Pedro [the 3rd job instructor] and then go to "Leafre: Valley of the Antelope". At the very top-right of that map there's a wooden treehouse-like structure. Head inside to see Samuel, the 4th Job Pirate Instructor. He'll ask you to get two items: the Heroic Star and the Heroic Pentagon. To get these two items, you have to either: Kill Griffey for a chance to obtain the Heroic Star and kill Manon for a chance to obtain the Heroic Pentagon. Give a Secret Spell Scroll to Chief Tatamo of Leafre and he will give you the 2 items. [Note: To get the scroll, you have to buy it from Vega in the 44th floor of the Eos Tower for 10mil.] After you get these two items, go back to see Samuel. You'll be rewarded with 4th job, a Maple Hero skill book, and 5 AP/3 SP as a mark of your advancement. Corsair's Honor Naturally, we all know that there's always more than one 4th Job build. One that you want to take, and one that you have to take depending on the skills you acquire first. Pirate books are fairly easy to obtain in general though, so you can pretty much just go with what you want to without having to save points waiting for a book. Training Build 120: 1 Ship, 1 Torp, 1 Elemental Boost 121: 2 cannon, 1 Air Strike 122 - 130: Cannon 131: 1 Cannon (MAX) & 2 Torpedo 132 - 137: Torpedo 138 - 143: Air Strike 144: 2 Air Strike (21) & 1 Maple Warrior 145 - 153: Maple Warrior 154: 1 Maple Warrior (29, MAX) & 2 Torpedo (23) 155 - 156: Torpedo 157: 1 Torpedo (MAX) & 2 Air Strike (23) 158-159: Air Strike 160: 1 Air Strike (MAX) & 2 Battleship (3) 161 - 162: Battleship 163 - 1 Battleship (MAX), 2 Rapid Fire 164 - 172: Rapid Fire 173 - 1 Rapid Fire (MAX), 2 Elemental Boost 174 - 177: Elemental Boost 178 - 2 Elemental Boost (16), 1 Bullseye 179 - 184: Bullseye 185 - 2 Bullseye (MAX) & 1 Wrath of Octopi 186 - 191: Wrath of Octopi (MAX) 192 - 195: Elemental Boost 196 - 1 Elemental Boost (MAX) & 2 Free Points 197 - 200: Free Points Skill Distribution at Lvl 200: 243 Points Total 30/30 Cannon [MAX] 30/30 Torpedo [MAX] 30/30 Air Strike [MAX] 29/30 Maple Warrior 30/30 Elemental Boost [MAX] 20/20 Bullseye [MAX] 10/10 Battleship [MAX] 30/30 Rapid Fire [MAX] 20/20 Wrath of the Octopi [MAX] 14 Free Points Skillbook & Mastery Book Quests/Locations Core Skills Elemental Boost Wrath of the Octopi Rapid Fire Bullseye Battleship Talk to Kyrin. Then select the second option to fight her. Survive for 2 minutes and you will be given the skill. Cannon/Torpedo Defeat 150 Spirit Vikings and Gigantic Spirit Vikings, respectively, and collect 50 of their special etc. drops. Cannon requires the drops from Spirit Vikings and Torpedo requires the drops from Gigantic Spirit Vikings. Hypnotize Talk to the girl in the Training Room inside the Nautilus. Then pick the second option to be transported to a special area. There are 3 mini-jump quests here. The jumping isn't difficult, but there are the pink and blue Mu Lung snakes in the way. If you touch one, you have to restart from the very beginning of the jump quest. When you get to the end, click the NPC and you will be transported to another special map where you must protect the NPC from sage cats, book ghosts, and peach monkeys. Afterwards, you are given the skill. Air Strike There are 3 parts to this quest. You first start it by talking to Bart then Lord Jonathan. Part 1 A quiz. The questions change every time. Just guess if you don't know and wait until you get one that you do know. Part 2 You will be sent into a room with 9 Bart NPCs. Nexon did not fix the translation so when you whack one of the NPCs, you'll get ? text. Just whack them until you get the right one. Part 3 This works just like Guild Party Quest Stage 1, except there are only 6 statues. You do 4 statues, 5 statues, and 6 statues. Afterwards, you are given the skill. Maple Warrior: Skillbook - QUEST | 20 - Horntail Elemental Boost: 20 - Rexton, Pianus | 30 - ? (unlisted) Wrath of the Octopi: 20 - Risell Squid, Pianus Air Strike: Skillbook - QUEST | 20 - Zakum | 30 - Horntail Rapid Fire: 20 - Dark Cornian, Manon | 30 - Shark, Leviathan Battleship: Skillbook - QUEST Battleship Cannon: Skillbook - QUEST | 20 - Dark Wyvern, Griffey | 30 - Red Wyvern Battleship Torpedo: Skillbook - QUEST | 20 - Skelesaurus, Papulatus | 30 - Pianus, Red Dragon Turtle Hypnotize: Skillbook - QUEST | 20 - Papulatus Bullseye: 20 - Pianus, Transformed Nest Golem Recommended Training Spots Note: This section may change if currently unreleased areas are released in GMS later on. Also, all reasonable suggestions are welcomed. For a more detailed perspective, check out the Gunslinger training spots in [http://www.basilmarket.com/forum/949155/0//The_Guide_On_All_Training_Spots_GOATS_For_Pirates.html#]this thread[/url]. Lvl. 10-15 Victoria Road: Henesys Hunting Ground I -- Snail, Blue Snail, Shroom, Slime, Orange Mushroom [snail or slime platform as it's generally less packed and you can kill these easier] Victoria Road: Rain-Forest East of Henesys -- Pig, Ribbon Pig [this map and the next map are great training too, both in the top 3 we'd recommend] Hidden Street: The Pig Beach -- Blue Snail, Red Snail, Pig, Ribbon Pig, Iron Hog Victoria Road: Kerning City Construction Site -- Blue Snail, Stump, Orange Mushroom, Green Mushroom, Octopus Victoria Road: West Street Corner of Perion -- Blue Snail, Green Mushroom, Stump, Dark Stump, Axe Stump, Dark Axe Stump Victoria Road: Field South of Ellinia -- Stump, Slime, Green Mushroom, Axe Stump Victoria Road: Right Around Lith Harbor -- Blue Snail, Slime Victoria Road: The Tree That Grew I -- Snail, Slime Henesys Party Quest Orbis Exchange Quest Lvl. 15-21 Victoria Road: Kerning City Construction Site -- Blue Snail, Stump, Orange Mushroom, Green Mushroom, Octopus Victoria Road: Rain-Forest East of Henesys -- Pig, Ribbon Pig Hidden Street: The Pig Beach -- Blue Snail, Red Snail, Pig, Ribbon Pig, Iron Hog Perion Excavation Site III -- Rocky Mask, Wooden Mask Henesys Party Quest Orbis Exchange Quest Lvl. 21-30 Subway Line 1 Area 1 -- Bubbling [highly recommended: huge map = easier time finding a spot, less chance of being KSed, plus tons of snipe spots] Hidden Street: Jr. Cactus Desert -- Jr. Cactus Perion Excavation Site III -- Rocky Mask, Wooden Mask Dungeon: Ant Tunnel I -- Horny Mushroom, Zombie Mushroom Hidden Street: Caution! Falling Down -- Octopus, Blue Mushroom Kerning City Party Quest Ariant Coliseum Party Quest Lvl. 30-40 Sunset Road: Sahel 1 -- Scorpion Alcadno Research Institute: Lab - Area B-3 -- Iron Mutae Zenumist Research Institute: Lab - Unit 101 -- Cube Slime, Rumo Zenumist Research Institute: Lab - Unit 102 -- Cube Slime, Rumo, Triple Rumo Zenumist Research Institute: Lab - Unit 103 -- Rumo, Triple Rumo Warning Street: The Burnt Land II -- Fire Boar, Dark Axe Stump Ludibrium: Terrace Hall -- Brown Teddy, Pink Teddy Ludibrium: Cloud Terrace -- Pink Teddy, Roloduck Perion Excavation Site III -- Rocky Mask, Wooden Mask Dungeon: Ant Tunnel I -- Zombie Mushroom, Horny Mushroom Haunted House: Toy Room [3] -- Psycho Jack Box, Psycho Jack Hidden Street: Purple Plains 1 -- Sakura Cellion The Burning Sands: North Desert Road 1 -- Meercat Ludibrium Party Quest Monster Carnival Party Quest Lvl. 40-50 Alcadno Research Institute: Lab - Area B-3 -- Iron Mutae Ludibrium: Terrace Hall -- Brown Teddy, Pink Teddy Ludibrium: Cloud Terrace -- Pink Teddy, Roloduck Ludibrium: The Path of Time -- Chronos Ludibrium: Whirlpool of Time Haunted House: Study [3] -- Nightmare Zipangu: A Night in the Forest -- Paper Lantern Ghost, Dark Cloud Fox Singapore: Suburban Area 2 -- Trucker Ludibrium Party Quest Monster Carnival Party Quest Lvl. 50-60 Mu Lung: Practice Field: Beginner -- Straw Target Dummy Alcadno Research Institute: Lab - Area C-1 -- Roid Alcadno Research Institute: Lab - Area C-2 -- Roid, Neo Huroid Alcadno Research Institute: Lab - Area C-3 -- Neo Huroid, D. Roy Hidden Street: Monkey Forest II -- Lupin, Zombie Lupin El Nath: Forest of Dead Trees II / IV -- Coolie Zombie Singapore: Suburban Area 2 -- Trucker Singapore: Mysterious Path 2 -- Octobunny, Pac Pinky Singapore: Ghost Ship 1 -- Pac Pinky Phantom Forest: Crossroads -- Windraider Mu Lung: Wild Bear Area 1 -- Grizzly, Panda Orbis Party Quest Ludibrium Maze Party Quest Lvl. 60-70 Alcadno Research Institute: Lab - Area C-2 -- Roid, Neo Huroid Alcadno Research Institute: Lab - Area C-3 -- Neo Huroid, D. Roy Mu Lung: Practice Field: Beginner -- Straw Target Dummy Haunted House: Vanity Room [3] -- Hoodoo, Voodoo El Nath: Forest of Dead Trees II / IV -- Coolie Zombie Hidden Street: The Forest of Golem -- Dark Stone Golem, Mixed Golem Victoria Road: The Entrance of Golem's Temple -- Stone Golem, Blue Mushroom, Lupin, Fierry Crimsonwood Mountain: Lower Ascent -- Windraider, Crimson Tree, Stormbreaker Crimsonwood Mountain: Cavern of Pain -- Windraider, Stormbreaker Singapore: Mysterious Path 2 -- Octobunny, Pac Pinky Singapore: Mysterious Path 3 -- Selkie Jr., Slimy Singapore: Ghost Ship 1 -- Pac Pinky Singapore: Ghost Ship 2 -- Slimy Mu Lung: Wild Bear Area 1 -- Grizzly, Panda Orbis Party Quest Ludibrium Maze Party Quest Lvl. 70-80 El Nath: Forest of Dead Trees II / IV -- Coolie Zombie Hidden Street: The Forest of Golem -- Dark Stone Golem, Mixed Golem Haunted House: Vanity Room [3] -- Hoodoo, Voodoo Zipangu: Vanished Village -- Samiho, Water Goblin Crimsonwood Mountain: Lower Ascent -- Windraider, Crimson Tree, Stormbreaker Crimsonwood Mountain: Cavern of Pain -- Windraider, Stormbreaker Singapore: Mysterious Path 3 -- Selkie Jr., Slimy Singapore: Ghost Ship 2 -- Slimy Singapore: Ghost Ship 6 -- Mr. Anchor Lvl. 80-90 Zipangu: Vanished Village -- Samiho, Water Goblin Leafre: The Area of Blue Kentaurus -- Blue Kentaurus Leafre: The Area of Black Kentaurus -- Black Kentaurus Ludibrium: Forgotten Path of Time -- Death Teddy Aqua Road: Dangerous Sea Gorge I -- Squid, Risell Squid Leafre: Cross Road -- Birk, Dual Birk Crimsonwood Mountain: Lower Ascent -- Windraider, Crimson Tree, Stormbreaker Crimsonwood Mountain: Cavern of Pain -- Windraider, Stormbreaker Singapore: Ghost Ship 6 -- Mr. Anchor Lvl. 90-100 Leafre: The Area of Blue Kentaurus -- Blue Kentaurus Leafre: The Area of Black Kentaurus -- Black Kentaurus Ludibrium: Forgotten Path of Time -- Death Teddy Meso Gears: Wolf Spider Cavern -- Wolf Spiders Aqua Road: Dangerous Sea Gorge I -- Squid, Risell Squid Leafre: Destroyed Dragon's Nest -- Jr. Newtie [middle platform] Leafre: Cross Road -- Birk, Dual Birk Lvl. 100-110 Leafre: The Area of Blue Kentaurus -- Blue Kentaurus Leafre: The Area of Black Kentaurus -- Black Kentaurus Aqua Road: Dangerous Sea Gorge I -- Squid, Risell Squid Leafre: Destroyed Dragon's Nest -- Jr. Newtie [middle platform] Aqua Road: Deep Sea Gorge II -- Goby, Bombing Fish House, Bone Fish Leafre: Canyon : East / West Road -- Dark Wyvern [drop Battleship Cannon 20] Hidden Street: Red Wyvern's Nest -- Red Wyvern [drop Battleship Cannon 30] Lvl. 110-120 Zipangu: Encounter with the Buddha -- Hime, Black Crow Leafre: Destroyed Dragon's Nest -- Jr. Newtie [middle platform] Aqua Road: Deep Sea Gorge II -- Goby, Bombing Fish House, Bone Fish Leafre: Canyon : East / West Road -- Dark Wyvern Hidden Street: Red Wyvern's Nest -- Red Wyvern Lvl. 120+ Leafre: Canyon : East / West Road -- Dark Wyvern Hidden Street: Red Wyvern's Nest -- Red Wyvern Zipangu: Encounter with the Buddha -- Hime, Black Crow Leafre: Destroyed Dragon's Nest -- Jr. Newtie, Nest Golem Leafre: Peak of Dragon's Nest -- Skelegons, Skelosaurus, Nest Golem Leafre: The Dragon Nest Left Behind -- Skelegon, Skelosaurus Crimsonwood Mountain: Crimsonwood Keep -- Crimson Guardian Inspirational Videos Dramaticz Lvl 120 [KMS] Lvl 121 @ Skeles [JMS] Lvl 124 using Mind Control [JMS] Nautilous Lvl 128 [GMS] iWillpopyou Lvl 128 [GMS] Lvl 130 @ Newties [JMS] Sursim Lvl 134 @ Sharks [GMS] Nautilous Lvl 136 [GMS] Lvl 14x @ Temple of Time [KMS] Lvl 14x @ Sharks [KMS] Lvl 15x @ Peak [KMS] Lvl 151 @ Papulatus [JMS] Lvl 154 @ Skeles [JMS] Lvl 157 @ Anego [JMS] Lvl 160 @ Papulatus [JMS] Lvl 163 @ Papulatus [JMS] Lvl 175 @ Multiple Bosses [JMS] Lvl 175 @ Pap/Pianus [JMS] Lvl 175 @ Pianus [JMS] Mostly Corsair Z-run [KMS] |