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As expected of any great Magicians, Blaze Wizards posses powerful magic. They can call on Ignis, the spirit of Fire, to fight with them. They can also merge with Ignis to release massive fire magic. Those who always strive to better themselves and are wary of self and enemy can become a Blaze Wizard.
Table of Contents -Intro -Creating a Cygnus Knight -Ability Points -Noblesse -Intro of the Blaze Wizard ----Skills ----Job Advancement ----Build ----Level of Skills -Blaze Wizard ----Skills ----Job Advancement ----Build A - Slow ----Build B - Fire Arrow ----Build C - Party Quests ----Level of Skills -Advanced Blaze Magic ----Skills ----Job Advancement ----Build A - Flame Gear ----Build B - Fire Strike ----Build C - Hybrid ----Level of Skills ----Obtaining Ifrit ----Obtaining Meteor Shower -Training Spots ----Spots for Beginning Blaze Wizard ----Spots for a Blaze Wizard --------Spots for a Blaze Wizard: Party Quests ----Spots for an Advanced Blaze Wizard --------Spots for an Advanced Blaze Wizard: Party Quest ----Spots for an Advanced Blaze Wizard following the Flame Gear path ----Spots for an Advanced Blaze Wizard following the Fire Strike path ----Spots for an Advanced Blaze Wizard using Meteor Shower -Training Spots - Guide -Mounts ----Level 50 Mount: Mimiana ----Level 100 Mount: Mimio ----Level 120 Mount: Divine Bird -FAQ ----Question 1: Ifrit and Meteor Shower requiring Skill/Mastery books? ----Question 2: Why would you want Slow, and not Fire Arrow? ----Question 3: Can you raise Ifrit's and Meteor Shower's Max level to 30? ----Question 4: Can Blaze Wizards have more skills? ----Question 5: New Leaf City's Glove Attack Scroll Quest. ----Question 6: Meteor Shower earlier? -Updates -Credits Intro Hello everyone it's me Papulatus! This is my first guide, and it's about, yep you guessed right, Blaze Wizards! It will gives you information on Skill Builds, where to train, how to make your job advancement, and about their skills. Creating a Cygnus Knight Log into you account. Click on the world you play in, then select your channel. Click on "create a character" and choose Cygnus Knights. Decide on your Knight character's name and features, then click on "OK." Now you are a Cygnus Knight who will defend Maple World! Ability Points If you want to be LUKless then just add all of your AP into INT. If your going to be RegularLUK then just keep LUK at your level +3. To make things easy just click the Auto-Assign button every time you level up. Noblesse Make sure to max Three Snails. Intro of the Blaze Wizard 1st Job Advancement: Ok, first things first! Let's get our job advancement! This is pretty simple :P. Once you reach level 10, go talk to Ninehearts on Ereve. After talking to him talk to any of the 5 Knights Commanders (in this case you should talk to 'Oz' to become a Blaze Wizard.) That's it, and now onto the build! Level 10: 1 Improving Max MP Increase (1) Level 11: 3 Improving Max MP Increase (4) Level 12: 3 Improving Max MP Increase (7) Level 13: 3 Improving Max MP Increase (Maxed) Level 14: 2 Magic Claw (2), 1 Flame (1) Level 15: 3 Magic Claw (5) Level 16: 3 Magic Claw (8) Level 17: 3 Magic Claw (11) Level 18: 3 Magic Claw (14) Level 19: 3 Magic Claw (17) Level 20: 3 Magic Claw (Maxed) Level 21: 3 Magic Guard (3) Level 22: 3 Magic Guard (6) Level 23: 3 Magic Guard (9) Level 24: 1 Magic Guard (Maxed), 2 Flame (3) Level 25: 3 Flame (6) Level 26: 3 Flame (9) Level 27: 3 Flame (12) Level 28: 3 Flame (15)[ Level 29: 3 Flame (18) Level 30: 2 Flame (Maxed), 1 Magic Armor Blaze Wizard 2nd Job Advancement: Now lets get our 2nd Job Advancement! It's the same as any other 2nd Job Advancements. First, after you level up to 30 a light bulb will appear over you head. It will be Ninehearts; tak to him, and then go to Ereve. Once there talk to him, and then to your Knight Commander. After talking to her go all the way to the right (at the other end of Ereve.) At the last there should be 4 floors with arrows on the side. Go up to the second floor, and enter the room. In there kill the enemies and collect 30 'Proof of Tests.' When your done go back and talk to your Knight Commander. There you go your done. Congratulations your done, and now on to the build. Build A: Slow (Recommended) Level 30: 1 Fire Pillar (1) or 1 Teleport (1) Level 31: 2 Fire Pillar (3), 1 Teleport (1) or 3 Fire Pillar (3) Level 32: 3 Fire Pillar (6) Level 33: 3 Fire Pillar (9) Level 34: 3 Fire Pillar (12) Level 35: 3 Fire Pillar (15) Level 36: 3 Fire Pillar (18) Level 37: 2 Fire Pillar (Maxed), 1 Magic Booster Level 38: 3 Magic Booster (4) Level 39: 3 Magic Booster (7) Level 40: 3 Magic Booster (10) Level 41: 1 Magic Booster (11), 2 Teleport (3) Level 42: 3 Teleport (5) Level 43: 3 Teleport (8) Level 44: 3 Teleport (11) Level 45: 3 Teleport (15) Level 46: 3 Teleport (18) Level 47: 2 Teleport (Maxed), 1 Meditation (1) Level 48-53: 3 Meditation (19) Level 54: 1 Meditation (Maxed), 2 Elemental Reset (2) Level 55-60: 3 Elemental Reset (Maxed) Level 61-63: 3 Booster (Maxed) Level 64-69: 3 Slow Level 70: 2 Slow (Maxed), 1 Fire Arrow (1) Note: At levels 41-54 you could switch Teleport and Meditation around IF you wanted to. Same with Magic Booster and Elemental Reset. Build B: Fire Arrow (Not Recommended) Level 30: 1 Fire Pillar (1) or 1 Teleport (1) Level 31: 2 Fire Pillar (3), 1 Teleport (1) or 3 Fire Pillar (3) Level 32-36: 3 Fire Pillar (18) Level 37: 2 Fire Pillar (Maxed), 1 Magic Booster Level 38-40: 3 Magic Booster (10) Level 41: 1 Magic Booster (11), 2 Meditation (2) Level 42-47: 3 Meditation (Maxed) Level 48-53: 3 Teleport (19) Level 54: 1 Teleport (Maxed), 2 Elemental Reset (2) Level 55-60: 3 Elemental Reset (Maxed) Level 61-63: 3 Magic Booster (Maxed) Level 64-69: 3 Fire Arrow (18) Level 70: 2 Fire Arrow (Maxed), 1 Slow (1) Build C: Party Quests Level 30: 1 Fire Pillar (1) Level 31: 2 Fire Pillar (3), 1 Teleport (1) Level 32-36: 3 Fire Pillar (18) Level 37: 2 Fire Pillar (Maxed), 1 Magic Booster (1) Level 38-40: 3 Magic Booster (10) Level 41: 1 Magic Booster (11), 2 Elemental Reset (2) Level 42-47: 3 Elemental Reset (Maxed) Level 48-50: 3 Meditation (9) Level 51-53: 3 Meditation (18) Level 54: 2 Mediation (Maxed), 1 Teleport (1) Level 55-60: 3 Teleport (Maxed) Level 61-63: 3 Booster (Maxed) Level 64-69: 3 Slow (18) Level 70: 2 Slow (Maxed), 1 Fire Arrow (1) For this build you can switch Teleport and Meditation around if you want. Advanced Blaze Magic 3rd Job Advancement: After getting to level 70 (congratulations) the light bulb will, again, appear over your head. It will be Neinhearts; it seems that a member of the Black Wing (the Magical Transformer) has transformed into a Knight Commander, and has stolen a certain treasure! First go over to Neinhearts and get a Search Warrant from him. It will cost 1 Dark Crystal, and expires in 24 hours. Now let's get searching; look in all of the portals through out the Training Forest and you'll find him. He will look like your Knight Commander and will only be saying "..." When you do find him, talk to him and he will fight you. Defeat him, and collect the treasure he drops. Go back to your Knight Commander and you'll be done with the quest! You'll get 1 Skill Points, and a 3rd Job Book. Build A: Flame Gear Level 70: 1 Flame Gear (1) Level 71: 3 Flame Gear (4) Level 72: 3 Flame Gear (7) Level 73: 3 Flame Gear (10) Level 74: 3 Flame Gear (13) Level 75: 3 Flame Gear (16) Level 76: 3 Flame Gear (19) Level 77: 3 Flame Gear (22) Level 78: 3 Flame Gear (25) Level 79: 3 Flame Gear (28) Level 80: 2 Flame Gear (Maxed), 1 Fire Strike (1) Level 81: 3 Elemental Amplification (3) Level 82: 3 Seal (3) Level 83: 3 Seal (6) Level 84: 3 Seal (9) Level 85: 3 Seal (12) Level 86: 3 Seal (15) Level 87: 3 Seal (18) Level 88: 2 Seal (Maxed), 1 Fire Strike (2) Level 89: 3 Fire Strike (5) Level 90: 3 Fire Strike (8) Level 91: 2 Fire Strike (10), 1 Elemental Resistance (1) Level 92: 3 Elemental Amplification (6) Level 93: 3 Elemental Amplification (9) Level 94: 2 Elemental Amplification (11), Save 1 Point (1) Level 95: Save 3 Points (4) Level 96: Save 3 Points (7) Level 97: Save 3 Points (10) Level 98: Save 3 Points (13) Level 99: Save 3 Points (16) Level 100: 19 Ifrit (19) Level 101: 1 Ifrit (Maxed), 2 Elemental Amplification (13) Level 102: 3 Elemental Amplification (16) Level 103: 3 Elemental Amplification (19) Level 104: Save 3 Points (3) Level 105: Save 3 Points (6) Level 106: Save 3 Points (9) Level 107: Save 3 Points (12) Level 108: Save 3 Points (15) Level 109: Save 3 Points (18) Level 110: 20 Meteor Shower(Maxed), 1 Elemental Amplification (Maxed) Level 111: 3 Fire Strike (13) Level 112: 3 Fire Strike (16) Level 113: 3 Fire Strike (19) Level 114: 3 Fire Strike (22) Level 115: 3 Fire Strike (25) Level 116: 3 Fire Strike (28) Level 117: 2 Fire Strike (Maxed), 1 Elemental Resistance (2) Level 118: 3 Elemental Resistance (5) Level 119: 3 Elemental Resistance (8) Level 120: 3 Elemental Resistance (11) Instead of putting points into Build B: Fire Strike Level 70: 1 Fire Strike (1) Level 71: 3 Fire Strike (4) Level 72: 3 Fire Strike (7) Level 73: 3 Fire Strike (10) Level 74: 3 Fire Strike (13) Level 75: 3 Fire Strike (16) Level 76: 3 Fire Strike (19) Level 77: 2 Fire Strike (21), 1 Flame Gear (1) Level 78: 3 Flame Gear (4) Level 79: 3 Flame Gear (7) Level 80: 3 Flame Gear (10 Level 81: 3 Flame Gear (13) Level 82: 3 Flame Gear (16) Level 83: 3 Flame Gear (19) Level 84: 3 Flame Gear (22) Level 85: 3 Flame Gear (25) Level 86: 3 Flame Gear (28) Level 87: 2 Flame Gear (Maxed), 1 Fire Strike (22) Level 88: 3 Fire Strike (25) Level 89: 3 Fire Strike (28) Level 90: 2 Fire Strike (Maxed), 1 Element Amplication (1) Level 91: 3 Elemental Amplification (4) Level 92: 3 Elemental Amplification (7) Level 93: 3 Elemental Amplification (10) Level 94: Save 3 Points (3) Level 95: Save 3 Points (6) Level 96: Save 3 Points (9) Level 97: Save 3 Points (12) Level 98: Save 3 Points (15) Level 99; Save 3 Points (18) Level 100: 20 Ifrit (Maxed),1 Elemental Amplification (11) Level 101: 3 Elemental Amplification (14) Level 102: 3 Elemental Amplification (17) Level 103: 3 Elemental Amplification (20) Level 104: Save 3 Points (3) Level 105: Save 3 Points (6) Level 106: Save 3 Points (9) Level 107: Save 3 Points (12) Level 108: Save 3 Points (15) Level 109: Save 3 Points (18) Level 110: 20 Meteor Shower (Maxed) Instead of putting points into Will update rest later. Build C: Hybrid Level 70: 1 Flame Gear (1) Level 71: 3 Flame Gear (4) Level 72: 3 Flame Gear (7) Level 73: 3 Flame Gear (10) Level 74: 3 Flame Gear (13) Level 75: 3 Flame Gear (16) Level 76: 3 Flame Gear (19) Level 77: 3 Flame Gear (22) Level 78: 3 Flame Gear (25) Level 79: 3 Flame Gear (28) Level 80: 2 Flame Gear (Maxed), 1 Fire Strike (1) Level 81: 3 Fire Strike (4) Level 82: 3 Fire Strike (7) Level 83: 3 Fire Strike (10) Level 84: 3 Fire Strike (13) Level 85: 3 Fire Strike (16) Level 86: 3 Fire Strike (19) Level 87: 3 Fire Strike (22) Level 88: 3 Fire Strike (25) Level 89: 3 Fire Strike (28) Level 90: 2 Fire Strike (Maxed), 1 Element Amplification (1) Level 91: 2 Element Amplification (3), 1 Elemental Resistance (1) Level 92: 3 Seal (3) Level 93: 3 Seal (6) Level 94: 3 Seal (9) Level 95: 3 Seal (12) Level 96: 3 Seal (15) Level 97: 3 Seal (18) Level 98: 2 Seal (Maxed), Save 1 Point (1) Level 99: Save 3 Points (4) Level 100: Save 3 Points (7) Level 101: Save 3 Points (10) Level 102: Save 3 Points (13) Level 103: Save 3 Points (16) Level 104: Save 3 Points (19) Level 105: Save 3 Points (22) Level 106: Save 3 Points (25) Level 107: Save 3 Points (28) Level 108: Save 3 Points (31) Level 109: Save 3 Points (34) Level 109: Save 3 Points (37) Level 110: 20 Meteor Shower (Maxed), 17 Elemental Amplification (Maxed) Level 111: 3 Ifrit (3) Level 112: 3 Ifrit (6) Level 113: 3 Ifrit (9) Level 114: 3 Ifrit (12) Level 115: 3 Ifrit (15) Level 116: 3 Ifrit (18) Level 117: 2 Ifrit (Maxed), 1 Elemental Resistance (2) Level 118: 3 Elemental Resistance (5) Level 119: 3 Elemental Resistance (8) Level 120: 3 Elemental Resistance (11) Reason for this Build: You'll have your two main attack maxed earlier, and you will also have To get To get Note: Same thing goes for other Cygnus Knight classes. Training Spots Format Lowest Level/Recommended Level - Max Level: Monster Name Monster Name: Level, Health, EXP Given Location: Location of Monster Recommended Potion to Use Monster Name Health: Potion Name Mana: Potion Name First Job Level 10-13: Cygnus Knights Training Quests Level 14-16: Slimes Level 17-20: Ribbon Pigs/Pigs Level 20-25: Sand Moles (Mini-Dungeon) Level 20-25: Green Mushrooms Level 20-30: Royal Cactus/Cactus Level 24-30: Ligators Level 25-30: Sand Moles/Scorpions Level 25-30: Horny Mushrooms/Zombie Mushrooms (Mini-Dungeon) Level 13: Henesys Town Quest Level 16: Kerning City Town Quest Level 18: Ellinia Town Quest Level 25: Perion Town Quest Level 28: Sleepywood Town Quest Level 13-?: Henesys Party Quest Level 21-30: Kerning City Party Quest Level 21-30: Ariant Party Quest Second Job Level 31-40: Iron Mutae, Cold Eyes Iron Mutae: Level 42, 2,400 Health, gives 102 EXP Cold Eyes: Level 40, 2,000 Health, gives 85 EXP Location: Lab-Area B-3 Location: Sleepy Dungeon III Level 40-45: Roid Roid: Level 54, 4,400 Health, gives 168 EXP Location: Lab-Area C-1 Location: Critical Error Level 40-50: Trucker Trucker: Level 48, 3,000 Health, gives 160 EXP Location: Surburban Area 2 Level 45-70: Selkie Jr., Slimy Selkie Jr.: Level 60, 5,500 Health, gives 220 EXP Slimy: Level 63, 5,800 Health, gives 250 EXP Location: Mysterious Path 3 Level 50-60: Gryphon Gryphon: Level 50, 3,300 Health, gives 220 EXP Location: Mountain Cliffs Level 50-70?: Neo Huroid Neo Huroid: Level 58, 5,600 Health, gives 205 EXP Location: Lab - Area C-2 Level 50-70: Hoodoo Hoodoo: Level 60, 6,800 Health, gives 335 EXP Location: Vanity Room 3 Level 50-70?: Water Goblin Water Goblin: Level 60, 7,100 Health, gives 220 EXP Location: Vanished Village Party Quest Level 30-51: Monster Carnival Party Quest Speak to Spiegellman in Kerning City, Trend Zone Metropolis, Singapore, Ludibrium, or Orbis to enter this Party Quest. Level 35-51: Ludibrium Party Quest Speak to the Red Sign at the 101st Floor of Helios Tower with a Party Quest to start this Party Quest. Level 51-70: Monster Carnival Party Quest 2 Speak to Spiegellman in Kerning City, Trend Zone Metropolis, Singapore, Ludibrium, or Orbis to enter this Party Quest. Level 51-70: Ludibrium Maze Party Quest Speak to Rolly in Ludibrium with a Party Quest to start this Part Quest (however a party may be in already so you may have to wait.) Third Job Build A: Level 65/70-77/80: Blue Kentaurus Blue Kentaurus: Level 88, 37,000 Health, gives 1,600 EXP Location: The Area of Blue Kentaurus Recommended Potion to Use Blue Kentaurus Health: ? Mana: Mana Bull Level 70-75/77/80: Windraider Windraider: Level 70, 16,000 Health, gives 800 EXP Location: Lower Ascent Level 70/73-78/80: Bombing Fish House, Goby Bombing Fish House: Level 90, 40,500 Health, gives 0 EXP Goby: Level 85, 17,000 Health, gives 1,400 EXP Location: Deep Sea Gorge I Location: Deep Sea Gorge II Level 70-75/77: Dual Ghost Pirate Dual Ghost Pirate: Level 87, 35,000 Health, gives 1,500 EXP Location: Hidden Street: Unbalanced Time Level 75/77-86: Squid, Risell Squid Squid: Level 94, 46,000 Health, gives 2,200 EXP Risell Squid: Level 97, 49,000 Health, gives 2,500 EXP Location: Dangerous Sea Gorge I Location: Dangerous Sea Gorge II Level 77/80-85+ Nightshadow: Level 100, 70,000 Health, gives 3,600 EXP Location: The Wraith of Night (Top Left Corner inside Crimsonwood Keep) Level 86-93: Shark, Cold Shark Shark: Level 100, 56,000 Health, gives 3,000 EXP Cold Shark: Level 102, 58,000 Health, gives 3,100 EXP Location: The Grave of a Wrecked Ship Level 77/80-110: Skelosaurus Skelosaurus: Level 113, 85,000 Health, gives 4,750 EXP Location: Peak of the Big Nest Location: The Restoring Memory Level 90-?: Gallopera (MapleStory SEA) Gallopera: Level 94, 43,000 Health, gives 2,500 EXP Location: Entrance to the Spooky World Level ?-100: Dreamy Ghost Dreamy Ghost: Level 100, 68,000 Health, gives 3,200 EXP Location: Encounter with the Buddha Level 90+/100-110/120: Crimson Guardian Crimson Guardian: Level 120, 120,000 Health, gives 6,100 EXP Location: Crimsonwood Keep Level 110-120: Jr. Newtie, Crimson Guardian, Blue Wyvern Jr. Newtie: Level 105, 86,000 Health, gives 3,800 EXP Blue Wyvern: Level 101, 57,000 Health, gives 3,050 EXP Location: Destroyed Dragon Nest Location: Blue Wyvern's Nest Build B: Level 65-77/80: Blue Kentaurus Blue Kentaurus: Level 88, 37,000 Health, gives 1,600 EXP Location: The Area of Blue Kentaurus If you went Fire Strike or Hybrid build, please tell me were you trained with Fire Strike. Level 110-120: Jr. Newtie, Blue Wyvern Jr. Newtie: Level 105, 86,000 Health, gives 3,800 EXP Blue Wyvern: Level 101, 57,000 Health, gives 3,050 EXP Location: Destroyed Dragon Nest Location: Blue Wyvern's Nest Party Quest Level 70-85: Magatia Party Quest Speak to either Romeo or Juliet with a party to start this Party Quest. Training Spots - Guide $ means great money % means great speed # means crowded (multiple symbols denote more "strength") 1st Job 1-13: Do prompted quests and training quests on Ereve (% 13-17: Pig Mini-dungeon (%% $ Henesys Party Quest (% # Rain-forest East of Henesys (%% b]$[/b]) 17-20: Caution Falling Down (%% $ ## Pig Mini-dungeon (% $) Henesys Party Quest (% #) 20-25: Sahel 3 (%% Sand Rat Mini-dungeon (%%) Zombie Mushroom Mini-dungeon (% $$) Tent of the Entertainers (% $) Kerning PQ (% $$) Ariant PQ (? have never done) 25-30: Sahel 1 (%% Sahel 3 (%% Sand Rat Mini-dungeon (%) Zombie Mushroom Mini-dungeon ($$) Kerning PQ ($) 2nd Job 30-35: CPQ ($$ %% Sahel 1/3 (%) Purple Plains 1 ($$ %) 35-40: CPQ ($$ %% Sleepy Dungeon 3 ($$ %) Alcadno Lab B-3 ($ %) 40-45: CPQ ($$ %% Alcadno Lab C-1 (% $ #) Sleepy Dungeon 3 ($ %) Creeping Evil ($$$ #) 45-50: Mysterious Path 3 ($$ %%% ### Suburban Area 2 (% #) Alcadno Lab C-1 ($ #) CPQ $$ %) Creeping Evil ($$$) 50-60: Mysterious Path 3 ($$ %%% ### CPQ 2 (? have never personally done) Alcadno Lab C-2 ($ %% #) Mountain Cliffs (%%) Hoodoo/Voodoo (%%) Suburban Area 2 (% #) Ludibrium Maze PQ (% $$$ ##) Vanished Village (%) Orbis PQ (% $) Forest of Golem 60-70: Mysterious Path 3 ($$ %% ### CPQ 2 (? have never personally done) Lower Ascent ($ %% ## Area of Blue Kentaurus (%%%) (have never tried this early, but apparently extreme pot burn) Alcadno Lab C-2 ($ % #) Mountain Cliffs (%) Hoodoo/Voodoo (%) Ludibrium Maze PQ ($$$ ##) Vanished Village 3rd Job 70-[Max flame gear]: Area of Blue Kentaurus ($ %% Lower Ascent ($ %% ## Magatia PQ ($ %) Typhons (? have not personally tried) Goby houses (? have not personally tried) [Max flame gear]-110: Peak of the Big Nest (%%% # Crimsonwood Keep Entrance (%%% # Entrance to Spooky World (? have yet to try as is very crowded) Nest of a Dead Dragon (%%) (easy to get used to gear with) Encounter with the Buddha (? have not personally tried) Grave of a Wrecked Ship (%) (be wary of dispel) 110-120: (have not reached so cannot comment on training spots) Blue Wyvern Canyon Crimsonwood Keep Entrance Various high-level places in Leafre (experiment!) At Level 60.. Roids/Neo Huroids: 39%/Hour, very low chance of dieing, and gain decent mesos. This place is pretty good, good spawn, flat map, and you can even get a 60% Glove for Attack Scroll here to. Water Goblins: 31%/Hour, low chance of dieing, and gain slight mesos. This place also isn't great EXP/Hour but is less frustrating than Mountain Cliffs (or just requires less skill) and you'll gain a bit of mesos here. Selkie Jr./Slimy: 46%/Hour, low chance of dieing, gain decent mesos. I would recommend this place the most if you are a Level 60+ Blaze Wizard. Though you'll have to chance channels a few times to find a grinding place. Big thanks to FreeWii4Mii and 4thJobSeries Mounts Level 50 Mount To be updated. Level 100 Mount To be updated. Level 120 Mount To be updated Q & A Q: Does A: No, you do not need Skill/Mastery books. You do the quest at level 100 and 110 to get them, and there Max Level will automatically be 20. Q: Why is Build A - Slow recommended over Build B - Fire Arrow? A: Q: Can you raise A: No. Q: Can you use books like these to get more skills for a Blaze Wizard? A: Nope. Q: Can I do New Leaf City's quest that gives a Glove for Attack scroll? A: Nope, not even with Q: Sweet, I just made my 3rd Job Advancement! Where can I get Meteor Shower? A: Now hold on there! You have to wait until level 110 to get Meteor Shower Updates Added some Q & A. Added some Skill Icons to places, and 1 more Q&A. Added "Dual Ghost Pirates" to training guide. Added Monster Carnival Party Quest to training guide. Added Ludibrium Party Quest, Monster Carnival Party Quest 2, and Ludibrium Maze Party Qust to training guide. Added Magatia Party Quest to training guide. Added Gallopera to training guide. Fixed some of the links. Fixed all of the links for Second Job Training. Fixed all of the links. Added a useful note to all 3rd Job Builds, and changed Build B - Fire Strike and Build C - Hybrid around. Credits to.. Basilmarket. Everyone who helped with the guide, and.. 4thJobSeries Everyone else for supporting this guide. Replies
for the training spots lvl 25-35 ligators are great there fire weak and huge spawn
4thJobSeries: What is your secret (lol)? I'm getting better at Booper Scarlions since there's a safe spot but w/ Kents I basically lose over 1K a second. Well, the place (kents) gets a lot easier if you have even a low level of fire strike, because of its very long range and the fact that it passes through terrain. What I did when i trained there was teleport to one end of the ground/platform, attacking everything once to make them follow me. Then I dropped a flame gear at the base of a rope and climb on, which will set all the kents on fire. After that, I jump down so that i'm facing the end of the platform and teleport back and forth while casting fire strike (minimizing damage). This method actually gets less effective the higher level flame gear you have, because the gears will linger after the mob is dead and set spawning kents on fire, so you'll accidentally kill some while luring the next time you're on that platform. Using this, i spent no more than 1m on pots (about 500 ginseng roots) every level. New Pic: Level 100
u no its better to have an explanation after each skill build otherwise some ppl mite no y u have to do this and that
May I add that the skele mini dungeon, The restoring memory, is also a decent spot if spots at peak are full due to some event. There some safe spots and places where gear can be placed properly.
[IMG]http://i33.tinypic.com/a4u686.jpg[/IMG] This simple diagram shows the route, safe spots, and places to place the gears. On the bottom, mob up the skeles and place fire gear below the rope. The place where the mini dungeon is has no skeles! What MP pots should I buy? Having 2159 MP.
Thanks. New Blog: It's time.
MrAero: What MP pots should I buy? Having 2159 MP. Thanks. Sorcerer Elixir should work until you cna use Mana Bull. When training at Peak should I gear 2 ch or more? FreeWii4Mii: Well, the place (kents) gets a lot easier if you have even a low level of fire strike, because of its very long range and the fact that it passes through terrain. What I did when i trained there was teleport to one end of the ground/platform, attacking everything once to make them follow me. Then I dropped a flame gear at the base of a rope and climb on, which will set all the kents on fire. After that, I jump down so that i'm facing the end of the platform and teleport back and forth while casting fire strike (minimizing damage). This method actually gets less effective the higher level flame gear you have, because the gears will linger after the mob is dead and set spawning kents on fire, so you'll accidentally kill some while luring the next time you're on that platform. Using this, i spent no more than 1m on pots (about 500 ginseng roots) every level. Thanks =). I've decided to grind Booper Scarlions since the pot cost is less for me. How important is getting Fire Strike early? It sounds more useful than Flame Gear yet the build I'm following I'm suppose to max Flame Gear first. Do you should I max them both simutaneously? Also if I were to max Gears first should I use Fire Pillar/Flame sprite to lure enemies to where I want. Then set a Gear, then spam Fire Pillar while they are burning? Darkmercy: May I add that the skele mini dungeon, The restoring memory, is also a decent spot if spots at peak are full due to some event. There some safe spots and places where gear can be placed properly. [IMG]http://i33.tinypic.com/a4u686.jpg[/IMG] This simple diagram shows the route, safe spots, and places to place the gears. On the bottom, mob up the skeles and place fire gear below the rope. The place where the mini dungeon is has no skeles! Thanks, i'll try this sometime patrickpi666: Sorcerer Elixir should work until you cna use Mana Bull. When training at Peak should I gear 2 ch or more? I geared 2 ch at Peak from around 88 to lv 100 with no problem, but towards 95 (as your accuracy goes up) you'll feel that 2 channels is too little, at which point you can move to 3 or even 4 (if you can hold that many). Personally, I used 2 channels because i didn't want to hinder other people, and it's easier to defend 2 than 3 or 4. 4thJobSeries: Thanks =). I've decided to grind Booper Scarlions since the pot cost is less for me. How important is getting Fire Strike early? It sounds more useful than Flame Gear yet the build I'm following I'm suppose to max Flame Gear first. Do you should I max them both simutaneously? Also if I were to max Gears first should I use Fire Pillar/Flame sprite to lure enemies to where I want. Then set a Gear, then spam Fire Pillar while they are burning? Getting fire strike early is totally optional, and in my opinion it's much better for kents because you don't have to be in a mob to hit it. The amount you get is your choice (i got it 13 to more or less match fire arrow's damage), but you can stop it when its base power reaches 80 (fire pillar's power) or less if you want. Luring enemies should be done with magic claw if you have lower accuracy because it hits twice. After you hit most of the time, fire strike proves useful because it travels a long distance through multiple enemies. When you have max gears, you let the gears do your work. After setting your gears (note you do not need to lure, enemies will walk into them by themself), jump on a rope and change channel. Clear the area of weakened monsters while setting new gears down to replace the ones that have disappeared. Change channel, rinse, repeat. New Pic: Level 100
Just wanted to thank ya for posting this guide
It helped me out alot I might as well post here since we can't make new threads atm:
How is it with Flame Wizards and Zakuming? What does one need to think of? Do I use Ifrit/Meteor? Or just spam Fire Strike? Usagii: I might as well post here since we can't make new threads atm: How is it with Flame Wizards and Zakuming? What does one need to think of? Do I use Ifrit/Meteor? Or just spam Fire Strike? You'd have to ask your party members about using Meteor because it may lag them. Other than that, you can use any attack freely. im doing himes right now i get around 50% in 30min?
Usagii: I might as well post here since we can't make new threads atm: How is it with Flame Wizards and Zakuming? What does one need to think of? Do I use Ifrit/Meteor? Or just spam Fire Strike? I think spamming meteor for arms then when on body use Fire Striek + Ifrit. Ifrit should always be out. I can't wait till lvl 70! I want Flame Gear... it sounds awesome!
I used to 2 chnl train, and it pwns... but I never tried it with a Flame Gear -like skill, but it sounds awesome! I followed build A and I'm wondering what the point of getting Seal early on is because you'll still hit monsters when you teleport around. If I could redo the skill distribution, I would've maxed Fire Strike first.
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