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The "Big Bang" - KMST Revamp!

Updates, Patches, Tech Forum Talk about MS Updates, patches, tech

IMPORTANT NOTICE

This thread is moved to be a guide. That gives me more characters to play with and nicer things (spoilers, images, colors etc.). Therefore, I will NOT check this thread anymore. For any questions or so, please visit:

www.basilmarket.com/show/guide/333

NEWS

[url=http://img691.imageshack.us/img691/6321/maple0176w.jpg]The mechanic job is out in KMST![/url] All I have now is some korean skill descriptions and some pictures. Here are the main points:
  • They are pirates
  • They use guns
  • They do NOT use bullets
  • Their mounts (machines) make up for the loss of atk from the bullets
  • They use a machine-mount to attack
  • They have like 6 summons to use (they rely heavely on them)
  • They get an ultimate in 4th job ([url=http://spadow.files.wordpress.com/2010/07/35121003-summon-summoned.gif?w=580&h=694]this is the picture of the firing[/url])
  • They get a sort of hurricane in 3rd job, but they can only use it 5 seconds out of 12
  • They have a skill that sets up 2 doors in a map, which acts like teleporters.

The Big Bang


What is it?
KMST (Korean MapleStory Tespia) has been releasing a series of updates the last weeks. They are called the Big Bang of Maplestory. The first parts already have reached KMS. I will explain the three different parts here:

*Part I: The Beginning of Change
The black mage attacks the world of maplestory. He has led out a curse over all the continents of Maple World. Everything is changed, monsters are cursed and so are the jobs. That is in short the story nexon made for the Beginning of Change. This part is probably the widest known. It includes a major revamp for not only all the current classes, but also most of the monsters, maps and Party Quests of Maplestory. All of these changes are posted underneath.
*Part II: The Counter Attack
This is the release of the Resistance Classes. There are 2 Resistance Classes, and they've come out in KMS at 23-7-'10. The two classes are the Wild Hunter and the Battle Mage. The Wild Hunter is basically a Crossbowmaster riding a Jaguar all the time, and he is attacking from the jaguar, and the Battle Mage is a close-combat mage, hitting directly with staves (yet using the formula of Magical Attacks), hitting a monster up to 6 times with it. They both have different strong points. The Wild Hunter is the best solo, while the Battle Mage has some really nice party buffs, such as a 20% increase in W.Atk for everyone in the party. They are released with a reward if you get them to level 70, a ring with the same stats as Lilin's Ring, and it can not be worn together with Lilin's ring or any of the Adventurer's Rings.
*Part III: The Reinforcement
This name isn't sure yet, as this part is the only part that isn't out in KMS yet. This includes only the newest job addition to MapleStory, the Mechanics. Nothing much is known about them yet, only that they will use a mount, which is a robot, to attack everything. They will come out soon in KMST.

Table of Contents

Part I:
  • [s=http://www.basilmarket.com/forum/1554787/The_quotBig_Bangquot__KMST_Revamp.htm#CharacterChanges]Character Changes[/s]
  • [s=http://www.basilmarket.com/forum/1554787/The_quotBig_Bangquot__KMST_Revamp.htm#MonsterChanges] Monster Changes[/s]
  • [s=http://www.basilmarket.com/forum/1554787/The_quotBig_Bangquot__KMST_Revamp.htm#MapChanges]Map Changes[/s]
  • [s=http://www.basilmarket.com/forum/1554787/The_quotBig_Bangquot__KMST_Revamp.htm#ExpChanges]Exp Changes[/s]
  • [s=http://www.basilmarket.com/forum/1554787/The_quotBig_Bangquot__KMST_Revamp.htm#Formulas]Formulas[/s]
  • [s=http://www.basilmarket.com/forum/1554787/The_quotBig_Bangquot__KMST_Revamp.htm#Rest]Miscellaneous Changes[/s]
Part II:
  • [s=http://www.basilmarket.com/forum/1554787/The_quotBig_Bangquot__KMST_Revamp.htm#Introduction]Introduction[/s]
  • [s=http://www.basilmarket.com/forum/1554787/The_quotBig_Bangquot__KMST_Revamp.htm#WildHunter]The Wild Hunter[/s]
  • [s=http://www.basilmarket.com/forum/1554787/The_quotBig_Bangquot__KMST_Revamp.htm#BattleMage]The Battle Mage[/s]

  • [s=http://www.basilmarket.com/forum/1554787/The_quotBig_Bangquot__KMST_Revamp.htm#Credits]Credits[/s]

[header=CharacterChanges]Character Changes
This here are all the skills, not just the changed/updated ones. The changed/updated ones will be put in bold in a few days.

Warrior

Swordman:
  • HP increase: Increases the Maximum HP permanently.
Max level 10: Increases the MaxHP with 20%.
  • Iron Body: Increased Physical Defence for a short period of time.
Max level 20: -14MP, +300 W.Def for 200 seconds.
  • Power Strike: Consume MP to exert a strong blow to the enemy.
Max level 20: -11MP, 260% Damage.
  • Slash Blast: Consume MP to attack up to 6 enemies. Requires level 1 Power Strike.
Max level 20: -14MP, 180% damage to 6 enemies.


Fighter:
  • Weapon Mastery: Improves the mastery of Swords and Axes, as well as increasing the accuracy.
- - - Max level 20: +50% mastery, +60 accuracy.
  • Final Attack: Gives a chance to apply an extra attack without taking extra time. Can only be triggered when equipped with an Axe or a Sword.
- - - Max level 20: 40% chance for a Final Attack of 150% damage.
  • Improved Fundamentals: Increases the damage for both Power Strike and Slash Blast.
- - - Max level 10: Power Strike Damage + 120%, Slash Blast damage + 70%.
  • Weapon Booster: Consume MP to increase the weapon attack speed with 2 steps. Can only be triggered when equipped with an Axe or a Sword. Requires level 5 Weapon Mastery.
- - - Max level 20: -11 MP, 210 seconds duration.
  • Rage: Consume MP to increase the physical attack for a period of time.
- - - Max level 20: -20 MP, +20 W.Atk for 155 seconds.
  • Power Guard: Absorb some of the damage received from the enemy and deal the damage taken back to the enemy. You cannot deal more then half the enemy's HP. Requires level 3 Rage.
- - - Max level 20: -20 MP, -20 MP, for 100 seconds absorb 50% of the damage received.
  • Ground Smash: Shoot a strong shock wave forward, attacking up to three enemies.
- - - Max level 20: -15 MP, 300% damage.


Crusader:
  • Improving MP recovery: Improves the amount of recovered MP each 4 seconds.
- - - Max level 20: Recovers and extra 40 MP each 4 seconds.
  • Chance Attack: Deals more damage to enemies if they are stunned, freezed, or in a state of darkness.
- - - Max level 20: Deals 125% damage when the enemy is stunned, freezed, or in a state of darkness.
  • Combo Attack: Charge up Combo orbs by attacking. Every orb will increase your damage and let you unleash finishing attacks.
- - - Max level 20: -34 MP, 200 seconds duration, max combo count is 5, 5% increase in damage per orb.
  • Panic: Deals great damage to an enemy by using up the orbs, also puts the enemy in a state of darkness with a set chance. Also ignores part of the enemy's defence. Requires level 1 Combo Attack.
- - - Max level 20: -20 MP, 480% damage to one enemy, 90% chance to put the enemy in a state of darkness for 9 seconds, ignores 60% of the enemy's defence (Don't know if it's PDRate or PDDefence)
  • Coma: Deals great damage to up to 6 enemys by using up the orbs, also stuns the enemys for a set chance. Requires level 1 Combo Attack.
- - - Max level 20: -22 MP, 400% damage to 6 enemies, 90% chance to stun the enemy for 4 seconds.
  • Magic Crash: Eliminate the enemy's buff for a set chance, cooldown 1 minute. Requires level 3 Shout.
- - - Max level 20: -15 MP, 100% chance to turn off all the buffs for 20 seconds.
  • Shout: Deals damage to the enemies, as well as stunning them.
- - - Max level 20: -18 MP, 220% damage to 10 enemies, 95% chance to stun for 8 seconds.
  • Brandish: Attack multiple enemies twice.
- - - Max level 20: -21 MP, 240% damage each swing to 3 enemies.


Hero:
  • Advances combo: Increases the damage for each orb, as well as increasing the combo count, as well as giving a chance to charge 2 orbs with 1 attack. Requires level 20 Combo Attack.
- - - Max level 30: Max combo count is 10, 10% increase in damage for each orb, 80% chance to charge up 2 orbs.
  • Achilles: Permanently strenghtens the body and reduces damage taken by the enemy.
- - - Max level 30: A decrease of 15% damage taken from the enemy.
  • Combat Mastery: Permanently neglect a part of the enemy's defence (PDDamage).
- - - Max level 10: Ignore 40% of the enemy's defence.
  • Maple Warrior: Increase stats by a certain percentage for everyone in the party.
- - - Max level 30: -70 MP, increase all the stats with 15% for everyone in the party for 900 seconds.
  • Monster Magnet: Pull up to 6 monsters close to you and stun them.
- - - Max level 30: -22 MP, pull 6 monsters with 200% damage and stun them for 5 seconds.
  • Stance: Don't get knockbacked by the enemy for a certain period of time.
- - - Max level 30: -60 MP, 90% chance of not being knockbacked for 300 seconds.
  • Rush: Make a dash forward, pushing off up to 15 monsters.
- - - Max level 30: -47 MP, 250% damage to the enemy.
  • Brave Slash: Attack multiple enemies three times.
- - - Max level 30: -24 MP, 210% damage each swing to 3 enemies.
  • Enrage: Increase the attacking ability by using up the 10 orbs, only applied to one enemy, which will be the main target for the character. Requires level 30 Advanced Combo.
- - - Max level 30: -24 MP, 60% extra damage to the enemy enrage is focussed on.
  • Hero's Will: Shrug off abnormal conditions.
- - - Max level 5: -30 MP, 360 seconds cooldown.


Page:
  • Weapon Mastery: Improves the mastery of Swords and Blunt Weapons, as well as increasing the accuracy.
- - - Max level 20: +50% mastery, +60 accuracy.
  • Final Attack: Gives a chance to apply an extra attack without taking extra time. Can only be triggered when equipped with a Blunt Weapon or a Sword.
- - - Max level 20: 40% chance for a Final Attack of 150% damage.
  • Improved Fundamentals: Increases the damage for both Power Strike and Slash Blast.
- - - Max level 10: Power Strike Damage + 120%, Slash Blast damage + 70%.
  • Weapon Booster: Consume MP to increase the weapon attack speed with 2 steps. Can only be triggered when equipped with a Blunt Weapon or a Sword. Requires level 5 Weapon Mastery.
- - - Max level 20: -11 MP, 210 seconds duration.
  • Threaten: Reduce an enemy's defence (PDDamage) and accuracy for a period of time by scaring them.
- - - Max level 20: -24 MP, reduces enemy's defence and accuracy by 30% for 80 seconds.
  • Power Guard: Absorb some of the damage received from the enemy and deal the damage taken back to the enemy. You cannot deal more then half the enemy's HP. Requires level 3 Rage.
- - - Max level 20: -20 MP, -20 MP, for 100 seconds absorb 50% of the damage received.
  • Ground Smash: Shoot a strong shock wave forward, attacking up to three enemies.
- - - Max level 20: -15 MP, 300% damage.


White Knight:
  • Shield Mastery: Increase the physical and magical defence by fully using your shield.
- - - Max level 20: 200% increase of physical and magical defence.
  • Charged Blow: Deal damage to a number of enemies as well as stunning them. Can only be used if a charge is applied.
- - - Max level 30: -30 MP, 360% damage to 4 enemies, 90% to stun for 6 seconds.
  • Fire Charge: Give the element of fire to the weapon. The skill gets cancelled if Charged Blow is used.
- - - Max level 20: -35 MP, 130% damage for 200 seconds by giving the weapon the fire element.
  • Ice Charge: Give the element of ice to the weapon. The skill gets cancelled if Charged Blow is used.
- - - Max level 20: -35 MP, 120% damage for 200 seconds by giving the weapon the ice element, also freezes for 2 seconds.
  • Lightning Charge: Give the element of lightning to the weapon. The skill gets cancelled if Charged Blow is used. Stacks with other charges.
- - - Max level 20: -35 MP, 125% damage for 200 seconds by giving the weapon the lightning element.
  • Magic Crash: Eliminate the enemy's buff for a set chance, cooldown 1 minute. Requires level 3 Shout.
- - - Max level 20: -15 MP, 100% chance to turn off all the buffs for 20 seconds.
  • Restorative Nation: Restores a part of your Health Points instantly.
- - - Max level 10: -40 MP, recover 80% of your Health Points, 30 seconds cooldown.
  • Combat Orders: Increase the skill levels of everyone in your party for a period of time. Requires level 5 Restorative Nation.
- - - Max level 20: -36 MP, raise all the skill levels by 2 points for 180 secons.
- - - - - - [i]Note: only a limited number of skills are affected by this[/i]


Paladin:
  • Achilles: Permanently strenghtens the body and reduces damage taken by the enemy.
- - - Max level 30: A decrease of 15% damage taken from the enemy.
  • Guardian: Become more resistant to the elements. Also block an enemy's attack with a given success rate and stun them when using a shield.
- - - Max level 30: 30% resistance to the elements, block an attack with 40%, stun for 6 seconds when successfully blocked.
  • Advanced Charge: Increase the damage of Charged Blow along with increasing the number of enemies being hit. Requires level 30 Charged Blow.
- - - Max level 10: Charged Blow now deals 460% damage up to 6 targets, the mastery for just this attack increases with 20%, 100% chance to keep the charge.
  • Blessing of the Armor: The shield blocks the enemy's attack up to 5 times, the shield remains up for 60 seconds.
- - - Max level 10: 20% chance of creating a personal shield, shield absorbs up to 5 times 30 damage while maintaining the physical damage, cooldown of 30 seconds.
- - - - - - [i]Note: I don't understand this skill yet.[/i]
  • Maple Warrior: Increase stats by a certain percentage for everyone in the party.
- - - Max level 30: -70 MP, increase all the stats with 15% for everyone in the party for 900 seconds.
  • Stance: Don't get knockbacked by the enemy for a certain period of time.
- - - Max level 30: -60 MP, 90% chance of not being knockbacked for 300 seconds.
  • Divine Charge: Give the holy element to the weapon. The skill gets cancelled if Charged Blow is used.
- - - Max level 20: -35 MP, 135% damage for 300 seconds by giving the holy element to the weapon.
  • Rush: Make a dash forward, pushing off up to 15 monsters.
- - - Max level 30: -47 MP, 250% damage to the enemy.
  • Blast: Attacks one enemy with a powerfull blow, hitting the enemy three times. Also ignore part of the enemy's defence, add a critical chance and a chance for instant death.
- - - Max level 30: -24 MP, attack the enemy three times with 280% damage, ignore enemy's defence by 20%, add a 50% critical chance and a 10% instant death chance.
  • Heaven's Hammer: Strike the ground with a huge hammer, attacking up to 15 enemies. If the enemy would die, 10,000 HP remains.
- - - Max level 30: -60 MP, 1400% damage, 40 seconds cooldown.
  • Hero's Will: Shrug off abnormal conditions.
- - - Max level 5: -30 MP, 360 seconds cooldown.


Spearman:
  • Weapon Mastery: Improves the mastery of Spears and Polearms, as well as increasing the accuracy.
- - - Max level 20: +50% mastery, +60 accuracy.
  • Final Attack: Gives a chance to apply an extra attack without taking extra time. Can only be triggered when equipped with a Spear or a Polearm.
- - - Max level 20: 40% chance for a Final Attack of 150% damage.
  • Improved Fundamentals: Increases the damage for both Power Strike and Slash Blast.
- - - Max level 10: Power Strike Damage + 120%, Slash Blast damage + 70%.
  • Weapon Booster: Consume MP to increase the weapon attack speed with 2 steps. Can only be triggered when equipped with a Spear or a Polearm. Requires level 5 Weapon Mastery.
- - - Max level 20: -11 MP, 210 seconds duration.
  • Iron Will: Increase the physical and magic defence for everyone in the party.
- - - Max level 20: -24 MP, add 300 Physical defence and 100 magic defence for 300 seconds.
  • Hyper Body: Increase the maximum HP and maximum MP of everyone in the party. Requires level 3 Iron Will.
- - - Max level 20: -60 MP, increase the maximum HP and MP with 60% for 300 seconds.
  • Ground Smash: Shoot a strong shock wave forward, attacking up to three enemies.
- - - Max level 20: -15 MP, 300% damage.


DragonKnight:
  • Elemental Resistance: Grow resistance to all of the properties, and thus reducing magic damage.
- - - Max level 20: 40% increase in resistance.
  • Judgement Dragon: Increase critical chance and minimum critical hit and add a drain effect while using Dragon Skills.
- - - Max level 10: +30% critical chance, +15% minimum critical hit, 5% probability of draining 5% of the damage dealt.
  • Dragon Crusher: Attacks three enemies three times by thrusting the weapon.
- - - Max level 20: -24 MP, 145% damage each hit.
  • Dragon Fury: Attacks up to 6 enemies with a large swing from the weapon.
- - - Max level 20: -33 MP, 360% damage.
  • Sacrifice: Use a part of the Health Points to make a powerfull attack. Ignores all of the monster's defence (PDDefence).
- - - Max level 20: -18 MP, -11% HP, 690% damage.
  • Dragon Roar: Attacks 15 monsters and stunning them with a powerfull roar of a dragon.
- - - Max level 30: -20 MP, -15% HP, 580% damage, 10 seconds cooldown.
  • Magic Crash: Eliminate the enemy's buff for a set chance, cooldown 1 minute. Requires level 3 Shout.
- - - Max level 20: -15 MP, 100% chance to turn off all the buffs for 20 seconds.
  • Dragon Blood: Increases Weapon Attack by using a part of the HP each 4 seconds.
- - - Max level 20: -24 MP, uses 40 HP each 4 seconds to increase the Weapon Attack by 25 for 200 seconds.


DarkKnight:
  • Achilles: Permanently strenghtens the body and reduces damage taken by the enemy.
- - - Max level 30: A decrease of 15% damage taken from the enemy.
  • Dark Force: If the HP is above a certain level, the Dark Knight's inner soul awakes, giving extra damage, as well as adding 1 extra attack to Dragon Crusher.
- - - Max level 30: If HP is above 20%, +60% damage and an increase in the number of Dragon Crusher hits.
  • Aura of the Beholder: The Beholder will heal you with a set rate. Requires level 1 Beholder.
- - - Max level 20: 500 HP recovery every 4 seconds.
  • Hex of the Beholder: The Beholder will give buffs for a period of time. Requires level 1 Beholder.
- - - Max level 20: +35 W.Atk, +300 Physical Defence, +300 Magic Defence, +120 Accuracy, +120 Avoidability for 100 seconds.
  • Beholder's Revenge: The beholder will attack the enemy back when you take damage.
- - - Max level 10: 100% chance to counter-attack, 700% damage, 5 seconds waiting inbetween attacks.
  • Maple Warrior: Increase stats by a certain percentage for everyone in the party.
- - - Max level 30: -70 MP, increase all the stats with 15% for everyone in the party for 900 seconds.
  • Monster Magnet: Pull up to 6 monsters close to you and stun them.
- - - Max level 30: -22 MP, pull 6 monsters with 200% damage and stun them for 5 seconds.
  • Stance: Don't get knockbacked by the enemy for a certain period of time.
- - - Max level 30: -60 MP, 90% chance of not being knockbacked for 300 seconds.
  • Rush: Make a dash forward, pushing off up to 15 monsters.
- - - Max level 30: -47 MP, 250% damage to the enemy.
  • Beholder: Summons the Beholder, which will increase the mastery.
- - - Max level 10: -60 MP, summon the Beholder for 20 minutes, raise mastery with 20%.
  • Hero's Will: Shrug off abnormal conditions.
- - - Max level 5: -30 MP, 360 seconds cooldown.


Mages

Mages:
All ultimates got a cooldown of at least 30 seconds (that's at max level)
They got a mastery skill in 2nd job.
[i]- They get a Magic Mastery skill in 4th job that increases their damage by 30 m.atk.[/i]
[i] - Big Bang now attacks 6 enemies 5 times each. Damage decreased to 290%. [url=http://i50.tinypic.com/w9xsh0.jpg]Picture![/url]. Big Bang is also elemental now. That is, Lightning for I/L, Fire for F/P and Holy for Bishops. [/i]
All mages got some skill in 4th job that gives buffs +50% duration time.
At max level, Infinity recovers 10% HP and MP every 4 seconds and all attacks increase by 10% for 40 seconds, cooldown 3 minutes
At max level, Mana Reflections returns 1000% damage instead of 200% damage.
[i]All mages get Teleport Mastery, which increases Teleport Distance and has a 30% chance to deal 250% damage to 6 enemies and stun them for two seconds at max level, it's changed to an active skill with a new animation.[/i]
Energy Bolt is now stronger than Magic Claw(280% vs. 120% x 2, [i]but it looks like Magic Claw can hit 2 mobs now =D[/i])
Magic Armor now gives 120 magic and weapon defense instead of 40 weapon defense.
Improving Max MP Increase and MP Recovery Removed removed. (The MP got on each levelup stays the same as before and after this revamp though)
New MP Increase skill that permanently increases MP by 20% at max.

Cleric/Priest/Bishop

Bishop:
[i]- Heal gets a new animation (Effect and Affected) and is now a holy attack[/i]
[i]-Bless give 60 accuracy and avoidability and 120 magic and weapon defense, together with 15 ATK and M.ATK (which makes it better then rage D=)[/i]

[i]- Shining Ray's damage increased to 430% damage. Range increased to 170% (horizontally). An 80% chance for stun added.[/i]
- Elemental Resistance went from 50% down to 40% at max level.
[i]- New skill: Holy Attractions, which increases increases magic attack and permanently increases critical rate to 50% at max level.[/i]
[i] - Summon Dragon's damage increased to 310% at all levels.[/i]

[i]- Genesis' damage increased by 100%, has a 20% chance to crit (thus giving bishops while using gene a 5+50+20=75% chance to hit crits with it). [/i]
[i]- Bahamut's damage increased to 230% at all levels.[/i]
[i] - Angel Ray now attacks up to 4 enemies. Damage increased to 840%. The range is pitiful (120% Range).[/i]
[i]- Holy Shield gives 40% Immunity from Holy Attacks.[/i]
Resurrection max lvl decreased to 5, still with 30 minute cooldown.


##F/P Wizard/Mage/Arch Mage
FirePoison:
[i]- Poison Breath's DoT lasts for 10 seconds (from 6)[/i]
- Slow now reduces 80 speed for 80 seconds instead of 40 speed for 40 seconds.
- Elemental Reset added, 100% reset at max level (10)
[i]- Element Amplification is now 150% of the m.atk for 160% of the MP (instead of 140% of m.atk for 200% of MP)[/i]
[i] - Explosion changed to 475% dmg at max.[/i]
[i] - Poison mist changed to 130% damage, but DoT greatly increased to 160 for an extra 7 seconds.[/i]
- Poison rate for Element Composition went up [i]to 110% (DoT)[/i] from 70%, [i]damage changed to 500%.[/i]

[i]- Ifrit's Damage increased to 400%[/i]
- Partial Resistence went down to 60% from 70%
[i]- Fire Demon's DoT variables are now set. At max level, DoT set to 110, DoTinterval set to 1, and DoTTime is set to 15. [/i]
[i]- Paralyze range increased to AoE 200% (largely horizontal). Attacks up to 6 enemies. DoT set to 160, DoTinterval set to 1, and DoTTime set to 5. Damage changed to 620%.[/i]
[i]- Meteor Shower's damage increased to 1450%, but a DoT is added (220% damage per second).[/i]



I/L Wizard/Mage/Arch Mage

IceLightning:
- Slow now reduces 80 speed for 80 seconds instead of 40 speed for 40 seconds.
- Thunderbolt hits 3 times now on 6 monsters.
[i]- Ice Strike damage increased to 500%.[/i]
[i]- Element Amplification is now 150% of the m.atk for 160% of the MP (instead of 140% of m.atk for 200% of MP)[/i]
- Thunder Spear can stun for 5 seconds now (80% chance of stunning) and hits 5 times, [i]damage increased to 140%.[/i]

[i]- Ice Demon's DoT (Damage over Time) variables are now set. At max level, DoT set to 100, DoTinterval set to 1, and DoTTime is set to 15.[/i]
[i]-Elemental Composition's damage increased to 560%[/i]
[i]- Chain Lightning's damage increased to 740%. Mob count changed to 3 again. Has a chance to hit a critical with 15%.[/i]
[i]- Blizzard's damage increased to 1400%, does DoT (205% damage per second).[/i]
- Partial Resistence went down to 60% from 70%
- Elemental Reset added, 100% reset at max level (10)


Bowman

Bowman:
Arrow blow hits 3 monsters (!) with 190% damage at max level.
[i]Enhanced Basics adds 60% to double shot and 100% to arrow blow (2nd job skill).[/i]
No minimum range to attack (just like the Gunslingers update!)
Eye of Amazone's max level reduced to 5 from 8.
Focus gives 80 accuracy and avoid at max level instead of 20.
Power Knockback has a 100% KB rate at max level.
Soul arrow's max level reduced to 10 from 20.
[i]- Sharp Eyes gives +30% MAXIMUM Critical Damage.[/i]
- Final attack is 150% at 40%


Hunter/Ranger/Bowmaster

Bowmaster:
- Arrow bomb damage increase from 150% to 230% damage.
[i]- Power Knockback damage increased to 280%.[/i]

- Thrust's max level decreased to 10, giving the same 30 Speed.
- New skill: 'Dodge': something vague with attack or defense increase or so... I really have no clue, only that it's 20% at max level ^^
- Puppet's HP increase from 6000 to 8000
[i]- Inferno's damage increase from 160% to 450%[/i]
[i]- Arrow rain hits 10 monsters with 400%[/i]
- Strafe damage increase from 100% [i]to 150%[/i]
[i]- Silver Hawk's damage increased by 50% at all levels [/i]
[i]- Mortal Blow's animation changed.[/i]

[i]- New skill: "Marksmenship": Passive skill that ignores the defence rate of the enemy, also gives +10% maxHP.[/i]
[I]- New skill: 'Vengeance': Can KB the monster from close, stun it and hit the surrounding monsters with 500% (I thought also stunning them) at a 50% chance for each time a monster comes close (for 4 seconds). [/i]
[i]- Phoenix can STUN at a 95% rate for 1 second[/i]
[i]- Dragon Breath damage increase from 100% to 190%[/i]
[i]- Hurricane damage increase from 100% to 200%[/i]
[i]- Concentrate gives 35 attack at max level for 50% of the MP, cooldown of 5 minutes, smart-casted.[/i]
[i]- Bow Expert's W.Atk bonus increased to 30, gives 10% mastery more then previous (total mastery with this skill is 90%) [/i]

Crossbowman/Sniper/Marksman

Marksman:
[i]- Iron arrow damage increase from 200% to 340%[/i]
[i]- Power Knockback damage increased to 280%.[/i]

- Thrust's max level decreased to 10, giving the same 30 Speed.
[i]- Blizzard damage increase from 140% to 400%[/i]
[i]- Arrow eruption hits 10 monsters with 400%[/i]
- Strafe damage increase from 100%[i] to 150%[/i]
- Puppet's HP increase from 6000 to 8000
[i]- Golden Eagle's damage increased by 50% at all levels.[/i]
[i]- New skill: Ultimate Strafe: Replaces Strafe with this attack. Hits the monster with 6 arrows, each 200% damage.[/i]
- New skill: Marksmanship ignores 10% W.DEF of monster, gives 10% maxHP.
[i]- Snipe cooldown increased to 10 seconds, hits 1mil at bosses.[/i]
[i]- Pierce's damage increased to 1150% (!) [/i]
[i]- Dragon Breath damage increase from 100% to 190%[/i]
[i]- Marksman Boost's W.Atk bonus increased to 30, mastery increased to 70% from 60%, gives 15% minCritDmg.[/i]


Thief

Rogue:
  • Nimble Body: Increases the Accuracy and Avoidability permanentaly.
- - - Max level 20: Adds 60 Accuracy and Avoidability.
  • Keen Eyes: Increases the range of throwing stars.
- - - Max level 5: Range of throwing stars increased to 200.
  • Disorder: Decrease the defence and physical attack of the enemy. The enemy will also stop attacking you.
- - - Max level 10: -10 MP, -10% defence, -20 attack for 60 seconds.
  • Dark Sight: Hide in the shadows so you won't be seen by the enemy. However, you also can't attack.
- - - Max level 10: -5 MP, hide in the shadow for 200 seconds, no speed reduction.
  • Double Stab: Swiftly stab an enemy twice with a dagger.
- - - Max level 20: -14 MP, 130% damage each stab.
  • Lucky Seven: Throw two stars to the enemy.
- - - Max level 20: -14 MP, 170% damage each star.


Assassin:
  • Claw Mastery: Improves the mastery of claws, as well as increasing the accuracy and the maximum stars per slot.
- - - Max level 20: +50% mastery, +60 accuracy, +200 stars per slot.
  • Critical Throw: Increases the chance and minimum damage of critical attacks. Requires level 3 Claw Mastery.
- - - Max level 30: +50% critical chance, +15% minimum critical damage.
  • Shadow Resistance: Permanently increases the HP, as well as the resistance to the elements.
- - - Max level 20: +10% maximum HP, +20% resistance to the elements.
  • Claw Booster: Consume MP to increase the weapon attack speed with 2 steps. Can only be triggered when equipped with a Claw. Requires level 5 Claw Mastery.
- - - Max level 20: -11 MP, increases the attack speed for 200 seconds.
  • Haste: Increase the speed and jumping ability of everyone in the party.
- - - Max level 20: -30 MP, +40 speed, +20 jump for 200 seconds.
  • Drain: Absorb some of the damage dealt to the enemy to restore your HP. Cannot restore more then half of your HP.
- - - Max level 20: -24 MP, 240% damage, 45% of damage is absorbed as HP.


Hermit:
  • Alchemist: Increases the effect and/or time of potions. Does not apply to %-based potions.
- - - Max level 20: 150% effect, 150% time of potions.
  • Meso Up: For a period of time, the amount of mesos dropped by enemys is increased. Affects party members as well.
- - - Max level 20: -60 MP, for 120 seconds, 150% meso droprate.
  • Shadow Partner: Summon a shadow that will attack with you for a period of time. Requires a Summon Rock.
- - - Max level 20: -80 MP, summon a shadow for 180 seconds that deals 50% of the damage you're dealing.
  • Shadow Web: Cast a web over six enemies, which cannot move.
- - - Max level 20: -22 MP, 100% chance to catch the enemies for 8 seconds.
  • Shadow Meso: Replaces MP with mesos and have a chance to attack the enemy with more power. Ignores the enemies' Def and M.def skills.
- - - Max level 20: Use at least 340, at max 800 mesos, gives a 30% chance to do 60% extra damage.
  • Avanger: Throw a giant star which will attack multiple monsters. Uses 3 stars.
- - - Max level 20: -30 MP, 350% damage dealt to 6 enemies.
  • Flash Jump: Performs a second jump in the air. The higher the skill level, the further you'll jump.
- - - Max level 20: -12 MP, jump a certain distance.
  • Dark Flare: Summon a giant star which will heal you can your party members in it's range and attempts to reflect the damage to all enemies. Not more then 50% of enemies' maxHP can be reflected.
- - - Max level 20: -100 MP, summon Dark Flare for 60 seconds, reflects 1300% of damage dealt. 60 seconds cooldown.


NightLord:
  • Fake: With great reflexes, enables one to avoid the enemy's attack. ([i]Shadow Shifter[/i])
- - - Max level 30: 45% chance to avoid.
  • Venom: Permanently puts potion to the star. Poison can only bring down an enemy's HP to 1, not kill them.
- - - Max level 30: 40% chance of poison, 140% damage per second for eight seconds.
  • Experienced Star: Improves the damage of all star related skills. Requires Shadow Claw level 5.
- - - Max level 10: +25% damage to Lucky Seven, Drain, Avenger and Shadow Meso, 20% chance to regain a star upon using one.
  • Maple Warrior: Increase stats by a certain percentage for everyone in the party.
- - - Max level 30: -70 MP, increase all the stats with 15% for everyone in the party for 900 seconds.
  • Taunt: Provokes an enemy, to increase it's defence, Experience and droprate. Requires Fake level 10.
- - - Max level 30: Increases the enemies defence, EXP and droprate by 40%.
  • Ninja Ambush: A group of ninjas hiding in the bushes will ambush up to 6 monsters at once. HP cannot fall below 1.
- - - Max level 30: -44 MP, 200% damage, 14 seconds duration.
  • Shadow Claw: Spend 200 stars to not use stars for a period of time.
- - - Max level 30: -46 MP, applied for 180 seconds.
  • Triple Throw: Throw three stars to the enemy, which ignore part of the enemy's defence (PDDefence).
- - - Max level 30: -21 MP, 250% damage per star, ignores 15% of the enemy's defence.
  • Ninja Storm: Pushes off the surrounding enemies by summoning ninjas.
- - - Max level 30: -26 MP, 300% damage, 100% chance to knock the enemy back for 300 (points/pixels?).
  • Hero's Will: Shrug off abnormal conditions.
- - - Max level 5: -30 MP, 360 seconds cooldown.


Bandit:
  • Dagger Mastery: Improves the mastery of daggers, as well as increasing the accuracy and the maximum stars per slot.
- - - Max level 20: +50% mastery, +60 accuracy.
  • Shadow Resistance: Permanently increases the HP, as well as the resistance to the elements.
- - - Max level 20: +10% maximum HP, +20% resistance to the elements.
  • Dagger Booster: Consume MP to increase the weapon attack speed with 2 steps. Can only be triggered when equipped with a dagger. Requires level 5 Dagger Mastery.
- - - Max level 20: -11 MP, increases the attack speed for 200 seconds.
  • Haste: Increase the speed and jumping ability of everyone in the party.
- - - Max level 20: -30 MP, +40 speed, +20 jump for 200 seconds.
  • Steal: Hit multiple enemies one time, with a chance to steal one of the enemy's items, as well as stunning the enemies. Requires level 5 Haste.
- - - Max level 20: -24 MP, 40% chance of stealing an item, deal 300% damage to up to 4 enemies, stunning them for 4 seconds.
  • Savage Blow: Deal very fast consecutive attacks.
- - - Max level 30: -26 MP, 90% damage, 6 attacks.


ChiefBandit:
  • Shield Mastery: Increase the Physical and Magic defence if a shield is equipped.
- - - Max level 10: Increase physical and magic defence with 100%.
  • Chakra: Use MP to recover your HP.
- - - Max level 10: -140 MP, recovers 60% HP. If hit during the chakra, you will be hit with 300% damage.
  • Assaulter: Attacks a single enemy with incredible power and speed. The enemy may even be stunned.
- - - Max level 20: -24 MP, 290% damage with 3 hits, 80% chance to stun for 4 seconds.
  • Pickpocket: Mesos will fall off the enemy while attacking it. Requires level 3 Meso Explosion.
- - - Max level 10: -50 MP, 60% chance that mesos will fall off the enemy for 150 seconds.
  • Band of Thieves: Summon fellow robbers to hit multiple enemies.
- - - Max level 20: -30 MP, attack up to 5 enemies for 395% damage.
  • Meso Guard: Use mesos to guard 50% of the damage. Damage reduction and consumption rates vary by skill level. Requires level 3 Chakra.
- - - Max level 10: -37 MP, Meso cost is 61% of the mitigated damage, 180 seconds duration.
  • Meso Explosion: Explodes mesos on the ground to attack monsters.
- - - Max level 20: -30 MP, 180% damage per attack, up to 10 enemies, up to 15 bags explode.
  • Dark Flare: Summon a giant star which will heal you can your party members in it's range and attempts to reflect the damage to all enemies. Not more then 50% of enemies' maxHP can be reflected.
- - - Max level 20: -100 MP, summon Dark Flare for 60 seconds, reflects 1300% of damage dealt. 60 seconds cooldown.
  • Shadow Partner: Summon a shadow that will attack with you for a period of time. Requires a Summon Rock. Requires level 5 Assaulter.
- - - Max level 20: -80 MP, summon a shadow for 180 seconds that deals 50% of the damage you're dealing.
  • Flash Jump: Performs a second jump in the air. The higher the skill level, the further you'll jump.
- - - Max level 20: -12 MP, jump a certain distance.


Shadower:
  • Fake: With great reflexes, enables one to avoid the enemy's attack. ([i]Shadow Shifter[/i])
- - - Max level 30: 45% chance to avoid.
  • Venom: Permanently puts potion to the dagger. Poison can only bring down an enemy's HP to 1, not kill them.
- - - Max level 30: 40% chance of poison, 140% damage per second for eight seconds.
  • Greed: Increases the efficiency of meso-related skills.
- - - Max level 10: Monster drop rate, Pickpocket drop rate and Meso Guard +20%, 10% boost in Meso Defence, 60% boost in damage for Meso Explosion.
  • Maple Warrior: Increase stats by a certain percentage for everyone in the party.
- - - Max level 30: -70 MP, increase all the stats with 15% for everyone in the party for 900 seconds.
  • Assassination: Attack the enemy from the shadows with a very powerfull attack. Must be in Dark Sight.
- - - Max level 30: -44 MP, 560% damage for 4 hits, the total damage for 8 seconds in Dark Sight.
  • Taunt: Provokes an enemy, to increase it's defence, Experience and droprate. Requires Fake level 10.
- - - Max level 30: Increases the enemies defence, EXP and droprate by 40%.
  • Ninja Ambush: A group of ninjas hiding in the bushes will ambush up to 6 monsters at once. HP cannot fall below 1.
- - - Max level 30: -44 MP, 200% damage, 14 seconds duration.
  • Smoke Shell: Scatter around bombs and hide in the smoke. All party members will not be hit while being in the smoke. Cooldown: 6 minutes.
- - - Max level 30: -46 MP, 60 seconds smoke.
  • Boomerang Step: Hit multiple enemies by attacking them two times, with a chance to stun the enemies. Also improves Savage Blow, Steal, Assaulter and Band of Thieves by a %.
- - - Max level 30: -40 MP, 600% each attack, up to 4 enemies. Passive effect: +25% damage to Savage Blow, Steal, Assaulter and Band of Thieves.
  • Hero's Will: Shrug off abnormal conditions.
- - - Max level 5: -30 MP, 360 seconds cooldown.


SemiDualer:
  • Katara Mastery: Improves the mastery of daggers and kataras, as well as increasing the accuracy and the maximum stars per slot.
- - - Max level 20: +50% mastery, +60 accuracy.
  • Triple Stab: Attack multiple enemies three times.
- - - Max level 10: -20 MP, 160% damage each stab, attacks up to 2 enemies.
  • Katara Booster: Consume MP to increase the weapon attack speed with 2 steps. Can only be triggered when equipped with a dagger and katara. Requires level 5 Katara Mastery.
- - - Max level 20: -11 MP, increases the attack speed for 200 seconds.


Dualer:
  • Shadow Resistance: Permanently increases the HP, as well as the resistance to the elements.
- - - Max level 20: +10% maximum HP, +20% resistance to the elements.
  • Self Haste: Increases the speed and jump for yourself for a period of time.
- - - Max level 20: -30 MP, +40 speed, +23 jump for 200 seconds.
  • Fatal Blow: Attacks one enemy up to 8 times.
- - - Max level 30: -30 MP, attack one enemy 8 times with 110% damage.
  • Slash Storm: Attacks multiple enemies twice.
- - - Max level 20: -24 MP, 230% each hit, attacks up to 6 enemies.


DualMaster:
  • Tornado Spin: A quick dash forward to attack multiple enemies with a powerful spin attack.
- - - Max level 20: -40 MP, 155% speed dash, hit up to 8 monsters with 250% damage.
  • Flash Bang: Toss a flash bang on the ground to decrease an enemy's accuracy.
- - - Max level 20: -90 MP, 160% damage, 80% chance to reduce the enemy's accuracy with 85% for 20 seconds, 55 seconds cooldown.
  • Flash Jump: Performs a second jump in the air. The higher the skill level, the further you'll jump.
- - - Max level 20: -12 MP, jump a certain distance.


Slasher:
  • Advanced Dark Sight: Attack while in dark sight. There's a chance you will still be in dark sight after the attack. Requires level 20 Dark Sight.
- - - Max level 20: 49% chance to remain in dark sight.
  • Bloody Storm: Advanced version of Slash Storm. Requires level 20 Slash Storm.
- - - Max level 10: -44 MP, 420% damage each attack, attacks up to 8 enemies two times.
  • Mirror Image: For a period of time, your alter ego is summoned.
- - - Max level 30: -68 MP, alter ego does 70% damage for 180 seconds.
  • Dead Owl: Attacks one enemy. If your owl kills the enemy, your next few attacks will be increased.
- - - Max level 20: -37 MP, 49% chance of instant death, instant death gives 30% bomus damage for the next 10 attacks, 60 seconds cooldown.
  • Upper Stab: Pop your enemies into the air. While they are in the air, they will receive more damage.
- - - Max level 20: -40 MP, attack up to 6 enemies 2 times with 250% damage, 70% more damage if you attack them while they're in the air.
  • Flying Assaulter: Attack in a downward, diagonal spiral to attack your enemies from above. Requires level 20 Self Haste.
- - - Max level 20: -44 MP, up to 8 enemies will be attacked twice with 420% damage, they have a 7% chance to get a 6 second stun.


DualBlader:
  • Venom: Permanently puts potion to the dagger. Poison can only bring down an enemy's HP to 1, not kill them.
- - - Max level 30: 40% chance of poison, 140% damage per second for eight seconds.
  • Maple Warrior: Increase stats by a certain percentage for everyone in the party.
- - - Max level 30: -70 MP, increase all the stats with 15% for everyone in the party for 900 seconds.
  • Final Cut: Spend a large amount of your HP to attack multiple enemies with a very strong attack. After the attack, you will get a damage boost, which has a cooldown. Also permanently increases the damage of Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Cut and Flying Assaulter.
- - - Max level 30: -400 MP, -45% HP, attack up to 8 enemies with 2000% damage, damage increases with 100% for 44 seconds with a 90 seconds cooldown, increases 25% damage of Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Cut and Flying Assaulter.
  • Monster Bomb: Throw a sticky bomb which attaches to one of your enemies. After a while, it explodes, causing that enemy and all enemies around it to take damage. Explodes after 3 seconds.
- - - Max level 30: -40 MP, 1380% damage caused by the explosion, 4 seconds cooldown.
  • Sudden Raid: Attacks up to 15 enemies on the screen with large amounts of damage.
- - - Max level 30: -300 MP, 1500% damage, 10 seconds of 200% damage per second, 30 seconds cooldown.
  • Chains of Hell: Pull an enemy near you and attack it with a chain. A critical chance is added. Has to be used when you're in Dark Sight.
- - - Max level 30: -80 MP, 285% damage, attacks 10 times, adds 20% critical chance.
  • Mirrored Target: Your Mirror Image will stop attacking and take damage for you instead. Enemies will attack this instead of you. Also has passive effects.
- - - Max level 30: -135 MP, 90 seconds to summon a target with 12000 HP. Passive Effect: 25% chance to dodge an attack, increase of 60% in physical and magic defence.
  • Thorns: Gives the party the power to find the enemy's weaknesses and the avility to inflict lethal grants.
- - - Max level 30: -350 MP, increase of 20% critical chance and 30% minimum critical damage for 160 seconds.
  • Hero's Will: Shrug off abnormal conditions.
- - - Max level 5: -30 MP, 360 seconds cooldown.


Pirate

Pirate:
[i]- Flash Fist's horizontal range increased from 74 pixels to 110 pixels.[/i]
[i]- Somersault's horizontal range increased to 110 pixels.[/i]


Brawler/Maurader/Buccaneer

Buccaneer:
NOTE: The delay on almost every skill is reduced, as shown in [url=http://www.youtube.com/watch?v=y70CGtpw42k&feature=player_embedded#!]this movie[/url].

- New skill: Critical punch gives 20% Critical rate.
- Backspin blow damage increased from 240% to 310% and hits 4 enemies and[i] horizontal range by 15 pixels [/i]
[i]- Corkscrew blow damage increased from 420% to 460% and hits 6 (!) enemies[/i]

- Energy Charge: Accuracy +100, Avoidability +100, 20 W. ATT, 350% Touch damage, 90% No KB
[i]- Energy Blast's damage increased by 50% (470% dmg at max level), max level decreased to 20.[/i]
[i]- Transform's defense increased from 40 to 60, gives 20 ATK at max level, smart-casted.[/i]
- New skill: Lucky dice gives you a random buff of 180 seconds. Cooldown of 200 seconds. Gives one of the following buffs: Physical Defense +30%, MaxHP +20%, MaxMP +20%, Critical Rate +15%, Damage +20%, Experience +30%.
[i] - Shockwave's damage decreased to 600%, delay decreased.[/i]
[i]- New skill: "Crowd Mastery" At max level, increases Blackspin Blow damage with 120%, Double Uppercut by 90% and Corkscrew Blow with 150%.[/i]
[i]- Stun Mastery's probability increased from 25% to 30%[/i]

[i]- Super Transform's defenses increased from 60 to 140, gives 30 ATK at max level, smart-casted.[/i]
[i]- Barrage damage increased from 230% to 362%[/i]
[i]- Counter Attack doesn't give 40 ATK anymore, but gives +15% damage[/i]
[i]- Energy Orb's damage increased to 780%[/i]
[i]- Demolition damage increased to 410% 8 times, but ignores target enemy's defense.[/i]
[i]- Snatch damage decreased from 600% to 570%, stun duration increased from 3 to 4 seconds, attacks 6 mobs.[/i]
- [i]Dragon Strike damage increased from 810% to 820%, delay decreased, it got much faster.[/i]

- Double uppercut damage decreased from 290% to 215%


Gunslinger/Outlaw/Corsair


##Corsair:

Corsair:
[i]- Recoil Shot's MP cost slightly reduced to 24, damage increased by 40%.[/i]

- New skill: Critical shot gives 20% Critical rate and damage.
[i]- Invisible shot damage increased from 170% to 340%[/i]
[i]- Grenade's damage increased by 40%, is fire element and does DoT.[/i]
[i]- Blank Shot's damage increased from 200% to 280%, stun increased by 1 second.[/i]

[i]- Burst Fire's damage stayed the same at 210%[/i]
[i]- Gaviota's damage is increased by 50%[/i]
[i]- Flamethrower damage increased from 190% to 380%, DoT increased to 80, lasts for 8 seconds, mob count of 6.[/i]
[i]- Ice splitter damage increased from 160% to 340%, freeze duration increased by 2 seconds, mob count of 6.[/i]
- New skill: Lucky dice gives you a random buff of 180 seconds. Cooldown of 200 seconds. Gives one of the following buffs: Physical Defense +30%, MaxHP +20%, MaxMP +20%, Critical Rate +15%, Damage +20%, Experience +30%

- New skill: Counter attack increases your W. ATT by 30 at 10% chance when attacking.
[i]- Element Amplification increased damage by +20% at all levels.[/i]
[i]- Advanced Octopus's damage increased by +30% at all levels.[/i]
[i]- Aerial Strike's damage increased to 1150%. Cooldown is now 20 seconds.[/i]
[i]- Rapid Fire's damage changed to 195%. Range changed to 400.[/i]
[i]- Battleship gives +20 w.atk at max level, smart-casted.[/i]
[i]- Cannon increased to 300% damage with 450 range, has a 20% innate chance to crit, hit FIVE times.[/i]
[i]- Counter Attack doesn't give 40 ATK anymore, but gives +15% damage[/i]
[i]- Torpedo's damage increased to 900% with 450 range.[/i]
[i]- Homing's range increased by 50 to 400, damage increased to 400%.[/i]
[i]- Advanced Homing's range increased to 400, damage increased by 60% [/i]
[i]- Hypotize's success rate decreased from 100% to 94%[/i]


Aran

Aran:

[i]- Double Swing's damage increased from 140% to 150%[i]

[i]- Triple Swing's damage increased from 250% to 265%.[/i]
[i]- Combo Smash damage decreased from 700% to 600%[/i]
- Body pressure rate downgraded from 60% to 40%
- Final Charge damage increased to 200% from 90%

[i]- Full Swing damage increased to 175%x2 and 400% (from 110%x2 and 350%)[/i]
- Final Toss damage increased to 350% from 110%
[i]- Combo Critical rate downgraded from 6% per 10 combos to 3% per 10 combos, but gives 20% base crit chance.[/i]
[i]- Combo Penril damage decreased from 800% to 650%[/i]
- Rolling Spin damage increased to 280% from 120% now.
[i]- Snow charge massively increased (110% to 135%)[/i]

- Combo Tempest damage decreased from 1500% to 600%
[i]- Over Swing damage increased to 290%x2 and 360%x2 (from 170%x2 and 240%x2)[/i]
[i]- High Mastery's Mastery rates increased with 5%, max is now 70%, also gives +15% critMinDmg.[/i]
[i]- Final Blow's Damage increased form 700% to 780%.[/i]


Evan

Evan:
- Magic guard's % got decreased to 70% of damage into MP, instead of the old 80%
[i]- Ice Breath's damage increased to 315%[/i]
- They got spell mastery just like every other mage class (max level 10).
- Elemental's reset's max level is 10 instead of 20.
[i]- Earthquake's damage increased to 740%. [/i]
[i] - Fire Breath's damage decreased by -30% at all levels[/i]
[i]- Killing Wing's damage increased to 580% at all levels[/i]
[i]- Ghost Lettering damage increased to 800%[/i]
[i]- Chance of criticals is changed back to 30% at max level of Critical.[/i]
[i]- Flame Wheel's damage increased to 740%. [/i]
- Magic Booster's max level is now 20 instead of 15.
- Slow's max level is now 10 instead of 15.
[i]- Illusion's damage decreased to 370%[/i]
[i]- Magic Mastery's rate increased to 70%, gives 15% MinCritDmg.[/i]
[i]- Elemental Amplification now is 150% damage for 150% MP instead of the old 135% damage for 180% MP.[/i]
- Blessing of Onyx gives now 250 Def and M.Def and 40 M.atk instead of the old 100/100/50.
- Dark Fog's cooldown stayed at 20 seconds, [i]but damage increased to 1600%, and has a 20% chance to crit.[/i]
[i]- Soul Stone's cooldown reduced to 6 minutes. Now revives characters with 60% of their HP instead of 50%.[/i]
[i]- Blaze can stun for 4 seconds with a 80% probability at max level[/i]


Resistance

Nothing much is known about this. At least, I have no idea about Wild Hunters. What I do know, is that Battlemages are nerfed really, REALLY badly. People saying they lost more then 50% of their damage.

Knights of Cygnus

Yep, these little guys got some awesome buffes too in v1.2.320:
CK:

Dawn Warrior

[i]- Brandish's damage increased from 210% to 240%[/i]
[i]- Soul blade's damage increased to 250% damage (from 180%)[/i]
[i]- Coma's damage increased to 210% damage (from 170%)[/i]
[i]- Soul Driver's damage increased to 250% (from 140%)[/i]
- Combo Attack's damage increased to 6% per orb
- Advanced Combo's damage increased to 5% per orb

Blaze Wizard

- Meteor Shower's damage increased to 1200%. Cooldown is 30 conds at max level.
[i]- Fire Pillar's damage increased to 290%[/i]
[i]- Fire Strike's damage increased by 20%[/i]

Wind Archer

[i]- Double Shot's damage increased to 140% damage (from 130%)[/i]
[i]- FA's damage increased to 270% damage (from 250%)[/i]
[i]- Storm Break's damage increased to 260% damage (from 160%)[/i]
[i]- Arrow Rain's damage increased to 210% damage (from 160%)[/i]
- Strafe's damage increased to 135% damage
- Hurricane's damage increased to 150% damage

Night Walker

[i]- Avenger's damage increased to 350%, consumes 3 stars[/i]
[i]- Vampire hits 5 times instead of 4[/i]
[i]- SP's damage decreased to 50%[/i]
- Venom's DoT increased to 80
- Triple Throw's damage increased to 185%

Thunder Breaker

- Flash Fist and Somersault range increased to 110 pixels

[i]- Transform gives 20 W.Atk at max level, duration increased from 180 seconds, cooldown increased to 320 seconds (from resp. 120 and 240).[/i]
[i]- Energy Blast's damage increased to 370% damage (from 360%)[/i]
- Shockwave's damage increased by +100% at all levels
[i]- Barrage's damage increased by +45% at all levels[/i]


[header=MonsterChanges]Monster Changes
These are far too many to list all, so here are some of them (the top line is what it is currently in GMS, the bottom is to what it's changed to):

Credits to runepl8user for compiling info.

runepl8user:
Dark Stump - Level: 10 HP:250 EXP:18
Level: 10
HP: 125
EXP: 18

Desert Rabbit (F) - Level: 20 HP: 350 EXP: 32
Level: 67
HP: 8,500
EXP: 294

Desert Rabbit (M) - Level: 21 HP: 400 EXP: 34
Level: 68
HP: 9,000
EXP: 307

Jr. Cactus - Level: 22 HP: 450 EXP: 37
Level: 70
HP: 10,000
EXP: 332

Wooden Mask - Level: 23 HP:500 EXP:42
Level: 28
HP: 720
EXP: 57

Trixter - Level: 23 HP: 450 EXP: 42
Level: 47
HP: 2,640
EXP: 131

Zombie Mushroom - Level: 24 HP:500 EXP:42
Level: 15
HP: 250
EXP: 28

Sand Rat - Level: 24 HP: 600 EXP: 55
Level: 77
HP: 19,000
EXP: 552

Scorpion - Level: 29 HP: 780 EXP: 58
Level: 81
HP: 27,000
EXP: 740

Ice Sentinel - Level: 30 HP: 900 EXP: 55
Level: 39
HP: 1,800
EXP: 101

Drum Bunny - Level: 30 HP: 950 EXP: 60
Level: 52
HP: 3,400
EXP: 155

Fire Boar - Level: 32 HP: 1,000 EXP: 60
Level: 26
HP: 580
EXP: 50

Ligator - Level: 32 HP: 1,200 EXP: 60
Level: 21
HP: 405
EXP: 39

Fire Boar - Level: 32 HP: 1,000 EXP: 60
Level: 26
HP: 580
EXP: 50

Helmet Pepe - Level: 32 HP: 850 EXP: 71
Level: 33
HP: 1,200
EXP: 93

Jr. Wraith - Level: 35 HP: 1,200 EXP: 70
Level: 13
HP: 200
EXP: 24

Cherry Bubble Tea - Level: 35 HP: 1,400 EXP: 80
Level: 32
HP: 1,100
EXP: 88

Toy Trojan - Level: 39 HP: 1,920 EXP: 92
Level: 57
HP: 4,600
EXP: 190

Zombie Lupin - Level: 40 HP: 1,800 EXP: 90
Level: 28
HP: 720
EXP: 57

Robo - Level: 41 HP: 2,000 EXP: 99
Level: 61
HP: 5,900
EXP: 226

Flyeye - Level: 41 HP: 1,600 EXP: 95
Level: 122
HP: 109,000
EXP: 2,290

Mossy Snail - Level: 42 HP: 2,400 EXP: 102
Level: 76
HP: 17,000
EXP: 504

Jr. Cerebes - Level: 43 HP: 2,300 EXP: 102
Level: 123
HP: 111,000
EXP: 2,320

Female Mannequin - Level: 44 HP: 2,400 EXP: 125
Level: 39
HP: 1,800
EXP: 101

Master Chronos - Level: 46 HP: 2,600 EXP: 115
Level: 75
HP: 15,000
EXP: 455

Latest Hits Compilation - Level: 46 HP: 2,600 EXP: 130
Level: 41
HP: 2,000
EXP: 109

Mummydog - Level: 47 HP: 2,750 EXP: 117
Level: 32
HP: 1,100
EXP: 74

Rombot - Level: 47 HP: 11,000 EXP: 720
Level: 68
HP: 90,000
EXP: 3,070

Jar - Level: 47 HP: 2,700 EXP: 117
Level: 91
HP: 47,000
EXP: 1,170

Jr. Yeti - Level: 50 HP: 3,700 EXP: 135
Level: 45
HP: 2,400
EXP: 123

Straw Target Dummy - Level: 50 HP: 3,000 EXP: 135
Level: 82
HP: 29,000
EXP: 786

Stone Golem Level: 55 HP: 4,000 EXP: 170
Level: 20
HP: 375
EXP: 37

Dark Jr. Yeti - Level: 56 HP: 4,400 EXP: 180
Level: 46
HP: 2,520
EXP: 127

Coolie Zombie - Level: 57 HP: 4,500 EXP: 190
Level: 132
HP: 145,000
EXP: 2,910

Red Drake - Level: 60 HP: 6,000 EXP: 220
Level: 54
HP: 3,800
EXP: 167

Yeti - Level: 65 HP: 11,000 EXP: 255
Level: 117
HP: 99,000
EXP: 2,130

Master Soul Teddy - Level: 67 HP: 11,000 EXP: 265
Level: 98
HP: 61,000
EXP: 1,450

Kru - Level: 68 HP: 12,500 EXP: 265
Level: 103
HP: 71,000
EXP: 1,640

Werewolf - Level: 75 HP: 16,000 EXP: 350
Level: 127
HP: 120,000
EXP: 2,470

Harp - Level: 80 HP: 27,000 EXP: 850
Level: 109
HP: 83,000
EXP: 1,860

Blood Harp - Level: 83 HP: 30,000 EXP: 1,100
Level: 112
HP: 89,000
EXP: 1,960

Goby - Level: 85 HP: 17,000 EXP: 1,400
Level: 91
HP: 47,000
EXP: 1,170

Red Kentaurus - Level: 88 HP: 37,000 EXP: 1,600
Level: 118
HP: 101,000
EXP: 2,160

Master Death Teddy - Level: 89 HP: 40,000 EXP: 1,720
Level: 116
HP: 97,000
EXP: 2,100

Bain - Level: 90 HP: 45,000 EXP: 1,800
Level: 136
HP: 165,000
EXP: 3,250

Memory Monk - Level: 91 HP: 41,000 EXP: 1,900
Level: 142
HP: 195,000
EXP: 4,488

Spirit Viking - Level: 93 HP: 50,000 EXP: 2,100
Level: 122
HP: 109,000
EXP: 2,290

Red Wyvern - Level: 97 HP: 53,000 EXP: 2,500
Level: 134
HP: 155,000
EXP: 3,080

Memory Guardian - Level: 98 HP: 53,000
Level: 146
HP: 215,000
EXP: 4,872

Grim Phantom Watch - Level: 99 HP: 60,000 EXP: 2,800
Level: 124
HP: 113,000
EXP: 2,360

Shark - Level: 100 HP: 56,000 EXP: 3,000
Level: 105
HP: 75,000
EXP: 1,710

Jr. Newtie - Level: 105 HP: 68,000 EXP: 3,800
Level: 145
HP: 210,000
EXP: 3,980

Skelegon - Level: 110 HP: 80,000 EXP: 4,500
Level: 147
HP: 220,000
EXP: 4,140

Nest Golem - Level: 110 HP: 80,000 EXP: 8,050
Level: 150
HP: 235,000
EXP: 4,370

Skelosaurus - Level: 113 HP: 85,000 EXP: 4,750
Level: 153
HP: 260,000
EXP: 4,780

Oblivion Monk Trainee - Level: 124 HP: 123,000 EXP: 6,150
Level: 162
HP: 350,000
EXP: 7,452

Chief Oblivion Guardian - Level: 131 HP: 141,000 EXP: 7,060
Level: 166
HP: 390,000
EXP: 8,184



[header=MapChanges]Map Changes
Here are some videos of the changed maps, Thanks to Nena ([url=http://www.basilmarket.com/forum/1556265/]Link to her original thread[/url]) =D:

Henesys
Perion
Ellinia
[url=http://www.youtube.com/watch?v=tmt44AT8aAE]Kerning City[/url]
[url=http://www.youtube.com/watch?v=63ZhGzi2Uis]Lith Harbor[/url]
[url=http://www.youtube.com/watch?v=rCjTOtVJn5s]Nautilius Port[/url]
Sleepywood
[url=http://www.youtube.com/watch?v=P-S5NwFf5y0]El Nath[/url]
[url=http://www.youtube.com/watch?v=nFy7WL1GTwU]Omega Sector[/url]

[header=ExpChanges]Exp Changes
I will be very short about this part. The exp is very, very low. Changes of -60% are not uncommon. EXP for level 199-200 is reduced with around 50%. So yea, it's easier to level now.

[header=Formulas]Formulas

Excel DPS chart

This is my DPS chart of how good the classes are after BigBang. I have updated this till the newest KMST patch.

[i]Latest update: 9/8[/i]

[url=http://www.megaupload.com/?d=VV3RNTRN]The Excel Chart[/url]

[i]Pictures:[/i]
[url=http://img341.imageshack.us/i/24zakallbuffs.png/]All Buffs, on Zakum[/url]
[url=http://img683.imageshack.us/i/24zaknobuffs.png/]No Buffs, on Zakum[/url]
[url=http://img840.imageshack.us/i/24snailallbuffs.png/]All Buffs, on a Snail[/url]
[url=http://img256.imageshack.us/i/24snailnobuffs.png/]No Buffs, on a Snail[/url]
[i]Note: With 'All Buffs', I mean Onyx Apple, SE and MW.[/i]

[i]Please note that I WILL have some faults in here. Mostly with Dual Blades, Wild Hunters and Battle Mages. All faults will be edited on MY computer ASAP, I'll update this at MOST in a week. I'll keep a list down here with the faults I've already discovered.[/i]

[i]The Fault List, please do NOT say these faults to me again:[/i]
[i]*Aran's Final Blow should be 800% instead of 780%.[/i]
[i]*Corsiars need to be upgraded a bit with Octopus and Counter Attack.[/i]
[i]*DrK's Judgement Dragon's Critical Chance isn't 5%, but 30%.[/i]
[i]*Changed something with SuperXForm and Onyx Apple, which buffed Buccs pretty dang much[/i]
[i]*Changed it so that the Resistance Classes (Battle Mage and Wild Hunter) don't equip a MoN, but a HTP instead.[/i]
[i]*Made a pretty big mistake at the I/L part, forgot to take out a subtraction, now they're almost equal to F/Ps.[/i]
[i]*Wild Hunter % increase, missed something in counting.

Damage Calculator

On this forum, a guy named Novasty made an awesome calculator, and he asked me to post it here, and so I do:

[url=http://www.megaupload.com/?d=L366MBPG]Download here[/url]

If you have any questions about this calculator, please don't PM me, please don't post anything here, but [url=http://www.basilmarket.com/list/mail/&receiver=Novasty&about=hi#mail_write]PM Novasty![/url]

Damage System

The formulas for the damage ranges in KMST 1.2.321 are known. Here is what it is:

Max:Multiplier*((Main stat*4)+Secondary stat)*(Attack(or M.Attack)/100)
Min:(Base mastery+Mastery skills)*Max

There are a couple of things I need to point out:
Main stat is... well the main stat. For warriors: STR, for bowmen: DEX, for mages: INT, for brawlers: STR, for gunslingers: DEX, for thieves: LUK.
Secondary stat is... the secondary stat. For warriors: DEX, for bowmen: STR, for mages: LUK, for brawlers: DEX, for gunslingers: STR, for thieves: STR+DEX.

The Multiplier depends on your type of weapon. Here's a list of weapons and multipliers: (NOTE: They are changed 23/7/10)
1H Sword--1.20
1H Axe-----1.20
1H BW------1.20
Dagger-----1.30
Wand-------1.00
Staff--------1.00
2H Sword--1.32
2H Axe-----1.32
2H BW-----1.32
Spear------1.49
Polearm---1.49
Bow--------1.20
Crossbow-1.35
Claw-------1.75
Knuckler---1.70
Gun--------1.50

The base mastery (for min. dmg) is 15% for ranged chars, 20% for close combat chars and 25% for mages. Normal mastery gives another 50% (all jobs).

I have been testing a bit with lv 200 character's stats, and I found out that the damage ranges were ON AVARAGE raised by 53%. The least being Hero/Paladin (23%), the highest being Night Lords (a whopping 134%, so yes, that's more then doubling your current damage ranges, you NLs ^^).

I also have a list of DPM, but I will not be posting it untill I know how Criticals work, and what I did wrong at corsairs/buccanneers (as they end up WAY to high now).

Critical System

The new critical system is pretty much known now. I'll point it up here:
  • There are 3 factors calculating crits: CritRate (chance to hit a critical atk), minCritDmg (The minimal critical damage you hit) and maxCritDmg (well... the maximum critical damage you hit)
  • Everyone starts with 5% CritRate, 20% minCritDmg and 50% maxCritDmg
  • Almost all critical skills add only to minCritDmg (and CritRate). I mean skills like Dragon Judgement (for DrKs) and Critical Throw.
  • MinCritDmg cannot exceed maxCritDmg.
  • The only skill that can increase maxCritDmg is Sharp Eyes.
  • Crits are multiplicative. Here's an example:
....* 50% Critical damage & Skill (200% dmg). --> (200%*150%) = 300% damage when a crit is hit.
  • This results in most of the cases that the crits have more effect then now.

Monster Defence System

Monsters got a new variable in the WZ files which says how much % damage is reduced from your attack.
This variable comes in 3 forms:
10, so -10% on ALL your attacks. This applys for almost every normal monster.
20, so -20% on ALL your attacks. This applys for some normal monsters.
50, so -50% on ALL your attacks. This applys for some major bosses (Zakum and Horntail for example).
70, so -70% on ALL your attacks. This applys for one BIG boss: Pink Bean. This gives him a HP similar to SEVEN billion right now.

Accuracy System

Magical Accuracy is calculated as follows:

  1. 20*INT + LUK + Accuracy from Equips

Physical Accuracy is calculated as follows:

  1. 20*LUK + DEX + Accuracy from Equips

Way to calculate MISS-rate


HitRate = sqrt(YourAcc) - sqrt(MonsterAvoid) + 100 [i]sqrt = Square Root[/i]

However, for every level you are below the monster, there is an extra 5% MISS-rate.
This means, to 100% hit a monster, you have to be at or above it's level and your acc should be the same or more as the monster's avoid.
Avoid rate for some mobs:

AvoidRates:
Mob Level --> Avoid --> Sqrt(Avoid)
11-20 --> 1 --> 1
21-30 --> 4 --> 2
31-40 --> 8 --> 2.83 (would be 3 if Avoid was 9)
41-50 --> 16 --> 4
41-60 --> 25 --> 5
61-70 --> 36 --> 6
71-80 --> 49 --> 7
81-90 --> 64 --> 8
91-100 --> 81 --> 9
101-110 --> 100 --> 10 (Zakum: 144/12)
111-120 --> 121 --> 11
121-140 --> 144 --> 12
141-160 --> 169 --> 13
160+ --> 225 --> 15 (Pink Bean: 625/25)


Avoid System

Physical Avoid is calculated as follows:

DEX + 2*LUK + Avoid From Equips

Magical Avoid is calculated as follows:

INT + 2*LUK + Avoid From Equips.

Please note that Avoid from equips adds for bo
Posted: June 2010 Permalink

Replies

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Whoa... -reserves spot for later comments-

**EDIT:** Well, the text was cleaned up. ^^

*Loving the new damage boosts for Shadowers. Assassinate, and BStep can reach over 2000% damage now. ^^

*Hating the 4-hit Assaulter. Why couldn't they have made it 1 hit that did 1200% damage, or something? D:
They should have been more subtle, this will serious hurt the way veteran players see the game...

*I love the Ultimate cool downs, and Aran/DB nerfing. Their DPS were ridiculous... and YAY, death to leech.

*Snipe = 999k Damage Cap? I hope bosses deter it's damage...

*I must remind everyone: **This is KMS-TESPIA!**
Anything unsightly, or too outrageous will be re-done. So, let's wait and see what becomes official, and what horrors are kept in Nexon's toy box...

For skills that have their Master-level lowered, I'm sure SP will be coughed out after the patch.
Jun 17 2010
[url=http://img651.imageshack.us/img651/1465/127679811302.jpg]Pic of resolution change[/url]
Jun 17 2010
Legendary777 Level 126 Broa Aran 4
Wow wth? This seems like a troll, but after seeing that pic.. idk now... damit! I don't know what to do now - continue my characters or not?
Jun 17 2010
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