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The Dual Blade Ultimatum

Dual Blade Forum Talk about Dual Blade

This is a guide I am writing about Dual Blades. Any advice or suggestions would go a long way. 1 thing though: this is only the 1st Draft, so it may not be as graphically pleasing. Converting this whole guide to html is a legnthy task. (oh, by the way, this guide was started on another site (MapleTip) so now I can get twice the feedback.) The URL for the guide on Maple Tip is: forums.mapletip.com/index.php?/topic/140801-the-dual-blade-ultimatum/
Note that the basil market one is more updated
So, here goes:

The Dual Blade Ultimatum


A helpful guide for Dual Blades

Table of Contents:


1. Why Choose Dual Blade
  1. 1 What are Dual Blade's?
  2. 2 Pros
  3. 3 Cons
  4. 4 Things to consider
2. Dual Blade Info
  1. 1 AP Build
[i]2.1.1 Regular Build[/i]
[i]2.1.2 Low Dex Build[/i]
[i]2.1.3 Dex Less Build[/i]
[i]2.1.4 Choosing the right build[/i]
  1. 2 Dual Blade FAQ
  2. 3 The Dual Blade Ultimatum
3. Dual Blade Skill Builds
  1. 1 Beginner Build
  2. 2 1st Job Build
  3. 3 2nd Job Build
  4. 4 3rd Job Build
  5. 4 4th Job Build
  6. 5 5th Job Build
  7. 6 6th Job Build
4. Dual Blade Training Spots
5. Credits
6. Log
7. Legal Info

Section 1: Why choose a Dual Blade?


Section 1.1: What are Dual Blades?
Dual Blades are a subclass of Thieves. They are explorers whose max level is 200. Like most classes, they have thier own unique wepons: Kataras. All Dual Blades can equip daggers in which aspect they are very much like bandits. However, unlike Bandits, they can't equip shields. Instead they equip an item called a Katara in its place. The Katara is essensialy a weapon that they alternate blows with. Meaning, every time a Dual Blade attacks, it first swings its dagger and damage is applied as if it was only holding a dagger. Then, it swings again and damage is applied as if it was holding only a Katara. Dual Blades have 6 job advancements.

Section 1.2: Pros
The Pros of becoming a Dual Blade are:

  • 6 job advancements instead of only 4
  • Gets high damage
  • High Avoidability
  • Gets Dark Sight, Shadow Partner, and Puppet
  • Easy to level up
  • Great for begginers
  • I like them (I don't think that counts though)

Section 1.3: Cons
As with every job class, Dual Blades have cons:

  • Have average HP and MP, so waste loads of pots
  • Don't get any summons
  • Quite popular
  • Limited inventory space
  • Best skills require NX to max (Come on Nexon!)
  • Requires multiple skills to be used consecutively to have high damage

Section 1.4: Things to consider
Most people think that that the pros outweigh the cons. If that's true keep reading. Others believe that Dual Blades stink beyond compare. Well, why are you reading this guide then? still, if you are willing to give Dual Blades a try you will be rewarded. They are a fun and amazing class, and that's the point of Maplestory: to have fun.

Section 2: Dual Blade Information


Section 2.1: AP Builds

Like all classes, Dual Blades add AP to get stronger. The Dual Blades most important stat is Luck (for those of you that aren't as bright as the rest of us, Luck is abrieviated LUK). Dual Blades also add to Dexterity (aka DEX). All Dexterity does for Dual Blades is let them equip equipment. But knowing what stats you have to add to and knowing how much to add to are two different things. So here are 3 options. Pick the one that suits you:

The Regular Build:
This is the build that requires no funding to make. What is Funding? Well funding is when you already have a mapler in the same world as your Dual Blade and are willing to transfer money from your other character to your Dual Blade via The Storage. Or it can be when your friend gives you loads of money. For those of you that don't have access to that luxary, this is your build. It does the least damage (still pretty high) but requires no down payment.

[i]The Build[/i]
Level 10- Everything on Luck
Level 11 & 12 - Everything on Luck
Level 13- 1 Dexterity, 4 Luck
Levels 14 through 40 - 3 Luck, 2 Dexterity
Levels 41 through 80 - 4 Luck, 1 Dexterity
80+ - Everything on Luck

The Low Dex Build:
This is the build for those who have some funding but not alot. This gives more damage than the regular build but less than the Luck-less. Keep folowing the regular build until you have a certain amount of Dexterity. The amount totaly depends on the amount of funding you have. All Dexterity does for you is allow you to equip new equips. However, it is possible to gain dexterity through equipment. Basilcally follow this rule: The more your funding, the lower your Dexterity should be. The maximum dexterity you should ever have is 80. Then scroll your equips for Dexterity so that your equips will boost your Dexterity high enough so you can wear whatever you want.This build is highly reccomended.

The Dex-less Build:
This build does the most damage, but requires the most funding. You add every AP point you ever get to Luck.

What Build is right for me?
If you actually read the builds, you would know that the amount of Dexterity you add to depends on your funding. I presonally reccomend the Low-Dex Build.

Section 2.2: Dual Blade FAQ (Frequently Asked Questions)


[i]Q1) I made a Dual Blade but then at level 10, I couldn't equip Kataras! The game treated me like a normal Bandit! What is going on?[/i]

A1) The game will treat you like a normal bandit until level 20, when you will gain the ability to wield Kataras and also get your 2nd Job advancement.

[i]Q2) What is all this FATUS FABUS mumbo jumbo that everyone is saying?[/i]

A2) These are combos of moves used consecutively to produce optimum damage. FATUS = Flying Assulter + Tornado Spin + Upper Stab. This combo
does high amounts of damage, and therefore levels you up fast, but wastes alot of potions. FABUS is Flying Assulter + Bloody Storm + Upper Stab.This combo saves potions, but levels you up slowly due to lower damage output.

[i]Q3) Is FATUS better than FABUS?[/i]

A3) Depends on what you want. The benefits of both are answered above.

[i]Q4) I didn't know you could save SP![/i]

A4) You can but for Dual Blades only and only on certain jobs.

[i]Q5) The skill Flash Jump acts as a double jump in the game, so why max it?[/i]

A5) Flash Jump is like teleport. True, one point on Flash Jump will act as a double jump, but the more points that are put into it, the further you go and the lower the mp cost.

[i]Q6) I accidentally was a level or two late for my job advancement. What now?[/i]

A6) Nothing. You simply will recieve the SP you missed when you make the job advancement.

[i]Q7) Is this all the questions in the FAQ?[/i]

A7) Of course not! More will be posted in time. Plus, you can suggest question to put in here.

The Dual Blade Ultimatum


An ultimatum is a very big choice. For Dual Blades, that choice is whether to spend money on NX to buy skill books, or to not spend any money. Obviosly not spending money is cheaper, and it stresses you out less if you lose the account for whatever reason (happened to my brother quite a few time). But, if you spend money on NX and buy skill books, you will be stronger, you will look cooler, and you will have an edge in training (ie. Better chance of getting into PQ or guild, faster leveling, more fame, etc.). However, it's possible to get your hands on a few skill books without paying NX. These are extremely rare, but if you want to look for them, you can. The skills that require NX are listed below:

1st Job) None
2nd Job) None
3rd Job) Slash Storm
4th Job) Tornado Spin
5th Job) Flying Assaulter, Bloody Storm*, Mirror Image
6th Job) Mirror Target*, Sudden Raid, Thorns
  • - The skill doesn't directly require NX, but it requires an NX skill to be maxed in order to add to it.
Bolded means most important

Section 3: Dual Blade Skill Builds


Section 3.1: Beginner Skill Builds

At level 1, choose to go to Maple Island. Skipping it is a huge mistake as it is an easy way to level up. Complete all the quests. Then at level 9, head to Victoria Island and go to Kerning City. And while you're a Beginner, you gain SP so here's your Build:

Beginner Skills:

3 Snails (aka Snail Shell Throw) - Master Level: 3 -Active Skill - This skill used to use an actual Snail Shell, but now all it does is use MP to do a certain amount of Damage.Should be maxed fast as it helps level up fast.

Recovery - Master Level: 3 - Active Skill - This skill heals HP over a set period of time. Not reccomended as when maxed, it heals an insubstantial amount. Plus there are better skills to add to.

Nimble Feet - Master Level: 3 - Active Skill - Speeds you up for a short amount of time. Useful to boost training speed and arrive at destinations quicker. Has a cooldown time of one minute.

The Build:
Level 2-4: 1 on 3 Snails
Level 5-7: 1 on Nimble Feet

Skills:
Nimble Feet - 3 (Max)
Recovery - 0
3 Snails - 3 (Max)

The Reason:
3 Snails is maxed first to boost trainning speed. Think: a 40 damage long-range move by the time you are level 4 is always welcome. Next add to Nimble Feet. This will give you short bursts of speed and who doesn't want that? If you feel like you can brave out all 10 levels with your Basic Attack, you are welcome to forgo 3 Snails for Recovery. It isn't reccomended, but you can do whatever you want. After all, this is meant to be a guide, not a list of orders.

Section 3.2: 1st Job Skill Builds

At level 9, talk to Ryden, who is outside Kerning City's Fusion Bar, and he will tell you to lay low and become a regular thief untill further notice. So, at level 10, simply talk to the Dark Lord to become a regular thief. As you may notice, you don't have all the skills that a normal thief would have (you lack Keen Eyes and Lucky Seven), but since you will not become a Assasin, those are irrelevent.

1st Job Skills:

Double Stab - Master Level: 20 - Active Skill - You attack twice. A nice attack, but will be replaced by Triple Stab 2nd Job.

Disorder - Master Level: 20 - Active Skill - Swings a dagger to reduce a monster's wepon attack over time. Sounds good on paper, but not too good when you realize there are other skills to add to instead.

Dark Sight - Master Level: 20 - Requires: 3 on Disorder - Supportive Skill - Reduces your speed, but temporarily makes you immune to physical damage. It should be noted that you can't use skills, attack, pick up items, or use items inside Dark Sight. It is still a fantasic skill, but we don't have enough SP for it right away. Eventually, it will be added to.

Nimble Body - Master Level: 20 - Passive Skill - Raises your accuracy and avoidability. A handy skill and will be added to later.

The Build:
Level 10: 1 on Double Stab
Level 11-13: 3 on Double Stab
Level 14+: Nothing, just save SP

Skills:
Nimble Feet - 3 (Max)
Recovery - 0
3 Snails - 3 (Max)
Nimble Body - 0
Dark Sight - 0
Disorder - 0
Double Stab - 10

The Reason:
At level 20, you gain access to a move called Triple Stab which instantly replaces Double Stab, but requires 10 SP on Double Stab. So why no SP on Nimble Body or Dark Sight? Well, those can be added to later. Right now, it is preffered that you save that SP to be used 2nd job. And yes, Dual Blades can save SP for some jobs.

Section 3.3: 2nd Job Skill Builds

After you become a thief, do all the quests in the Thief Training Center. Then do both "Addiitonal Training" quests. After that, follow all of Ryden's quests. After you are done with all of Ryden's quest, become level 20 and you will be told to visit Lady Syl. She will have you break marbles in search of a sacred mirror. Once she and her mirror are reunited, you will reach 2nd Job. Congradulations! Now you can equip a Katara! And guess what - she gave you one for free.

2nd Job Skills:

Triple Stab - Master Level: 10 - Requires: 10 on Double Stab - Active Skill - You attack thrice. An amazing attack that will serve you for a couple job advancements. Maxed out instantly.

Katara Mastery - Master Level: 20 - Passive Skill - For those of you who may not know, mastery skills increase your minimum damage and help stabilize your damage.

Katara Booster - Master Level: 20 - Supportive Skill - As you may know, booster skills increase your attack speed. Always helpful.

The Build:
Level 20: 10 on Triple Stab, 6 on Katara Booster, 5 on Katara Mastery
Level 21+: Save SP

Skills:
Nimble Feet - 3 (Max)
Recovery - 0
3 Snails - 3 (Max)
Nimble Body - 0
Dark Sight - 0
Disorder - 0
Double Stab - 10
Triple Stab - 10 (Max)
Katara Mastery - 5
Katara Booster - 6

The Reason:
Triple Stab instantly replaces Double Stab and is maxed. 5 on Mastery and 6 on Booster help enough so that
you don't have to put more on them. Note: They will be maxed later.

Section 3.4: 3rd Job Skill Builds

Now is the time to do the quests the Dark Lord has set for you. Remeber after doing the "Additional Training" quests, you were told to find Jay in Henesys. Find him and keep doing his quests and those of the ones he leads you to. (press "Q" on your keyboard and these quests will be under the category "Job". At level 28, you will be told to talk to Mr. Pickall and Manji. Once you do that, you will reach level 29 and you will be given a quest to retrieve the Dark Lord's diary (and kill his minions). Then onced you reach level 30, talk to Lady Syl to recieve your new Job Advancement.

3rd Job Skills:

Fatal Blow- Master Level: 20 - Active Skill - You attack up to 8 times. Does massive damage and is your strongest 1 on 1 attack untill 6th job.

Slash Storm - Master Level: 5 (or 20 if you have NX) - Active Skill - A decent rush skill. Is actually pretty nice if you have NX. For those that don't it should still be maxed (at 5).

Endure - Master Level: 20 - Passive Skill - Recovers HP and MP if you are on a rope. Conserves potions.

Self Haste - Master Level: 20 - Supportive Skill - Nimble Feet on steroids. Speed is boosted and so is Jump. Lasts much longer than Nimble Feet. One of your more useful skills for training.

The Build[i] (for those who don't have NX):[/i]
Level 30: 20 on Self Haste, 5 on Slash Storm, 6 on Fatal Blow
Level 31 - 34: 3 on Fatal Blow
Level 35: 2 on Fatal Blow, 1 on Katara Mastery
Level 36 - 39: 3 on Katara Mastery
Level 40: 2 on Katara Master, 1 on Katara Booster
Level 41 - 44: 3 on Katara Booster
Level 45: 1 on Katara Booster, 2 on Disorder
Level 46: 1 on Disorder, 2 on Dark Sight
Level 47 - 52: 3 on Dark Sight
Level 53 - 55: 3 on Nimble Body or 3 on Endure (Your Choice)

Skills [i](For those who don't have NX):[/i]
Nimble Feet - 3 (Max)
Recovery - 0
3 Snails - 3 (Max)
Nimble Body - 0 or 9
Dark Sight - 20 (Max)
Disorder - 3
Double Stab - 10
Triple Stab - 10 (Max)
Katara Mastery - 20 (Max)
Katara Booster - 20 (Max)
Self Haste - 20 (Max)
Slash Storm - 5 (Max)
Fatal Blow - 20 (Max)
Endure - 9 or 0

The Reason [i](for those who don't have NX):[/i]
Maxing Self Haste first allows you to go places faster and is much more helpful then maxing Fatal Blow. The reason being Triple Stab kills much more efficiently at this level. Then you add 5 to Slash Storm as a rush skill and focus on maxing Fatal Blow. Fatal Blow is very helpful in Mushroom Kingdom against King Pepe('s Yetis) and the Prime Minister as both are bosses and therefore fight you 1 on 1 (or actually 2-6 on 1 for King Pepe). Then you throw points into Katara Mastery (Maxing it) which finally gives you stable damage. Then comes Katara Booster so you won't have to cast it too often. Once that is maxed, 3 on Disorder unlocks Dark Sight which is maxed. Lastly, you have 9 spare SP and 2 skills to choose from: Nimble Body and Endure. Which one to add to is your choice.

The Build [i](for those who have NX):[/i]
Level 30: 20 on Self Haste, 6 on Slash Storm (buying skill book gives you 1 extra SP), 6 on Fatal Blow
Level 31 - 34: 3 on Slash Storm
Level 35: 2 on Slash Storm, 1 on Fatal Blow
Level 36 - 39: 3 on Fatal Blow
Level 40: 1 on Fatal Blow, 2 on Katara Mastery
Level 41 - 44: 3 on Katara Mastery
Level 45 - 47: 3 on Katara Booster
Level 48: 1 on Katara Booster, 2 on Disorder
Level 49: 1 on Disorder, 2 on Dark Sight
Level 50 - 55: 3 on Dark Sight

Skills [i](for those who have NX):[/i]
Nimble Feet - 3 (Max)
Recovery - 0
3 Snails - 3 (Max)
Nimble Body - 0
Dark Sight - 20 (Max)
Disorder - 3
Double Stab - 10
Triple Stab - 10 (Max)
Katara Mastery - 19
Katara Booster - 16
Self Haste - 20 (Max)
Slash Storm - 20 (Max)
Fatal Blow - 20 (Max)
Endure - 0

The Reason [i](for those who have NX):[/i]
Maxing Self Haste first allows you to go places faster and is much more helpful then maxing Fatal Blow. Then you max Slash Storm to use as your main attack. Then comes Fatal Blow which is very helpful in Mushroom Kingdom against King Pepe('s Yetis) and the Prime Minister as both are bosses and therefore fight you 1 on 1 (or actually 2-6 on 1 for King Pepe). Then you throw 19 points into Katara Mastery because Level 19 and Level 20 Katara Mastery give you the same Mastery (that extra point gives you some accuracy). By the time you reach 4th Job, you should max Dark Sight. This requires 23 points (20 for Dark Sight + 3 for Disorder). That gives you 10 leftover points, which I advise should be invested in Katara Booster. In the build, I wrote that those 10 points should be put into Katar Booster before you add to Disorder and Dark Sight. You are perfectly welcome to add points to Disorder and Dark Sight before giving Katara Booster its 10 points. Whichever one you want first is up to you.

Section 3.5: 4th Job Skill Builds

Do the Rememberer's Horny Mushroom Signal Quests and save Mushroom Kingdom. Eventually, you will be told by Lady Syl to visit the Thief 3rd Job Instructor in El Nath. Convince him that Dual Blades no longer are out to kill the Dark Lord and complete all his quests. Then report back to Lady Syl and you will reach 4th Job.

4th Job Skills:

Flash Jump- Master Level: 20 - Active Skill - Those of oyu who have played flash games may be farmilliar with this. This skill allows you to double jump. An excellent skill.

Tornado Spin - Master Level: 5 (With NX it's 20)- Active Skill - You spin either to the left or to the right, attacking monsters as you spin.

Flash Bang - Master Level: 20 - Active Skill - A weak attack, but it reduces your opponent's accuracy for some time.

The Build [i](for those who don't have NX):[/i]
Level 55: You get no SP
Level 56: 1 on Tornado Spin, 2 on Flash Jump
Level 57 - 62: 3 on Flash Jump
Level 63+: Save SP

Skills [i](For those who don't have NX):[/i]
Nimble Feet - 3 (Max)
Recovery - 0
3 Snails - 3 (Max)
Nimble Body - 0 or 9
Dark Sight - 20 (Max)
Disorder - 3
Double Stab - 10
Triple Stab - 10 (Max)
Katara Mastery - 20 (Max)
Katara Booster - 20 (Max)
Self Haste - 20 (Max)
Slash Storm - 5 (Max)
Fatal Blow - 20 (Max)
Endure - 9 or 0
Flash Jump - 20 (Max)
Tornado Spin - 1
Flash Bang - 0

The Reason [i](for those who don't have NX):[/i]
Tornado Spin in costly in terms of MP. 1 on Tornado Spin allows you to attack 3 monsters, which can be finished off with Triple Stab (it also hits 3 monsters). Next you max Flash Jump to double jump, and use less MP while doing it. Finally you save your SP. No SP is added to Flash Bang as you'll need that SP next job advancement, and Flash Bang won't help you that much this job advancement.

The Build [i](for those who have NX):[/i]
Level 55: You don't get SP
Level 56: 1 on Tornado Spin, 2 on Flash Jump
Level 57 - 58: 3 on Flash Jump
Level 59: 1 on Flash Jump, Save 2 SP
Level 60+: Save SP

Skills [i](for those who have NX):[/i]
Nimble Feet - 3 (Max)
Recovery - 0
3 Snails - 3 (Max)
Nimble Body - 0
Dark Sight - 20 (Max)
Disorder - 3
Double Stab - 10
Triple Stab - 10 (Max)
Katara Mastery - 19
Katara Booster - 16
Self Haste - 20 (Max)
Slash Storm - 20 (Max)
Fatal Blow - 20 (Max)
Endure - 0
Flash Jump - 9
Tornado Spin - 1
Flash Bang - 0

The Reason[i] (for those who have NX):[/i]
Tornado Spin in costly in terms of MP. 1 on Tornado Spin allows you to attack 3 monsters, which can be finished off with Triple Stab (it also hits 3 monsters). Next you add 9 to Flash Jump to double jump, and use less MP while doing it. Finally you save your SP. Only 9 SP is added to Flash Jump as the remaining 11 SP will help during 5th Job. We will max Flash Jump later though. No SP is added to Flash Bang as you'll need that SP next job advancement, and Flash Bang won't help you that much this job advancement.

Section 3.6: 5th Job Skill Builds

The 5th Job advancement is like anyother thief's 3rd Job advancement.

5th Job Skills:

Owl Dead - Master Level: 20 - Active Skill - Attack a monster. If it kills the monster, your next attacks will be 150% dmamge.

Advanced Dark Sight - Master Level: 20 - Requires: 20 on Dark Sight - Active Skill - Attack while in Dark Sight. When maxed, there is a 49% chance you'll stay in Dark Sight after the attack.

Bloody Storm - Master Level: 10 - Requires: 20 on Slash Storm - Active Skill - Slash Storm on Steroids.

Mirror Image - Master Level: 10 (If you have NX, it's 30) - Shadow Partner. You summon you refelction for a set period of time which attacks with you and does a certain percent of your damage.

Upper Stab - Master Level: 20 - Enemies get launched into the air. If they are in the air, they recieve more damage (1.5x).

Flying Assaulter - Master Level: 5 (For NX users it is 20) - Fly into the air and then strike your enemies from above.

The Build [i](for those who don't have NX):[/i]
Level 70: 5 on Flying Assaulter, 10 on Mirror Image, 10 on Upper Stab
Level 71 - 73: 3 on Upper Stab
Level 74: 1 on Upper Stab, 2 on Tornado Spin
Level 75 : 2 on Tornado Spin, 1 on Owl Dead
Level 76 - 81: 3 on Owl Dead
Level 82: 1 on Owl Dead, 2 on Flash Bang
Level 83 - 88: 3 on Flash Bang
Level 89 - 92: 3 on Endure or Nimble Body
Level 93: 2 on Endure or Nimble Body, 1 on Advanced Dark Sight
Level 94 - 99: 3 on Advanced Dark Sight.
Level 100: 1 on Advanced Dark Sight, 2 on Nimble Body or 2 on Endure
Level 101 - 106: 3 on Nimble Body or Endure
Level 107 - 111: 3 on Disorder
Level 112: 2 on Disorder, 1 on Double Stab
Level 113 - 115: 3 on Double Stab
Level 116+: You have nothing to put SP on. Blame Nexon.

Skills [i](For those who don't have NX):[/i]
Nimble Feet - 3 (Max)
Recovery - 0
3 Snails - 3 (Max)
Nimble Body - 20 (Max)
Dark Sight - 20 (Max)
Disorder - 20 (Max)
Double Stab - 20 (Max)
Triple Stab - 10 (Max)
Katara Mastery - 20 (Max)
Katara Booster - 20 (Max)
Self Haste - 20 (Max)
Slash Storm - 5 (Max)
Fatal Blow - 20 (Max)
Endure - 20 (Max)
Flash Jump - 20 (Max)
Tornado Spin - 5 (Max)
Flash Bang - 20 (Max)
Owl Dead - 20 (Max)
Advanced Dark Sight - 20 (Max)
Bloody Storm - 0
Mirror Image - 10 (Max)
Upper Stab - 20 (Max)
Flying Assaulter - 5 (Max)

The Reason [i](for those who don't have NX):[/i]
First Max Mirror Image to assist damage. Then max Flying Assaulter to complete the FATUS combo (Bloody Storm requires 20 on Slash Storm which indirectly means you need NX). Max Upper Stab contributes to the FATUS combo and is a good attack on its own. Then Max Tornado Spin. Slap 20 points into Owl Dead for increased damage, then throw another 20 into Flash Bang. Then Max out Endure or Nimble Body (whichever one you have 9 in) and max Advanced Dark Sight. Then Max Nimble Body or Endure (whichever you didn't max) and then Disorder. Now you have nothing to add SP to except Double Stab. When that is done, you can't add SP to anything. Plus you can't save your SP for 6th Job. Sad.

The Build [i](for those who have NX):[/i]
Level 70: 10 on Bloody Storm, 20 on Flying Assulter (Buying the book from the Cash shop gives you an extra SP), 7 on Mirror Image
Level 71: 4 on Mirror Image (Buying the book from the Cash Shop goves you an extra SP)
Level 72 - 77: 3 on Upper Stab
Level 78: 2 on Upper Stab, 1 on Tornado Spin
Level 79: 4 on Tornado Spin (Buying the book from the Cash Shop goves you an extra SP)
Level 80 - 83: 3 on Tornado Spin
Level 84: 2 on Tornado Spin, 1 on Mirror Image
Level 85 - 90: 3 on Mirror Image
Level 91 - 96: 3 on Owl Dead
Level 97: 2 on Owl Dead, 1 on Flash Jump
Level 98 - 100: 3 on Flash Jump
Level 101: 1 on Flash Jump, 2 on Flash Bang
Level 102 - 107: 3 on Flash Bang
Level 108 - 113: 3 on Advanced Dark Sight
Level 114: 2 on Advanced Dark Sight, 1 on Nimble Body / Endure
Level 115+: 3 on Anything (prefferably Nimble Body / Endure)

Skills [i](For those who have NX):[/i]
Nimble Feet - 3 (Max)
Recovery - 0
3 Snails - 3 (Max)
Nimble Body - 0 or 19 (Unless you added more to Booster / Mastery)
Dark Sight - 20 (Max)
Disorder - 3
Double Stab - 10
Triple Stab - 10 (Max)
Katara Mastery - 19 (Unless you added more)
Katara Booster - 16 (Unless you added more)
Self Haste - 20 (Max)
Slash Storm - 20 (Max)
Fatal Blow - 20 (Max)
Endure - 0 or 19 (Unless you added more to Booster / Mastery)
Flash Jump - 20 (Max)
Tornado Spin - 20 (Max)
Flash Bang - 20 (Max)
Owl Dead - 20 (Max)
Advanced Dark Sight - 20 (Max)
Bloody Storm - 10 (Max)
Mirror Image - 30 (Max)
Upper Stab - 20 (Max)
Flying Assaulter - 20 (Max)

The Reason[i] (for those who have NX):[/i]
Maxing Bloody Storm allows for a pretty sweet rush skill, plus when maxed alongside Flying Assulter allows you to complete 2/3 of the FABUS combo. Then, bringing Mirror Image to 11 means that it will now last for 2 minutes instead of 1 (60 seconds = 1 minute). Then 20 points are thrown into Upper Stab, maxing it and adding both the FABUS and FATUS combos to your repertoire. Next, we want to do whatever we can to maximize your damage output. This includes maxing Tornado Spin, Mirror Image and Owl Dead. Then we slap 11 points into Flash Jump for mobility and Flash Bang for survivability. Now we are left with maxing Advanced Darksight and 19 free points for either Nimble Body or Endure. Those points could also go into booster or mastery. Your choice.

Section 6: Log


8/27/2010
Started the guide. Worked on sections 1 & 2.

8/29/2010
Worked on sections 3.1 & 3.2.

8/30/2010
Worked on sections 3.3, 3.4, 3.5, and part of 3.6.

10/4/2010
Finished up section 3.6.

10/8/2010
Posted on Basil Market, made corrections.

10/9/10
Made more corrections, finished html-ing the guide, added "legal info" section.

Section 7: Legal Info

This guide and all parts of it are made by ASD Studios. No part of this guide may be copied either manually or electronically without written consent of me, Marble101. Thanks go to basil market, mapletip, and all the people who helped me edit this guide.

The End

Now that you have read the Dual Blade Ultimatum, why not go out and make a Dual Blade yourself? What are you waiting for? Go on. Just remember to have fun!
Posted: October 2010 Permalink

Replies

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shadowkid21 Level 183 Scania Angelic Buster 4
What do you mean shadow partner and puppet don't work at the same time?
You can use them both at once but you need to re-buff your shadow partner after you use the puppet.
Oct 08 2010
Thanks. Any more suggestions?
Also, for the shadow partner puppet thing, you can't use shadow partner when you are using puppet (amybe i misread the description). At least I think. If you can, then please tell me and i'll fix it.
Oct 08 2010
Okay, I'll fix that. Thanks for the advice.
Oct 08 2010
try using headers
Oct 08 2010
iBlaster Level 200 Bera Xenon 4
I've got a question, before hitting 4th job, instead of putting 19 on Nimble body or Endure, cant I max katara booster and put the rest on like nimble body? is 19+ avoid really that neccessary? :O
Oct 08 2010
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