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Warrior > Fighter > Sader > Hero Skill Build (Post Bigbang)Comments MapleStory Forums : Fighter, Crusader, Hero : Talk about the Fighter, Crusader and Hero classes Replies
aznmedal11: do you need to put anything on dex anymore?
Only if you want to use a Stonetooth or Night Raven Wing. MegaAznDood: No one should max Ground Smash, at least that's what my friends tell me.
Just max Booster. Pro tip: You can max Booster AND Ground Smash. And you still have a leftover point!
well, you could always just max ground smash AND enhanced basics, i found both to be extremely useful and i was fine with only 11 in booster. ground smash is your only ranged attack till 3rd job's shout (which isn't all that good anyway) and the extra damage in power strike and slash blast was cool too. power guard and booster 11 have bout the same duration so i could just macro those together.
jspoe: I have the same question as MrFroggie. (Would it be somewhat better to max rage before FA?) Also, as someone before me said, level 20 rage has the same atk increase as level 19 rage. I don't know if this is true, but if it is true then is rage still worth maxing? Or should I just leave at level 19?
Sorry, I know I might be annoying, but I just really want to make sure, because I don't play much, and it's taken me a long time to get to 2nd job, and I don't really wanna start over my fighter again. Also, nice guide! It's just the comments that worry me. I can see u put alot of effort in it, lol please respond there is like no other guide out there thats for post bb warrior/fighter/sader/ hero FA activates after a whole 2 seconds, so it helps most on bosses where the delay doesn't matter because for regular monsters, you'll still attack those monsters the same number of times with FA as without FA; you won't want to wait for FA to be the killing blow. You shouldn't even try to work around the inconvenient delay of FA. This means you should max Rage first. KwittingSale: FA activates after a whole 2 seconds, so it helps most on bosses where the delay doesn't matter because for regular monsters, you'll still attack those monsters the same number of times with FA as without FA; you won't want to wait for FA to be the killing blow. You shouldn't even try to work around the inconvenient delay of FA. This means you should max Rage first.
Have you played since BB happened? Thought not.FA now is instant damage, its a free 250% at a 40% rate, meaning more than enough to mean the difference between 1-2 hitting, 2-3 hitting, ect, ect, ect FA is instant now, it has no delay. FA>Rage
taleko:
No, FA is not instant. Try attacking, and watch FA come in about 2 seconds after. Also, FA does 150% damage. KwittingSale: taleko:
No, FA is not instant. Try attacking, and watch FA come in about 2 seconds after. Also, FA does 150% damage. Seems like you must have some major lag issue then because FA is instant. However you are correct on the 150% damage issue. FA does not affect your casting speed in the slightest anymore. I do not know how on earth you could be getting a 2 second delay when you are casting PS/SB even GS and Brandish at well over 1 per second. Register / login
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Subject to change upon personal preference
Corrections are welcome
The Choice, one-handed with shield or two-handed
1H or 2H the hardest question to answer as a warrior?I say otherwise. Some people choose over preference, some over damage. For those who choose for your preference just follow what suits your playing style and what you like. As for those who like damage and are willing to work hard for it. One handed is the way to go. One handed swords can easily compensate for the damage lost by using a decent attack shield that has a % attack or % stat bonus. For example. You could buy a 8% All Stat or + Strength stat shield that is clean and has full slots. And your damage will be just as good as a two handed weapon.
Ability Point Distribution
Coming soon.
1st Job : Warrior (Level 10~30)(61 Skill Points)
20 Slash Blast (MAX)
20 Power Strike (MAX)
10 Improved Max HP (MAX)
11 Iron Body (11)
Elaboration(explanation)
Slash Blast to allow you to mob at the earlier levels in Hpq so your more useful or even just regular grinding it will help you a lot. As for Power Strike, you start putting points into it around your 20's so it will be useful during Kpq or other forms of single-mob slaying which will save you some pots. Then Improved Max HP as it's a % increase overall not by level. As for your remaining points, they're put into Iron Body to allow a small boost in defense. (And there's no where else to put them.
2nd Job : Fighter (Level 30~70)(121 Skill Points)
20 Weapon Mastery (MAX)
6 Weapon booster (6)
20 Ground Smash (MAX)
20 Final Attack (MAX)
20 Rage (MAX)
20 Power Guard (MAX)
14 Weapon booster (MAX)
Elaboration(explanation)
This is where multiple different skill guides/builds come into play. I advise this build as it makes the most sense progressively as you advance through your levels. Mastery & Booster first of course for the accuracy/damage increase & speed which will allow you to attack faster. Maxing Booster before putting points in improved fundamentals is up to you. I chose this because it will save me pots and still compensate [somewhat] for the damage you'd otherwise be doing. Final Attack next for the greater damage while attacking a single or multiple target(s). Rage comes after, but it is really useful until late 3rd early 4th job when you'll first start partying with people who will be using apples. -->(NEVER RAGE WHEN PEOPLE ARE ON APPLES.)<-- It will help you get into more boss fights if you know what your doing. Power Guard, what a useful skill for leeching. When you max this is based on how you play, if your going to be leeching from 30+ max it first, if you plan on just grinding or partying with people save it for last. Then your last point gets put into Iron Body.
3rd Job : Crusader (Level 70~120)(151 Skill Points)
20 Combo Attack (MAX)
20 Brandish (MAX)
20 Coma (MAX)
20 Chance Attack (MAX)
20 Panic (MAX)
20 Shout (MAX)
20 Magic Crash (MAX)
11 Improving MP recovery ( 11 )
Elaboration(explanation)
There's not really any alterations that you could make in this. Combo for the big increase, then Brandish which I'm sure everyone is looking forward to. Coma is next for improved mobbing, then Panic for bossing, followed by Shout & Chance Attack which always should be maxed together. Then Magic Crash, which is EXTREMELY useful for later on and it is a MUST. Improving MP Recovery helps you save some mp pots later on while bossing to clear out some extra space in your USE inventory section.
4th Job : Hero (Level 120~200)(243 Skill Points)
1 Rush ( 1 ) 1 Monster Magnet ( 1 ) 1 Advanced Combo ( 1 )
29 Advanced Combo (MAX)
30 Brave Slash (MAX)
10 Combat Mastery (MAX)
30 Power Stance (MAX)
30 Enrage (MAX)
5 Hero's Will (MAX)
30 Achilles (MAX)
29 Monster Magnet (MAX)
17 Rush (18)
30 Maple Warrior (MAX)
Elaboration(explanation)
This build can vary a lot, it just depends upon your methodology. If your going to be bossing a lot I would follow this build. As that's what I've built it around. Advanced Combo then Braveslash & Combat Mastery (CM IS A MUST) for the same reasons as Combo & Brandish. Rush is helpful in any scenario really. It's only useful to put 1 point in toward the beginning unless your going to be anegoing/bfing your way to 160+. Enrage is your 4th job finisher that you'll be using. Power Stance & Hero's Will are a must for bossing. Achilles save you plenty of pots. Monster Magnet is helpful in training then put some points into rush to improve it a little. And Maple Warrior last as people won't depend on you for it & it's extremely expensive.
References(sources)
-Direct Links-
http://www.basilmarket.com/MapleStory-Guide-KMS-Big-Bang-Revamp-333.html#WarriorChanges
-General Web pages-
Spadows Blog
Basil Market
Ellin Forest
Youtube
Various Friends
Personal Experience
Sticky Please