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153Zenith Dark Knight
123JohnnyH
1
Are dark knights even going to get revamped? I heard that all classes are but, i haven't seen any videos on youtube (i been roaming around) Umm a few questions i would like answered if possible.

Are they getting new skills?
Are any of there skills getting new animation?
Are they going be good for bossing?

and a question in general, can a 153 Dark Knight solo zakum within the time? And if you guys want to know my items and range is comment below but i must say i am not very funded well and kind of weak in my taste
Replies
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10Khaini Warrior
iVege
1 4 1
Aznsolidierz: has nothing to do with greed is good, if all other classes have some sort of mobility skills, whats so wrong if we get one? Any drk i know are welcoming the changes except this butt hurt one

Who? Because just like mr.pulpit said, all people in favour of stance 2 (everyone except you) are welcoming the changes.
193Khaini Dark Knight
ijjy
Hiraku: I personally dont want it because of the sole fact we dont need it. Nexon giving us an unnecessary major game changing skill would mean they won't relook at Darks for quite some time. I would rather take a different skill to the class, than settling with Soul Rush. Which btw doesnt even move half the distance of Flash Jump.
It doesnt matter, since when have been drks looked at properly? If we got soul rush or not, there would be no other buffs.
143Bera Hero
Herocombat
iVege: did they even put any effort into this.

Since its drk i can't complain, just be happy
200Bera Dark Knight
fieshjuice
maple never but an effort into fixing the dark knight.
10Khaini Warrior
iVege
1 4 1
FleshJuice: maple never but an effort into fixing the dark knight.

Warriors in general as well.

Waiting for these to be fixed:

Rush
Monster Magnet
Power Stance
Achillies
Aura
Revenge

Hey look I just named half of my entire skillbook.

They would fix Rush/Magnet/Stance if they could put any effort into taking up 90 SP.
106Bera Mercedes 4
Surahs
1 1 2
I like the Soul Rush idea ._. My friends always have to wait for me when we're moving across maps e_e Oh and I'm always last one into the CWKPQ bonus room too LOL 8(
200Bera Dark Knight
fieshjuice
iVege: Warriors in general as well.

Waiting for these to be fixed:

Rush
Monster Magnet
Power Stance
Achillies
Aura
Revenge

Hey look I just named half of my entire skillbook.

They would fix Rush/Magnet/Stance if they could put any effort into taking up 90 SP.

Yeah, they can start with giving us Achilles back, and maybe remove some of the more crap skills instead like beholders heal
193Khaini Dark Knight
ijjy
songyijjang: I like the Soul Rush idea ._. My friends always have to wait for me when we're moving across maps e_e Oh and I'm always last one into the CWKPQ bonus room too LOL 8(

she has the right ideaaa, but apparently some ppl say we dont "need" the buffs, we just "want" them. When everyone else has them, i think its a "need"
10Khaini Warrior
iVege
1 4 1
FleshJuice: Yeah, they can start with giving us Achilles back, and maybe remove some of the more crap skills instead like beholders heal

REMOVE IT?! Improve it, don't remove it.
200Broa Dark Knight
f0otlong
26
derek: Warriors (second job)

All spears have had their speed increased to Normal (6)
Ground Smash: damage has been increased from 320% to 380%, max level has been decreased from 20 to 10
NEW SKILL: Rush: Use strength to quickly move forward. (max level: 10) (this is the same as the Soul Rush skill for Soul Masters)
Heroes

Rage: attack bonus has been increased from 20 to 30
Self Recovery: amount of HP recovered has been increased from 80 to 100
Panic: damage has been increased from 1000% to 1040%, now decreases enemy’s attack by 30%, Darkness’ duration has been increased from 30 seconds to 80 seconds
Coma: damage has been increased from 620% to 680%
Shout: damage has been increased from 220% to 280%
Brandish: damage has been increased from 240% to 280%, now ignores enemy’s defense by 20%
Enrage: now increases minimum critical damage by 15%, now increases critical chance by 20%
Monster Magnet: damage has been increased from 300% to 350%
Brave Slash: damage has been increased from 225% to 300%
Rush: damage has been increased from 250% to 300%
Stance: stance effect’s activation rate has been increased from 90% to 95%
Advanced Final Attack: number of hits has been increased from 1 to 2

Paladins

Shield Mastery: now gives a 10% chance to Guard
Fire Charge: skill name has been changed to Flame Charge, damage has been increased from 130% to 140%
Ice Charge: skill name has been changed to Blizzard Charge, damage has been increased from 120% to 140%
Lightning Charge: damage has been increased from 125% to 140%
Charge Blow: now has different effects based on the charges used (Flame Charge has a 90% chance of inflicting DoT of 100% damage every 1 second for 6 seconds, Blizzard Charge gives a 90% chance to freeze, Lightning Charge has a 90% chance to stun for 2 seconds, and Divine Charge has a 90% chance to seal for 6 seconds), damage has been increased from 500% to 550%
Divine Charge: damage has been increased from 135% to 150%
Blast: damage has been increased from 290% to 340%, amount of monster’s defense ignored was increased from 20% to 30%
Sanctuary: damage has been increased from 1400% to 1700%
Blessing Armor: duration has been increased from 60 seconds to 90 seconds, amount of hits absorbed has been increased from 5 to 10, chance to activate has been increased from 20% to 30%
Rush: damage has been increased from 250% to 300%
Stance: stance effect’s activation rate has been increased from 90% to 95%

Dark Knights

Dragon Buster: damage has been increased from 185% to 200%
Dragon Thrasher: damage has been increased from 410% to 450%, number of monsters hit has been increased from 6 to 8
Sacrifice: damage has been decreased from 690% to 400%, now hits twice instead of once (total of 800% damage)
Dragon Roar: damage has been increased from 580% to 640%, now has a 90% chance of stunning for 9 seconds
Dragon Judgement: chance to change damage into HP has been increased from 5% to 20%, amount of HP recovered has been increased from 5% to 10%
Dark Force: now increases critical chance by 10% and minimum critical damage by 15%
Beholder’s Revenge: damage has been increased from 700% to 750%, now has a 10% chance of instantly killing the enemy
Dark Impale: damage has been increased from 135% to 180%, now has a 10% chance of instantly killing the enemy
Monster Magnet: damage has been increased from 300% to 350%
Rush: damage has been increased from 250% to 300%
Stance: stance effect’s activation rate has been increased from 90% to 95%

amazing changed for dark knights. im looking forward to higher %critical and soul rush cannot wait
200Galicia Dark Knight
DrkLilith
1 1
iVege: REMOVE IT?! Improve it, don't remove it.

This. Give us like % healed instead of + healed.
10Khaini Warrior
iVege
1 4 1
icedemon9: This. Give us like % healed instead of + healed.

while they're at it, increase the level of revenge and let that be an excuse to make it stronger (like mobbing? that makes it work less like a reflection skill). though its level is a bit too low to be "strong" (11 levels). still, as the skill is now, it's more suit to be level 5 or something.
200KradiaGMS Wild Hunter 4
WarPsychoo
When would this revamp take place in GMS?
200Scania Hero
ShinkuDragon
2 18 3 41
ratman3: When would this revamp take place in GMS?

how should we know?
10Khaini Warrior
iVege
1 4 1
ratman3: When would this revamp take place in GMS?

2014.
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