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27
Jun 16 12
Zenith Wild Hunter 3
ValarieYoshi
Hey guys, so I decided to make a Post-Justice NL build seeing as I haven't found one, however if there is one, please excuse me. Anyways if you have anything to add/see something wrong feel free to comment and I'll probably add it as the guide is a work in progress.

Introudction:


The Night Lord is the ranged thief class who is an expert at throwing stars. They are one of the 3 Adventurer thief classes who spend time dwelling in Kerning City. They are mobile thanks to skills such as Haste and Flash Jump and also stealthy thanks to skills like Shadow Shifter. After Justice/Regenedes, Night Lords have gotten a revamp which has given them many changes. They've gotten better mobbing skills throughout mostly 2nd and 3rd job, gotten a nice attack buff, and as well as an upgraded throwing skill.

Why choose the path of a Night Lord?
- Good 1vs1 damage.
- Mobile
- Nice avoid
- Shadow Stars saves us stars earlier on now

Why not to?
- You spam one/two skill Quad Throw for 1, Shad Split for mobs (Most jobs do that though)
- Less bulkier than your counterpart, Shads.
- LUK equips are expensive.

AP Build


The 3 standard AP builds for sins.


Regular DEX build: Basically you press auto-assign every time you level which will give you 3 LUK and 2 DEX.
Low-DEX: I see most people do this build where there cap DEX at like 50. This seems like a good choice because with many things it's easy to get DEX.
DEXless: What was once very popular is now not as much. It's still viable but most people aim for Empress equips which require 170 DEX. This build puts all into LUK and only that.

If you're wondering on some ways to get enough DEX to wear clothing here are some ways.
+15 (Cannoneer link skill)
+5 (Will of Alliance)
+30 (Physical Training)
+22 (Horntail Pendant)
+5 (Splendid Silent Crusade Shoulder)
+14 (Evolving Rings 1&2)
+10 (Evolving Ring 3)
+6 (Time Travelling Character Medal) The Neo City one.

The total of that is 102 DEX. If you capped DEX at 50 you'd be at a total of 152. Only 18 away from equipping the Raven Chaser Set which can easily be added by getting %DEX equips or you could also wear a Targa hat which gives you 17 LUK to get there as well. Another option could be to craft/buy a 60+ dex potion or get someone to Mega Monkey Magic you.

UA Night Lord vs Regular Night Lord


If you're deciding whether or not to make a UA Sin here's a basic runthrough. There are really only 3 things UA's have over regular Night Lords; however one is huge factor. The first thing is that they are able to wear equips 10 levels higher than their level. It can really help you, especially if you wanted to wear something like Empress equips earlier. Next is the free equipment they get. That simple robe and medal plus the set effect. It really doesn't matter once you get Von Leon or Empress equips but it can benefit you, if you're unfunded. The final thing is Eckhart's Vampire. This skill has it's uses. Although you don't need it as a mobbing skill in second job as much it still heals. After we lost Drain in this revamp this is our only healing move. Not only does it mob and recover, but it has a nice hitbox. If you're bossing, I recommend getting this especially for pot locking bosses. The only other way is to do the Lunar Dew quest and then the one for Eckhart, both very tedious and annoying but worth it. I know UA's have less inventory space but Shadow Stars takes care of that and also buying a slot expansion isn't that expensive. Automatically having Vampire and not doing the quest to get Darkness, in my opinion is worth it.

Job 1 (Rogue): Levels 10-30


Easy and simple. Talk to the night lord to advance.

Skills:
Nimble Body:Permanently increase Accuracy and Avoid.
Revamp: Accuracy and Avoid increased: 180->220.
Maximum Level: 10
Level 1: Accuracy: +22, Avoid: +22.
Level 5: Accuracy: +110, Avoid: +110
Level 10: Accuracy: +220, Avoid: +220.

Dark Sight: Hide in the shadows so you won't be seen by the enemy. However, you also can't attack. Revamp: Speed of +10 at Max Level.
Delay: 100 ms
Animations: Effect
Maximum Level: 10
Level 1: MP: -23, Duration: 20sec, Speed: 83%
Level 5: MP: -15, Duration: 100sec, Speed: 95%
Level 10: MP: -5, Duration: 200sec, Speed: 110%

Double Stab: Swiftly stab an enemy twice with a dagger.
Revamp: 165% Damage per hit.
Animations: Hit
Maximum Level: 20
Level 1: MP: -8, Damage: 89%, Hits: 2
Level 10: MP: -10, Damage: 125%, Hits: 2
Level 20: MP: -14, Damage: 165%, Hits: 2

Lucky Seven: Throw two stars to the enemy.
Revamp: 190% Damage per hit.
Animations: Throw,Hit
Maximum Level: 20
Level 1: MP: -8, Damage: 114%, Hits: 2
Level 10: MP: -10, Damage: 150%, Hits: 2
Level 20: MP: -14, Damage: 190%, Hits: 2

Haste Increase the speed and jumping ability of everyone in the party.
Revamp: Skill Moved to First Job. Passive ability: +20 Speed Cap.
Delay: 1500 ms
Animations: Effect,affected
Maximum Level: 20
Level 1: MP: -15, Duration: 10sec, Speed: +2, Jump: +1. Passive: Speed Cap: +1
Level 10: MP: -15, Duration: 100sec, Speed: +20, Jump: +10. Passive: Speed Cap: +10
Level 20: MP: -20, Duration: 200sec, Speed: +40, Jump: +20. Passive: Speed Cap: +20

Haste First Build
Level 10: 1 Lucky Seven (1)
Level 11: 3 Haste (3)
Level 12: 3 Haste (6)
Level 13: 3 Haste (9)
Level 14: 3 Haste (12)
Level 15: 3 Haste (15)
Level 16: 3 Haste (18)
Level 17: 2 Haste (MAX), 1 Lucky Seven (2)
Level 18: 3 Lucky Seven (5)
Level 19: 3 Lucky Seven (8)
Level 20: 3 Lucky Seven (11)
Level 21: 3 Lucky Seven (14)
Level 22: 3 Lucky Seven (17)
Level 23: 3 Lucky Seven (MAX)
Level 24: 3 Dark Sight (3)
Level 25: 3 Dark Sight (6)
Level 26: 3 Dark Sight (9)
Level 27: 1 Dark Sight (MAX), 2 Nimble Body (2)
Level 28: 3 Nimble Body (5)
Level 29: 3 Nimble Body (8)
Level 30: 2 Nimble Body (MAX), 1 Double Stab (1)

RESULTS (In order)
- Haste (MAX)
- Lucky Seven (MAX)
- Dark Sight (MAX)
- Nimble Body (MAX)
- Double Stab (1)

Explanation:First we add one point into our attacking skill, Lucky Seven. Don't know why it's named that since it doesn't throw seven stars or anything. Anyways we move onto Haste after we put one point into Lucky Seven. Why? Haste has always been a great skill to have with you and now that it's in first job it'll help you navigate through maps and train easier. Also it now breaks speed cap making us faster. Then we go right back to our main attacking skill in first job, Lucky Seven. Dark Sight is next because it has a bit more use than the other two skills. You basically can go through enemies without getting hurt from touch damage. Nimble body is next because the extra accuracy and avoid has some use. Double Stab is left at one because there is no use to use it.

Lucky Seven First Build
Level 10: 1 Lucky Seven (1)
Level 11: 3 Lucky Seven (4)
Level 12: 3 Lucky Seven (7)
Level 13: 3 Lucky Seven (10)
Level 14: 3 Lucky Seven (13)
Level 15: 3 Lucky Seven (16)
Level 16: 3 Lucky Seven (19)
Level 17: 1 Lucky Seven (MAX), 2 Haste (2)
Level 18: 3 Haste (5)
Level 19: 3 Haste (8)
Level 20: 3 Haste (11)
Level 21: 3 Haste (14)
Level 22: 3 Haste (17)
Level 23: 3 Haste (MAX)
Level 24: 3 Dark Sight (3)
Level 25: 3 Dark Sight (6)
Level 26: 3 Dark Sight (9)
Level 27: 1 Dark Sight (MAX), 2 Nimble Body (2)
Level 28: 3 Nimble Body (5)
Level 29: 3 Nimble Body (8)
Level 30: 2 Nimble Body (MAX), 1 Double Stab (1)

RESULTS (In order)
- Lucky Seven (MAX)
- Haste (MAX)
- Dark Sight (MAX)
- Nimble Body (MAX)
- Double Stab (1)

Explanation: Basically the same as up there but you sacrifice speed and jump for extra damage at the cost of MP as well. Dark Sight is to move through foes you don't want to pass and then Nimble Body for accuracy and avoid.

Job 2 (Assassin): Levels 30-70


Head to Kerning and talk to the Night Lord. He'll teleport you to this dungeon where you have to defeat monsters and collect 30 marbles. Note you should recharge stars before you enter because once you leave you lose the marbles. After that, congratulations on becoming an assassin!

Skills:
Claw Mastery: Improves the mastery of claws.
Revamp: N/A
Maximum Level: 20
Level 1: Weapon Mastery: +12%, Accuracy: +6, Max Throwing Star: +10
Level 10: Weapon Mastery: +30%, Accuracy: +60, Max Throwing Star: +100
Level 20: Weapon Mastery: +50%, Accuracy: +120, Max Throwing Star: +200

Claw Booster: Use MP to increase the weapon's attack speed by two stages. It can only be used with claws.
Revamp: N/A
Delay: 600 ms
Pre-requisite: Level 5 Claw Mastery
Animations: Effect
Maximum Level: 20
Level 1: MP: -30, Duration: 10sec
Level 10: MP: -21, Duration: 100sec
Level 20: MP: -11, Duration: 200sec

Critical Throw: Enables the character to make a critical attack with throwing stars on a certain success rate.
Revamp: N/A
Pre-requisite: Level 3 Claw Mastery
Maximum Level: 30
Level 1: Crit Rate +5%, Minimum Crit Damage +1%
Level 15: Crit Rate +26%, Minimum Crit Damage +8%
Level 30: Crit Rate +50%, Minimum Crit Damage +15%

Flash Jump: Allows you to double jump. The higher the skill level, the further you jump.
Revamp: Moved from 3rd to 2nd job. Max level decreased from 20->10.
Maximum Level: 10
Level 1: MP: -40. Jumps a certain distance.
Level 5: MP: -32. Jumps a certain distance.
Level 10: MP: -22. Jumps a certain distance.

NEW SKILL: Physical Training: Permanently increases LUK and DEX.
Maximum Level: 10
Level 1: Permanently increase LUK and DEX by 3
Level 5: Permanently increase LUK and DEX by 15
Level 10: Permanently increase LUK and DEX by 30

NEW SKILL: Shuriken Burst: throw many exploding stars at monsters.
Delay: 720 ms
Animations: Effect,Ball,Hit,Hit2
Maximum Level: 20
Level 1: MP: -14, Consumes 2 stars, Damage: 206%, Attacks up to 4 enemies.
Level 10: MP Cost: -19, Consumes 2 stars, Damage: 260%, Attacks up to 4 enemies.
Level 20: MP Cost: -18, Consumes 2 stars, Damage: 320%, Attacks up to 4 enemies.

NEW SKILL: Gust Charm: Knock back your enemies using a strong talisman of wind. 100% chance of knockback.
Delay: 990 ms
Animations: Effect,Ball,Hit
Maximum Level: 20
Level 1: MP Cost: -14, Consumes 2 stars, Damage: 205%, Knock-back distance: 350, Attacks up to 4 enemies.
Level 10: MP Cost: -19, Consumes 2 stars, Damage: 241%, Knock-back distance: 350, Attacks up to 4 enemies.
Level 20: MP Cost: -15, Consumes 2 stars, Damage: 281%, Knock-back distance: 350, Attacks up to 4 enemies.

Physically Built Build
Level 30: 1 Shuriken Burst (1)
Level 31: 1 Gust Charm (1), 2 Claw Mastery (2)
Level 32: 3 Claw Mastery (5)
Level 33: 3 Claw Booster (3)
Level 34: 3 Claw Booster (6)
Level 35: 3 Critical Throw (3)
Level 36: 3 Critical Throw (6)
Level 37: 3 Critical Throw (9)
Level 38: 3 Critical Throw (12)
Level 39: 3 Critical Throw (15)
Level 40: 3 Critical Throw (18)
Level 41: 3 Critical Throw (21)
Level 42: 3 Critical Throw (24)
Level 43: 3 Critical Throw (27)
Level 44: 3 Critical Throw (MAX)
Level 45: 3 Claw Mastery (8)
Level 46: 3 Claw Mastery (11)
Level 47: 3 Claw Mastery (14)
Level 48: 3 Claw Mastery (17)
Level 49: 3 Claw Mastery (MAX)
Level 50: 3 Physical Training (3)
Level 51: 3 Physical Training (6)
Level 52: 3 Physical Training (9)
Level 53: 1 Physical Training (MAX), 2 Shuriken Burst (3)
Level 54: 3 Shuriken Burst (6)
Level 55: 3 Shuriken Burst (9)
Level 56: 3 Shuriken Burst (12)
Level 57: 3 Shuriken Burst (15)
Level 58: 3 Shuriken Burst (18)
Level 59: 2 Shuriken Burst (MAX), 1 Flash Jump (1)
Level 60: 3 Flash Jump (4)
Level 61: 3 Flash Jump (7)
Level 62: 3 Flash Jump (MAX)
Level 63: 3 Claw Booster (9)
Level 64: 3 Claw Booster (12)
Level 65: 3 Claw Booster (15)
Level 66: 3 Claw Booster (18)
Level 67: 2 Claw Booster (MAX), 1 Gust Charm (2)
Level 68: 3 Gust Charm (5)
Level 69: 3 Gust Charm (8)
Level 70: 3 Gust Charm (11)

RESULTS (In order)
- Critical Throw (MAX)
- Claw Mastery (MAX)
- Physical Training (MAX)
- Shuriken Burst (MAX)
- Flash Jump (MAX)
- Claw Booster (MAX)
- Gust Charm (11)

Explanation: Finally we get mobbing skills to use in second job! We put our point upon advancement into our main mobbing skill, Shuriken Burst as it's our strongest attack. Next we put one point into Gust Charm because it pushes enemies backwards which is always useful. The other two points go to Claw Mastery. Then we get Claw Mastery to 5 to unlock Claw Booster, which we put 6 points into it, timing it at a minute. We then head to Critical Throw which gives us extra critical rate. It's always useful. After maxing that we head back to Claw Mastery to stabilize out damage more. Next we head to Physical Training for the extra LUK which increase our damage and also DEX to boost it up by 30, giving us more AP to add into LUK. Then we head to our main attacking skill again to increase its damage, therefore killing mobs easier. Then off we go to Flash Jump. Why we don't max it off earlier is because with Haste we are already fast but this is just icing on the cake. Booster comes next to clock it at a nice 200 seconds. We finish with Gust Charm, which doesn't have any use other than knocking back enemies.

Harder, Better, Faster, Stronger
Level 30: 1 Shuriken Burst (1)
Level 31: 1 Gust Charm (1), 2 Claw Mastery (2)
Level 32: 3 Claw Mastery (5)
Level 33: 3 Claw Booster (3)
Level 34: 3 Claw Booster (6)
Level 35: 3 Critical Throw (3)
Level 36: 3 Critical Throw (6)
Level 37: 3 Critical Throw (9)
Level 38: 3 Critical Throw (12)
Level 39: 3 Critical Throw (15)
Level 40: 3 Critical Throw (18)
Level 41: 3 Critical Throw (21)
Level 42: 3 Critical Throw (24)
Level 43: 3 Critical Throw (27)
Level 44: 3 Critical Throw (MAX)
Level 45: 3 Claw Mastery (8)
Level 46: 3 Claw Mastery (11)
Level 47: 3 Claw Mastery (14)
Level 48: 3 Claw Mastery (17)
Level 49: 3 Claw Mastery (MAX)
Level 50: 3 Shuriken Burst (4)
Level 51: 3 Shuriken Burst (7)
Level 52: 3 Shuriken Burst (10)
Level 53: 3 Shuriken Burst (13)
Level 54: 3 Shuriken Burst (16)
Level 55: 3 Shuriken Burst (19)
Level 56: 1 Shuriken Burst (MAX), 2 Flash Jump (2)
Level 57: 3 Flash Jump(5)
Level 58: 3 Flash Jump (8)
Level 59: 2 Flash Jump (MAX), 1 Physical Training (1)
Level 60: 3 Physical Training (4)
Level 61: 3 Physical Training (7)
Level 62: 3 Physical Training (MAX)
Level 63: 3 Claw Booster (9)
Level 64: 3 Claw Booster (12)
Level 65: 3 Claw Booster (15)
Level 66: 3 Claw Booster (18)
Level 67: 2 Claw Booster (MAX), 1 Gust Charm (2)
Level 68: 3 Gust Charm (5)
Level 69: 3 Gust Charm (8)
Level 70: 3 Gust Charm (11)

RESULTS (IN ORDER)
Critical Throw (MAX)
Claw Mastery (MAX)
Shuriken Burst (MAX)
Flash Jump (MAX)
Physical Training (MAX)
Claw Booster (MAX)
Gust Charm (11)

Explanation: The build is basically like the first build however after we max Critical Throw and after we head into Claw Mastery to stabilize damage, we then head back to our main attacking skill Shuriken Burst for the extra damage. Flash Jump is maxed earlier on for that extra mobility and also if you can't wait that long to get it. Physical Training comes afterwards to provide us with 30 extra LUK and DEX. Booster is for the extra attack speed and Talisman as it's our only option left.

Job 3 (Hermit): Levels 70-120


On the sidebar a quest should be available. The Dark Lord tells you to head to El Nath where you talk to the Thief Instructor (Arec). He tells you to head to Holy Ground in Sharp Cliff II. Enter and fight the Dark Lord clone and pick up the Dark Charm. Go back and hand it to Arec. After that you're now a hermit. Congrats!

Skills:
Shadow Partner: A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.
Delay: 1500 ms
Maximum Level: 20
Animations: effect,effect0
Revamp: Does not require a summoning rock (Yay!)
Level 1: MP Cost: 36, Attack: 32%, Duration: 180 sec
Level 10: MP Cost: 50, Attack: 50%, Duration: 180 sec
Level 20: MP Cost: 64, Attack: 70%, Duration: 180 sec

Shadow Web: Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move.
Delay: 800 ms
Animations: effect,mob,mob0
Maximum Level: 20
Revamp: Bind Chance lowered from 100%->80%, deals 100% for 6 seconds, animation was renewed.
Level 10: MP Cost: 22, Bind Chance: 80%, 100% damage every second for 6 seconds, Duration: 6 sec

Dark Flare: Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.
Delay: 600 ms
Animations: Summon
Max Level 20: MP Cost: 100, Duration 60 seconds, reflects 1300% damage, Cooldown 60 seconds.
Revamp: Animation renewed, now shows the area the skill's effect activates within.
Level 1: Level 1: MP -60, Duration 22 seconds, reflects 350% damage, Cooldown 260 seconds
Level 10: MP -76, Duration 40 seconds, reflects 800% damage, Cooldown 180 seconds
Level 20: MP -100, Duration 60 seconds, reflects 1300% damage, Cooldown 60 seconds

NEW SKILL: Enveloping Darkness: With your affinity with the darkness, permanently increase your HP, resistance, and your resistance to elemental damage.
Maximum Level: 20
Level 1: MaxHP +1%, Abnormal Status Resistance +5%, Elemental Resistance: +5%.
Level 10: MaxHP +10%, Abnormal Status Resistance +17%, Elemental Resistance: +17%.
Level 20: MaxHP +20%, Abnormal Status Resistance +30%, Elemental Resistance: +30%.

NEW SKILL: Shadow Stars: Consume 100 stars to be able to use skills without using any stars for duration of time.
Revamp: Animation renewed.
Delay: 1500 ms
Animations: Effect
Maximum Level: 10
Level 1: MP Cost: 6, Stars Consumed: 190, Duration: 108 seconds.
Level 5: MP Cost: 10, Stars Consumed: 150, Duration: 140 seconds.
Level 10: MP Cost: 16, Stars Consumed: 100, Duration: 180 seconds.

Triple Throw: Attacks a single monster by simultaneously throwing 3 stars.
Revamp: Animation Renewed, Moved from 4th to 3rd job.
Delay: 850 ms
Animations: Hit.0,Effect
Maximum Level: 20
Level 1: MP Cost: 14, Damage: 116%, Number of Attacks: 3.
Level 10: MP Cost: 17, Damage: 193%, Number of Attacks: 3.
Level 20: MP Cost: 20, Damage: 223%, Number of Attacks: 3.

Venom: Poison is permanently applied to your claw. The poison is not stackable, and the enemy's HP cannot drop below 1.
Revamp: Animation renewed. Moved from 4th to 3rd job.
Animations: Mob
Maximum Level: 20
Level 1: 11% chance to poison enemies; inflicting 90% damage every second for 6 seconds.
Level 10: 20% chance to poison enemies; inflicting 70% damage every second for 6 seconds.
Level 20: 30% chance to poison enemies; inflicting 90% damage every second for 6 seconds.

NEW SKILL: Expert Throwing Star Handling: Increases the damage of Lucky Seven, Shuriken Burst, Gust Charm, and Triple Throw's damage by 20%, there is a 20% chance of recharging 1 star. When this effect activates, the next attack will be a critical hit.
Animations: Affected
Maximum Level: 10
Level: 1: Bonus Damage: 2% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge chance: 2%
Level: 5: Bonus Damage: 10% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge chance: 10%
Level: 10: Bonus Damage: 20% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge chance: 20%

NEW SKILL: Shade Splitter: Summon shadow copies to attack up to 6 enemies around you.
Delay: 900 ms
Animations: Effect,Hit.0,Hit.1
Maximum Level: 20
Level 1: MP Cost: 20, Consumes 3 stars, Attacks 6 enemies, Damage: 165%, Number of Attacks: 2.
Level 10: MP Cost: 24, Consumes 3 stars, Attacks 6 enemies, Damage: 201%, Number of Attacks: 2.
Level 20: MP Cost: 28, Consumes 3 stars, Attacks 6 enemies, Damage: 241%, Number of Attacks: 2.

NEW SKILL: Alchemic Adrenaline: Raises the effect of recovery items such as potions. However, it does not apply to items that restore in percentages.
Maximum Level: 10
Level 1: Potions Recover 116%.
Level 5: Potions Recover 140%.
Level 10: Potions Recover 170%.

Shadow Skills First
Level 70: 1 Shade Split (1)
Level 71: 1 Triple Throw (1), 1 Venom (1), 1 Shadow Stars (1)
Level 72: 3 Shadow Stars (4)
Level 73: 3 Shadow Stars (7)
Level 74: 3 Shadow Stars (MAX)
Level 75: 3 Shadow Partner (3)
Level 76: 3 Shadow Partner (6)
Level 77: 3 Shadow Partner (9)
Level 78: 3 Shadow Partner (12)
Level 79: 3 Shadow Partner (15)
Level 80: 3 Shadow Partner (18)
Level 81: 2 Shadow Partner (MAX), Shade Splitter (2)
Level 82: 3 Shade Splitter (5)
Level 83: 3 Shade Splitter (8)
Level 84: 3 Shade Splitter (11)
Level 85: 3 Shade Splitter (14)
Level 86: 3 Shade Splitter (17)
Level 87: 3 Shade Splitter (MAX)
Level 88: 3 Enveloping Darkness (3)
Level 89: 3 Enveloping Darkness (6)
Level 90: 3 Enveloping Darkness (9)
Level 91: 3 Enveloping Darkness (12)
Level 92: 3 Enveloping Darkness (15)
Level 93: 3 Enveloping Darkness (18)
Level 94: 3 Enveloping Darkness (MAX), 2 Venom (2)
Level 95: 3 Venom (5)
Level 96: 3 Venom (8)
Level 97: 3 Venom (11)
Level 98: 3 Venom (14)
Level 99: 3 Venom (17)
Level 100: 3 Venom (MAX)
Level 101: 3 Alchemic Adrenaline(3)
Level 102: 3 Alchemic Adrenaline (6)
Level 103: 3 Alchemic Adrenaline (9)
Level 104: 1 Alchemic Adrenaline (MAX), 2 Expert Throwing Star Handling (2)
Level 105: 3 Expert Throwing Star Handling (5)
Level 106: 3 Expert Throwing Star Handling (8)
Level 107: 2 Expert Throwing Star Handling (MAX), 1 Triple Throw (2)
Level 108: 3 Triple Throw (5)
Level 109: 3 Triple Throw (8)
Level 110: 3 Triple Throw (11)
Level 111: 3 Triple Throw (14),
Level 112: 3 Triple Throw (17)
Level 113: 3 Triple Throw (MAX)
Level 114: 3 Dark Flare (3)
Level 115: 3 Dark Flare (6)
Level 116: 3 Dark Flare (9)
Level 117: 3 Dark Flare (12)
Level 118: 3 Dark Flare (15)
Level 119: 3 Dark Flare (18)
Level 120: 2 Dark Flare (MAX), 1 Shadow Web (1)

RESULTS
Shadow Stars (MAX)
Shadow Partner (MAX)
Shade Splitter (MAX)
Enveloping Darkness (MAX)
Venom (MAX)
Alchemic Adrenaline (MAX)
Expert Throwing Star Handling (MAX)
Triple Throw (MAX)
Dark Flare (MAX)
Shadow Web (1)

Explanation: First we put one point into our new and improved mobbing attack Shade Splitter. It is an AoE (Area of effect) skill which is beneficial instead of being in a corner spamming avenger. Triple Throw is to replace Lucky Seven and even at level one, Venom, a little of DoT is nice. I put Shadow Stars after. Why? Even though it can be put off for something like Expert Star Handling, I find recharging stars and leaving and returning to maps can be tiresome. So Shadow Stars consumes stars to let you use more stars while not wasting any. Next we head to Shadow Partner since it doesn't require a summoning rock anymore and basically double the amount of hits. Shade Splitter aka our main mobbing skill is maxed for an increase of damage and with Shadow Partner you should be doing decent damage. Enveloping Darkness is put before level 100 to increase HP and also our resistance before monsters start hitting harder. The next three moves you can feel free to change depending on if you prefer recovering more from pots, extra damage over time, or an increase to Triple Throw/Shuriken Burst/Gust Charm. Personally I recommend Venom because the extra DoT is always a nice add-on. Alchemic Adrenaline, I put after because getting it before venturing to LHC/harder monsters will help due to the extra recovery. Why I put Expert Throwing Star Handling later is because first of all the boost only applies to Lucky Seven which is useless, Triple Throw but we don't boss a lot at 70-120, Talisman and Shuriken Burst. Level one Shade Splitter is stronger than max Shuriken Burst but if you did max out ETSH it only beats level one Shade Splitter by 10%. Keep in mind it hits 4 enemies. The only thing I find useful is the chance to recover one star and to boost Triple Throw, so that's why I put it later. Out of the last 3 skills I find Triple Throw to be more useful for probably a single monster at LHC and etc. I don't know if you need to max it in order for Quad Throw though, so I'm not sure if you already have a 120 and want to put points into Shadow Web. After that, max Dark Flare because the damage reflection is better than freezing and taking DoT from Shadow Web, which Venom already does.

All But Triple Throw
Level 70: 1 Shade Splitter (1)
Level 71: 1 Triple Throw (1), 1 Venom (1), 1 Shadow Stars (1)
Level 72: 3 Shadow Stars (4)
Level 73: 3 Shadow Stars (7)
Level 74: 3 Shadow Stars (MAX)
Level 75: 3 Shadow Partner (3)
Level 76: 3 Shadow Partner (6)
Level 77: 3 Shadow Partner (9)
Level 78: 3 Shadow Partner (12)
Level 79: 3 Shadow Partner (15)
Level 80: 3 Shadow Partner (18)
Level 81: 2 Shadow Partner (MAX), 1 Shade Splitter (2)
Level 82: 3 Shade Splitter (5)
Level 83: 3 Shade Splitter (8)
Level 84: 3 Shade Splitter (11)
Level 85: 3 Shade Splitter (14)
Level 86: 3 Shade Splitter (17)
Level 87: 3 Shade Splitter (MAX)
Level 88: 3 Enveloping Darkness (3)
Level 89: 3 Enveloping Darkness (6)
Level 90: 3 Enveloping Darkness (9)
Level 91: 3 Enveloping Darkness (12)
Level 92: 3 Enveloping Darkness (15)
Level 93: 3 Enveloping Darkness (18)
Level 94: 3 Enveloping Darkness (MAX), 2 Venom (2)
Level 95: 3 Venom (5)
Level 96: 3 Venom (8)
Level 97: 3 Venom (11)
Level 98: 3 Venom (14)
Level 99: 3 Venom (17)
Level 100: 3 Venom (MAX)
Level 101: 3 Alchemic Adrenaline(3)
Level 102: 3 Alchemic Adrenaline (6)
Level 103: 3 Alchemic Adrenaline (9)
Level 104: 1 Alchemic Adrenaline (MAX), 2 Expert Throwing Star Handling (2)
Level 105: 3 Expert Throwing Star Handling (5)
Level 106: 3 Expert Throwing Star Handling (8)
Level 107: 2 Expert Throwing Star Handling (MAX), 1 Dark Flare (1)
Level 108: 3 Dark Flare (4)
Level 109: 3 Dark Flare (7)
Level 110: 3 Dark Flare (10)
Level 111: 3 Dark Flare (13)
Level 112: 3 Dark Flare (16)
Level 113: 3 Dark Flare (19)
Level 114: 1 Dark Flare (MAX), 2 Shadow Web (2)
Level 115: 3 Shadow Web (5)
Level 116: 3 Shadow Web (8)
Level 117: 2 Shadow Web (MAX), 1 Triple Throw (2)/ (1) Gust Charm (12)
Level 118: 3 Triple Throw (5)/ (3) Gust Charm (15)
Level 119: 3 Triple Throw (8)/ (3) Gust Charm (18)
Level 120: 3 Triple Throw (11)/ (2) Gust Charm (MAX), (1) Triple Throw (2)

RESULTS
Shadow Stars (MAX)
Shadow Partner (MAX)
Shade Splitter (MAX)
Enveloping Darkness (MAX)
Venom (MAX)
Alchemic Adrenaline (MAX)
Expert Throwing Star Handling (MAX)
Dark Flare (MAX)
Shadow Web (MAX)
Triple Throw (11) OR Gust Charm (MAX), Triple Throw (2)

Explanation: It's pretty much the same throughout the most part as it is to the first build. But once we max out Expert Throwing Star Handling, we max Dark Flare after for the reflection. After that Shadow Web is maxed out and we leave Triple Throw at 11 or you can put points into Gust Charm for extra damage and since you're going to be using it more than Triple Throw at least in 4th job. Why would you do this? You'd probably do this for a couple of reasons. One of them is because you don't find Triple Throw useful and can live without it, you PVP and Shadow Web can stun; although PVP is being removed, you're already 4th job and won't ever use Triple Throw, or somehow the stun helps trap them while you spam Quad Throw/Shade Splitter, allows you to rebuff or to set up Purge Area.

Job 4 (Night Lord): Levels 120-200


Head to Leafre and talk to the Thief instructor Hellin. He or she (I don't know its gender to be honest) will teleport you to a forest with Griffey and Manon. Basically Triple Throw is your friend here. Once you're done and picked up the Heroic Star and Heroic Pentagon. Give it to Hellin and you've job advanced. Congrats!

Skills:
Maple Warrior: Increase stats by a certain percentage for everyone in the party.
Revamp: Animation changed.
Delay: 1500 ms
Animations: effect,affected
Maximum Level: 30
Level 1: MP -10; all stats +1% for 30 seconds
Level 15: MP -30; all stats +8% for 450 seconds
Level 30: MP Cost: 60; all stats +15% for 900 seconds
Level 31: MP Cost: 70; all stats +16% for 930 seconds
Level 32: MP Cost: 70; all stats +16% for 960 seconds

Shadow Shifter: Grants a chance to summon a wooden doll to take damage in your place.
Revamp: N/A
Animations: special
Maximum Level: 30
Level 1: Proc Rate 16%
Level 15: Proc Rate 30%
Level 30: Proc Rate 45%
Level 31: Proc Rate 46%
Level 32: Proc Rate 47%

Taunt: Provokes up to 6 enemies, increasing the amount of EXP and items you earn for defeating them.
Revamp: Item & EXP increased, decreased: 100%->80%. Max level decreased.
Delay: 1350 ms
Pre-requisite: Level 10 Shadow Shifter
Animations: effect,hit.0,ball,mob
Maximum Level: 20
Level 1: MP Cost: 20, EXP Earned, and Item Drop Rate +11%
Level 10: MP Cost: 25, EXP Earned, and Item Drop Rate +20%
Level 20: MP Cost: 30, EXP Earned, and Item Drop Rate +30%
Level 21: MP Cost: 30, EXP Earned, and Item Drop Rate +31%
Level 22: MP Cost: 31 EXP Earned, and Item Drop Rate +32%

Hero's Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Animations: effect
Maximum Level: 5
Max Level: 1: MP Cost: 30. Cooldown: 600 seconds.
Max Level: 3: MP Cost: 30. Cooldown: 480 seconds.
Max Level: 5: MP Cost: 30. Cooldown: 360 seconds.
Max Level: 6: MP Cost: 30. Cooldown: 300 seconds.
Max Level: 7: MP Cost: 30. Cooldown: 240 seconds.

NEW SKILL: Toxic Venom: Increases Venom's skill effects. Venom effect can now stack up to three times.
Pre-requisite: Level 20 Venom
Animations: mob
Maximum Level: 10
Level 1: Venom's skill effects to 32% chance of inflicting 150% damage every second for 8 seconds. Can overlap 2 times.
Level 5: Venom's skill effects to 40% chance of inflicting 155% damage every second for 8 seconds. Can overlap 2 times.
Level 10: Venom's skill effects to 50% chance of inflicting 160% damage every second for 8 seconds. Can overlap 3 times.
Level 11: Venom's skill effects to 52% chance of inflicting 165% damage every second for 8 seconds. Can overlap 3 times.
Level 12: Venom's skill effects to 54% chance of inflicting 170% damage every second for 8 seconds. Can overlap 3 times.

NEW SKILL: Claw Expert: Increases your claw mastery, attack, and accuracy and avoid.
Pre-requisite: Level 20 Claw Mastery
Maximum Level: 30
Level 1: Claw mastery to 56%, attack by 1 and accuracy and avoid by 15.
Level 15: Claw mastery to 63%, attack by 15 and accuracy and avoid by 15.
Level 30: Claw mastery to 70%, attack by 30 and accuracy and avoid by 15.
Level 31: Claw mastery to 71%, attack by 31 and accuracy and avoid by 16.
Level 32: Claw mastery to 71%, attack by 32 and accuracy and avoid by 16.

NEW SKILL: Quadruple Throw: Throw 4 stars that attack a single monster.
Delay: 780 ms
Animations: effect,hit.0
Maximum Level: 30
Level 1: MP Cost: 17, Damage: 177%, Number of attacks: 4.
Level 15: MP Cost: 21, Damage: 233%, Number of attacks: 4.
Level 30: MP Cost: 26, Damage: 293%, Number of attacks: 4.
Level 31: MP Cost: 26, Damage: 297%, Number of attacks: 4.
Level 32: MP Cost: 26, Damage: 301%, Number of attacks: 4.

NEW SKILL: Dark Harmony: Use the power of darkness to increase your attack and passively allows you to ignore the monsters' defense.
Delay: 1500 ms
Animations: effect
Maximum Level: 30
Level 1: MP Cost: 15, Att +11, Ignores 12% of a monster's defence.
Level 15: MP Cost: 20, Att +25, Ignores 20% of a monster's defence.
Level 30: MP Cost: 25, Att +40, Ignores 30% of a monster's defence, Duration: 180 seconds.

NEW SKILL: Frailty Curse: Create an area around you. Monsters' attack and defense will be decreased by and their speed will be decreased.
Delay: 1440 ms
Element: Fire
Animations: effect, tile.0,mob,
Maximum Level: 30
Level 1: MP Cost: 11, Monster's ATT & DEF -1%, Speed -31, Duration: 11 seconds. Cooldown: 69 seconds.
Level 15: MP Cost: 25, Monster's ATT & DEF -15%, Speed -60, Duration: 25 seconds. Cooldown: 55 seconds.
Level 30: MP Cost: 41, Monster's ATT & DEF -30%, Speed -60, Duration: 40 seconds. Cooldown: 40 seconds.
Level 31: MP Cost: 41, Monster's ATT & DEF -31%, Speed -60, Duration: 41 seconds. Cooldown: 39 seconds.
Level 32: MP Cost: 43, Monster's ATT & DEF -32%, Speed -60, Duration: 42 seconds. Cooldown: 38 seconds.

NEW SKILL: Sudden Raid: Summon allies to attack up monsters, burning them inflicting damage every second.
Delay: 2880 ms
Animations: effect,
Level 1: MP Cost: 290, Damage: 715%, Damage over Time: 94% every 5 seconds, attacks up to 15 enemies. Cooldown: 60 seconds.
Level 15: MP Cost: 290, Damage: 925%, Damage over Time: 150% every 7 seconds, attacks up to 15 enemies. Cooldown: 46 seconds.
Level 30: MP Cost: 290, Damage: 1150%, Damage over Time: 210% every 10 seconds, attacks up to 15 enemies. Cooldown: 30 seconds.
Level 31: MP Cost: 290, Damage: 1165%, Damage over Time: 214% every 10 seconds, attacks up to 15 enemies. Cooldown: 30 seconds.
Level 32: MP Cost: 290, Damage: 1180%, Damage over Time: 218% every 10 seconds, attacks up to 15 enemies. Cooldown: 28 seconds.

Quad Throw/Damage First Build
Level 120: 1 Quad Throw (1), 1 Toxic Venom (1), 1 Shadow Shifter (1)
Level 121: 3 Quad Throw (4)
Level 122: 3 Quad Throw (7)
Level 123: 3 Quad Throw (10)
Level 124: 3 Quad Throw (13)
Level 125: 3 Quad Throw (16)
Level 126: 3 Quad Throw (19)
Level 127: 3 Quad Throw (22)
Level 128: 3 Quad Throw (25)
Level 129: 3 Quad Throw (28)
Level 130: 2 Quad Throw (MAX), 1 Dark Harmony* (1)
Level 131: 3 Dark Harmony* (4)
Level 132: 3 Dark Harmony* (7)
Level 133: 3 Dark Harmony * (10)
Level 134: 3 Dark Harmony* (13)
Level 135: 3 Dark Harmony* (16)
Level 136: 3 Dark Harmony* (19)
Level 137: 3 Dark Harmony* (22)
Level 138: 3 Dark Harmony* (25)
Level 139: 3 Dark Harmony* (28)
Level 140: 2 Dark Harmony* (MAX), 1 Claw Expert* (1)
Level 141: 3 Claw Expert* (4)
Level 142: 3 Claw Expert* (7)
Level 143: 3 Claw Expert* (10)
Level 144: 3 Claw Expert* (13)
Level 145: 3 Claw Expert* (16)
Level 146: 3 Claw Expert* (19)
Level 147: 3 Claw Expert* (22)
Level 148: 3 Claw Expert* (25)
Level 149: 3 Claw Expert* (28)
Level 150: 2 Claw Expert* (MAX), 1 Toxic Venom (2)
Level 151: 3 Toxic Venom (5)
Level 152: 3 Toxic Venom (8)
Level 153: 2 Toxic Venom (MAX), 1 Shadow Shifter (2)
Level 154: 3 Shadow Shifter (5)
Level 155: 3 Shadow Shifter (8)
Level 156: 3 Shadow Shifter (11)
Level 157: 3 Shadow Shifter (14)
Level 158: 3 Shadow Shifter (17)
Level 159: 3 Shadow Shifter (20)
Level 160: 3 Shadow Shifter (23)
Level 161: 3 Shadow Shifter (26)
Level 162: 3 Shadow Shifter (29)
Level 163: 2 Shadow Shifter (MAX), 1 Frailty Curse** (1)
Level 164: 3 Frailty Curse** (4)
Level 165: 3 Frailty Curse** (7)
Level 166: 3 Frailty Curse** (10)
Level 167: 3 Frailty Curse** (13)
Level 168: 3 Frailty Curse** (16)
Level 169: 3 Frailty Curse** (19)
Level 170: 3 Frailty Curse** (22)
Level 171: 3 Frailty Curse** (25)
Level 172: 3 Frailty Curse** (28)
Level 173: 2 Frailty Curse** (MAX), Maple Warrior** (1)
Level 174: 3 Maple Warrior** (4)
Level 175: 3 Maple Warrior** (7)
Level 176: 3 Maple Warrior** (10)
Level 177: 3 Maple Warrior** (13)
Level 178: 3 Maple Warrior** (16)
Level 179: 3 Maple Warrior** (19)
Level 180: 3 Maple Warrior** (22)
Level 181: 3 Maple Warrior** (25)
Level 182: 3 Maple Warrior** (28)
Level 183: 2 Maple Warrior** (MAX), 1 Hero's Will (1)
Level 184: 3 Hero's Will (4)
Level 185: 1 Hero's Will (MAX), 2 Sudden Raid (2)
Level 186: 3 Sudden Raid (5)
Level 187: 3 Sudden Raid (8)
Level 188: 3 Sudden Raid (11)
Level 189: 3 Sudden Raid (14)
Level 190: 3 Sudden Raid (17)
Level 191: 3 Sudden Raid (20)
Level 192: 3 Sudden Raid (23)
Level 193: 3 Sudden Raid (26)
Level 194: 3 Sudden Raid (29)
Level 195: 1 Sudden Raid (MAX), 2 Taunt (2)
Level 196: 3 Taunt (5)
Level 197: 3 Taunt (8)
Level 198: 3 Taunt (11)
Level 199: 3 Taunt (14)
Level 200: 3 Taunt (17)

RESULTS
Quad Throw (MAX)
Dark Harmony (MAX)
Claw Expert (MAX)
Toxic Venom (MAX)
Shadow Shifter (MAX)
Frailty Curse (MAX)
Maple Warrior (MAX)
Hero's Will (MAX)
Sudden Raid (MAX)
Taunt (17)

*= Can be switched around.
**= Can be switched around

Explanation: First of all congrats on 120 once again! The first 3 points we get when we job advance we put into 3 important skills; Quad Throw, Toxic Venom, Shadow Shifter. Why? Quad Throw is an improved Triple Throw which hits 4 times, 8 with Shadow Partner. Shadow Shifter even at level one 16% dodge is great to have. Toxic Venom at level one can be stacked twice which is always nice to have as well. Since this is more damage oriented, we go right off the bat to add everything into Quad Throw, our only attacking move. We head over to Dark Harmony which at max level gives us 40 ATT as well as ignoring 30% of a monster's defence. With this maxed you'll be hitting way higher than what you used to be. Claw Expert comes next to, well make us experts at claws because why not? We're already expert star handlers. It boosts our mastery as well as our weapon attack and accuracy and avoid. However you can choose to max this first if you prefer high stabler damage than damage and PDR. Toxic Venom before Shadow Shifter to allow us to stack thrice and to deal more DoT (NOTE: You can put 6 points into Toxic Venom any other time before if you prefer 3 stacking first). Shadow Shifter is maxed next for the insane 45% dodge which will help us survive longer. I put Maple Warrior and Frailty Curse as switchable because it's down to if you have these two skill books and what you prefer. Would you father have a long lasting buff that increases your stats by 15%? Or would you rather have a skill which sets up a couple of cards which slows down enemies as well as lower their attack and defence? Hero's Will comes next because it's really our only useful skill left. You could feel free to put it in anywhere you'd like which is probably when you'd start Horntailing or CZaking. Out or Sudden Raid and Taunt we max Sudden Raid. I mean the DoT and hitting 15 people is nice but isn't good enough to be maxed before. It's just Taunt doesn't work on bosses or party play zones which you'll probably be or monster park, so that's why you don't max it out.

Claw Expert Build
Level 120: 1 Quad Throw (1), Toxic Venom (1), 1 Shadow Shifter (1)
Level 121: 3 Quad Throw (4)
Level 122: 3 Quad Throw (7)
Level 123: 3 Claw Expert (3)
Level 124: 3 Claw Expert (6)
Level 125: 3 Claw Expert (9)
Level 126: 3 Claw Expert (12)
Level 127: 3 Claw Expert (15)
Level 128: 3 Claw Expert (18)
Level 129: 3 Claw Expert (21)
Level 130: 3 Claw Expert (24)
Level 131: 3 Claw Expert (27)
Level 132: 3 Claw Expert (MAX)
Level 133: 3 Toxic Venom (4)
Level 134: 2 Toxic Venom (6), 1 Quad Throw (8)
Level 135: 3 Quad Throw (11)
Level 136: 3 Quad Throw (14)
Level 137: 3 Quad Throw (17)
Level 138: 3 Quad Throw (20)
Level 139: 3 Quad Throw (23)
Level 140: 3 Quad Throw (26)
Level 141: 3 Quad Throw (29)
Level 142: 1 Quad Throw (MAX), 2 Dark Harmony (2)
Level 143: 3 Dark Harmony (5)
Level 144: 3 Dark Harmony (8)
Level 145: 3 Dark Harmony (11)
Level 146: 3 Dark Harmony (14)
Level 147: 3 Dark Harmony (17)
Level 148: 3 Dark Harmony (20)
Level 149: 3 Dark Harmony (23)
Level 150: 3 Dark Harmony (26)
Level 151: 3 Dark Harmony (29)
Level 152: 1 Dark Harmony (MAX), 1 Shadow Shifter (2)
Level 153: 3 Shadow Shifter (5)
Level 154: 3 Shadow Shifter (8)
Level 155: 3 Shadow Shifter (11)
Level 156: 3 Shadow Shifter (14)
Level 157: 3 Shadow Shifter (17)
Level 158: 3 Shadow Shifter (20)
Level 159: 3 Shadow Shifter (23)
Level 160: 3 Shadow Shifter (26)
Level 161: 3 Shadow Shifter (29)
Level 162: 1 Shadow Shifter (MAX), 2 Toxic Venom (8)
Level 163: 2 Toxic Venom (MAX), 1 Frailty Curse* (1)
Level 164: 3 Frailty Curse* (4)
Level 165: 3 Frailty Curse* (7)
Level 166: 3 Frailty Curse* (10)
Level 167: 3 Frailty Curse* (13)
Level 168: 3 Frailty Curse* (16)
Level 169: 3 Frailty Curse* (19)
Level 170: 3 Frailty Curse* (22)
Level 171: 3 Frailty Curse* (25)
Level 172: 3 Frailty Curse* (28)
Level 173: 2 Frailty Curse* (MAX), Maple Warrior* (1)
Level 174: 3 Maple Warrior* (4)
Level 175: 3 Maple Warrior* (7)
Level 176: 3 Maple Warrior* (10)
Level 177: 3 Maple Warrior* (13)
Level 178: 3 Maple Warrior* (16)
Level 179: 3 Maple Warrior* (19)
Level 180: 3 Maple Warrior* (22)
Level 181: 3 Maple Warrior* (25)
Level 182: 3 Maple Warrior* (28)
Level 183: 2 Maple Warrior* (MAX), 1 Hero's Will (1)
Level 184: 3 Hero's Will (4)
Level 185: 1 Hero's Will (MAX), 2 Sudden Raid (2)
Level 186: 3 Sudden Raid (5)
Level 187: 3 Sudden Raid (8)
Level 188: 3 Sudden Raid (11)
Level 189: 3 Sudden Raid (14)
Level 190: 3 Sudden Raid (17)
Level 191: 3 Sudden Raid (20)
Level 192: 3 Sudden Raid (23)
Level 193: 3 Sudden Raid (26)
Level 194: 3 Sudden Raid (29)
Level 195: 1 Sudden Raid (MAX), 2 Taunt (2)
Level 196: 3 Taunt (5)
Level 197: 3 Taunt (8)
Level 198: 3 Taunt (11)
Level 199: 3 Taunt (14)
Level 200: 3 Taunt (17)

RESULTS
Claw Expert (MAX)
Quad Throw (MAX)
Dark Harmony (MAX)
Shadow Shifter (MAX)
Toxic Venom (MAX)
Frailty Curse (MAX)
Maple Warrior (MAX)
Hero's Will (MAX)
Sudden Raid (MAX)
Taunt (17)

Explanation: We put one point into Quad throw to replace Triple Throw, Shadow Shifter because 11% dodge is still very handy, and also Toxic Venom to stack poison. (Like I said if you rather stack thrice put 6 points Venom earlier on) We get Quad Throw to 7 to outdamage Triple Throw. At max level with Expert Throwing Star Handling, Triple Throw beats level one to six Quad Throw. (Max Triple Throw+ETSH+Shadow Partner=1364.76 VS Quad Throw (7)+Shadow Partner=1366.8) So you put seven, so it beats it out for good. Now in this build it's more about Claw Expert first because it does 4 things basically. It stabilizes damage more, gives attack, accuracy, and avoid. Next Quad Throw is maxed to make it stronger than it already is. Our most useful buff is maxed next which is Dark Harmony. Weapon attack plus PDR will make training more efficient than it already is. Shadow Shifter is next to give us that attractive 45% dodge rate. Then Fatal Venom is maxed for stronger DoT. The rest is the same as the first build; choose what you prefer making monsters weaker and slower or extra stats. Then after that max the one you didn't max out before. That is if you could afford those mastery books. Hero's Will can be put anywhere whenever you want to start fighting those bosses who try to seduce you but is maxed generally after the more important skills. Sudden Raid is maxed over Taunt because the extra skill is better than Taunt which is pretty much useless.


Throwing Stars:


Throwing stars are what sins throw. Similar to the Bowman class' arrows or Gunslinger's bullets. Each have different attack values and design.



Subi: ATK: 15, Level 10. Drops from Mano, Fire Boar, Jr. Sentinel, White Yeti and King Pepe, Jr. Cellion, Leatty, Trixter, Seacle, Moon Bunny, White Mama Monkey.

Snowball: ATK: 17, Level 10. Drops from Lupin, Rocky Mask, Intoxicated Pig, Lunar Pixie, Fancy Amplifier, King Block Golem, Tick, Froscola, Master Chronos, Snowman

Wolbi: ATK: 17, Level 10. Drops from Fire Boar, Jr. Cellion, Leatty, Jr. Pepe, Cheap Amplifier, Chunin, Ice Drake, Tauromacis.

Mokbi: ATK: 19, Level 10. Drops from Jr. Wraith, Stone Golem, Crow, Genin, Rocky Mask, Skeledog, Lunar Pixie, Freezer 2, Jr. Pepe, Luster Pixie, Jr. Yeti, Leprechaun 1, Green Trixter, Sophilia Doll, Drumming Bunny, Moon Bunny, Bubble Fish, Mask Fish, Zeta Gray, Ear Plug Plead, Sparker, Scarf Plead,Black Porky, Jonin, Boomer, White Mama Monkey, Jr. Cerebes.

Wooden Top: ATK: 19, Level 10. Drops from Dark Axe Stump, Stumpy, Gold Yeti and King Pepe, Retz, Moon Bunny, Spirit Viking, Blue Dragon Turtle

Paper Fighter Plane: ATK: 20, Level 10. Drops from Gallopera.

Orange: ATK: 20, Level 10. Drops from Jr. Necki, Glutton Ghoul, Dreamy Ghost.

Kumbi: ATK: 21, Level 10. Drops from Stone Golem, Fire Boar, Lupin, Jr. Grupin, Jr. Lioner, LusterPixie, Chirppy, Firebomb, Drake, Hector, Helly, Chronos, Tippo Blue, Desert Giant, Giant Centipede, Aufheben, Skelosaurus.

Icicle: ATK: 21, Level 10. Drops from Cold Eye, Grupin, Drake, Guard Robot, Ear Plug Plead, Bellflower Root, Homunculus, Bearwolf, Yeti and Pepe.

Tobi: ATK: 23, Level 10. Drops from Dark Stone Golem, Mixed Golem, Baby typhon, Ratz, Leprechaun, Grupin, Dark Pepe, Hector, White Fang, Hogul, Wild Kargo,Taurospear, Zeno, Ultra Gray, Chronos, Tae Roon, Master Chronos, Mithril Mutae, Pac Pinky, Homun, Dark Yeti and Pepe, Werewolf, Blue Wyvern.

Steelys: ATK: 25, Level 10. Drops from Leprechaun, Leprechaun 1, Pink Teddy, Red Drake, Dark Drake, Nine-Tailed Fox, Night Ghost, Tauromacis, Scuba Pepe, Chronos, Tae Roon, Vikerola, Panda, Selkie Jr., Slimy, Elderwraith, Male Boss, Rash, Giant Centipede, Homunculus, Homunscullo, Dark Rash,Dark Klock, Dual Beetle, Overlord B, Harp, Ghost Pirate, Blood Harp, Dual Ghost Pirate, Prototype Lord, Crocky the Gatekeeper,Maverick Type A, Aufheben, Yeti and Pepe, Red Dragon Turtle, Qualm Monk.

Ilbi: ATK: 27, Level 10. Drops from Mushmom, Zombie Mushmom, Wolf Spider, Ninto, Dual Birk, Maverick Type S, Spirit Viking, Kacchuu Musha, Royal Guard, Lycanthrope.

Hwabi: ATK: 27, Level 70. Drops from Zombie Mushmom, Jr. Balrog, Blue King Goblin, Green King Goblin, Chimera, Buffy, Lazy Buffy, Crimson Balrog, Griffey, Blood Harp,Aufheben, Black Kentaurus, Red Wyvern.

Infinite Throwing Knives: ATK: 27, Level 10. Drops from N/A.
RECIPE DROP: Zeno, Scholar Ghost, Snack Bar, Raco, Soul Teddy.
Requires: Infinite Throwing-Knives Recipe, Magic Powder (Green) x20, Mithril Plate x10, DEX Crystal x10, Emerald x10, Advanced Item Crystal x10

Flame Throwing Stars: ATK: 29, Level 130. Drops from N/A.
RECIPE DROP: Dual Ghost Pirate, Grim Phantom Watch, Mikhail.
Requires: Flame Throwing Stars Recipe, Magic Powder (Black) x20, Lidium x10, Wisdom Crystal x10, LUK Crystal x10, Juniper Berry Flower Oil x10, Hyssop Flower Oil x10

Crystal Ilbi: ATK: 29, Level 50. Drops from N/A
Obtained by: Nothing. FM

Balanced Fury: ATK: 30, Level 70. Drops from N/A
Obtained by: N/A. FM.

FAQ/Questions I see being asked



Q: What skills do we lose?
A: We lose Keen Eyes, Disorder, Drain, Shadow Resistance, Avenger, Alchemist, Shadow Meso, Meso Up, Ninja Ambush, and Ninja Storm.

Q: If I had something like Ninja Ambush will I be able to exchange it into something else?
A: Yep, you can. So go on and stock up on Ninja Ambush and Ninja Storm books.

Q: Do we get a free mastery book? If yes what do you recommend?
A: We do get a free level 30 mastery book. The ones I recommend are Quad Throw if you don't have it already, Claw Expert because it's a useful skill and will be expensive since it's new, and Dark Harmony because of the ATT boost and also the PDR as well as it's new.

Q: Do we lose Alchemist?
A: Yes, we do but it gets replaced by a better potion recovery skill called Alchemic Adrenaline but we do lose the buff duration that Alchemist had.

Q: Do we need to Zak for Quad Star?
A: No, you do not. It appears right in your skill book.

Post-Justice Training Videos


Level 99: Romeo & Juliet PQ: http://www.youtube.com/watch?v=SvY71O_dxPQ
Level 170: Training at Golems: http://www.youtube.com/watch?v=oAukjAVCLfI
Level 200: Chaos Zakum Solo: http://www.youtube.com/watch?v=TR7br45ErUk&feature=related

Credits


-Southperry for damage calculations/animations
-OrangeMushroom for skills.
Replies
PAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Jun 29 12
Windia Night Lord
suprainblack
Thank you so much, this really helped. but the only problem i have now is i don't seem to hit as much as other nightlords, probably because i have 75 base dex lol. but i was wondering if you could add a few tips on ways for nightlords to make money to fund themselves. thanks
Jun 29 12
Windia Night Lord
BOSSbrosb4ho
TripleBladez: o ok ty
now the question is which free mastery book to take?
New MapleStory Screen: I dont like flying
2
Jun 29 12
Broa Mechanic 4
CatalyticWar
Skynight109: TripleBladez: o ok ty
now the question is which free mastery book to take?

Claw Expert > Dark Serenity > QT in that order of usefulness.

windianinja: My NL friend said Wind Talisman works on LHC mobs which is a good thing too because kMS's LHC isn't "boss flagged" anymore (since they changed to normal mobs & we didn't) so we couldn't confirm until we got the update. I've yet to try Wind Talisman on mobile bosses, but I'll see when I get on unless someone else confirms.
1
Jun 29 12
Broa Night Lord
orange111
WT doesn't work on Pap. EZ test. Works on LHC/SH/Monster Park for sure. xD
New MapleStory Screen: Eyes of times galore! xd
1
Jun 29 12
Broa Mechanic 4
CatalyticWar
That's good then. I had a feeling it wouldn't work on real bosses, but "theme dungeons" like LHC, SH, and Monster Park would which helps us greatly.
Jun 29 12
Zenith Wild Hunter 3
ValarieYoshi
gerkiiier: um i have a question i just came back from a very long break where can a level 132 NL train at?

LHC is your best bet. Throw in a couple PQ's here and there and soon you can start to Monster Park as well.

friendlydawn: Thank you so much, this really helped. but the only problem i have now is i don't seem to hit as much as other nightlords, probably because i have 75 base dex lol. but i was wondering if you could add a few tips on ways for nightlords to make money to fund themselves. thanks

Uh basically like other people the best way to get money is to sell NX, merch and buy low-sell high, fuse earrings to get like 6% 3% 3% LUK. Or you can trade in/buy mastery books from the Justice Shop and sell those. And I'm glad I could help

saphirax2: I'm curious, is it okay if I max out Shadow Partner before Shadow Stars or will it burn way too many stars too quickly.

It will make a difference to how much stars you waste but you can if you like. I prefer maxing Shadow Stars first because it's only 10 skill points and it'll help save you stars.
Jun 30 12
Windia Night Lord
BOSSbrosb4ho
TripleBladez: o ok thxn bro
New MapleStory Screen: I dont like flying
Jun 30 12
Scania Night Lord
coldduud
piplup star thanks for the help im now level 135 and i can monster park now lol also another question i got hacked so im dirt poor and my dmg is terrible i have 100 base dex lol but its 200 with all my current equips and you meantioned fusing how does that work and is dark serenity i think thats what its called is the mastery book expensive?
Jun 30 12
Zenith Wild Hunter 3
ValarieYoshi
gerkiiier: piplup star thanks for the help im now level 135 and i can monster park now lol also another question i got hacked so im dirt poor and my dmg is terrible i have 100 base dex lol but its 200 with all my current equips and you meantioned fusing how does that work and is dark serenity i think thats what its called is the mastery book expensive?

Well hey look on the bright side, you don't need to worry a whole lot about DEX to wear empress equips. For fusing. Learn Alchemy, go to Alchemy section you click the second button in your item tab. Place the same two items and fuse them and try and get potential and unveil them and try to sell them. Also Dark Serenity/Harmony will be expensive due to it being a new skill and also an important skill for us NL's.
Jun 30 12*
Scania Night Lord
coldduud
PiplupStar: Well hey look on the bright side, you don't need to worry a whole lot about DEX to wear empress equips. For fusing. Learn Alchemy, go to Alchemy section you click the second button in your item tab. Place the same two items and fuse them and try and get potential and unveil them and try to sell them. Also Dark Serenity/Harmony will be expensive due to it being a new skill and also an important skill for us NL's.
Thanks so much for your help I'm currently lvl 137 and going strong I'll find my way to get everything eventually lol either way great guide keep up the good work
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