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Nov 25 12
Windia Battle Mage 3
Apocryphance

The Ultimate Luminous Guide



Table of Contents



Part 1 - General Information on the Class.
Part 1 - I: Coming Soon
Part 1 - II: Information on the Class/Introduction
Part 1 - III: Pros and Cons
Part 1 - IV: FAQ
Part 1 - V: Dark/Light System
Part 1 - VI: Storyline

Part 2 - Skills, Skill Builds, Hyper Skills, and Videos
Part 2 - I: Beginner Luminous Skills
Part 2 - II: 1st Job Luminous Skills + Build
Part 2 - III: 2nd Job Luminous Skills + Build
Part 2 - IV: 3rd Job Luminous Skills + Build
Part 2 - V: 4th Job Luminous Skills + Build
Part 2 - VI: Hyper Skills
UPDATED Part 2 - VII: Hyper Skills Guide + Build

Part 3 - Training Areas
UPDATED Part 3 - I: 1st Job Training Areas (Levels 10 - 30)
UPDATED Part 3 - II: 2nd Job Training Areas (Levels 30 - 60)
UPDATED Part 3 - III: 3rd Job Training Areas (Levels 60 - 100)
Part 3 - IV: 4th Job Training Areas (Levels 100 - 200)

Part 4 - Other
Part 4 - I: More Videos on the Luminous Class (Boss Runs, and Training)
Part 4 - II: Blog Websites and other Maple Story sites that Can Also provide any information for you
UPDATED Part 4 - III: Potion Guide
Part 4 - IV: Credits

Part 1 - I: Coming Soon



August 24th - Guide was Posted.
August 29th - Tempest Update
December 5th - Luminous
Unspecified - Hyper Skills Release Date
Unspecified - 100% Correct List of Hyper Skills for Luminous with names.
Unspecified - Nerfs or Buffs Luminous will recieve.

Part 1 - II: Introduction



I am MaplexHero, I am currently playing multiple Luminous' in KMS, and I have used both skill sets of Dark/Light and chosen both paths of Light and Darkness. I will try to provide in this guide everything you need to know to create a fun and happy Luminous. I am also going to create a Luminous in GMS, but I'm just going to take it slow and fun, so don't ask me about the best way to level to 200 fast .

Part 1 - II: Info on the Class, Luminous



Luminous is the last hero, a Magician. He uses a double sided staff, known as a Shining Rod. This is his primary weapon; he uses a secondary item in his shield slot (It is like Mercedes Arrow, Phantom's Cards, etc.) which is an Orb. You are required to equip an Orb to use your skills; this orb can also have potential. Luminous uses Intelligence (INT), Luminous holds a unique feature in his skills which is the Dark/Light System to attack. So, half the time when you attack, you will use Light based skills, and the other half of the time, you will use Dark based skills. Luminous is overall a very unique class, very suiting for a Hero of the Maple World~

Part 1 - III: Pros and Cons of the Luminous Class



Pros:
Very nice Play Style
High Damage at low levels, you should never feel weak even with small funding
Skills are very nicely made
Easy to Level
Luminous has an amazing amount of MP
Great Link Skill (10% PDR)

Cons:
People might bash you for being strong...
Some, skills are not original cough Reflection cough
Luminous is not all that incredible at bossing

That's all. Luminous is a really nice class! So there is not many Cons.

Part 1 - IV: FAQ



Facts



  1. Luminous is the 5th and last Hero of the Maple World.
  2. Luminous uses a 1H double sided Staff called, the "Shining Rod".
  3. Luminous uses a Light/Dark System, he alternates between Attributes.
  4. Luminous must equip an Orb in his Shield slot to use any type of Skill.
  5. Luminous has very high stats (Mana, Attack, etc.)

Q&A



Q: How does Luminous change between Light and Dark modes? Why does he need it?
A: Luminous consumed half of the Black Mage's power into himself, therefore, to stabilize not being consumed by the dark power that resides within him; he switches between uses skills of Light; and using skills of Darkness. He changes between these modes by shifting a meter, when the meter changes to purple, he uses Dark Moves. When the meter changes to Light, he uses Light moves.

Q: Can I use Dark Skills in Light Mode, and Light Skills in Dark Mode?
A: Yes, you can. It is possible to use Light Skills in Dark Mode and Dark in Light. But! It is not recommended to do so, because if you use Dark Skills in Light Mode, the Dark Skills will be noticeably weaker, due to the lack of 50% damage from the Eclipse Skill.

Part 1 - VI: The Dark/Light System



This is a system unique to the Luminous Class. You use this upon reaching level 30. What will happen, is you will see an orb that looks like a Yin Yang, sitting on the side of your screen. When you use Skills of Light, the meter changes a little bit darker, meaning you are getting closer to you Dark Side. Once you are in your Dark Side, the meter will slowly change Lighter. Until you are pure again, for that moment. This gauge will change all the time, whether you like it or not. Remember! You always want to use the skills specific to that attribute (Light or Dark).

In addition, once you reach the 3rd Job. Another system will be added to your Gauge. This is the Equilibrium mode. Now, when your gauge changes from Light to Dark or Dark to Light, there will be a stage in-between, that is neither Dark or Light. The main skills you use are "Death Scythe", and "Ender". The benefits of Equilibrium are listed in the Beginner Luminous Category.

Part 1 - VII: Storyline



This story starts after the other 4 Heroes meet and weaken the Black Mage...
Luminous emerges from the shadows and runs over to a fallen Phantom. Luminous tells him that he will do all he can do to destroy the Black Mage, and tells Phantom to leave. Luminous does the same for Aran, he sees her, wounded and tired, so he had to send her to the camp. Luminous enters the chamber of the Black Mage, and sees a fallen Mercedes and Evan. He hurry's over to help, but Evan has told him to ignite his time poles, so that the Black Mage can be weakened. Luminous does what Evan asks, and Evan casts his spell. Now it is all up to Luminous... For a visual Luminous bests the Black Mage, but in the process, all 5 Hero's are scattered around the world, encased in ice for who knows how long. Upon waking, Luminous finds himself at the feet of a little girl. He is taken in by her, and he and the girl live happily for about a year. But then... Luminous did not control his Darkness, so he goes out of control and destroy's the girl's home and nearly kills her. Now, you walk away and decide to pursue the Darkness that is consuming you, and to learn to control it.

Part 2 - Skills, Skill Builds, Hyper Skills and Videos



The longest part of the Guide, but also the most important

Part 2 - I: Beginning Luminous



Sunfire (Passive/Supportive)


Max Level: 1 (Already Maxed)
Requirement: Level 30
All light skills deal an extra 50% damage and heals 1% of Maximum HP (Apply's only when in the Light State, 50% damage means x2 hits).

Eclipse (Passive/Supportive)


Max Level: 1 (Already Maxed)
Requirement: Level 30
All dark skills deal an extra 50% damage and do not require MP usage (Apply's only when in the Dark State, 50% damage means x2 hits).

Equilibrium (Active Past 3rd Job)


Max Level: 1 (Already Maxed)
Requirement: Level 70
Go into a state of neither Light or Dark, you are neutral. Benefits are shown as below:
1) 100% Stance Effect
2) All damage done to you is lowered to 1
3) No Skill Cooldowns.
4) Deal 50% More Damage
5) Light Magic Heals 1% Maximum HP
6) All skills cost 0 MP
7) Equilibrium Skills deal 100% damage (Ender, Death Scythe)
8) Lasts for 10 seconds (Until you hit 4th job where it can last longer)

Light Wash (Support/Passive)


Max Level: 1 (Already Maxed)
Link Skill - Ignore 10% Enemy's Defense.

Inner Light (Passive)


Max Level: 1 (Already Maxed)
Permanently increase your Insight Level to 20, and a permanent +20 Int.

Flash Blink (Active)


Max Level: 1 (Already Maxed)
Teleport to a random location if you are in a town, if you are near monsters, you will teleport to the nearest monster.

Summary: None.

Explanation: There is none for this level due to no Skill Points.

Part 2 - II: 1st Job Luminous



Abyssal Drop (Attack)


[Dark Magic] Drops a condensed orb of darkness on multiple enemies in front of you.
Max Level: 10
Level 1: MP Cost: 16, Attacks up to 6 enemies, Damage: 88%, Number of Attacks: 3.
Level 10: MP Cost: 22, Attacks up to 6 enemies, Damage: 107%, Number of Attacks: 3.
Abyssal Drop Animation

Flash Shower (Attack)


[Light Magic] Fires a condensed orb of light that penetrates enemies as it flies.
Max Level: 10
Level 1: MP Cost: 15, Attacks up to 5 enemies, Damage: 223%.
Level 10: MP Cost: 21, Attacks up to 5 enemies, Damage: 280%.
Flash Shower

Light Speed (Active)


Teleport in the direction you want by becoming a beam of light. You will be invulnerable for a short time after teleporting. Also permanently increases Movement Speed and Jump.
Max Level: 10
Level 1: MP Cost: 29, Horizontal Distance: 116, Vertical Distance: 255. After teleporting, you are invincible for 1 second.
[Passive Effects: Speed: +2, Jump: +1.
[Passive Effects: Speed: +8, Jump: +4.
Level 5: MP Cost: 25, Horizontal Distance: 140, Vertical Distance: 275. After teleporting, you are invincible for 1 second.
[Passive Effects: Speed: +10, Jump: +5.
Level 10: MP Cost: 20, Horizontal Distance: 170, Vertical Distance: 300. After teleporting, you are invincible for 1 second.
[Passive Effects: Speed: +20, Jump: +10.
Light Speed Animation

Standard Magic Guard (Passive)


Converts a portion of damage received to MP instead of HP.
Max Level: 10
Level 1: 13% of the damage is replaced by MP.
Passive Effects: Weapon/Magic DEF: +15.
Level 5: 45% of the damage is replaced by MP.
Passive Effects: Weapon/Magic DEF: +75.
Level 10: 85% of the damage is replaced by MP.
Passive Effects: Weapon/Magic DEF: +150.

Mana Well (Support/Active)


Increases Max MP for a short time. (Can Stack with skills like Hyper Body, etc)
Max Level: 20
Level 1: MP Cost: 0, For 85 seconds, MP: +11%.
Level 10: MP Cost: 0, For 130 seconds, MP: +20%.
Level 20: MP Cost: 0, For 180 seconds, MP: +30%.
Mana Well Animation

Dark Affinity (Passive/Supportive)


Permanently increases Light Magic Attack and Dark Magic Attack.
Max Level: 5
Level 1: +1% Light Magic Damage and Dark Magic Damage.
Level 2: +2% Light Magic Damage and Dark Magic Damage.
Level 3: +3% Light Magic Damage and Dark Magic Damage.
Level 4: +4% Light Magic Damage and Dark Magic Damage.
Level 5: +5% Light Magic Damage and Dark Magic Damage.

Skill Build



Level 10: +2 Dark Affinity (2), +1 Abyssal Drop (1), +1 Flash Shower (1)
Level 11: +3 Dark Affinity (MAX)
Level 12: +3 Light Speed (3)
Level 13: +3 Light Speed (6)
Level 14: +3 Light Speed (9)
Level 15: +1 Light Speed (MAX), +2 Mana Well (2)
Level 16: +3 Mana Well (5)
Level 17: +3 Mana Well (8)
Level 18: +3 Mana Well (11)
Level 19: +3 Mana Well (14)
Level 20: +3 Mana Well (17)
Level 21: +3 Mana Well (MAX), +1 Abyssal Drop (2)
Level 22: +1 Abyssal Drop (3), +2 Flash Shower (3)
Level 23: +2 Abyssal Drop (5), +1 Flash Shower (4)
Level 24: +1 Abyssal Drop (6), +2 Flash Shower (6)
Level 25: +2 Abyssal Drop (8), +1 Flash Shower (7)
Level 26: +1 Abyssal Drop (9), +2 Flash Shower (9)
Level 27: +1 Abyssal Drop (MAX), +1 Flash Shower (MAX), +1 Save SP (1)
Level 28: +3 Save SP (4)
Level 29: +3 Save SP (7)
Level 30: +3 Save SP (10)


Summary:
Abyssal Drop
Flash Shower: MAX
Light Speed: MAX
Dark Affinity: MAX
Mana Well: MAX
Standard Magic Guard: 0/10

Explanation: For people that have good funding's, put 1 SP in your attacking skill, after that, max Dark Affinity for the higher attack boost. Followed by Light Speed to increase mobility (insane range for teleport by the way), after this max Mana Well for the boost in MP to use for frequent attacks. Followed by Flash Shower and Abyssal Drop simultaneously to ensure equal damage. Then you save the SP that would be used for Standard Magic Guard so that you don't burn potions.

Skill Preview for 1st Job Luminous

Part 2 - III: 2nd Job Luminous



You are now introduced to the Light/Dark system. I highly recommend you follow the system, as it will optimally increase your damage output. To use the Light/Dark system, whenever the Meter on the side of your screen changes color (the crystal gem has the bars beside it that tell you what is being boosted), you use the skills that are primal to that attribute. For example, the meter turns blue, you use Sylvan Lance as your attack because it is boosted. Same goes for the Dark Side, you use Pressure Void.

Sylvan Lance (Attack)


[Light Magic] Tosses a spear of light to hit multiple enemies.
Max Level: 20 (Upon advancing to 2nd Job, this skill will automatically be at Lv. 1)
Level 1: MP Cost: 21, Attacks up to 6 enemies 4 times, Damage: 96%.
Level 10: MP Cost: 26, Attacks up to 6 enemies 4 times, Damage: 105%.
Level 20: MP Cost: 31, Attacks up to 6 enemies 4 times, Damage: 115%.
Sylvan Lance Animation

Pressure Void (Attack)


[Dark Magic] Direct an orb of darkness to batter enemies. You can move the orb by holding the skill key and steering with the directional keys.
Max Level: 20 (Upon reaching 2nd Job, Skill is automatically at level 1)
Level 1: MP Cost: 5, Deals 111% damage on up to 8 enemies. Press and hold key skill and the arrow keys to move.
Level 10: MP Cost: 9, Deals 138% damage on up to 8 enemies. Press and hold key skill and the arrow keys to move.
Level 20: MP Cost: 15, Deals 168% damage on up to 8 enemies. Press and hold key skill and the arrow keys to move.
Pressure Void Animation

Blinding Pillar (Support/Active)


[Light Magic] Detonates a pillar of light that knocks back enemies and has a chance to stun.
Max Level: 10
Level 1: MP Cost: 10, Attacks up to 10 enemies and pushes them 350 distance, 55% chance to stun.
Level 5: MP Cost: 12, Attacks up to 10 enemies and pushes them 350 distance, 75% chance to stun.
Level 10: MP Cost: 15, Attacks up to 10 enemies and pushes them 350 distance, 100% chance to stun.
Blinding Pillar Skill Animation

Black Blessing (Support/Active)


[Dark Magic] A dark orb forms when you evade attacks for a short time in battle. Accumulating orbs will also increase Magic ATT. If you take any damage, one orb will be destroyed and absorb some of the damage.
Max Level: 20
Level 1: While in battle, creates spheres for 15 seconds. Damage taken reduces 1 sphere. User reduces the enemies' physical damage by 32%.
Sphere 1: +50% of 20 Magic ATT.
Sphere 2: +30% of 20 Magic ATT.
Sphere 3: +20% of 20 Magic ATT.
Level 10: While in battle, creates spheres for 10 seconds. Damage taken reduces 1 sphere. User reduces the enemies' physical damage by 50%.
Sphere 1: +50% of 25 Magic ATT.
Sphere 2: +30% of 25 Magic ATT.
Sphere 3: +20% of 25 Magic ATT.
Level 20: While in battle, creates spheres in 5 seconds. Damage taken reduces 1 sphere. User reduces the enemies' physical damage by 70%.
Sphere 1: +50% of 30 Magic ATT.
Sphere 2: +30% of 30 Magic ATT.
Sphere 3: +20% of 30 Magic ATT.

Magic Booster (Support/Active)


Increases the attack speed of your weapon. Must have a Shining Rod equipped.
Max Level: 10
Level 1: MP Cost: 48, Duration: 18 seconds, Doubles your attack speed.
Level 5: MP Cost: 40, Duration: 90 seconds, Doubles your attack speed.
Level 10: MP Cost: 30, Duration: 180 seconds, Doubles your attack speed.
Magic Booster Animation

Spell Mastery (Support)


Magic Mastery and Magic ATT increase.
Max Level: 10
Level 1: Mastery: +14%, Magic ATT: +1.
Level 5: Mastery: +30%, Magic ATT: +5.
Level 10: Mastery: +50%, Magic ATT: +10.

High Wisdom (Passive)


Permanently increases INT.
Max Level: 5
Level 1: Permanently increases your INT by 8.
Level 2: Permanently increases your INT by 16.
Level 3: Permanently increases your INT by 24.
Level 4: Permanently increases your INT by 32.
Level 5: Permanently increases your INT by 40.

Skill Build



Note: There is no Alternate Skill Build now due to the unnecessary need for it. The following Builds are suited whether you have high funding's or not

Level 30: +1 Pressure Void (Auto - 1), +1 Sylvan Lance (Auto - 1), +2 Magic Booster (2)
Level 31: +3 Spell Mastery (3)
Level 32: +3 Spell Mastery (6)
Level 33: +3 Spell Mastery (9)
Level 34: +1 Spell Mastery (MAX), +2 High Wisdom
Level 35: +3 High Wisdom (MAX)
Level 36: +3 Black Blessing (3)
Level 37: +3 Black Blessing (6)
Level 38: +3 Black Blessing (9)
Level 39: +3 Black Blessing (12)
Level 40: +3 Black Blessing (15)
Level 41: +3 Black Blessing (18)
Level 42: +2 Black Blessing (MAX), +1 Magic Booster (3)
Level 43: +3 Magic Booster (6)
Level 44: +3 Magic Booster (9)
Level 45: +1 Magic Booster (MAX), +1 Pressure Void (2), +1 Sylvan Lance (2)
Level 46: +2 Pressure Void (4), +1 Sylvan Lance (3)
Level 47: +1 Pressure Void (5), +2 Sylvan Lance (5)
Level 48: +2 Pressure Void (7), +1 Sylvan Lance (6)
Level 49: +1 Pressure Void (8), +2 Sylvan Lance (8)
Level 50: +2 Pressure Void (10), +1 Sylvan Lance (9)
Level 51: +1 Pressure Void (11), +2 Sylvan Lance (11)
Level 52: +2 Pressure Void (13), +1 Sylvan Lance (12)
Level 53: +1 Pressure Void (14), +2 Sylvan Lance (14)
Level 54: +2 Pressure Void (16), +1 Sylvan Lance (15)
Level 55: +1 Pressure Void (17), +2 Sylvan Lance (17)
Level 56: +2 Pressure Void (19), +1 Sylvan Lance (18)
Level 57: +1 Pressure Void (MAX), +2 Sylvan Lance (MAX)
Level 58: +3 Blinding Pillar (3)
Level 59: +3 Blinding Pillar (6)
Level 60: +3 Blinding Pillar (9), +10 Standard Magic Guard (MAX)

Summary:
Sylvan Lance - MAX
Pressure Void - MAX
Black Blessing - MAX
Spell Mastery - MAX
Magic Booster - MAX
High Wisdom - MAX
Standard Magic Guard - MAX
Blinding Pillar - (9/10)

Skill Build: First off, the 2 main attacks (Sylvan Lance and Pressure Void) are automatically at 1. So, add all two points into Magic Booster. Next, I highly suggest maxing all the skills that boost damage now in this order! Spell Mastery, High Wisdom, Black Blessing. So that you can maximize damage output. Then, max the two attacking skills. MAKE SURE that you max them simultaneously. This is because now that you have the Light/Dark system to attack, you don't want to have a weaker attribute while attacking. After that, dump points into Blinding Pillar. Then, add the extra SP you saved into Magic Guard since you'll most likely be facing tougher monsters from here on out.

2nd Job Skill Preview

Part 2 - IV: 3rd Job Luminous



You have now been introduced to the System of Equilibrium (see Beginner Skills on what Equilibrium is), Equilibrium will add more variety to your training. How Equilibrium works, is right when you switch attributes, there is an in-between mode now (bonuses of Equilibrium listed in the skill), this mode lasts for 10 seconds; and the skills you use are Death Scythe for 3rd job.

Spectral Light (Attack)


[Light Skill] Fires controllable beams of light. You can steer the beams by holding the skill button and using the directional keys.
Max Level: 20
Level 1: MP Cost: 8, Attacks up to 8 enemies, Damage: 102%, Number of Attacks: 4. Press and hold the skill's key along with the arrow keys to switch the direction.
Level 10: MP Cost: 11, Attacks up to 8 enemies, Damage: 111%, Number of Attacks: 4. Press and hold the skill's key along with the arrow keys to switch the direction.
Level 20: MP Cost: 14, Attacks up to 8 enemies, Damage: 121%, Number of Attacks: 4. Press and hold the skill's key along with the arrow keys to switch the direction.
Spectral Light Skill Animation

Moonlight Spear (Attack)


[Dark Magic] Fires a chain of dark moonlight from under the enemies' feet.
Max Level: 20
Level 1: MP Cost: 45, Attacks up to 6 enemies, Damage: 323%, Attacks 2 times.
Level 10: MP Cost: 60, Attacks up to 6 enemies, Damage: 341%, Attacks 2 times.
Level 20: MP Cost: 75, Attacks up to 6 enemies, Damage: 361%, Attacks 2 times.
Moonlight Spear Skill Animation

Ray of Redemption (Attack/Support)


[Light Magic] Heal your party members and deal damage to enemies with the power of light.
Max Level: 20
Level 1: Deals 123% damage on up to 6 enemies nearby. HP healed: 25%.
Level 10: Deals 150% damage on up to 6 enemies nearby. HP healed: 250%.
Level 20: Deals 180% damage on up to 6 enemies nearby. HP healed: 500%.
Ray of Redemption Skill Animation

Death Scythe (Attack)


[Equilibrium Skill] A scythe-toting reaper comes down to destroy enemies.
Max Level: 20
Level 1: MP Cost: 63, Deals 192% damage on up to 10 enemies 6 times.
[Cooldown: 34 seconds]
Level 10: MP Cost: 90, Deals 210% damage on up to 10 enemies 6 times.
[Cooldown: 29 seconds]
Level 20: MP Cost: 120, Deals 230% damage on up to 10 enemies 6 times.
[Cooldown: 24 seconds]
Death Scythe Skill Animation

Photic Meditation (Active/Supportive)


Temporarily increases party Magic ATT. Stacks with Meditation.
Max Level: 20
Level 1: MP Cost: 30, Duration: 66 seconds, Your party members' Magic ATT: +10.
Level 20: MP Cost: 36, Duration: 180 seconds, Your party members' Magic ATT: +40.
Photic Meditation Skill Animation

Shadow Shell (Supportive)


Deflect all abnormal status effects. The shell breaks and must cooldown after a certain number of deflected status effects. Passively increases resistance to all elemental and abnormal status effects.
Max Level: 10
Level 1: MP Cost: 29, Ignores states up to 3 times. When cooldown is triggered, it lasts 570 seconds.
[Passive Effects: Elemental and Abnormal Status Resistance: +4%]
Level 5: MP Cost: 25, Ignores states up to 3 times. When cooldown is triggered, it lasts 450 seconds.
[Passive Effects: Elemental and Abnormal Status Resistance: +20%]
Level 10: MP Cost: 20, Ignores states up to 3 times. When cooldown is triggered, it lasts 300 seconds.
[Passive Effects: Elemental and Abnormal Status Resistance: +40%]
Shadow Shell Skill Animation

Dusk Guard (Support/Active)


Temporarily increase Physical and Magic DEF and has a chance to ignore damage.
Max Level: 10
Level 1: MP Cost: 8, Duration: 72 seconds, Weapon/Magic DEF: +120, 2% chance to ignore damage.
Level 5: MP Cost: 8, Duration: 120 seconds, Weapon/Magic DEF: +200, 10% chance to ignore damage.
Level 10: MP Cost: 10, Duration: 180 seconds, Weapon/Magic DEF: +300, 20% chance to ignore damage.
Dusk Guard Skill Animation

Lunar Tide (Passive)


Increase either Critical Rate or ATT, depending on your HP and MP.
Max Level: 20
Level 1: If your HP is greater than your MP, Damage: +1%. Otherwise, Critical Rate: +2%.
Level 10: If your HP is greater than your MP, Damage: +10%. Otherwise, Critical Rate: +20%.
Level 20: If your HP is greater than your MP, Damage: +20%. Otherwise, Critical Rate: +40%.

Summary: All skills get maxed except for Ray of Redemption at (4/20)

Level 60: +1 Moonlight Spear (1), +1 Spectral Light (1), +1 Death Scythe (1), +1 Photic Meditation (1)
Level 61: +3 Photic Meditation (4)
Level 62: +3 Photic Meditation (7)
Level 63: +3 Photic Meditation (10)
Level 64: +3 Photic Meditation (13)
Level 65: +3 Photic Meditation (16)
Level 66: +3 Photic Meditation (19)
Level 67: +1 Photic Meditation (MAX), +2 Lunar Tide (2)
Level 68: +3 Lunar Tide (5)
Level 69: +3 Lunar Tide (8)
Level 70: +3 Lunar Tide (11)
Level 71: +3 Lunar Tide (14)
Level 72: +3 Lunar Tide (17)
Level 73: +3 Lunar Tide (MAX)
Level 74: +2 Moonlight Spear (3), +1 Spectral Light (2)
Level 75: +1 Moonlight Spear (4), +2 Spectral Light (4)
Level 76: +2 Moonlight Spear (6), +1 Spectral Light (5)
Level 77: +1 Moonlight Spear (7), +2 Spectral Light (7)
Level 78: +2 Moonlight Spear (9), +1 Spectral Light (8)
Level 79: +1 Moonlight Spear (10), +2 Spectral Light (10)
Level 80: +2 Moonlight Spear (12), +1 Spectral Light (11)
Level 81: +1 Moonlight Spear (13), +2 Spectral Light (13)
Level 82: +2 Moonlight Spear (15), +1 Spectral Light (14)
Level 83: +1 Moonlight Spear (16), +2 Spectral Light (16)
Level 84: +2 Moonlight Spear (18), +1 Spectral Light (17)
Level 85: +1 Moonlight Spear (19), +2 Spectral Light (19)
Level 86: +1 Moonlight Spear (MAX), +1 Spectral Light (MAX), +1 Death Scythe (2)
Level 87: +3 Death Scythe (5)
Level 88: +3 Death Scythe (8)
Level 89: +3 Death Scythe (11)
Level 90: +3 Death Scythe (14)
Level 91: +3 Death Scythe (17)
Level 92: +3 Death Scythe (MAX)
Level 93: +3 Shadow Shell (3)
Level 94: +3 Shadow Shell (6)
Level 95: +3 Shadow Shell (9)
Level 96: +1 Shadow Shell (MAX), +2 Dusk Guard (2)
Level 97: +3 Dusk Guard (5)
Level 98: +3 Dusk Guard (8)
Level 99: +2 Dusk Guard (MAX), +1 Ray of Redemption (1)
Level 100: +3 Ray of Redemption (4)

Spectral Light: MAX
Moonlight Spear: MAX
Death Scythe: MAX
Photic Meditation: MAX
Lunar Tide: MAX
Shadow Shell: MAX
Dusk Guard: MAX
Ray of Redemption: (4/20)

Build:

This is a pretty easy build. What you do first obviously, is put 1 SP into each of your attacking skills (Death Scythe, Moonlight Spear and Spectral Light), and then +1 in Photic Meditation, +3, so on, until you max it. Then, max your main attacking skills (Moonlight Spear and Spectral Light) you need to max these skills simultaneously just like 2nd job to ensure stable damage. After this, max Lundar Tide. Followed by maxing Shadow Shell then finally Dusk Guard. Then dump the rest into Ray of Redemption for an end result of (4/20).

Skill Preview for 3rd Job

Part 2 - V: 4th Job Luminous



Reflection (Attack)


[Light Magic] Emit a powerful arrow of light that splits when it hits enemies to deal splash damage.
Max Level: 30
Level 1: MP Cost: 24, Attacks up to 8 enemies, Damage: 288%, Number of Attacks: 4.
Level 15: MP Cost: 34, Attacks up to 8 enemies, Damage: 330%, Number of Attacks: 4.
Level 30: MP Cost: 44, Attacks up to 8 enemies, Damage: 375%, Number of Attacks: 4.
Reflection Skill Animation

Apocalypse (Attack)


[Dark Magic] Opens the Abyssal Rift under enemies to flood them with void energy.
Max Level: 30
Level 1: MP Cost: 24, Deals 303% damage on up to 8 enemies.
Level 15: MP Cost: 32, Deals 345% damage on up to 8 enemies.
Level 30: MP Cost: 44, Deals 390% damage on up to 8 enemies.
Apocalypse Skill Animation

Morning Star (Attack)


[Dark Magic] Drops meteors on enemies that grind across the ground and explode.
Max Level: 30
Level 1: MP Cost: 40, Deals 93% damage on up to 8 enemies, Explodes and deals 283% damage.
[Cooldown: 5 seconds]
Level 15: MP Cost: 45, Deals 135% damage on up to 8 enemies, Explodes and deals 325% damage.
[Cooldown: 5 seconds]
Level 30: MP Cost: 50, Deals 180% damage on up to 8 enemies, Explodes and deals 370% damage.
[Cooldown: 5 seconds]
Morning Star Skill Animation

Ender (Attack)


[Equilibrium Skill] Attacks enemies with a giant blade that instantly eliminates them. Deals great damage to monsters that do not fall instantly.
Max Level: 30
Level 1: MP Cost: 34, Attacks up to 2 enemies. If the enemy does not instantly die, 275% damage is dealt 7 times. All attacks are critical.
[Cooldown: 41 seconds]
Level 15: MP Cost: 41, Attacks up to 2 enemies. If the enemy does not instantly die, 303% damage is dealt 7 times. All attacks are critical.
[Cooldown: 27 seconds]
Level 30: MP Cost: 49, Attacks up to 2 enemies. If the enemy does not instantly die, 333% damage is dealt 7 times. All attacks are critical.
[Cooldown: 12 seconds]
Ender Skill Animation

Dark Crescendo (Support/Active)


Has a chance to increase damage with each consecutive hit for a short period of time.
Max Level: 30
Level 1: MP Cost: 45, Duration: 64 seconds, Attacks have a 51% chance to increase your damage by 1%. Maximum number of overlaps: 10.
Level 15: MP Cost: 60, Duration: 120 seconds, Attacks have a 65% chance to increase your damage by 1%. Maximum number of overlaps: 20.
Level 30: MP Cost: 80, Duration: 180 seconds, Attacks have a 80% chance to increase your damage by 1%. Maximum number of overlaps: 30.
Dark Crescendo Skill Animation

Arcane Pitch (Support/Active)


Ignore DEF and increase Critical Rate for a short period of time.
Max Level: 30
Level 1: MP Cost: 56, Duration: 35 seconds, 1% DEF ignored, Critical Rate: +1%.
Level 15: MP Cost: 63, Duration: 105 seconds, 15% DEF ignored, Critical Rate: +15%.
Level 30: MP Cost: 70, Duration: 180 seconds, 30% DEF ignored, Critical Rate: +30%.
Arcane Pitch Skill Animation

Magic Mastery (Support)


Magic Mastery and Magic ATT increase.
Max Level: 30
Pre-requisite: Spell Mastery Level 10
Level 1: Mastery: +56%. Magic ATT: +1, Minimum Critical Damage: +1.
Level 15: Mastery: +63%. Magic ATT: +15, Minimum Critical Damage: +8.
Level 30: Mastery: +70%. Magic ATT: +30, Minimum Critical Damage: +15.

Darkness Mastery (Support)


The buff duration of Equilibrium and the restoring speeds for both light and darkness skills increase. Also increase the ATT of Death Scythe.
Max Level: 5
Level 1: Duration of Equilibrium buffs: +2 seconds. Reduces the time to reach light and eclipse depletion.
Damage of Death Scythe: +20%.
Level 2: Duration of Equilibrium buffs: +4 seconds. Reduces the time to reach light and eclipse depletion.
Damage of Death Scythe: +40%.
Level 3: Duration of Equilibrium buffs: +6 seconds. Reduces the time to reach light and eclipse depletion.
In addition, damage of Death Scythe: +60%.
Level 4: Duration of Equilibrium buffs: +8 seconds. Reduces the time to reach light and eclipse depletion.
Damage of Death Scythe: +80%.
Level 5: Duration of Equilibrium buffs: +10 seconds. Reduces the time to reach light and eclipse depletion.
Damage of Death Scythe: +100%.

Maple Warrior (Support/Active)


Temporarily increases the stats of all team members.
Max Level: 30
Level 1: MP Cost: 10, Duration: 30 seconds, All Stats: +1%.
Level 15: MP Cost: 40, Duration: 450 seconds, All Stats: +8%.
Level 30: MP Cost: 70, Duration: 900 seconds, All Stats: +15%.
Maple Warrior Skill Animation

Hero's Will (Active/Support)


Use the power of Hero to temporarily block all status ailments.
Max Level: 5
Level 1: MP Cost: 30, Cooldown: 600 seconds.
Level 2: MP Cost: 30, Cooldown: 540 seconds.
Level 3: MP Cost: 30, Cooldown: 480 seconds.
Level 4: MP Cost: 30, Cooldown: 420 seconds.
Level 5: MP Cost: 30, Cooldown: 360 seconds.
Hero's Will Skill Animation

Summary: All skills are maxed .

Please Note: Once you reach 10 on all skills (except Darkness Mastery) and you can't add any more SP because of lack of Mastery Book. Just max whatever skill you can when you acquire the Mastery Book for that skill .

Level 100: +1 Reflection (1), +1 Apocalypse (1), + 1 Ender (1), +1 Morning Star (1)
Level 101: +3 Darkness Mastery (3)
Level 102: +2 Darkness Mastery (MAX), +1 Magic Mastery (1)
Level 103: +3 Magic Mastery (4)
Level 104: +3 Magic Mastery (7)
Level 105: +3 Magic Mastery (10)
Level 106: +3 Magic Mastery (13)
Level 107: +3 Magic Mastery (16)
Level 108: +3 Magic Mastery (19)
Level 109: +3 Magic Mastery (22)
Level 110: +3 Magic Mastery (25)
Level 111: +3 Magic Mastery (28)
Level 112: +2 Magic Mastery (MAX), +1 Dark Crescendo (1)
Level 113: +3 Dark Crescendo (4)
Level 114: +3 Dark Crescendo (7)
Level 115: +3 Dark Crescendo (10)
Level 116: +3 Dark Crescendo (13)
Level 117: +3 Dark Crescendo (16)
Level 118: +3 Dark Crescendo (19)
Level 119: +3 Dark Crescendo (22)
Level 120: +3 Dark Crescendo (25)
Level 121: +3 Dark Crescendo (28)
Level 122: +2 Dark Crescendo (MAX), +1 Arcane Pitch (1)
Level 123: +3 Arcane Pitch (4)
Level 124: +3 Arcane Pitch (7)
Level 125: +3 Arcane Pitch (10)
Level 126: +3 Arcane Pitch (13)
Level 127: +3 Arcane Pitch (16)
Level 128: +3 Arcane Pitch (19)
Level 129: +3 Arcane Pitch (22)
Level 130: +3 Arcane Pitch (25)
Level 131: +3 Arcane Pitch (28)
Level 132: +2 Arcane Pitch (MAX), +1 Hero's Will (1)
Level 133: +1 Reflection (2), +1 Apocalypse (2), +1 Ender (2)
Level 134: +1 Reflection (3), +1 Apocalypse (3), +1 Ender (3)
Level 135: +1 Reflection (4), +1 Apocalypse (4), +1 Ender (4)
Level 136: +1 Reflection (5), +1 Apocalypse (5), +1 Ender (5)
Level 137: +1 Reflection (6), +1 Apocalypse (6), +1 Ender (6)
Level 138: +1 Reflection (7), +1 Apocalypse (7), +1 Ender (7)
Level 139: +1 Reflection (8), +1 Apocalypse (8), +1 Ender (8)
Level 140: +1 Reflection (9), +1 Apocalypse (9), +1 Ender (9)
Level 141: +1 Reflection (10), +1 Apocalypse (10), +1 Ender (10)
Level 142: +1 Reflection (11), +1 Apocalypse (11), +1 Ender (11)
Level 143: +1 Reflection (12), +1 Apocalypse (12), +1 Ender (12)
Level 144: +1 Reflection (13), +1 Apocalypse (13), +1 Ender (13)
Level 145: +1 Reflection (14), +1 Apocalypse (14), +1 Ender (14)
Level 146: +1 Reflection (15), +1 Apocalypse (15), +1 Ender (15)
Level 147: +1 Reflection (16), +1 Apocalypse (16), +1 Ender (16)
Level 148: +1 Reflection (17), +1 Apocalypse (17), +1 Ender (17)
Level 149: +1 Reflection (18), +1 Apocalypse (18), +1 Ender (18)
Level 150: +1 Reflection (19), +1 Apocalypse (19), +1 Ender (19)
Level 151: +1 Reflection (20), +1 Apocalypse (20), +1 Ender (20)
Level 152: +1 Reflection (21), +1 Apocalypse (21), +1 Ender (21)
Level 153: +1 Reflection (22), +1 Apocalypse (22), +1 Ender (22)
Level 154: +1 Reflection (23), +1 Apocalypse (23), +1 Ender (23)
Level 155: +1 Reflection (24), +1 Apocalypse (24), +1 Ender (24)
Level 156: +1 Reflection (25), +1 Apocalypse (25), +1 Ender (25)
Level 157: +1 Reflection (26), +1 Apocalypse (26), +1 Ender (26)
Level 158: +1 Reflection (27), +1 Apocalypse (27), +1 Ender (27)
Level 159: +1 Reflection (28), +1 Apocalypse (28), +1 Ender (28)
Level 160: +1 Reflection (29), +1 Apocalypse (29), +1 Ender (29)
Level 161: +1 Reflection (MAX), +1 Apocalypse (MAX), +1 Ender (MAX)
Level 162: +2 Maple Warrior (3)
Level 163: +3 Maple Warrior (6)
Level 164: +3 Maple Warrior (9)
Level 165: +3 Maple Warrior (12)
Level 166: +3 Maple Warrior (15)
Level 167: +3 Maple Warrior (18)
Level 168: +3 Maple Warrior (21)
Level 169: +3 Maple Warrior (24)
Level 170: +3 Maple Warrior (27)
Level 171: +3 Maple Warrior (MAX)
Level 172: +2 Morning Star (3)
Level 173: +3 Morning Star (6)
Level 174: +3 Morning Star (9)
Level 175: +3 Morning Star (12)
Level 176: +3 Morning Star (15)
Level 177: +3 Morning Star (18)
Level 178: +3 Morning Star (21)
Level 179: +3 Morning Star (24)
Level 180: +3 Morning Star (27)
Level 181: +3 Morning Star (MAX)
Level 182: +3 Hero's Will (4)
Level 183: +1 Hero's Will (MAX), +2 Saved SP (2)
Level 184: +3 Saved SP (5)
Level 185: +3 Saved SP (8)
Level 186: +3 Saved SP (11)
Level 187: +3 Saved SP (14)
Level 188: +3 Saved SP (17)
Level 189: +3 Saved SP (20)
Level 190: +3 Saved SP (23)
Level 191: +3 Saved SP (26)
Level 192: +3 Saved SP (29)
Level 193: +3 Saved SP (32)
Level 194: +3 Saved SP (35)
Level 195: +3 Saved SP (38)
Level 196: +3 Saved SP (41)
Level 197: +3 Saved SP (44)
Level 198: +3 Saved SP (47)
Level 199:+3 Saved SP (50)
Level 200: +3 Saved SP (53)

Reflection: MAX
Apocalypse: MAX
Ender: MAX
Morning Star: MAX
Dark Crescendo: MAX
Darkness Mastery: MAX
Magic Mastery: MAX
Arcane Pitch: MAX
Maple Warrior: MAX
Hero's Will: MAX

53 SP saved for unidentified later uses. Or! If you feel it is necessary, you can use the remaining SP on Blinding Pillar and Ray of Redemption. Nexon will most likely give us Luminous an SP reset scroll once they find uses for the SP. But feel free to use the points as you like, as it shouldn't affect you in any way badly.

Skilll Build: Ahhh, 4th Job. Nice job, you have reached a big milestone in your Luminous career. Before we start, pat yourself on the back... Ok. So, at the start of 4th Job, put 1 SP into each of your attacks (Ender, Morning Star, Reflection and Apocalypse). Next, max Darkness Mastery for a longer Equilibrium State, followed by Magic Mastery. Then max Dark Crescendo for higher damage, and then max Apocalypse, Reflection and Ender simultaneously. If you're wondering why I did this, it is so that all attacks (Light>Equilibrium>Dark, repeat) are all equally strong, I suggest you follow. Then, max Arcane Pitch, followed by Maple Warrior. Lastly, max Morning Star, then Hero's Will. However, if you are doing bossing frequently however, max Hero's Will sometime from 120 onwards. But! If you are not in possession of the master books your skills, then just max whatever you can while you collect books.
Note: When the Luminous comes and they give you a free Mastery Book, I suggest choosing Magic Mastery because that will maximize your damage whether or not you max the skills. Besides, as I said earlier, you don't want one of your main attacks stronger than the rest, it would just seem weird when training.

Luminous 4th Job Demonstration

Part 2 - VI: Hyper Skills



Level 140: Hyper Dexterity: Passively increase your DEX by 50.

Level 140: Hyper Intelligence: Passively increase your INT by 50.

Level 140: Hyper Strength: Passively increase you STR by 50.

Level 140: Hyper Luck: Passively increase your LUK by 50.

Level 143: Reflection - Reinforce: Light Reflection's Damage is increased by 20%.

Level 146: Hyper Jump: Passively increase your JUMP by 10.

Level 149: Apocalypse - Reinforce: Apocalypse' Damage is increased by 20%.

Level 150: [Equilibrium Skill] Memorize: Enter the Equilibrium state instantly. There is a cooldown of 150 seconds.
Memorize' Skill Animation

Level 152: Hyper Movement: Passively increase your SPEED by 10.

Level 155: Ender - Reinforce: Absolute Kill's damage is increased by 20%.

Level 158: Hyper Accuracy: Passively increase your ACC by 20%.

Level 162: Reflection - Spread: Light Reflection's damage reduction when reflected is removed.

Level 165: Hyper Physical Guard: Passively increase your Physical Defense by 500.

Level 168: Apocalypse - Recharge: Apocalypse' effect on the Light/Dark Gauge is increased.

Level 170: [Dark Magic] Armageddon: Using the Black Mage's power, attack up to 15 enemies around you for 1000% damage 3 times and restrict them from moving or buffing for 20 seconds. There is a cooldown of 120 seconds. Maximum damage for this skill is 9,999,999.
Armageddon Skill Animation

Level 174: Hyper Magical Guard: Passively increase your Magical Defense by 500.

Level 177: Ender - Extra Target: Absolute Kill's number of monster's hit is increased by 1.

Level 180: Hyper Max Demon Force: Passively increase Demon Force by 50.

Level 183: Reflection - Add Range: Light Reflection's range is increased by 50 pixels.

Level 186: Hyper Max Mana Point: Passively increase your MP by 15%.

Level 189: Apocalypse - Extra Target: Apocalypse' number of monsters hit is increased by 2.

Level 192: Hyper Max Health Point: Passively increase your HP by 15%.

Level 195: Ender - Add Range Absolute Kill's range is increased by 50 Pixels.

Level 198: Hyper Critical Rate: Passively increase your CRIT RATE by 10%.

Level 200: Hero's Oath: The oath of the Maple heroes gives them and other Hero classes in their party 10% increased damage and the ability to pass the damage cap by up to 50,000 for 60 seconds. There is a cooldown of 120 seconds. Note: This ONLY works on Hero's in your party.
Hero's Oath Skill Animation


Visuals for Hyper Skills

Luminous Hyper Skill
Luminous VS. Zakum w/ Hyper Skills

Part 2 - VII: Hyper Skills Guide + Build



Hyper Skills are a new type of skill that upgrades your previous skills or gives you new ones. As listed above, those are all of the ones Luminous can receive and you can put points into. In Addition, you can reset the Hyper Skills at any time. The first fee to reset the SP put into Hyper Skills costs 100,000 Mesos. The max fee of 5 times reset is 10,000,000 mesos to reset it for however many times needed.

Guide



There are 3 types of Hyper Skills. These are: S (Passive Stat Enhancer), P (Passive Skill Enhancer), A (Active Buff/Attack). For each category you recieve a different amount of SP. For the S-Type Hyper Skills: 6 SP from level 140-198. For the P-Type Hyper Skills: 5 SP from Level 143-195. For A-Type Hyper Skills: 3 SP from 150-200.
And you get 1 NEW Ultimate, and 2 NEW Buffs (These are the A-Type Hyper Skills).

The way this works is every 10 Levels, you recieve 1 SP in a various location (S, P, or A). It works like this:

Level 140: +1 Passive Stat Enhancer SP, +1 Passive Skill Enhancer SP

Level 150: +1 Passive Stat Enhancer SP, +1 Active Buff/Attack

Level 160: +1 Passive Stat Enhancer SP, +1 Passive Skill Enhancer SP

Level 170: +1 Passive Stat Enhancer SP, +1 Active Buff/Attack SP

Level 180: +1 Passive Skill Enhancer SP

Level 190: +1 Passive Stat Enhancer SP, +1 Passive Skill Enhancer SP

Level 200: +1 Passive Stat Enhancer SP, +1 Passive Skill Enhancer SP, +1 Active Buff/Attack SP

Please Note: Those are what you will receive starting from levels 140-200. Making a total of (as stated earlier):

S-Type Hyper Skills - 6 SP
P-Type Hyper Skills - 5 SP
A-Type Hyper Skills - 3 SP

Build



Note: As stated earlier, you can reset the SP put into these skills for a fee. 1st Reset costs 100,000 Mesos. 5th Reset and on costs 10,000,000 Mesos.

Level 140: S-Type: +1 Hyper Intelligence (MAX), P-Type: +1 Saved SP (1)

Level 150: A-Type: +1 Memorize (MAX)

Level 150: S-Type: +1 Saved SP (1)

Level 162: P-Type: (Saved SP Used) P-Type: +1 Reflection - Spread (MAX)

Level 165: (Saved SP Used) S-Type: +1 Hyper Physical Guard (MAX)

Level 168: P-Type: +1 Apocalypse - Recharge (MAX)

Level 170: S-Type: +1 Saved SP (1), A-Type: +1 Armageddon (MAX)

Level 174: (Saved SP Used) S-Type: +1 Hyper Magical Guard (MAX)

Level 180: P-Type: +1 Saved SP (1)

Level 186: (Saved SP Used) S-Type: +1 Hyper Max Mana Point (MAX)

Level 189: (Saved SP Used) P-Type: +1 Apocalypse - Extra Target (MAX)

Level 190: S-Type: +1 Saved SP, P-Type: +1 Reflection - Add Range (MAX)

Level 198: (Saved SP Used) S-Type: +1 Hyper Critical Rate (MAX)

Level 200: S-Type: +1 Hyper Max Health Point (MAX), P-Type: +1 Ender - Extra Target (MAX), A-Type: +1 Hero's Oath (MAX)

Passive Stat Enhancer (S):
Hyper Max Heart Points: MAX
Hyper Max Mana Points: MAX
Hyper Intelligence: MAX
Hyper Physical Guard: MAX
Hyper Magical Guard: MAX
Hyper Critical Rate : MAX

Passive Skill Enhancer (P):
Reflection - Spread: MAX
Apocalypse - Recharge: MAX
Apocalypse - Extra Target: MAX
Reflection - Add Range: MAX
Ender - Extra Target: MAX

Active Buff/Attack (A):
Memorize: MAX
Armageddon: MAX
Heroes Oath: MAX

Explanation: At this point (140-200), the Skill Build becomes very confusing. But I am here to make it seem like that whole process above are a very simple guided way to explain these skills to you.

Level 140 So! Once we hit 140, right off the bat, we add the 1st S-Type (Passive Stat Enhancer) Skill Point into Hyper Intelligence for a whopping +50 INT, and we save the SP we have for P-Type (Passive Skill Enhancer) until we come across a useful skill.
Level 150 Once we hit 150, we start to use our saved SP. What you want to do is obviously use the A-Type (Active Buff/Attack) SP and put it on Memorize so that you can instantly go to Equilibrium. I suggest leaving your S-Type SP for Hyper Physical Guard for the extra Defense.
Level 160 At Level 162, use the saved P-Type SP from Level 140 and put it into Reflection - Spread so you have no damage reduction on chaining. Then, at Level 165 add the point saved for the S-Type SP into Hyper Physical Guard. At 168, use your P-Type SP in Apocalypse - Recharge so that you can travel to Equilibrium faster.
Level 170 At Level 170, you put the Saved P-Type SP from Level 150 into Armageddon for a nice Ultimate. Then, at level 174, add the S-Type SP into Hyper Magical Guard for the extra Magic Defense!
Level 180 At Level 180, save the P-Type SP. Once you hit Level 186, use the saved S-Type SP from Level 170 and add it to Hyper Max Mana Point for (Even more Mana onto your already extremely high mana) MP. Then, at Level 189, use the saved P-Type SP from Level 180 and add it to Apocalypse - Extra Target so you can hit more monsters.
Level 190 Save the S-Type SP. Then add the P-Type SP into Reflection - Add Range so you can stay farther away from the monsters when you attack. At Level 198, use the saved S-Type SP for higher Critical Rate.
Level 200 Congratulations on 200, awesome achievement. So! Add the S-Type SP to Hyper Max Health point so that Magic Guard can be a little less overused. Add the P-Type SP to Ender- Extra Target so that when you're bossing, you can hit more of the Bosses Minions (eg. Empress has her Cygnus Knights). Then, add the A-Type SP into Hero's Oath.

Part 3 - Training Area's



Training Guide

Part 3 - I: 1st Job Training Areas (Level 10 - 30)



Level 10 - 30: Luminous Storyline Quests (Both Light and Dark have Storyline)
Recommendation: S+

Level 10 - 30: Rotting Skeletons
Recommendation: A+

Level 10-15: Blue Ribbon Pig
Recommendation: B+

Level 10-20: Royal Fairy
Recommendation: A

Level 15-20: Wraith
Recommendation: A-

Level 20-25: Angry Starfish
Recommendation: A

Level 20 - 25: Icy Mixed Golems
Recommendation: A-

Level 25 - 30: Flaming Mixed Golems
Recommendation: A+

Level 15 - 25: Cool Jellyfish
Recommendation: A-

Level 10-30: Monster Park
Recommendation: A-

Level 10-30: Golden Temple
Recommendation: S+ (But this is an event area so don't rely on it unless it is there )

Overall: I would stick with your storyline as whether you choose Light or Dark they both get you to level 30 easily. If you don't want to do the storyline then do Zombies or Golems, they are easy to kill and give good exp, but you could also go to the many other training areas as well. There are many options for 10-30, so you can try them all out .

Part 3 - II: 2nd Job Training Areas (Level 30 - 60)



Level 30 - 40: The Mushroom Kingdom. Do the quest line and keep killing the boss until level 40.
Recommendation: A+

Level 35 - 45: Do the Blake's Dream Questline
Recommendation: A+

Level 30-50: Latest Hit Compilation / Greatest Oldies
Recommendation: S+

Level 40 - 50: Copper Drakes
Recommendation: A

Level 40 - 50: Dead Scarecrow's
Recommendation: B+ (I find that killing these things is a pain because they block second attacks if you're fast and the exp to kill ratio won't give you very fast levels, but some people find it practical).

Level 50 - 60: Ludibrium Party Quest
Recommendation: A+

Level 50 - 60: Chryse Theme Dungeon or Grind on the Ferrets
Recommendation: A

Level 50 - 60: Twisted Jester
Reccomendation: S+ (But, if you are not very funded, don't train here yet because you may be too weak, or you may be KSed (Kill Stealed) too much)

Overall: Mushroom Kingdom Quests until however many levels that gets you (usually 35-40), or go to Kerning Square at level 35 and either do quests or grind on CD's until 50. You do however, have some choices in-between. You could go to Scarecrow's... but personally I hate training there, it just seems too slow to me. So I just suggest CD's. Next you can either do: Twisted Jesters, Chryse Monsters, or Ludibrium PQ. In KMS, I did Ludibrium PQ and Chryse Monsters until 60 because I am not funded in KMS. Here in GMS however, I will go to Jesters at level 50 because I am funded. It all depends on how much damage you can dish out.

Part 3 - III: 3rd Job Training Areas (Level 60 - 100)



Level 60 - 90: Twisted Jesters
Recommendation: S (Very good area, but very populated with KSers, so beware)

Level 60 - 90: Neo Huroid
Recommendation: S+ (A good training spot, Luminous doesn't have much trouble hitting high leveled monsters since his skills hit so much, not many KSers either )

Level 70 - 100: Magatia PQ (Romeo and Juliet PQ)
Recommendation: S+ (A very good training PQ, it will even get you to 120 when you don't want to do LKC)

Level 70 - 80: Iron Mutae or Reinforced Iron Mutae
Recommendation: A- (A good training spot, not as good as Jesters or Roids, but still an alternative for less crowded map area)

Level 90 - 100: Alien Cog and Alien Miner
Recommendation: S+ (These monsters give out 3,000 exp a kill, highly recommended, I'm not sure why Basil doesn't show it though)

Level 90 - 100: Selkie Jr. and Slimy's in Mysterious Path 3
Recommendation: A

Level 90 - 100: Homunculus
Recommendation: A+

Overall: At level 60 go to Jesters, or if you don't want alot of population in maps for a little less exp then go to Neo Huroids. Go to them for 10 levels, then go to Magatia Party Quest if you find people around your level, and grind at Neo Huroids stage there (lol, overlap of Neo Huroids), or you can just stay are Neo Huroids or Jesters until 90. Once you reach Level 90 from those 3 areas, go to Aliens in NLC for a whopping 3,000 EXP a kill. If you don't want that though or it is too crowded for you, Slimy's and Selkie Jr. in Mysterious Path 3 are very empty and they give about as much as Jesters with much more mobs for 90-100 or you could go to Homunculus for training like Jesters from 90-100 with fast spawns.

Part 3 - IV: 4th Job Training Areas (Level 100 - 200)



Level 100 - 120: Alien Cogs and Miners Again
Recommendation: A+

Level 100 - 110: Captains in Herb Town
Recommendation: S

Level 100 - 120: Magatia PQ (Romeo & Juliet PQ)
Recommendation: S-

Level 110 - 200: Lion King's Castle (Crocky's or Bearwolves mainly)
Recommendation: S+

Level 120 - 140: Blue Dragon Turtles
Recommendation: B+

Level 120 - 140: Lycanthrope
Recommendation: B+

Level 130 - 150: Temple of Time Monsters ( Memory Monk, Memory Guardian, Eye of Time
Recommendation: A+

Level 160 - 200: Strong Hold ( Knight A, Knight B, Knight C, Knight D, Knight E )
Recommendation: S+++

Level 180 - 200: Hall of Honour ( Advanced Knight A, Advanced Knight B, Advanced Knight C, Advanced Knight D, Advanced Knight E)
Recommendation: S+++

Level 120 - 200: Boss Runs ( Zakum, Horn Tail, Von Leon, Cygnus Empress, etc...)

Overall: 4th Job Training is not easy, it's very hard and there are multiple was to train. At level 100, either go to Aliens, MPQ or Captians and Kru until 100 - 110/120. I suggest stop at 110 however, and go to LKC to train. If! You can find a party... If not, keep PQing or train in Temple of Time or at Blue Dragon Turtle's. Once you get to 160, go to Strong Hold. Lastly, at 180 go to Hall of Honour for even more EXP.

Part 4 - Other



The other section. This means we are reaching the end of this guide. This is all the extras and how-do's you need.

Part 4 - I: Videos



  1. Luminous Horn Tail Solo
  2. Luminous at Mu Lung Dojo
  3. Fastest Luminous Zakum Solo
  4. Luminous Papulatus Solo
  5. Luminous Sakura Castle Boss

Part 4 - II: Blog Sites and Helpful Links



Shakar 96' Blog <<< Very useful blog about KMS and GMS (He just stopped blogging though.
Orange Mushroom's Blog<<< Very useful blog about KMS and GMS (The best one right now).
Hidden Street Maple Database <<< a site like BasilMarket, though not as updated, still very helpful.

Part 4 - III: Potion Guide



So, the potions. I will go through what you use from Level 10 - 200.

Level 10 - 30: Use White Potions for your HP, and Mana Elixirs for your MP. You use Mana Elixirs right now due to Luminous' mass amount of MP at low levels and so forth.

Level 30 - 60: Use White Potions or Unagi's since you won't have Magic Guard (If you follow Guide), and you need the HP. Use Pure Waters or Sunrise Dews. I personally start using Gingerales now because since Luminous has very high MP stats. And when I say very high, I'm not exagerating, Luminous has like 30k MP at Level 90, so you need a higher supply of MP flow potions.

Level 60 - 100: Gingerales, you can't go wrong with them. Especially since as stated above, Luminous has these huge amounts of MP. But you could also use Unagi/Barbarian Elixirs and Sorcerer Elixirs/Mana Bull if you don't like Elixirs.

100 - 200: You can use either: Power Elixirs, Gingerales or Elixirs. It is easier to get Gingerales, so I suggest getting them. But, if you can get Power Elixirs, then get them. They are much better. But cost more however. You could also use Honsters and Mana Bull as well however.

For a real Potion Guide: mr.basil's Potion Guide

Part 4 - IV: Credits



The Overall Creation of the Ultimate Luminous Guide MaplexHero (Me)
Help with some skill misplacements and fixing errors Exumaii
Helping me expand on the Hyper Skills Guide + Build doc
Helping me with some minor errors and expanding a few parts Deimios
Suggestions on adding clearer points in places Darkaness
Helping me organize and structure the layout of the guide and fixes TheDarkHero3
Helping me expand Training Guide ChoppyKyurem
Helping me clean up Hyper Skills and expanding parts around the guide DragonLove
I'd like to thank Shakar96's Blog and Orange Mushroom's Blog for the complete skills and descriptions and Hyper Skills.
Fiel of Southperry for the GMS version of Luminous' skills.
The people who made the YouTube videos that I used, thanks.
New thread Replies
PAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Nov 25 12*
DemethosGMS Bowman
LoveShottx3
My goodness. A complete guide :o So... perfect.
+1 Like from me
Nov 25 12
ElNido Xenon 4
Luminoctum
I like it, but I think Lunar Tide should be maxed earlier for the crit/damage.
MapleStory Screen: My first hilla solo
Nov 25 12*
Windia Battle Mage 3
Apocryphance
Exumaii: I like it, but I think Lunar Tide should be maxed earlier for the crit/damage.

Would putting it before Pressure Void and Sylvan Lance be a better choice ?
ConcreteDetails: Thank you
copox123: Thanks to you too
Nov 25 12
Broa Bishop
RadiusMagic
So long, great guide, +1
1
Nov 25 12*
Windia Battle Mage 3
Apocryphance
Just realized some of my links are wrong... gotta fix that

Edit: Fixed Minor Bugs and switched Lunar Tide to max before the attacks because of Higher Crit rate and Attack in some cases/
Nov 25 12
Zenith Priest
irnDivine
Great Guide, love the detail. I think this is the best I've seen so far, hope your guide gets stickied
Nov 25 12
DemethosGMS Bowman
LoveShottx3
Also there is a double of the "Level 124:", so you might want to fix that.
Nov 25 12
Windia Battle Mage 3
Apocryphance
Deimios: Also there is a double of the "Level 124:", so you might want to fix that.

Oh I didn't see that. Thanks.
Nov 25 12
Bera F/P Arch Mage
FireysJr
I think expanding on hyper skills would be beneficial. You might give people the wrong idea that at those levels; that they'll need to put their points into those skills. Just what I saw. Give recommendations or something.
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