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Xenon Ap build

Xenon Forum Talk about Xenon

After doing some researching, I think I've come to a conclusion. Or a theory i should say.

The most beneficial build for xenon is as follows:
str - 330
dex - 330
luk - 330 + remaining AP
(base stats) this is because multilateral (+50% total damage i think) is not affected by %stats, only the base.

Another thing i should mention is that, luk gives 1.5x more damage than dex/str.

Assuming all equips have unique pot, you could either get 9%luk or 6%all (per line)

With all that being said, wouldn't %luk be better than %all?
Provide some math to prove your case as well. It would be greatly appreciated.
Posted: February 2013 Permalink


thank you very much.
not sure where i went wrong but o well.
Feb 12 2013
NotMyGear Level 166 Bera Shade 4
lets see here. when your lv 200, your AP should be:
330 dex/str
339 luk

6% x 999 = 60
6% x 333 = 20 x 3 = 60
so, 6% on a phantom is the same as 6% on xenon, for lack of better example.

assuming your equips are unique, 6%all or 9%luk:
6%all x 333 = 20 x 3 = 60
9%luk x 333 = 30

but since %all is much rarer than %luk, lets change it up a bit:
30% x 333 = 100 x 3 = 300
75% x 333 = 249

**TL;DR %all is better than %luk**[/quote]

is pretty obvious %all are better than luk if people knows xenon's ap
Feb 12 2013
Aeronomx Level 174 Scania Corsair
um, does this job use 2h weapons or 1h? and is it attack for it or mattack?
I dont really know much about this job. Just heard it
Feb 12 2013

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