Can someone please explain the difference between the 3?

Which of these are better?

Thanks

Which of these are better?

Thanks

Posted: March 2013
Permalink

Can someone please explain the difference between the 3?

Which of these are better?

Thanks

Which of these are better?

Thanks

Posted: March 2013
Permalink

They all multiply together so its best to have a combination of the 3. Don't worry about the differences as they aren't that big of a deal.

Mar 30 2013

New Screen: The most evil map in the game
Stat adds on to your stat. So if you have 100 AP distributed to a stat, and you have 6% into that stat, then you get an additional +6.

(m)Att adds to your total attack. Lets say, with your weapon, armor, link skills, character cards, buffs, etc, you have 100 total attack. Lets also say you have 6% att. Then you gain an additional +6 attack.

Total Damage adds on to your damage range. Lets say your damage range is ~10,000. Now lets say you also have 10% total damage. Then, your new damage range will be up to ~11,000.

(m)Att adds to your total attack. Lets say, with your weapon, armor, link skills, character cards, buffs, etc, you have 100 total attack. Lets also say you have 6% att. Then you gain an additional +6 attack.

Total Damage adds on to your damage range. Lets say your damage range is ~10,000. Now lets say you also have 10% total damage. Then, your new damage range will be up to ~11,000.

Mar 30 2013

Stat adds on to your stat. So if you have 100 AP distributed to a stat, and you have 6% into that stat, then you get an additional +6.

(m)Att adds to your total attack. Lets say, with your weapon, armor, link skills, character cards, buffs, etc, you have 100 total attack. Lets also say you have 6% att. Then you gain an additional +6 attack.

Total Damage adds on to your damage range. Lets say your damage range is ~10,000. Now lets say you also have 10% total damage. Then, your new damage range will be up to ~11,000.[/quote]

This except total dmg doesnt actually appear on ur range. It should only increase your dmg output.

To add on, %attk and %dmg is the same. They will both increase ur dmg by the same amount, so 6% dmg = 6% attk. %dmg/attk should be better than %stat, though %dmg/attk can only be obtained through weps while %stat is obtainable on all eqs.

(m)Att adds to your total attack. Lets say, with your weapon, armor, link skills, character cards, buffs, etc, you have 100 total attack. Lets also say you have 6% att. Then you gain an additional +6 attack.

Total Damage adds on to your damage range. Lets say your damage range is ~10,000. Now lets say you also have 10% total damage. Then, your new damage range will be up to ~11,000.[/quote]

This except total dmg doesnt actually appear on ur range. It should only increase your dmg output.

To add on, %attk and %dmg is the same. They will both increase ur dmg by the same amount, so 6% dmg = 6% attk. %dmg/attk should be better than %stat, though %dmg/attk can only be obtained through weps while %stat is obtainable on all eqs.

Mar 30 2013

New Screen: 2 chairs > 1? :d
Which one makes the biggest difference in the final damage that is dished out to a mob?

Ie: 10% stat vs 10% att vs 10% total dmg?

---------------------

EDIT:

I have found this info on another forum which I will not be mentioning. This is purely copy and pasted and credits go to the author on that forum. If someone could confirm this that would be great.

---------------------

Quote:

TOTAL DMG ADDED 9%

1.20*100 = 120 (1000*4 + 0 + 0) / 100

4800*9%= 5232 range

STAT% ADDED 9%

1.20*100= 120 (1000*1.09 = 1090 *4)= / 100

4360 * 120 / 100 = 5232 range

Now lets try to flip flop them one being 50%+ and the other being 9%

total DMG 9% STAT 50%

120 (1500 * 4) = 7200*1.09 = 7848 RANGE

Total DMG 50% stat 9%

4360 * 120 / 100 = 5232 * 1.50=7848

As you can see it doesnt matter

%dmg

% wep atak

%stat

They are all multipliers of each other meaning they all are the exact same thing.

total damage might sound like more since it is the end multiplier but if you do the math its is EXACTLY the same.

End Quote

Ie: 10% stat vs 10% att vs 10% total dmg?

---------------------

EDIT:

I have found this info on another forum which I will not be mentioning. This is purely copy and pasted and credits go to the author on that forum. If someone could confirm this that would be great.

---------------------

Quote:

TOTAL DMG ADDED 9%

1.20*100 = 120 (1000*4 + 0 + 0) / 100

4800*9%= 5232 range

STAT% ADDED 9%

1.20*100= 120 (1000*1.09 = 1090 *4)= / 100

4360 * 120 / 100 = 5232 range

Now lets try to flip flop them one being 50%+ and the other being 9%

total DMG 9% STAT 50%

120 (1500 * 4) = 7200*1.09 = 7848 RANGE

Total DMG 50% stat 9%

4360 * 120 / 100 = 5232 * 1.50=7848

As you can see it doesnt matter

%dmg

% wep atak

%stat

They are all multipliers of each other meaning they all are the exact same thing.

total damage might sound like more since it is the end multiplier but if you do the math its is EXACTLY the same.

End Quote

Which one makes the biggest difference in the final damage that is dished out to a mob?

Ie: 10% stat vs 10% att vs 10% total dmg?[/quote]

Not to be rude,but its already been answered lol. %ATT and Toal damage are the same,and increase your damage output more than %stat would. But,since %ATT and Total damage can only be obtained on weapons,you should clearly still get % stat on all of your other gear. No need to choose between %ATT and total damage on your weapon since they both increase your damage the same.

Ie: 10% stat vs 10% att vs 10% total dmg?[/quote]

Not to be rude,but its already been answered lol. %ATT and Toal damage are the same,and increase your damage output more than %stat would. But,since %ATT and Total damage can only be obtained on weapons,you should clearly still get % stat on all of your other gear. No need to choose between %ATT and total damage on your weapon since they both increase your damage the same.

Mar 30 2013

New Screen: 7.8k damage at lv50 xd
This except total dmg doesnt actually appear on ur range. It should only increase your dmg output.

To add on, %attk and %dmg is the same. They will both increase ur dmg by the same amount, so 6% dmg = 6% attk. %dmg/attk should be better than %stat, though %dmg/attk can only be obtained through weps while %stat is obtainable on all eqs.[/quote]

Total Damage from skills do appear in your range. Total Damage from equips don't.

To add on, %attk and %dmg is the same. They will both increase ur dmg by the same amount, so 6% dmg = 6% attk. %dmg/attk should be better than %stat, though %dmg/attk can only be obtained through weps while %stat is obtainable on all eqs.[/quote]

Total Damage from skills do appear in your range. Total Damage from equips don't.

Mar 30 2013

New Video: Maplestory2 alpha job showcase
New Screen: Fafnir Wind Chaser - ATK 311
Just saying, but the stats of equips scrolled for stats will be factored in with the %.

Like if you have 999 of a stat, and your eqps give you 1 (lol) you will have 1000 and the % stat(s) will go from that 1000. This does not apply to the potentials of + or stat% though.

Like if you have 999 of a stat, and your eqps give you 1 (lol) you will have 1000 and the % stat(s) will go from that 1000. This does not apply to the potentials of + or stat% though.

Mar 30 2013

@bluebomber24: Well i assumed that was what TS was talking about since it includes stat and attk. But yes, good point.

Mar 30 2013

% Stat is self-explanatory. When compared to % Attack and % Total Damage, it's inferior, but not by much because the only difference is that a main stat % does not account for the secondary stat.

% Attack is typically better than % Total Damage for the reasons that the sources of % Attack are vastly smaller than % Total Damage, making % Attack more effective when stacking additively. % Total Damage waters down easily as you stack more bonuses but works on both weapon and magic attack users while not appearing on your range (for equip bonuses). All the calculations I'm seeing so far are based on a baseline of 0% stat, Attack, and Total Damage, which is highly unrealistic.

% Attack is typically better than % Total Damage for the reasons that the sources of % Attack are vastly smaller than % Total Damage, making % Attack more effective when stacking additively. % Total Damage waters down easily as you stack more bonuses but works on both weapon and magic attack users while not appearing on your range (for equip bonuses). All the calculations I'm seeing so far are based on a baseline of 0% stat, Attack, and Total Damage, which is highly unrealistic.