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Complete Xenon Guide

MapleStory Forums : Xenon : Talk about the Xenon class

3
Apr 05 13
Bera Blade Master
FIippincakes

Complete Xenon Guide


Welcome to my guide for Xenon. Hope you enjoy the guide and please leave any suggestions / thoughts in the comments below. If you like the guide press the like button.

Table of Contents


I: Xenon Basics
II: Xenon Pros
III: Xenon Cons
IV: Beginner Skills
V: 1st Job Skills & Build
VI: 2nd Job Skills & Build
VII: 3rd Job Skills & Build
VIII: 4th Job Skills & Build
IX: Hyper Skills
X: Training Locations

I: Xenon's Basics


As a child,you see Xenon playing with the future Resistance instructors. Gelimer kidnaps him and experiments on him for many years, turning him into an android. Moving forward into present time, Xenon is fully completed and under the control of Gelimer with no memory of his past self.
The Resistance instructors along, with Claudine, break into Gelimer's lab after receiving information from Orca who was betrayed by Gelimer. Xenon was sent to stop them but after seeing Claudine he begins to remember his past and decides to join them. As they tried to escape Beryl, another one of Gelimer's androids tries to stop them. However, the rest of the resistance appear and they manage to escape. You will then start your adventure in Edelstein at level 10.

Xenon is a Thief/Pirate hybrid class who uses STR, DEX, and LUK as his primary stat. He has no secondary stat at all and benefits out of the three equally. 5 STR will give you the same boost in range as 5 DEX would. In each job advance they also receive Multi-Lateral skill which will give these 3 stats the following benefits:
STR: Stance
DEX: Status Resist
LUK: Avoidability
When all three stats have been raised to a required amount you will also be given % Damage. This skill upgrades in each job advance, with it's final upgrade being at lv 200.

AP Assigning
Prioritizes early LUK to gain more %dodge rate, thus better chance of refilling energy surplus.

Secondary choose STR (for Stance) over DEX (for Status resistance) considering you most likely wont need any status resist until decent bossing levels
(regular Zakum doesn't count as a boss). Then switch to DEX over STR as you enter bossing level and gain a stance buff.
(feel free to reverse STR and DEX if it suits your tastes).
This build requires an AP reset at lv 200, but since Nexon likes just tossing these out to us it shouldn't be a problem.

Lv.10 STR 20, DEX 20, LUK 26 Multilateral I Complete

Lv.11~30
RAISE LUK TO 40
RAISE STR TO 46
RAISE DEX TO 40 Multilateral II Complete
RAISE LUK TO 90
Lv.30: STR 46, DEX 40, LUK 90 ~Multilateral III = 90

Lv.31~60
RAISE STR TO 90
RAISE DEX TO 90 Multilateral III
RAISE LUK TO 146
Lv.60: STR 90, DEX 90, LUK 146 ~Multilateral IV = 150

Lv.61~86
RAISE LUK TO 151
RAISE STR TO 150
RAISE DEX TO 150 Multilateral IV Complete
Lv.86: STR 150, DEX 150, LUK 151

Lv.87~100
RAISE LUK TO 226
Lv.100: STR 150, DEX 150, LUK 226

Lv.101~107
RAISE LUK TO 260
RAISE DEX** TO 151
Lv.107: STR 150, DEX 151, LUK 260 **At this point raise DEX over STR for more status resistance.

Lv.108~129
RAISE DEX TO 260
RAISE STR TO 151
Lv.129: STR 151, DEX 260, LUK 260

Lv.130~151
RAISE STR TO 260
RAISE LUK TO 261 Multilateral V Complete
Lv.151: STR 260, DEX 260, LUK 261

Lv.152~199
RAISE LUK TO 501
Lv.199 STR 260 DEX 260 LUK 501

While I cannot confirm that LUK is the biggest multiplier for Xenon, even if each stat is calculated evenly, the LUK stat ALSO provides the largest increase to the AVOID base stat. More AVOID equals more DODGE/MISS, equals FASTER Surplus Energy activation.

Lv.200 AP RESET
  • Again, assuming one saves/aquires one at this time*
Lv.200: STR 330, DEX 330, LUK 366 Multilateral VI Complete


Multi-Mode Skills
Many of Xenon's skills are considered "Multi-Mode" skills. Using the beginner skill "Multi-Mode Linker" you can choose one out of three modes for these skills to use. Basically it's three different attacks in one skill. To use it the beginner skill "Multi-Mode Linker" then pick a direction key (<, ^, > and it will switch all Multi-Mode skills to that setting.

Surplus Energy Supply
One other important thing is Xenon's Surplus Supply system. This will appear as a gauge on your screen, similar to Luminous' Dark/Light gauge. For every job advance you will have up to 5 Surplus Supply. (1st job: 5, 2nd job: 10, 3rd job: 15, 4th job: 20)
For each Surplus Energy stored you will gain 1% all stats
Surplus Energy are used for all of your buffs
You will restore 1 Surplus every 4 seconds
When dodging an attack you have a 60% chance to restore 1 Surplus

Some other factors about Xenon:
Xenon's weapon is the Energy Sword. Classified as a 1-Handed weapon.
Xenon's secondary weapon is the Controller.
Like the Nova classes Xenon has an Emblem slot in his Equipment
Since Xenon is an android, he has his own heart slot, allowing him to equip 2 hearts (1 for him, 1 for a Female/Male android)
Has no limitation between wearing thief or pirate gear. You can freely mix and match any.

Xenon's character card deck effect:
B rank = 5 STR/DEX/LUK
A rank = 10 STR/DEX/LUK
S rank = 20 STR/DEX/LUK
SS rank = 40 STR/DEX/LUK

They are also classified as a Resistance card and count as both a thief and pirate.



II: Xenon Pros


Link skill gives 5% all stats (lv 70) / 10% all stats (lv 120)
Can equip both Thief and Pirate gear.
Highest base dmg output pre-nerf out of any other class.
High mobility
High damage with little funds

III: Xenon Cons


All stat% potential items are expensive.
No party support skills at all
Low HP
Pending nerf will make this class weak

IV: Beginner skills


Surplus Supply: Recover 1 Surplus Energy every 4 seconds, with a 60% chance of recovering 1 Surplus Energy after successfully dodging an attack. All of your stats are increased by 1% for each Surplus Energy you have.
Hybrid Logic: By using a hybrid logic design, all of your stats are increased by 5% (10% for level 2). (Link Skill)
Multilateral I: Based on your AP, you will receive distinct bonuses. If you have more than 20 STR, you will receive 5% Stance. If you have more than 20 DEX, you will receive 5% resistance to statuses and elements. If you have more than 20 LUK, you will receive 5% avoid rate. If you have more than 20 of all three stats, your damage will be increased by 5%.
Promessa Assault: The all terrain hovercraft Promessa is called to return you to your base. There is a cooldown of 10 minutes.
Multi Mode Linker: After your second job advancement, you will be able to change the Modes of your Multi Mode Linker skills. Click the mode button beside the skill and press <-, ^, or -> to choose your mode, or use Multi Mode Linker while holding down the attacking skill.
Aviation Liberty: By turning on your boosters, you will be able to fly freely for 30 seconds. You can attack while flying. If you continue to move in the same direction, you will go faster due to acceleration. By pressing the skill key again, you can turn off your boosters. There is a cool down of 30 seconds.
Camouflage: You can ignore the job requirements of thief and pirate equipment.

V: 1st job skills & build


Energy Spline: Swing your Energy Sword twice in front of you, dealing 150% damage two times on up to 4 enemies. (max level: 20)
Sudden Propel: While in the air, you can use your boosters to jump up to two more times. (max level: 10)
Incline Power: [Supply] Consumes 3 Energy to increase your attack by 30 for 240 seconds. Passive effect: adds 10 to all stats. (max level: 20)
Pinpoint Rocket: [Supply] Consumes 1 Energy to launch 4 missiles at up to 4 enemies dealing 50% damage each. Can be used while flying. (max level: 4)
Radial Nerve Refine: By enhancing your lumbar nervous system, your speed is increased by 40, your maximum speed by 20, your jump by 10, and your accuracy by 10%. (max level: 10)
Multilateral II: Based on your AP, you will receive distinct bonuses. If you have more than 40 STR, you will receive 5% Stance. If you have more than 40 DEX, you will receive 5% resistance to statuses and elements. If you have more than 40 LUK, you will receive 5% avoid rate. If you have more than 40 of all three stats, your damage will be increased by 5%. (max level: 1)

Skill Point Allocation


10: +1 Multilateral (1), +1 Energy Spline (1), +3 Sudden Propel (3)
11: +3 Sudden Propel (6)
12: +3 Sudden Propel (9)
13: +1 Sudden Propel (10), +2 Radial Nerve Refine (2)
14: +3 Radial Nerve Refine (5)
15: +3 Radial Nerve Refine (8)
16: +2 Radial Nerve Refine (10), +1 Incline Power (1)
17: +3 Incline Power (4)
18: +3 Incline Power (7)
19: +3 Incline Power (10)
20: +3 Incline Power (13)
21: +3 Incline Power (16)
22: +3 Incline Power (19)
23: +1 Incline Power (20), +2 Energy Spline (3)
24: +3 Energy Spline (6)
25: +3 Energy Spline (9)
26: +3 Energy Spline (12)
27: +3 Energy Spline (15)
28: +3 Energy Spline (18)
29: +2 Energy Spline (20), +1 Pinpoint Rocket (1)
30: +3 Pinpoint Rocket (4)

End Result
Everything maxed.

Optional build
An optional build would be to max Pinpoint Rocket early. I don't really recommend it as it's only a 50% dmg skill + uses up Surplus Energy. However if you wish to have this skill early this build is for you.

10: +1 Multilateral (1), +1 Energy Spline (1), +3 Sudden Propel (3)
11: +3 Sudden Propel (6)
12: +3 Sudden Propel (9)
13: +1 Sudden Propel (10), +2 Pinpoint Rocket (2)
14: +2 Pinpoint Rocket (4), +1 Radial Nerve Refine (1)
15: +3 Radial Nerve Refine (4)
16: +3 Radial Nerve Refine (7)
17: +3 Radial Nerve Refine (10)
18: +3 Incline Power (3)
19: +3 Incline Power (6)
20: +3 Incline Power (9)
21: +3 Incline Power (12)
22: +3 Incline Power (15)
23: +3 Incline Power (18)
24: +2 Incline Power (20), +1 Energy Spline (2)
25: +3 Energy Spline (5)
26: +3 Energy Spline (8)
27: +3 Energy Spline (11)
28: +3 Energy Spline (14)
29: +3 Energy Spline (17)
30: +3 Energy Spline (20)


VI: 2nd job Skills & Build


Quicksilver Sword: Flash: [Multi Mode - ^] Cut down enemies in front of you quickly with your Energy Sword, dealing 145% damage three times on up to 6 enemies. (max level: 20)
Quicksilver Sword: Focus: [Multi Mode - <] Thrust your Energy Sword forward slowly, dealing 248% damage two times on up to 6 enemies with an increase of 200 accuracy and 30% critical chance. (max level: 20)
Quicksilver Sword: Jump: [Multi Mode - >] Quickly jump up with your boosters while wielding your Energy Sword, dealing 155% damage two times on up to 8 enemies. Can be used during Ion Thruster. (max level: 20)
Ion Thruster: [Supply] Consumes 3 Energy to ride your Ion Thrusters, pushing up to 6 enemies in front of you while dealing 60% damage continuously. You can hold the key down for a maximum of 8 seconds. While using this skill, you can move, jump, and jump down. (max level: 15)
Linear Perspective: [Supply] Consumes 6 Energy to see enemies' weak points for 240 seconds, increasing your critical chance by 40%. Passive effect: adds 20 to all stats. (max level: 20)
Pinpoint Rocket 1st Enhance: Pinpoint Rocket's damage is increased by 30%. (required skill: level 4 Pinpoint Rocket) (max level: 4)
Efficiency Pipeline: The efficiency of your flow of energy is increased for 180 seconds, increasing your HP and MP by 30%. Passive effect: increases your HP and MP by 1000. (max level: 10)
Xenon Booster: Your attack speed is increased by 2 stages for 240 seconds. (required skill: level 5 Xenon Mastery) (max level: 10)
Minority Support: Passively increase all stats by 10. (max level: 5)
Xenon Mastery: Permanently increase your mastery to 50% and your attack by 20. (max level: 10)
Multilateral III: Based on your AP, you will receive distinct bonuses. If you have more than 90 STR, you will receive 10% Stance. If you have more than 90 DEX, you will receive 10% resistance to statuses and elements. If you have more than 90 LUK, you will receive 10% avoid rate. If you have more than 90 of all three stats, your damage will be increased by 10%. (max level: 1)

Skill build


[b]30: +1 Multilateral III (1), +1 Quicksilver Sword (1), +1 Ion Thruster (1), +1 Xenon Mastery (1)
31: +3 Xenon Mastery (4)
32: +1 Xenon Mastery (5), +2 Xenon Booster (2)
33: +1 Xenon Booster (3), +2 Xenon Mastery (7)
34: +3 Xenon Mastery (10)
35: +3 Minority Support (3)
36: +2 Minority Support (5), +1 Linear Perspective (1)
37: +3 Linear Perspective (4)
38: +3 Linear Perspective (7)
39: +3 Linear Perspective (10)
40: +3 Linear Perspective (13)
41: +3 Linear Perspective (16)
42: +3 Linear Perspective (19)
43: +1 Linear Perspective (20), +2 Efficiency Pipeline (2)
44: +3 Efficiency Pipeline (5)
45: +3 Efficiency Pipeline (8)
46: +2 Efficiency Pipeline (10), +1 Ion Thruster (2)
47: +3 Ion Thruster (5)
48: +3 Ion Thruster (8)
49: +3 Ion Thruster (11)
50: +3 Ion Thruster (14)
51: +3 Quicksilver Sword (4)
52: +3 Quicksilver Sword (7)
53: +3 Quicksilver Sword (10)
54: +3 Quicksilver Sword (13)
55: +3 Quicksilver Sword (16)
56: +3 Quicksilver Sword (19)
57: +1 Quicksilver Sword (20), +2 Xenon Booster (5)
58: +3 Xenon Booster (8)
59: +2 Xenon Booster (10), +1 Pinpoint Rocket Enhance (1)
60: +3 Pinpoint Rocket Enhance (4)[/b]

End result
Everything maxed except Ion Thruster at lv 14

Explanation: First few points are placed into your attacks and mastery. Booster is raised to 3 which will give you a 72 second duration while your buffs / passive effect skills are maxed out. They raise your overall damage out-put more then your actual attack skills do, so they take priority. Next up comes your main attack skill Ion Thruster (or Quicksilver Sword for Optional build). Build is finished up with Booster and Pinpoint Rocket Enhance being maxed.

Optional build
An optional build would be to max Quicksilver Sword first instead of Ion Thruster. Personally I prefer Ion Thruster as it is stronger against mobs and attacks much faster then any of Quicksilver's modes. However, if you find yourself preferring Quicksilver then this build is better for you.

30: +1 Multilateral III (1), +1 Quicksilver Sword (1), +1 Ion Thruster (1), +1 Xenon Mastery (1)
31: +3 Xenon Mastery (4)
32: +1 Xenon Mastery (5), +2 Xenon Booster (2)
33: +1 Xenon Booster (3), +2 Xenon Mastery (7)
34: +3 Xenon Mastery (10)
35: +3 Minority Support (3)
36: +2 Minority Support (5), +1 Linear Perspective (1)
37: +3 Linear Perspective (4)
38: +3 Linear Perspective (7)
39: +3 Linear Perspective (10)
40: +3 Linear Perspective (13)
41: +3 Linear Perspective (16)
42: +3 Linear Perspective (19)
43: +1 Linear Perspective (20), +2 Efficiency Pipeline (2)
44: +3 Efficiency Pipeline (5)
45: +3 Efficiency Pipeline (8)
46: +2 Efficiency Pipeline (10), +1 Quicksilver Sword (2)
47: +3 Quicksilver Sword (5)
48: +3 Quicksilver Sword (8)
49: +3 Quicksilver Sword (11)
50: +3 Quicksilver Sword (14)
51: +3 Quicksilver Sword (17)
52: +3 Quicksilver Sword (20)
53: +3 Ion Thruster (4)
54: +3 Ion Thruster (7)
55: +3 Ion Thruster (10)
56: +3 Ion Thruster (13)
57: +1 Ion Thruster (14), +2 Xenon Booster (5)
58: +3 Xenon Booster (8)
59: +2 Xenon Booster (10), +1 Pinpoint Rocket Enhance (1)
60: +3 Pinpoint Rocket Enhance (4)


VII: 3rd Job Skills & Build


Combat Switching: Explode: [Multi Mode - ^] Hold your Energy Sword in front of you, exploding energy to deal 170% damage four times on up to 8 enemies. (max level: 20)
Combat Switching: Shoot Down: [Multi Mode - <] Swing your Energy Sword diagonally, dealing 250% damage to up to 8 enemies in front of you. If an enemy is in the air, they will take an extra 190% damage. (max level: 20)
Combat Switching: Divide: [Multi Mode - >] While in the air, attack enemies below you dealing 251% damage three times on up to 6 enemies. Can be used during Diagonal Chase. (max level: 20)
Diagonal Chase: By using the full power of the air boosters, fly upwards pushing up to 6 enemies and deal 300% damage. Can be used during Pillar Scramble. (max level: 20)
Pillar Scramble: An energy field is unfolded, dealing 301% damage on up to 6 enemies. Enemies within the gravity field will float into the air. (max level: 20)
Dual Breed Defensive: [Supply] Consumes 10 Energy to increase your avoid rate to 100%. Each time you avoid an attack, your avoid rate will be decreased by 5%. The damage you take is reduced by 5%. The effect is removed when you avoid 10 attacks. Passive effect: adds 30 to all stats and 400 defense and magic defense. (required skill: level 5 Linear Perspective) (max level: 20)
Pinpoint Rocket 2nd Enhance: Pinpoint Rocket's damage is increased by 40%. Stacks with the effects of Pinpoint Rocket 1st Enhance. (required skill: level 4 Pinpoint Rocket 1st Enhance) (max level: 4)
Aegis System: When you are attacked or avoid an attack, there is a 100% chance of launching three missiles at your enemies dealing 120% damage each. These missiles will ignore Damage Reflection. (max level: 10)
Triangle Formation: When attacking enemies, there is a 30% chance of attaching an Airframe to them. Once three Airframes are attached to an enemy, you can press the skill key to make them explode dealing 340% damage three times. Enemies with an Airframe attached will have their accuracy and avoid decreased by 8%. (max level: 10)
Virtual Projection: Create a projection of yourself that copies your actions, dealing 70% of the damage you do. The projection will disappear once it has taken damage equal to 500% of your maximum health. (max level: 20)
Multilateral IV: Based on your AP, you will receive distinct bonuses. If you have more than 150 STR, you will receive 10% Stance. If you have more than 150 DEX, you will receive 10% resistance to statuses and elements. If you have more than 150 LUK, you will receive 10% avoid rate. If you have more than 150 of all three stats, your damage will be increased by 10%. (max level: 1)
Extra Supply: Recharge your Surplus Energy by 10. There is a cool down of 30 seconds.

Skill Build


60: +1 Multilateral IV (1-Auto), +1 Dual Breed Defensive (1-Auto), +1 Combat Switching (1), +1 Diagonal Chase (1), +1 Pillar Scramble (1)
61: +1 Virtual Projection (1), +1 Aegis System (1), +1 Extra Supply (1)
62: +3 Extra Supply (4)
63: +1 Extra Supply (5), +2 Virtual Projection (3)
64: +3 Virtual Projection (6)
65: +3 Virtual Projection (9)
66: +3 Virtual Projection (12)
67: +3 Virtual Projection (15)
68: +3 Virtual Projection (18)
69: +2 Virtual Projection (20), +1 Dual Breed Defensive (2)
70: +3 Dual Breed Defensive (5)
71: +3 Dual Breed Defensive (8)
72: +3 Dual Breed Defensive (11)
73: +3 Dual Breed Defensive (14)
74: +3 Dual Breed Defensive (17)
75: +3 Dual Breed Defensive (20)
76: +3 Combat Switching (4)
77: +3 Combat Switching (7)
78: +3 Combat Switching (10)
79: +3 Combat Switching (13)
80: +3 Combat Switching (16)
81: +3 Combat Switching (19)
82: +1 Combat Switching (20), +2 Aegis System (3)
83: +3 Aegis System (5)
84: +3 Aegis System (8)
85: +2 Aegis System (10), +1 Diagonal Chase (2)
86: +3 Diagonal Chase (5)
87: +3 Diagonal Chase (8)
88: +3 Diagonal Chase (11)
89: +3 Diagonal Chase (14)
90: +3 Diagonal Chase (17)
91: +3 Diagonal Chase (20)
92: +3 Pinpoint Rocket Enhance (3)
93: +1 Pinpoint Rocket Enhance (4), +2 Triangle Formation (2)
94: +3 Triangle Formation (5)
95: +3 Triangle Formation (8)
96: +2 Triangle Formation (10), +1 Pillar Scramble (1)
97: +3 Pillar Scramble (4)
98: +3 Pillar Scramble (7)
99: +3 Pillar Scramble (10)
100: +3 Pillar Scramble (13)

End Result
Everything maxed except Pillar Scramble at lv 13.


VIII: 4th Job Skills & Build


Blade Dancing: Increase the length of your Energy Sword, waving your sword as if you were dancing, dealing 300% damage on up to 6 enemies continuously, until the skill key is released. While the skill key is held down, you can move, jump, and jump down. (max level: 30)
Purge Lob Masquerade: Snipe: [Multi Mode - ^] Luti identifies the weakness of an enemy, and with a high-tech sniper rifle, you deal 450% damage 6 times while gaining 30% defense ignore and 100 accuracy. (max level: 30)
Purge Lob Masquerade: Laser: [Multi Mode - <] Luti appears on a tank, shooting a laser at up to 12 enemies in front of you dealing 405% damage 4 times. (max level: 30)
Purge Lob Masquerade: Bomb: [Multi Mode - >] Luti appears on a ship, bombarding up to 12 enemies with missiles and lasers dealing 498% damage 4 times. (max level: 30)
Hologram Gravity: Force Field: [Multi Mode - ^] A hologram field is deployed in front of you for 20 seconds, the energy ball inside the field will attack up to 8 enemies it comes in contact with for 400% damage. There is a cooldown of 30 seconds. (max level: 30)
Hologram Gravity: Penetrate: [Multi Mode - <] A hologram field is deployed in front of you for 20 seconds, the energy ball inside the field will attack up to 8 enemies within the field dealing 213% damage. There is a cooldown of 30 seconds. (max level: 30)
Hologram Gravity: Support: [Multi Mode - >] A hologram field is deployed in front of you for 20 seconds, increasing you and your allies' health by 10% and avoid by 20% if you are within the field. If an ally avoids an attack inside the field, you will regain 1 Surplus Energy. There is a cooldown of 30 seconds. (max level: 30)
OOParts Code: [Supply] Consumes 20 Energy to exert a powerful strength, increasing your damage by 50% and your damage to bosses by 30% for 45 seconds. Passive effect: add 40 to all stats. (max level: 30)
Offensive Matrix: Activate the offensive matrix, increasing your Stance by 40% and amount of monsters' defense ignored by 30% for 180 seconds. (max level: 30)
Instant Shock: If you fail to avoid an attack, there will be a 40% chance to try again. Aegis System's missiles will have their damage increased by 20%. (required skill: level 10 Aegis System) (max level: 30)
Xenon Expert: Your mastery is increased to 70%, your attack is increased by 30, and your minimum critical damage is increased by 15%. (required skill: level 10 Xenon Mastery) (max level: 30)
Time Capsule: A time capsule that distorts time is installed for 60 seconds, reducing the cool downs of you and your party members at a fast rate. However, if the time capsule is hit, it will be destroyed. There is a cool down of 120 seconds. (max level: 1)
Pinpoint Rocket Final Enhance: Pinpoint Rocket's damage is increased by 50%. Stacks with the effects of Pinpoint Rocket 1st Enhance and 2nd Enhance. (required skill: level 4 Pinpoint Rocket 2nd Enhance) (max level: 4)
Multilateral V: Based on your AP, you will receive distinct bonuses. If you have more than 260 STR, you will receive 20% Stance. If you have more than 260 DEX, you will receive 20% resistance to statuses and elements. If you have more than 260 LUK, you will receive 20% avoid rate. If you have more than 260 of all three stats, your damage will be increased by 20%. (max level: 1)
Multilateral VI: Based on your AP, you will receive distinct bonuses. If you have more than 330 STR, you will receive 10% Stance. If you have more than 330 DEX, you will receive 10% resistance to statuses and elements. If you have more than 330 LUK, you will receive 10% avoid rate. If you have more than 330 of all three stats, your damage will be increased by 10%. Can only be learned at level 200. (max level: 1)
Maple Warrior: Increase the stats of all party members by 15% for 900 seconds. (max level: 30)
Hero's Will: By focusing, you can rid yourself of any status effect. There is a cooldown of 360 seconds. (max level: 5)


Skill build


100: +1 Multilateral (1, Automatic), +1 Time Capsule (1, Automatic), +1 Blade Dancing (1), +1 Purge Lob Masquerade (1), +1 Instant Shock (1), +1 Xenon Expert (1)
101: +1 OOParts Code (1), +2 Xenon Expert (3)
102: +3 Xenon Expert (6)
103: +3 Xenon Expert (9)
104: +3 Xenon Expert (12)
105: +3 Xenon Expert (15)
106: +3 Xenon Expert (18)
107: +3 Xenon Expert (21)
108: +3 Xenon Expert (24)
109: +3 Xenon Expert (27)
110: +3 Xenon Expert (30)
111: +3 Fuzzy Lob Masquerade (4)
112: +3 Fuzzy Lob Masquerade (7)
113: +3 Fuzzy Lob Masquerade (10)
114: +3 Fuzzy Lob Masquerade (13)
115: +3 Fuzzy Lob Masquerade (16)
116: +3 Fuzzy Lob Masquerade (19)
117: +3 Fuzzy Lob Masquerade (22)
118: +3 Fuzzy Lob Masquerade (25)
119: +3 Fuzzy Lob Masquerade (28)
120: +2 Fuzzy Lob Masquerade (30), +1 OOParts Code (2)
121: +3 OOParts Code (5)
122: +3 OOParts Code (8)
123: +3 OOParts Code (11)
124: +3 OOParts Code (14)
125: +3 OOParts Code (17)
126: +3 OOParts Code (20)
127: +3 OOParts Code (23)
128: +3 OOParts Code (26)
129: +3 OOParts Code (29)
130: +1 OOParts Code (30), +2 Offensive Matrix (2)
131: +3 Offensive Matrix (5)
132: +3 Offensive Matrix (8)
133: +3 Offensive Matrix (11)
134: +3 Offensive Matrix (14)
135: +3 Offensive Matrix (17)
136: +3 Offensive Matrix (20)
137: +3 Offensive Matrix (23)
138: +3 Offensive Matrix (26)
139: +3 Offensive Matrix (29)
140: +1 Offensive Matrix (30), +2 Instant Shock (3)
141: +3 Instant Shock (6)
142: +3 Instant Shock (9)
143: +3 Instant Shock (12)
144: +3 Instant Shock (15)
145: +3 Instant Shock (18)
146: +3 Instant Shock (21)
147: +3 Instant Shock (24)
148: +3 Instant Shock (27)
149: +3 Instant Shock (30)
150: +3 Blade Dancing (4)
151: +3 Blade Dancing (7)
152: +3 Blade Dancing (10)
153: +3 Blade Dancing (13)
154: +3 Blade Dancing (16)
155: +3 Blade Dancing (19)
156: +3 Blade Dancing (22)
157: +3 Blade Dancing (25)
158: +3 Blade Dancing (28)
159: +2 Blade Dancing (30), +1 Maple Warrior (1)
160: +3 Maple Warrior (4)
161: +3 Maple Warrior (7)
162: +3 Maple Warrior (10)
163: +3 Maple Warrior (13)
164: +3 Maple Warrior (16)
165: +3 Maple Warrior (19)
166: +3 Maple Warrior (22)
167: +3 Maple Warrior (25)
168: +3 Maple Warrior (28)
169: +1 Maple Warrior (29), +2 Hologram Graffiti (2)
170: +3 Hologram Graffiti (5)
171: +3 Hologram Graffiti (8)
172: +3 Hologram Graffiti (11)
173: +3 Hologram Graffiti (14)
174: +3 Hologram Graffiti (17)
175: +3 Hologram Graffiti (20)
176: +3 Hologram Graffiti (23)
177: +3 Hologram Graffiti (26)
178: +3 Hologram Graffiti (29)
179: +1 Hologram Graffiti (30), +2 Hero's Will (2)
180: +3 Hero's Will (5)
181: +3 Pinpoint Rocket Enhance (3)
182: +1 Pinpoint Rocket Enhance (1)
183~199: Nothing~
200: +1 Multilateral (1, Automatic)

IX: Hyper Skills


Blade Dancing - Fast Movement: Your movement speed while using Blade Dancing is increased by 10. [required level: 143]
Blade Dancing - Reinforce: Blade Dancing's damage is increased by 20%. [required level: 162]
Blade Dancing - Extra Target: Blade Dancing's number of monsters hit is increased by 2. [required level: 183]
Purge Lob Masquerade - Reinforce: Purge Lob Masquerade's damage is increased by 20%. [required level: 149]
Purge Lob Masquerade - Ignore Guard: Purge Lob Masquerade's amount of monsters' defense ignored is increased by 10%. [required level: 168]
Purge Lob Masquerade - Extra Target: Purge Lob Masquerade's number of monsters hit is increased by 2. However, this is not applicable to when you are hitting only one target. [required level: 189]
Hologram Gravity - Reinforce: Hologram Gravity's damage is increased by 10%. [required level: 155]
Hologram Gravity - Speed: Hologram Gravity's energy ball's movement speed is increased within the field. [required level: 177]
Hologram Gravity - Persist: Hologram Gravity's duration is increased by 10 seconds. [required level: 195]
Amaranth Generator: The Amaranth Engine provides infinite power for 10 seconds, allowing you to use all skills without consuming any Supply Energy. After using this skill, your Supply Surplus will be immediately filled. There is a cool down of 90 seconds. [required level: 150]
Confine Entangle: Slash up to 15 enemies in front of you for 700% damage 4 times, removing their buffs, and binding them for 15 seconds. There is a cool down of 180 seconds. [required level: 170]
Meltdown Explosion: Giant lasers from the sky bombard up to 15 enemies, dealing 900% damage 6 times, reducing their defenses by 30% for 15 seconds. There is a cool down of 90 seconds. [required level: 200]

X: Training Locations



1st Job
Most recommended areas
Lv 10~20: Blue Ribbon Pigs
Pros: Fast spawn, high mob count, easy flat map, great exp
Cons: Crowded, large map,
Lv 20~30: Mixed Stone Golems
Pros: Great spawn, good exp, mini-dungeon present
Cons: None
Lv 25~30: Flaming Mixed Golems
Pros: Higher exp then Mixed Stone Golems, similar map to mini dungeon
Cons: No mini dungeon, populated training map which could lead to ksing easily

Alternative maps
Lv 10-20: Yellow Starfish
Pros: Decent spawn, nice exp
Cons: Bottom row is very spread out and wide across the map
Lv 10~20: Horny Mushroom
Alternative
Pros: Decent exp
Cons: Large map, spaced out mobs (no mini-dungeon)
Lv 15~20: Zombie Mushroom
Alternative
Pros: Same as above (Horny Mushroom), Has mini dungeon
Cons: Same as above (Horny Mushroom)
Lv 15~25: Angry Starfish
One map to the right from Yellow Starfish
Pros: Decent spawn & exp
Cons: Same as Yellow Starfish

2nd job
Most recommended areas
Lv 30~40: Mushroom Castle Quest & Grinding
Pros: Quest alone raise you from 30 to 35, monsters give good exp, high spawns, get a nice medal at the end of quests
Cons: Chance of ksing is high during new class release, end-bosses no longer give exp
Lv 40~55: CDs
Pros: Nice flat map with high spawn, great exp
Cons: Highly populated chance of ksing high, gets boring fast.
Lv 50+ Twisters Jesters
Pros: Amazing exp (1325 each), high spawn
Cons: One of the most populated maps, almost impossible to train here during new class release in populated worlds.

Alternative areas
Lv 30~40: Cellion
Pros: Good exp, nice spawn
Cons: Very large map
Lv 40~50: White Fang
Pros: Nice map, high spawn, mini-portal at bottom will zip you right to top
Cons: None to be noted
Lv 50~60: Dark Drakes
Pros: Mini-dungeon, great spawn, good exp
Cons: Personal opinion - Boring to train here
Lv 50~60: Robo/Master Robo
Pros: Great spawn, medium ranged map, good exp
Cons: Can be a bit populated on and off
Lv 50~60: Twisted Jesters (Alternate map)
Pros: Less populated then other map
Cons: Only 4 spawn, still very populated especially during new class release

3rd job
Most recommended
Lv 60~80 Twisters Jesters
Pros: Amazing exp (1325 each), high spawn
Cons: One of the most populated maps, almost impossible to train here during new class release in populated worlds.
Lv 80~90: MP3
Pros: Very high spawned, great exp, medium sized map
Cons: Very crowded
Lv 90~100: NLC Alien Cogs (No link avail - Get there by doing NLC quest)
Pros: Best exp:HP ratio for this level range, great spawn, low HP
Cons: Crowded

Alternate areas
Lv 60~65: Robo/Master Robo
Pros: Great spawn, medium ranged map, good exp
Cons: Can be a bit populated on and off
Lv 60~70: Twisted Jesters (Alternate map)
Pros: Less populated then other map
Cons: Only 4 spawn, still very populated especially during new class release
Lv 65~70 Zeta Gray
Pros: High spawn, good exp, drop Angelic Blessing Ring Recipes (craft and sell for decent money)
Cons: They fly.
Lv 70~80 Scorpion, Sand Rat
Pros: Flat map~! Fast exp
Cons: None to be noted
Lv 80~90: Roids
Pros: It's a flat map what else can you ask for
Cons: none
Lv 90~100: Captian and Kru
Pros: Mini dungeon, good exp
Cons: High dmg, pot consuming

4th job
Most Recommended
Lv 100~130: NLC Alien Cogs (No link avail - Get there by doing NLC quest)
Pros: Best exp:HP ratio for this level range, great spawn, low HP
Cons: Crowded
Lv 110~160: LKC
Pros: Best exp source
Cons: Hard to find parties at lower levels, a lot of hackers running around, hard to find Bishops/Phantoms for HS
Lv 160~180: Stronghold
Pros: Best exp
Cons: Hard to find parties
180~200: Hall of Honor
Pros: Best exp
Cons: Harder to find parties

Alternative areas
None to be noted. Anything other then the above few areas is a waste and slow exp.



Credits


Orangemushroom blog for skill names and descriptions
Fiel of Southperry for extractions
Thuvar (GiftMaple) of Basil for I don't know
You for reading
KimeraCrimes of Basil for AP build
MapleStory Screen: Empress & shinsoo MapleStory Video: Solo Exp Comparison
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PAGE 1 2
Apr 05 13
Broa Cannoneer 4
SaiyanBased
Wow a xenon guide! Never saw that before here...
MapleStory Screen: Forever alone MapleStory Video: Dorothy soloed by a phantom
1
Apr 05 13
Windia Xenon 4
GelimersToy
Business: Wow a xenon guide! Never saw that before here...

Weird ive never seen sarcasm on basil
MapleStory Screen: Fight back, maplers!
2
Apr 05 13
Bera Blade Master
FIippincakes
Business: Negative / Sarcastic comments are un-needed you know.
MapleStory Screen: Empress & shinsoo MapleStory Video: Solo Exp Comparison
Apr 06 13*
Broa Mechanic 4
TehResisting
I like this, but I don't know if I'll be non-lazy to make one. QQ
Edit: don't you still want an even number of stats so in the end its ~338 STR/DEX/LUK instead of just focusing on evening then adding a lot to one?
Apr 06 13
Arcania Demon Avenger 4
Born2Forsake
mix and match pirate and thief gear this is going to be fun.
-. _ -. the 3 different stats thing is hard to understand.
Apr 06 13*
Yellonde Mechanic 4
AndroidJelly
johny2toes: While I cannot confirm that LUK is the biggest multiplier for Xenon, even if each stat is calculated evenly, the LUK stat ALSO provides the largest increase to the AVOID base stat. More AVOID equals more DODGE/MISS, equals FASTER Surplus Energy activation.

Every stat contributes the same to the damage range
The formula for Xenon is: 1.5*(4*(STR+LUK+DEX))*ATT/100
But anyway, i agree in adding more LUK 'cause the avoid
MapleStory Screen: The flying bellflower!
Apr 06 13*
Windia Wind Archer 4
zZeIda
honestly, with the rate of leveling, i think skill build guides should just straight up say:

"1st job: everything maxed. do whatever the heck you want."
"2nd job: everything maxed except _______. do whatever the heck you want while keeping ________ not maxed"

rather than following specifically what to put SP into for each level.
MapleStory Screen: Fatal - illustrator fun MapleStory Video: JMS Exclusive Class Female
Apr 06 13
Bera Blade Master
FIippincakes
TehResisting: With the AP build provided you do end up having it equally distributed in the end. It requires the use of an AP Reset which lately has been regularly available through events / Hot Times.
Before level 200 however there is no real use in having Str or Dex higher then Luk. Luk provides more Avoid which also refills your Surplus Energy faster.

xryaleax: I kind of like the 3 stat things... Gives us something a little more interesting going on then the typical stuff Nexon gives us.

shinZ: That's what the end results are for. Most people on Basil don't like just guessing the skills to put in.
I have a friend who is a prime example, she won't make a class unless she has a level by level skill build to follow.
MapleStory Screen: Empress & shinsoo MapleStory Video: Solo Exp Comparison
Apr 07 13
Windia Wind Archer 4
zZeIda
johny2toes: TehResisting: With the AP build provided you do end up having it equally distributed in the end. It requires the use of an AP Reset which lately has been regularly available through events / Hot Times.
Before level 200 however there is no real use in having Str or Dex higher then Luk. Luk provides more Avoid which also refills your Surplus Energy faster.

xryaleax: I kind of like the 3 stat things... Gives us something a little more interesting going on then the typical stuff Nexon gives us.

shinZ: That's what the end results are for. Most people on Basil don't like just guessing the skills to put in.
I have a friend who is a prime example, she won't make a class unless she has a level by level skill build to follow.

she must be having alot of fun just folllowing rules all the time huh. just use a robotic walkthrough to play rather than playing around with skills yourself
MapleStory Screen: Fatal - illustrator fun MapleStory Video: JMS Exclusive Class Female
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