# Maplestory 2 Sprite Systems

## MapleStory 2 Forum Talk about MapleStory 2

Level 140 Windia Phantom 4
Point out the flaws if you can spot any.
Yes, this is a 2D side-scroller.

Other Maplestory 2 systems:
[url=http://www.basilmarket.com/forum/2638916/0/Maplestory_2_Cp_Ap_Skills_and_Masteries.html]Maplestory 2: CP, AP, Skills and Masteries[/url]

## Maplestory 2: Sprite Systems

Visual can be found here

7/7 Sprites
7 by 7 means that there seven sprite movements per 3D orientation of the character, which there are seven of them. The picture shows five arrows. Those are orientation arrows. The down arrow means it is pointing towards the screen, while the up arrow points towards the background. The right arrow points directly right, and there are diagonal arrows in between. The picture shows one diagonal arrow, but there are actually two for the game.

Say that someone's leg was bending. The character was orienting to the right. That means a 90 degree angle with the screen. There are seven sprites for the leg;
1. Straight leg
2. Bending
3. Bending
4. Right angle
5. Bending
6. Bending
7. As much as your leg can fold

7 x 7 = 49. There are 49 sprites for one leg. Two legs are equal to 98, and there may have to be some buttocks sprites to connect any odd-looking movements where the end of a leg looks disconnected to the body.Let's assume there are 3 sprites for each orientation. 21 sprites. 98 + 21 = 119 sprites. That is one pair of pants. 119 + 1 sprite for the inventory sprite = 120 sprites in all for the pants.

Note that there are 5 drawn movements in the picture for the up and down orientations. There are actually 7, because five could lead to confusion when one sprite switches to the next after orienting the character.

Also note that eyes and mouth have separate sprite systems. The flaw with Maplestory 1 I could spot with my own experience, is that I like having Phantom's eyes, but I'd rather not have my character smile all day. Don't worry though, when you buy a face coupon you can switch both your eyes and mouth. VIP coupons will allow you to switch through eyes and mouth to help you mix and match. Mouth sprites being separate help for cutscenes and movements that involve moving it.

7 sprite movements for a little object might seem a bit too much, and one sprite may never be used. But two years down the road, the devs would be thanking themselves. Animators would, as well.

Sprite Positioning System
Sprite
X
Y
Z
Rotation
Scale
X Reflection
Y Reflection
Delay

For every pose in the game, each sprite follows the sprite positioning system. One big flaw with Maplestory 1 is that there are sprites called SwingO1, etc and they have specific sprites. The devs have to reuse these sprites when introducing new movements, in hopes that it will work. With the SPS, a dev just has to plot the sprite on the character, with a link to the original sprite, and there we go. This will allow for an infinite number of movements to be created, allowing for hotkey movements/poses and emotions to be available via unlocking or cash shop.

Cutscene Positioning System
Those Sony Vegas videos with the sprites being used for movies, so the SPS can also be a CPS for making cutscenes that actually have the player inside them. However, why would a player with a crossbow be having a sword fight with someone? That is the one huge flaw. There could be a Mabinogi-styled cutscene, where the player can play as certain heroes for certain missions, and their character would just get basic cutscenes. But then again, a hero can just get an animated video instead. It's all in the discussion.

__
So how is it?

# Replies

Level 25 Scania
dis aint no maeplsroty3
Apr 28 2013
Level 202 Windia Xenon 4
aint nobody got time for that.
Apr 28 2013
Level 200 Elnido Beast Tamer Cat
oppa gangnam style
Apr 28 2013