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What Joetangs updated Dps chart will look like Post-red

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lazershock Level 144 Bera Corsair
Wanted to make this so people can stop throwing the Insoya one around.
Assumes fast (2), 0% Defense, Adjusted Mastery, all at 0% boss damage (I could do the 100% and 200% categories if enough people want it) and such. All credit goes to Joetang for these numbers (I just complied them into an ordered list, the numbers all come from him though) NO OUTSIDE BONUSES On the normal chart, so no "no cooldown Final Cut" or "No cooldown Sacrifice"

There IS however a special section for no cooldown final cut and no cooldown gungnir at the bottom!

Just to clarify so people stop getting confused and ask how some classes are as high as they are: these charts depict unrealistic situations where a boss doesn't move, attack, etc; and all you do is attack and buff as needed over the course of 1 minute, this chart also does not factor weapon multipliers or pure attack; the ONLY time these charts are remotely realistic, is when you have a boss CONSTANTLY bound for an entire battle, these charts are made to give a basic idea of where classes lay strength wise, not be some end all be all bible on this game =P

NEW LINK TO CHART:docs.google.com/spreadsheet/ccc?key=0AuMg1FtnJX5edEZUWWNQN3BveV9leHMtWVF6cjdpSUE&;usp=sharing

Please post your thoughts on the chart in the comments section below!

  • Footnote: due to the way the random number generator works, Battleship Bomber is still overall the better skill to use since most of the time it winds up stronger than headshot.

  • Footnote Number 2: Paladin, I/L Archmage and F/P Archmage all has elemental reset, so they are unaffected by physical resist in any way.

  • Footnote Number 3: Zero's chart assumes CONSTANT tag-ins to achieve maximum damage output, doesn't use advanced throwing weapon as its actually detrimental to DPM

Warriors -www.southperry.net/showthread.php?t=47548

Archers -www.southperry.net/showthread.php?t=50733

Mages -www.southperry.net/showthread.php?t=49311

Thieves -www.southperry.net/showthread.php?t=50829

Pirates -www.southperry.net/showthread.php?t=50830

you can find the information of whats being factored on classes at the bottom of each list

Best edit ever: converted the entire chart over to google documents! NOW I can edit it freely and easily!
Posted: July 2013 Permalink
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VictorXG Level 200 Bera Phantom 4
@lazershock

Hey! This sounds great to us Phantoms. Do u know if JoeTang calculated arrow platter + milles? Or just arrow platter as a main attack?
Jul 21 2013
mrspike188 Level 200 Khaini Blade Master
wow db is 28 #dbOP
Jul 21 2013
lazershock Level 144 Bera Corsair
@lazershock

Hey! This sounds great to us Phantoms. Do u know if JoeTang calculated arrow platter + milles? Or just arrow platter as a main attack?[/quote]

I believe he calculated the most beneficial combo as Arrow Blaster (personally i've never liked calling it platter so I go with the blaster translation!) and crossover chain
at 17k%/ second, you would actually be surprised how low the other option is

Millie + Twilight + Crossover Chain + Final Cut : 11682%/s

Arrow Blaster + Crossover Chain: 17201%/s
For comparison my friend.

Also before anyone asks, there is NO POINT to attempting to steal void elements from a paladin; it doesn't apply to anything besides blast + elemental charges (I can provide proof if you would like)
Jul 21 2013
bluebomber24 Level 206 Windia Bow Master
@lazershock: No you don't NEED a constant, that makes no sense. If you are doing everything based off of what is innately given to a class then that is the constant; being consistent in representing what the class can achieve on its own. I know its JT, version, all I am is making an observation, you can't boldly say there are no outside bonsuses wheter you claim its for constant reasons or not.
Jul 21 2013
New Video: Maplestory2 alpha job showcase New Screen: Fafnir Wind Chaser - ATK 311
lazershock Level 144 Bera Corsair
@bluebomber24: I guess, would you prefer me to do a version with everyone at the highest normally obtainable attack speed?

Also, I should clarify I don't exactly like the way JT does it either, putting everything at fast 2; I assume he only does it for consistency so we don't have attack speeds all over the place (and I am STILL unable to determine exactly how magic is affected by its own unique system, since weapon speed itself has no effect on it)
Jul 21 2013
bluebomber24 Level 206 Windia Bow Master
@lazershock: No, you don't have to I already have my own that I use which I already showed. I am just saying the chart does show at least 1 outside bonus.

Edit: If you do do it, I would ahve two charts and would do it for informational purposes and not as a JT replica.
Jul 21 2013
I don't see it happening; I think all the damage hoes will bandwagon paladins since in practicality, they're better (on a boss with physical resist dark knight becomes 11k% / second whereas Paladin stays at 13.5k% / second)

Also Zero.... just Zero![/quote]

Actually, I might bandwagon Dark Knights. Right now, I hate Raging Blow's animation on my Hero. if I am not satisfied with the new animation, I will switch to Dark Knight. Not for damage reasons (fine if you don't believe me) I just really love the revamp!
Jul 21 2013
lazershock Level 144 Bera Corsair
Actually, I might bandwagon Dark Knights. Right now, I hate Raging Blow's animation on my Hero. if I am not satisfied with the new animation, I will switch to Dark Knight. Not for damage reasons (fine if you don't believe me) I just really love the revamp![/quote]
orangemushroom.files.wordpress.com/2013/06/raging-blow-enraged-axe-effect.gif
orangemushroom.files.wordpress.com/2013/06/raging-blow-enrage-effect.gif

Enraged-Raging Blow has 2 effects depending on the weapon you're using, the first one is for axes; the second for swords

I really like the revamp dark's got too, I personally don't mind if people bandwagon darks; just as long as they do it for the right reasons =P
Jul 21 2013
lazershock Level 144 Bera Corsair
Aran: Uses Triple Swing, Final Blow spam, Final Toss spam, or Rolling Spin spam. Uses Commands if Combo will remain over 100. Uses Combo Tempest if Combo will remain over 100 after usage.
Hyper: Separate Triple Swing, and Final Blow spam tables, and a Final Blow + Beyonder table. Does not use Overswing or COMBO TEMPEST in this table.

What? what kind of nub aran wouldn't be spamming tempest after red. It looks quite spammable after the aran revamp.[/quote]

Oh its spammable, the main problem with it is that DPM wise its quite inefficient because of its speed =P
Jul 21 2013
iVege Level 10 Khaini
and I am STILL unable to determine exactly how magic is affected by its own unique system, since weapon speed itself has no effect on it[/quote]

You mean casting speed?

What? what kind of nub aran wouldn't be spamming tempest after red. It looks quite spammable after the aran revamp.[/quote]

Because it would be weaker to do so? Combo Tempest's strongest point is its hitbox. Its high damage is held back by its delay.
Jul 21 2013
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