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The Comprehensive Guide to Training
Maple story Forums : Warrior : Warrior questions and answers
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Thread starter
+Friend | Feb 11 2008
+
chaoslord93
75 Scania Warrior
 
Table of Contents

Introduction
Updates
First Job
Second Job
Third Job
Help Needed!
Credits
Special Thanks to

Introduction

These days, the Warrior Forum is filled with threads from people asking where to train. In an effort to limit the amount of those kinds of threads, I have decided to make this comprehensive guide to training. It not only tells you where to train, but how to train there. Seems to me that a lot of guides for Warriors don't actually tell you what to do once you start training at a map =/.

The guide is organized by levels, lowest to highest. Lower levels are near the top, and higher levels are near the bottom.

Last Updated: August 25, 2008

Updates

• Changed Third Job section

First Job

Dungeon, Southern Forest I: 10-18
Also known as Slime Tree. The whole... tree... is full of slimes bouncing around all over the place. Run around, climb up and down, and KEEL THEM ALLLLLLL. There used to be a lot of hackers when I was here, dunno about now.

Henesys Hunting Ground 1: 10-25
4 platforms of monsters. The bottom has Snails and Shrooms, the second has Slimes, third has Orange Mushrooms, and top has Green Mushrooms. Train on Slimes until level 18 (you can start on Orange Mushrooms around 12-15), Orange Mushrooms until level 20, and Green Mushrooms until 25. There might be a lot of high-level KSers, or just a lot of people in general, but you can always change channels :D.

Pig Beach: 15-25
The bottom of the map is full of Piggies and Ribbon Piggies. Run around and smack those piggies! An Iron Hog spawns occasionally; if you can't handle it, change channels or something. And to leave, you'll have to go all the way right, climb up, and jump across all the platforms. Try not to fall off, lulz.

Orbis Tower Floors 18-20: 20-35
Start from the top and work your way down. Mob them to the corner so you don't get hit. Once you reach the bottom, climb back up and repeat. Should be decent money, or something.

Ant Tunnel 1-4: 22-35
Run around the top and kill the Mushies. Don't mob since it's /usually/ crowded. Well, it was crowded last year, anyway. Use PS. Don't go near the bottom until you're 25+, since you'll be too weak, and Warriors are ridiculously easy to KS at those levels.

Land of Wild Boar 1: 25-35
The whole map is full of grunting Boars. Three platforms, sort of, of them. Dark Axe Stumps spawn here as well, and so do Jr. Boogies, which have a high avoid and can curse you. As of Patch .50, you can also get rid of the Boogies by breaking the two rocks that are to the top right of the map. Used to be hackers here too, and /maybe/ KSers (not sure). If I remember correctly, you should just run back and forth and kill everything o.0. It was crowded when I was 2x.

Excavation Site 3: 25-35
I heard you mob here, but I'm not sure. Anyway, to mob, smack each Mask as your run right or left, and let them follow you. Once you reach the end of the platform, Slash Blast away. I love mobs :3 And they have good drops too.

Second Job

Evil Eye Cave 1-4: 32-40
LOTS of Evil Eyes spawn here, and so do a few Jr. Boogies. Climb down the Cave, and kill the mobs of Evil Eyes. You should probably lure a few to where the larger mob is to save yourself time. Once you reach the bottom, CC or go to Cash Shop to respawn at the top. Repeat. It's a rather long trek to the Cave though, unless you wanna use the VIP Cab.

Purple Plains 1: 35-42
Found to the right of Amoria. Don't bother with the bottom few platforms, since they only spawn crap like Orange Mushrooms and Snails. On the top roam Sakura Cellions. These little kitties drop a lot of mesos for the exp they have. The whole platform is full of them. I'm not too sure if you should mob, or just run through and Power Strike everything. THERE ARE A LOT OF KSERS HERE!

The Road to Garden of 3 Colors, Garden of Red 1, Garden of Green 1, Garden of Yellow 1: 35-42
Same HP as Sakuras, same EXP as Sakuras, but less money. And less KSers. And a lot more maps to choose from. Ya. :p And Jr. Grupins (the blue ones) have better drops.

Secret Factory: 35-42
You may think that this map is empty, but break open a few boxes, and tons of Toy Trojans would pop up. So, that's what you do . 1. Break box. 2. Kill Trojan mob. You might lose money here, since I don't think the Trojans in Factory drop anything. Literally.

Eos Tower Floor 8: 40-50
One of the best training areas I've been to for this level range. Start at the top and kill every Block until 2 spawn. Climb down and kill all the Blocks in your path. At the bottom, there will be a huge mob. Kill the mob until 2 spawn, and climb back up while killing everything in your path. At the top, there will be another huge mob. Kill the mob until 2 spawn. Rinse and repeat.

A Night in the Forest: 40-50
Located in Zipangu, and overrun with Paper Lanterns and Dark Cloud Foxes. Also a lot easier to get to than Block Golems. The map is flat, so you can mob them back and forth. I suppose you can also sweep them (PSing + PSing + PSing each one) back and forth if you can kill them in one or two hits.

Vanity Room: 40-48
Yaaay, Nightmares! 1.9k HP, and 120 EXP! Constant spawn of four Horsies, and they're cool! They have a kamehameha purple magic attack! But um, avoid the big mirror in the middle. Mirror Ghosts sometimes pop out for like, 300 damage. Not nice. And supposedly a pot burner.

Practice Field: Easy Level: 50-69
The map is nice and flat, and the Straw Training Dummies have slightly better EXP:HP ratios than Jr. Yetis. At this map, you can either mob left to right, and then right to left, or you can run through and Power Strike each one if you can one- or two- hit KO. The map is also full of retarded morons who will try to steal your map. Plus, it's crowded, so good luck finding a channel to yourself. You can always party :p.

Watch out for Icy Path 1: 50-58
Map has two platforms; both spawn Junior Yetis. Start at the bottom, and mob left and right until the spawn dies. Climb to the top and kill everything, and then jump back down to see a bigger spawn than before. Repeat. As of Patch .50, Hectors spawn here as well o.o.

Cold Field I : 50-63
AznForSell said: "At the left side of the map, poke every hector on your way to the right(WITHOUT KILLING THEM) then slash blast them when you find all the hectors charging to you. Next go to the top platform, kill kill, jump ONLY to the left platform and mob there. Jump back down and repeat step 1. After killing hectors go to the right platform which is just a few inches near you and mob there. Then keep repeating step one until the mob is 4-8 monsters and repeat the whole process from step 2 to the end."
Sell the tails for money, and sometimes, Cape Dex scrolls might drop :D

Mountain Cliffs: 50-80
These flying birdhorsies give the same EXP as Mixed Golems, but for half of the HP. Sexy. When you enter the map, change channels so you don't have to attempt to hop over the pit. Slash Blast Gryphons on your way to the first teleport. Hit up, and Slash Blast the Griffs there. Hit up again, and Slash Blast any within your reach. Tele again, and you should be near the portal. Walk right, fall down the edge (to where another plat is under it), and use the teleport on the left after hitting any Griffs you see. Tele again, and then jump down to the long plat. Keep hitting Griffs until you reach the end, and then jump down to another plat that's slightly under and to the right of it. Finally, kill the very large mobs of Griffs after you. Easy .20 - .30% for me per mob at level 6x. Once you can one- or two- hit KO Griffs with Power Strike, do that instead of mobbing (stand in one area and PS any Griff flying towards you, or go chase any mobs if you feel like it). If you keep getting knocked into the pit while entering the map, and trying to get to the first plat, just change channels, which will take you there automatically

Drake's Meal Table: 55-62
The bottom is full of Cold Eyes and Cargoes. Slash blast them to hell, and then climb up, moving from platform to platform. Kill anything in your path, and try to scroll something lucky after killing Bob the Snail ^o^b. Once you reach the top, enter Cash Shop and exit to get back to the bottom. Repeat the process, and remember to kill the mob of Drakes that'll eventually spawn off to the right side, in that little.. pocket before Ice/Dark Drakes. A huge pot burn because of the Cargoes.

Vanished Village: 60-80
Classes: White Knights, Dragon Knights, Crusaders
The whole map is overflowing with Water Goblins, aka Kappas. Samihos lurk around here too, and they curse you . Bring All-Cures, unless you want reduced EXP for a while. Anyways, mob the Kappas/Samihos from left, to right, to left, etc. And kill them at the end of each.. mobbing.. thing. For WKS, come here if you went Fire-first, since for some reason, WATER Goblins are weak to them.

The Forest of Golem: 60-90
Found at the end of the Sleepywood Dungeon (not Ant Tunnel, the other one), FoG consists of four plats, each one longer than the one before. If you have people on the other plats killing fast, the spawn is very very fast. If you don't... EXP is gonna suck monkey balls. Stay on your plat (lower-levels should take the top two plats, higher-levels, the bottom 2), don't wander off to someone else's, kill as fast as possible, and BEWARE OF KSERS.

Vanity Room + Sophilia's Bedroom: 60-85
THESE DOLLS ARE SEXY BEASTS. 6.8K HP FOR 335 EXP, AND A VERY SMALL MAP. I LOVE THEM! Vanity Room has a set spawn of 4 Hoodoos that always spawn in the same place, and Sophilia's Bedroom spawns Voodoos in random places and in random numbers. THERE ARE A LOT OF KSERS HERE, EVEN MORESO THAN STDS AND FOG COMBINED. IT'S ALSO CROWDED BEYOND BELIEF, BUT HIGHLY RECOMMENDED. You can also make a lot of money here :D. I made 1 mil per training session :D.

Third Job

Red Nosed Pirate Den 2: 75-80
Classes: Dragon Knights, White Knights, Crusaders
Overflowing with Krus and Captains. It's a crappy HP:EXP ratio, and a bit of a pot burn, but there's a lot of 'em. Circle around the map, killing every Pirate in your way. For DKs, you can stand at the stairs and Crusher/Fury everything that comes your way. It'll probably be easier for a PA DK/Hybrid DK with Fury though.

Lower Ascent: 70-85
Classes: Dragon Knights, White Knights, Crusaders
Once on the map, use the statue to teleport up to the top; using the jump down function, work your way down the map, ignoring the Stormbreakers (big red dudes in armor) and killing Windraiders. The Windraiders will usually mob in groups from 3-6. The Stormbreaker spawn barely affects the Windraiders, and if you feel its going slow, CC; do not fight the Stormbreakers. This map is very meso-neutral (you won't make money, but you probably won't lose any), so fighting the Stormbreakers will drain your pots (since they don't drop anything). Reports of training say that this gives anywhere from 15-30% an hour depending on your level and attack power.

Warped Path of Time 3: 75-90
Classes: White Knights, Crusader
If you're feeling confident about your damage and your fire charge is at least level 18-20, Ghost Pirates are a great change from FoG or Water Goblins. The key when fighting Ghost Pirates is to NEVER JUMP AFTER YOU'VE ATTACKED ONE. Their magic attack CANNOT hit you when you are on the ground and no further than about 30-40 pixels from the Pirate. If you jump though, it will fire it's magic and it's unavoidable. The problem with training here (for WKS) is that Buffons spawn from time to time and they're strong against fire. You might even get an Omega Spear here if you're lucky.

Forgotten Path of Time 3: 78-90
Classes: Dragon Knight, Crusaders
COME HERE WITH A PRIEST, UNLESS YOU FEEL LIKE BURNING POTIONS LIKE NO TOMORROW! Anyways.. start at the.. portal?.. and go counter-clockwise with the Priest following you. Mob at the bottom, and I suppose you climb up the right side while killing the platforms. Repeat. Oh yea, and this map has Death Teddies.

The Area of Black Kentaurus: 85-95
Classes: Dragon Knights, Crusaders
Come with a Priest. Black Kents are heal-able (yum). I'm not too sure if I got the right map though. Anyway, if you're with a Priest, move left to right. Climb up the platforms, kill, drop down, and then repeat to the right. Apparently very fast, at least around 9x.

Lost Time: 78-95
Classes: Dragon Knight, Crusader
COME HERE WITH A PRIEST TOO! Start at the bottom, and have the Priest mob for you. Kill the mob, and climb to the top, with the Priest following you, and kill the platforms (I think). Jump to the left, and repeat. While this one has Master Death Teddies. Will probably be one of the fastest places for EXP as a DK. Dunno 'bout Saders :3

Unbalanced Time: 80-120
Classes: White Knights, Crusaders
Any WK will tell you that once you hit Duals, you're in WK heaven. By the time you're level 79-81 your Fire Charge should be maxed, or almost maxed. Duals are the best experience for a WK at this time. When using this map you want to clear the Duals at the topmost platform, move to the next, then slowly make your way down the platforms. Clear a platform and then go to the next. As you get lower the mobs thicken. When you get to the bottom you'll have a mob thats anywhere from 10-25 strong. Mob them up and enjoy. And the best part is: once you clear the bottom, all you do is CC to the next channel and then CC back to your channel, and you're back at the top (You can also enter and leave Cash Shop)! You can clear an entire map several times without ever climbing a ladder! But remember, just like normal Ghost Pirates, THEIR MAGIC ATTACK WILL NOT HIT YOU IF YOU DO NOT JUMP. Use power strike on 1-2 Duals. Only use Slash Blast if the mob is 3 or more. Essentially, Duals are the same as normal Ghost Pirates but the ACC required to hit them and the damage required to KB is higher. You might find steelies here if you're lucky =D

The Area of Blue Kentaurus: 85-95
Classes: Dragon Knights, White Knights, Crusaders
This place also burns pots. Get a Priest, if you can, to solve that problem (Priest should be 83+ or so to leech EXP, since Blue Kents kinda aren't undead). Start out at the bottom and mob everything. Kill the mob, and then climb up to the middle plat and do the same thing. Do the same on the top plat, and then jump down and repeat.

Another option is to go to The Area of Red Kentaurus if you started maxing Ice after Fire and your Ice Charge is level 13 or higher. It's slower, but the map is easier to navigate, and the pot cost will be noticeably lower. Great for WKs on a tight budget (as well as DKs/Saders) :D.

Wolf Spider Cavern: 88-120 (WKs start when they have 16 Ice Charge)
Classes: Dragon Knights, White Knights, Crusaders
If I remember right, I think you first do the left legs, then the right legs, and then the pit, where a huge mob is formed. Not sure. These Spiders occasionally drop Ilbis and Blue Screamers though
aoaaron said: "I believe i have a rotation at wolf spiders that works out farely well and by well i mean i get 25% an hour w/o 2x. So ill share keep in mind this is for DKs. To start go to upper left kill then upper right kill. Go down to the mob at the bottom and kill go to the leg below the most upper right and mob them to the edge [usually with like one crusher or fury until they are all at the edge] then kill them at the edge i get anywhere from .7 to a whole % from that type of mob. Then go to the other side [left] and repeat the mobbing process.
[WAYS TO SAVE THE POTS :D]
when killing the upper left and right legs dont tele to the other side instead use your mobbing skill to bring them towards you this way you avoid endless touch damage. :D
Don't even bother with a leg of the spider if you see 4 or less spiders go to the next part of the rotation to even out the spawn. Since your mobbing you can take less touch damage mobbing like 15 spiders at the edge rather than like 4 and just keep getting hit."

[HUGE POT BURN HERE] :D

Forbidden Time: 90-120
Classes: Dragon Knights, Crusaders
COME HERE WITH A PRIEST (bet you're getting sick of being told that, huh)! To train at Grims you go clockwise or counter-clockwise around the circle bit at the top, and then mob the middle and bottom sections in the same way as MDT. If the priest can leech, a Hermit (level 100+) can take control of the bottom level, and buffs are exchanged when the DK/Priest meet the Hermit after mobbing the middle platform.

Warped Path of Time 4: 90-120
Classes: White Knights
If you maxed Lightning Charge after Fire Charge, Vikings are for you. Vikings are very similar to Duals, except they're a little faster, standing still and not jumping will NOT save you from getting hit, and you can attack their sails from above. The magic attack will fire at you even if you don't jump, but you can dodge it and it's quite a slow bullet. If you're lucky, you *may* find Ilbis here. Don't expect the drop rate to be like Spiders though. Some people train here for 20 levels and only find 1-2. Vikings have very high HP and very high attack. Expect to burn a lot of pots here.

Deep Sea Gorge II: 95-120 (WKs should have 16 Ice Charge before starting)
Classes: Dragon Knights, White Knights, Crusaders
Swim up and down the map destroying Houses, and then killing the mobs of Gobies that'll come out. Saders can use Coma to make their lives easier, and DKs should have Fury by this time. Since you'll want more Houses to spawn, kill any random Bone Fish in your way. If you're bored, you can make a huge mob of Gobies follow you, and then spam Roar (for DKs). I also saw on Sleepy that if you have other attackers, you'll be assigned "plats". Just stay on your own and kill, and the Priest will swim up and down buffing.
fhsdofho said: "attack the first goby house at the top left, and while it use super defense attack the other one. When they both use super defence go right and get rid of those bone fishes and then attack the goby house until it has super defense. go back to the 2 which u HAD attacked and get rid of them. go back to the right ones and get rid of it. do the same thing at every plat. the spawn seems pretty good to me.
P.S. don't be lazy to kill those bone fishes lol"

esvil4 said: "For gobies your xp/hr is largely dependent on what lvl coma you have (basically how well you take out the goby spawns) and how fast you can kill bone fish. There's an inverse relationship between goby and fish spawns, basically the more bone fishes you kill the faster houses will spawn. If you can kill em before they cast their magic or physical defense up you'll do fine. If their hp goes past a certain point they'll cast it, so it's best to get em down to about 40% hp left and then finish em with a panic or see if you can't put in a few powerstrikes if you don't have panic yet. Also a big factor is your timing. If you cast coma before the mob comes out and miss, that will really slow down ur training speed. If your not lvl 90 yet, I would recommend training with a cb. Haste helps a lot, and the spawn will be better for both of you if the cb takes the top platform with those 3-4 houses and you navigate the bottom portion of the map. At lvl 90 with max coma soloing a map will be a lot easier. Hermits and priests (with max hs) also make good training partners. If you go with an i/l mage you can rack up some nice xp. Coma + ice strike = dead goby mob. Also if the bone fish cast magic defense up you can finish em off, and the mage can finish if they cast physical def up."

[Why is the Goby section so huge o.o?]

The Path of Peril: 100+ [147 acc to 100% hit at level 100]
Classes: Dragon Knight
Only for people with ridiculous amounts of accuracy (if you can 90% hit them, I'd say that's enough). There are maybe 2-3 spots on the map where you can stand without being blown off the map by the Typhons; if you can mob them (hit each of them once) and have them follow you to the spots, then you could easily kill the large mob without being blown off the map. One safe spot is on a platform next to the wall on the left side of the map, approximately halfway up the map. Another safe spot is about 1/3 up the map close to the center, where there is a platform and half of it is raised; there is a small cliff-like wall where you can stand. The biggest reason to train here is that the Typhons hardly do any damage, and give good exp.
Not recommended for Crusaders or WKs as stunning the Typhons makes them float to the bottom of the map and get stuck there.

Encounter With The Buddha: 100-140
Classes: Dragon Knights, Crusaders, Paladins (with Holy Charge)
There are apparently two ways to train here. One method is to have a Priest/Hermit mob the Himes towards you, and then have you kill the mob. For DKs, remember to use HB :D. Another way is to sweep - running back and forth, killing everything in your path. And apparently, the second way is faster if you're 11x+, and the Priest is 10x+. If you're able to, you can start at Himes once you have Max Coma and 140 ACC without Bless (for Saders) Get a Priest that doesn't need HB, mob to the right, and then use Coma. Black Crow spawns here too. If you see him, RUN. Unless you wanna waste a crapload of pots and time to attempt to kill him o.o. Paladins can also solo efficiently with maxed ACB (ty Vyne )

Encounter With The Buddha with Priest and Mobber

Encounter With The Buddha with Priest

Armory: 100-120+
Classes: Dragon Knights, White Knights
The map is long and flat, with Bains spawning all over the place. I'm assuming you can either mob them across the map, or just go back and forth killing one by one. Mobbing should be a lot easier once you hit 4th job and acquire Rush.

Help Needed!

I need help with training spots for 3rd and 4th Jobbers of any class (Birks, Skeles, Wyverns, other Leafre/Aqua/Ludi stuffs). It'll also help if you use a map and draw in the path to train, esp. if the map is real big and complicated!

Credits

WolfJounin: For letting me steal parts of his Complete Warrior Guide
mrbasil: For BasilMarket
You: For reading it :p, and/or helping out

Special Thanks to..

Fynl
XelStyle
AznForSell
Goatfry
esvil4

Accuracy Calculator

Note: Link to this guide if needed. Although, every time you post this somewhere else besides Basil without my permission, a kitten dies. THINK OF THE KITTENS!

-are in need of 4th job training spots, and some 3rd job ones- If you PM me with help, make sure the subject is related to this guide

O BAWT MR AZNEGGLOVER, I DERNO WUT 2ND JB WRR I SHUD B! HEP PLZ!

There's a Warrior Comparison Wiki. USE IT!

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Replies
+Friend | edited: Sep 05 2008
+
RKain
120 Bera Warrior
 
The suggested levels indeed cover a range where warriors would be finding benefical to train there, but not all warriors can go there and make a good use of the training spot without support funds (no newb to the game will be getting an attack glove before lvl 35 unless gifted, picked on a drop or funded with mesos from a higher level player or merchanting). When I started playing, and when block golems bacame the hype at ludi, being lvl 45 at ratz was hard... going to block golems was an insane pot burner for me, that became just usefull by the time I was about to hit 50. Funding matters a lot in this game if you want to follow suggested guides, but not many people consider that. A note about that would be nice in guides that suggest training spots.

I know it is possible to train at WSs at lvl 80 for most warriors, but it would be never a suitable option at that level for the unfunded/non merchanting warriors, if there are not good item drops. I went there with a priest in my late 80s and still I though of it as a better training spot than GPs alone because of the map layout, but only having my priest buddy there with me (quantity and mobility along with the small benefit of HS surpassed the exp lost for partying and managed to get a small profit from mesos dropped), but in not other circumstance I could think of it as suitable for players that have some meso saving issues like me =P

I am sorry if I left some hot steam out, just made a point I would ve liked to read back then when I started the game.

Edit: When I say training at ratz was hard I mean that it was not the most suitable place for the gain of exp, but instead a good one to save mesos while still training... Guess it was then when I found out and started using basilmarket in order to get better stuff without the huge amounts of mesos that "fair game merchants" wanted for average unscrolled gear. I learned quite a bit here (the first còmplete warrior guide was a main reading back then), and it is part of how I could manage to get to lvl 107.

+Friend | 09/04/08
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H0lyCrus4der
105 Khaini Warrior
 
Blampire your point is quite valid. I'm finding it hard to believe though that an unfunded character would have problems with ratz at lvl 45. I think even an unfunded warrior with all clean equips would be able to move on to a different training place by lvl 40. I can understand your point about block golems, I think if the lvl range was extended to 55 it might be more accurate. Basically, if the lvl range says 40-55, this does not mean it is always going to be a good idea to start training at that particular map at lvl 40. Rather it means that training at this spot anywhere from lvl 40-55 will yield you decent xp or money or whatever. And the current listed starting point for Wolf Spiders is lvl 88, not 80. In this type of guide, where you're trying to come up with a standard set of training maps for an entire warrior population, there is bound to be some discrepancy. However I think that a disclaimer at the top would be helpful in setting some parameters for readers.

+Friend | 09/05/08
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Fynl
125 Bera Warrior
 
Your points are valid Blampire, but a disclaimer is not needed, in my opinion. I am 100% unfunded, no NX, didn't even gach until my early 10x's. Hell, this is even my first char. I almost never trained with a Priest, never met any until my 9x's, and even then only trained with her a handful of times.
With the WS comment, that's why these places are "recommended". If you have meso saving issues, go back to FoG, or even voodoos to make money, then back to WS. The guide doesn't say something like "8x, train at wolf spiders NO WHERE ELSE". These are recommended spots, and hopefully by 8x people can have enough common sense to not train somewhere that they cannot support financially.
And as for the block golems, I've never had a problem there. I remember complaining about the pot burn once, but back then I complained about any meso loss. I think I burned maybe 10k per pot run back then. Why you couldn't go at 40, I don't know, but as for myself, I went at 40, stayed until 47, and to this date I don't regret that decision.

+Friend | 09/05/08
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Annihilatron
109 Bera Warrior
 
I am completely self-funded (SINGLE CHARACTER, not even using my mules to get nice scrolls to sell)

Most of the training areas are ACTUALLY manageable at the levels that are presented. It is up to YOU whether you should actually be there - not everyone has the same playing style, meso supply, and pot usage tolerance.

+Friend | 09/05/08
+
 
this guide needs el nath areas for lvl 70+ WKs. yeti&pepe was incredible training for me wen i had low lvl flame charge. it used much less pots than duals as well so it should be reccommended for unfunded WKs who chose flame first

+Friend | 09/05/08
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chaoslord93
75 Scania Warrior
 
So uhhhhhhh

How do you train at Yeti 'n Pepe?

+Friend | edited: Sep 05 2008
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Annihilatron
109 Bera Warrior
 
I would remove Crusaders from MDTs. While it is a respectable EXP rate, priests do not tend to take crusaders down there anymore. I've only been in one MDT party my entire time, and it only lasted an hour and change. Due to the introduction of himes, MDTs is largely dying as a crusader training spot, since the pot burn is way, way too high to solo. DTs are still okay; the trick is to have decent jump or to party with a thief. Better yet, a priest. As long as you are jumping over the little things they shoot, or ducking under them, you are OK.

Why not recommend the same strategy at MDTs? MDTs shoot a lot faster and take more hits to kill; you'll probably be halfway through killing one (or a mob) when they shoot at you at point blank range. It just doesn't work as well.

+Friend | 09/05/08
+
 
aznegglover said: "So uhhhhhhh

How do you train at Yeti 'n Pepe?"


lol. well, for most of the monsters at el nath, even a low lvl flame charge does a substantial amount of extra damage (1k-2k for lower lvls, 4k-8k maxed). this makes training there around lvl 70-80 extremely easy, and a much better pot-saver than if you decided to go to duals or regular ghost pirates. if you have enough accuracy to hit yeti&pepes at level 70, go to ice valley II (the first map that yeti&pepes appear on, also on this map is the entrance to the el nath dungeon and an NPC that sells unagis and mana elixirs, which is very helpful during your training if you haven't made the leap to barbarian elixirs yet). start by mobbing the bottom of the map, working your way up each platform. wen u reach the top, work ur way down and repeat. the map flows very well, with HUGE mobs forming on the bottom and the third platform from the bottom. u can get mobs of up to 10 yeti&pepes or so, which ends up being 20X450 exp (approx.) there are also many regular yetis that i personally used to divert some of the damage from the yeti&pepe (purposely get hit by the regular yetis) id suggest this training only from 70-80, and only if you are trying to save pots or if you can't hit dual pirates yet.

+Friend | 09/06/08
+
chaoslord93
75 Scania Warrior
 
How did you train at MDTs?

@mike: M'kay :D

+Friend | 09/06/08
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Fynl
125 Bera Warrior
 
Typhons seem good. Give hime exp, nice mobs, only 50k HP and do like 400 damage. Their magic is a problem but if you have a fast mobber, say a cb or hermit to mob for you, you (the warrior) can stand with your back on a certain plat where the magic won't affect you. I have 136 ACC and missed them like 15% of the time, so I wasn't able to test much, but if anyone can add their opinions, that'd be great

+Friend | 09/06/08
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H0lyCrus4der
105 Khaini Warrior
 
I have 160 base acc, and found typhons to be JUST AWFUL! First off, the map is huge. And not only is it very wide, but it is mostly incredibly tall, and speed pills/hogs don't make you go faster on ropes. Secondly, typhons have this great little magic attack where they kick you and you are knockbacked 50 feet. The other "convenient" thing about the map is that at the bottom and to the sides there are just bottomless pits, and if you get kicked into them, you get sent back to the start of the 2nd jump quest. Getting back to the typhon map would take at least 2-3 minutes, if you were amazingly fast at the jump quest. If you happen to die by that huge pillar thing, you'll end up being sent back to the haunted mansion, in which case it would take 5-10 minutes getting back. It's impossible to get better xp than himes there as a warrior. It's like gryphons only twice as hard. You could try going around the map mobbing them and then going back to the safe place in the middle, but the map is a b$*) to try and navigate. If you were partied with someone who could mob for you while you stayed at the safe place, your xp rate would be horrendous. And last but not least, they fixed the typhon egg drop rate so the map is no longer a good money-making option. The ONLY good thing about this map is the fact that typhons do only 400 touch damage. Overall, I would recommend every warrior to STAY AWAYYYYYYYYY!

+Friend | 09/06/08
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chaoslord93
75 Scania Warrior
 
Isn't that why DKs are recommended to use Roar to mob 'em?

+Friend | 09/06/08
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Fynl
125 Bera Warrior
 
Lol I just went for the feathers. They didn't seem to bad at the time.
ACC pl0x :D

+Friend | 09/06/08
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XOAlchohol
39 Broa Thief
 
The secret factory died.

+Friend | 09/28/08
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LLLdK1317
98 Khaini Warrior
 
this has probably been said before but Dk's can go to wolf spiders as early as 75... i got about 30%/hr at 75 (no x2) ... i got to 80 in a flash :D
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