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AznLuster11
71 Broa Thief
 
liek kewlz a sticky!11

MAJOR Update (10/19/08): Added Singapore training spots and removed “Cloud Park VI” section.

Are you an assassin who doesn’t know where to train? Then this is the guide for you! The Assassin Training Guide is perfect for all future Night Lords who need help getting to their goals. So read on!

Deciphering the Code

Before we get to the training spots, it would probably be beneficial for you to know how to interpret the guide. So here’s a handy cross-section that describes every part of each section:

Title: The title of each section holds the map name of the training spot and the recommended levels to train there. Though there are an extremely wide variety of assassins, the level range is mainly for semi-funded regular dex assassins. Super-funded and dexless assassins can skip a few levels ahead of the range; unfunded regular-dex assassins may want to wait behind.
Monsters: This part tells you what monsters in the map so you can look them up on Hidden-Street to see if you can kill them.
Description: The description is the part that really matters. If you can only read one thing in each section, read this. This tells you what’s good about the map, what’s bad, how to train there, etc.
Crowds: This rating tells you how many people are normally training in the map per world. A map with a crowd rating of “very high” means you may never find a spot there. “High” maps are also pretty difficult to find empty channels in. You shouldn’t have much of a problem finding a spot in a map with a “moderate” rating. “Low” means very few people train in this map, and it’s possible for you to never see a person training in a “very low” map.
Exp: The Exp rating tells you the amount of exp you’ll probably get from a certain map. Ten out of ten is the highest and one out of ten is the lowest.
Money Gain: This rating tells you approximately the amount of cash flow you can expect from training here. It ranges from “high” money gain to “negative” money gain. (Negative means you’ll be losing money.)

Henesyes Hunting Ground I (Level 10-30)

Monsters: Red snails, blue snails, shrooms, slimes, orange mushrooms, stumps, green mushrooms
Description:
Henesyes Hunting Ground I is very crowded, so you probably shouldn’t train here if you reside in a big server (Scania, Bera, Windia, Broa). Anyways, stay on the bottom level (snails and shrooms) of the Hunting Ground from levels 10-15. The second level is an alternative to the Slime Tree and should be trained at from levels 13-18. The 3rd level (orange mushrooms and stumps) is good during levels 15-20. The top level (green mushroom and stumps) is the most crowded and is not recommended. If you just have to go there, you can start training there at level 23 and stay all the way to level 30.
Crowds: Very high
Exp: 8/10
Money Gain: High
link

Henesyes PQ (Level 10-20)

Level Limit: 10+
Description:
If you don’t know how to do the Henesyes Party Quest, refer to this guide: link Because you’re no use in HPQ until level 20 or so (when the exp gets lousy), you’ll probably be doing either Lure or Smuggle PQ most of the time. In Lure PQ, summon the bunny and have a warrior in your party slash blast all the monsters approaching the bunny with a low-attack weapon. The attack will lure away the monsters, but not kill them. Since there’s a limit to the amount of monsters in the map at one time, nothing will spawn as long as the warrior keeps using slash blast. This type of PQ is advantageous for low-level characters, since they can sit on their butts and do nothing the whole time. Smuggle PQ is against the ToS, so I can’t tell you how that works. Both types of HPQ give great experience and are excellent alternatives to training. Unfortunately, it’s really hard to enter HPQ in most worlds and even harder to get into a good party.
Entrance Difficulty: High
Exp: 8/10
Money Gain: Nonexistant (unless you enter the bonus stage)

Slime Tree (Level 13-18)

Monsters: Slimes
Description:
The slime tree is awesome. Awesome spawn, awesome exp. You HAVE to go here. The slimes tend to gather in mobs, so their usually pretty easy pickings. If you don’t do at lot of damage with your stars yet, use a fruit knife or a triangular zamadar.
Crowds: Moderate
Exp: 10/10
Money Gain: Moderate
link

Pig Beach (Level 16-23)

Monsters: Pig, ribbon pig, iron pig
Description:
Pig Beach is extremely good exp at lower levels, if you can afford to train there. At level 18, the exp will start to slow down, but it’ll still be the best place available for a while. The map is relatively flat, so if you can find a channel (Pig Beach is pretty crowded) training here shouldn’t be very hard. If you can't handle the mobs of pigs, let someone else take over the main part of the map and just train on the upper right hand platform. The spawn there is good, but less harsh than the rest of Pig Beach. Make sure to watch out for the iron pig that spawns here every hour.
Crowds: Moderate
Exp: 9/10
Money Gain: Low
link

Caution Falling Down (Level 21-30)

Monsters: Octopus, Blue Mushroom
Description:
Caution Falling Down is part of the massive influx of hidden-streets released in Patch 0.49. It has an extremely good spawn of Octopuses and Blue Mushrooms, which are usually very rare monsters. This means the map is both a good training spot AND a great place to pick up on quests. Caution Falling Down is very crowded, but that's usually not much of a problem since you can just share the two-platform map. Even though there IS a sniping spot on each platform, you'll probably be on your feet most of the time.
Crowds: High
Exp: 9/10
Money Gain: Moderate
link

Tent of the Entertainers(Level 23-30)

Monsters: Desert Rabbit (F), Desert Rabbit (M)
Description:
Tent of the Entertainers is flat and has good spawn, even though it’s really big. The map is only two maps away from Ariant, so refilling your potions is easy. You can start training here once you can 1-hit KO a Desert Rabbit (F) 100% of the time.
Crowds: Low
Exp: 8/10
Money Gain:
Unconfirmed

Dungeon, Southern Forest IV (level 23-32)

Monsters: Horned Mushroom, Green Mushroom, Slime
Description:
Contrary to popular belief, this is one of the best training one can get once you can 1-hit KO these 100% of the time. Unless you need money, this is infinitely better the Kerning PQ. It’s not very crowded here, so finding a channel shouldn’t be a problem.
Crowds: Low
Exp: 8/10
Money Gain: Moderate
link

Kerning PQ (Level 23-30)

Level Limit: 21-30
Description:
Kerning PQ is a great way to gain mesos (I made my first 5 mil from here) and is pretty good exp if your leader is a godly clicker. The PQ is pretty crowded in most worlds, so entering may prove difficult for some. If you can’t enter within 3-4 tries, I suggest you stop trying. Assassins can usually start PQing at level 23-25; less if you’re dexless. Guide: link
Entrance Difficulty: Very high
Exp: 7/10 (but those are some niceee rewards)
Money Gain: High

Ant Tunnel I (Level 26-35)

Monsters: Horned Mushroom, Zombie Mushrooms
Description:
Since this place is crowded in most servers, finding a channel may be hard. Zombie mushrooms and horned mushrooms have better Hp:exp ratios than boars, so this place is very good exp for those who can’t 1-hit KO boars 100% of the time yet. Make sure there’s a person training on the top levels before you go to the bottom (which has the best exp) because you’ll need someone to maintain the spawn in the upper parts of Ant Tunnel I.
Crowds:Very high
Exp: 9/10
Money Gain: Low
link

Orbis Tower 20th Floor (level 28-38)

Monsters: Jr. Sentinel
Description:
Jr. Sentinels have slightly worse Hp:exp ratios than boars, but they drop more mesos and have less weapon attack, making them ideal for those low on cash. The spawn is good, so if you can’t afford training at boars or the ant tunnel, this is a pretty good place to try out. Be careful with mobs; Orbis Tower isn’t very wide so groups can grow out of control.
Crowds: Moderate
Exp: 7/10
Money Gain: High
link

Perion Excavation Site III (Level 30-38)

Monsters: Rocky Mask, Wooden Mask
Description:
The map here is small and the spawn is really good, so you can train here once you can 1-hit KO the wooden masks 100% of the time and the rocky masks most of the time. I suggest going in a circle to maintain the spawn; the upper platforms get out of hand if you only train on the lower platform (the one with the best spawn).
Crowds: Low
Exp: 9/10
Money Gain: Moderate
link

Land of the Wild Boar (Level 28-40)

Monsters: Wild Boar, Jr. Boogie, Dark Axe Stumps
Description:
The spawn is pretty good here and you’ll be racking up nice exp once you can 1-hit KO boars 100% of the time. Watch out for the Jr. Boogies though: they can curse, weaken, AND blind you –all at the same time. In Patch 0.49 they added two rocks on the top of the map, which you can hit to kill a Jr. Boogie. Use them when there are too many boogies to handle. Training here is easiest with the haste build.
Crowds: High
Exp: 7/10
Money Gain: Moderate
link

Land of the Wild Boar II (Level 28-40)

Monsters: Wild Boar, Dark Axe Stumps, Axe Stumps
Description:
The reason this map is better than Land of Wild Boar I is because there are no Jr. Boogies here, it’s less crowded, and the map is smaller. And just like its crappier counterpart, the spawn is good and the monsters are the same. Once you can 1-hit KO these 100% of the time the exp will probably be your best for quite a while. The map is easiest to train on for those following the haste build, as the platforms here are pretty small and can be difficult to handle. Training here is easiest with the haste build.
Crowds: Low
Exp: 9/10
Money Gain: Moderate
link

Ludi PQ (level 35-40)

Level Limit: 35-50
Description:
Though Carnival PQ seriously overshadows this, Ludi PQ is still a fun way to break out of you boring routine of grinding, grinding, and more grinding. I suggest you go under level 40; the exp isn’t very good over that level. And don’t go PQing here if you have a bad Internet connection; if you disconnect in this PQ the entire thing is pretty much over. PQ guide: link
Entrance Difficulty: Very low
Exp: 6/10
Money Gain: High

Royal Catthus Desert (Level 33-40)

Monsters: Royal Cactus
Description:
Royal Catthus Desert is small and flat, a basis for many training spots. The spawn is decent, so you’ll probably always be killing something. Royal Cactuses move as slow as hell, so you won’t be spending too much money on potions. And if you get tired of training, there are three resting spots right above your head. Sounds good? Yeah, the place is pretty good. You can start training here once you 2-hit KO Royal Cactuses, though a 1-hit KO would be a lot better.
Crowds: Unconfirmed
Exp: 8-9/10 (not sure)
Money Gain: Moderate

North Desert Road 2 (Level 35-42)

Monsters: Kiyo, Sand Dwarf
Description:
North Desert Road 2 is completely flat, very long, and has a series of resting spots on the top of the map. The spawn is good (similar to Night at the Forest), so you can start training here once you’re able to one-hit KO the slow-moving Kiyos and Sand Dwarfs (2-hit KO is also acceptable). To train here, start at the left of the map and kill everything in your path until you reach the right. Then go into the Cash Shop and leave quickly. You will end up back at the left of the map. Repeat.
Crowds:Unconfirmed (probably low)
Exp: 9/10
Money Gain: Moderate

The Burnt Land I and II (Level 35-42)

Monsters: Fire Boar, Dark Axe Stump
Description:
Fire boar are good exp during the mid-30s if you can 1-hit KO them. A 2-hit KO is also ok, though there’ll probably be better places to train (boars, ant tunnel, etc.). The place isn’t very crowded and the landscape is relatively flat, so fire boars aren’t a bad place to go to. Plus, fire boars drop Arwen’s Glass Shoe and K-fans.
Crowds: Low
Exp: 7/10
Money Gain: Moderate
link

Sky Terrace 1, Cloud Terrace 1, Terrace Hall (level 35-42)

Monsters: Pink Teddies, Brown Teddies
Description:
A 1-hit KO will serve you best here, though a 2-hit KO will still do you good. Teddies have a pretty nice rate of NPC’able drops, so training here won’t be a real cash burner. The exp is probably going to be the most exp you can get in your mid-30s. If you bummed out from training, you can go Ludi PQ, which is very close by.
Crowds: Moderate
Exp: 9/10
Money Gain: Moderate
link

Vanity Room 2 (level 37-45)

Monsters: Psycho Jack, Mirror Ghost
Description:
The spawn here isn’t exceptional, but I still highly recommend you train here because of the Psycho Jack’s great HP:exp ratio. The map is flat and relatively small, so maneuvering won't be much a problem. Just watch out for the mirror ghost that pops out once in a while; he'll inflict 200-300 damage to you a hit.
Crowds: Low
Exp: 8/10
Money Gain: Low
link

Monster Carnival PQ (level 30-45)

Level Limit: 30-50
Description:
Carnival PQ pwns. Seriously. The PQ is party-verse-party, and there are three party rooms, which means it's 6 parties per channel. This makes Carnival PQ much, much easier to enter than Ludi PQ, the only other decent PQ option. If you win, you usually get 20-30k exp, and if you lose, you usually get 5-10k exp. Each PQ is exactly 10 minutes, so if your leader is a good clicker and you get lucky, you can easily get 50%+ an hour here. In case you don't know, that exp is AMAZING, considering that most PQs rarely yield more than 20-30% an hour. Plus, Carnival PQ monsters drop Maple coins, which you can exchange for level 30-50 weapons. So if you're poor, this PQ'll serve as an easy way to get the equips you need without paying. If you're not poor, you can still make the exclusive Spiegelman necklace, which is worth a LOT. So what the hell are you waiting for? Go out there and PQ! Guide: link
Entrance Difficulty: Very low
Exp: 10/10
Money Gain: High

Garden of Yellow I, Garden of Green I, Garden of Purple I (level 38-45)

Monsters: Jr. Cellions, Jr. Lioners, Jr. Grupins
Description:
This place isn’t as good as Sakura Cellions, but the spawn is decent and you can get some nice exp here once you’re able to 1-hit KO cellions. And even though kitties only drop half as much cash as their Amoria counterparts, they still drop exchange quest items and leathers, which, sold in bulk, are worth a lot. Since rarely anyone ever goes here, KSers won’t be much of a problem. The upper platforms are rather small, so it may help for you to party a bandit or something to take care of those.
Crowds: Very low
Exp: 8/10
Money Gain: High
link

Purple Plains (level 30-50)

Monsters: Sakura Cellions, Wooden Stumps
Description:
The Sakura Cellions of Purple Plains drop huge amounts of cash and have awesome spawn. Once you can 1-hit KO these, they’ll be the best exp for many levels forth. And even if you can’t 1-hit KO, you can still get a lot of money here. Unfortunately, because of all these reasons, Purple Plains is extremely crowded in most of the servers.
Crowds: Very high
Exp: 9/10
Money Gain: High
link

Helios Tower 99th Floor (Level 40-55)

Monsters: Retz
Description:
At first glance, the 99th floor of Helios Tower seems more appropiate for a bandit than an assassin. However, it IS possible to train here. In the middle of the map stands 3 platforms and a series of knobs in between. To train, go to the knob just below the 2nd platform. From there, you should be able to hit the Retz on the 1st and, with some jumpshooting, 2nd platform. The spawn here is mostly self-substaining, though you may have to occasionally clear the 3rd platform. You can start training here once you 2-hit KO Retz 100% of the time (hence the level range), but the exp is best with a 2-hit KO. The map is moderately crowded with I/L wizards, but finding a channel probably won't be a problem.
Crowds: Moderate
Exp: 7/10
Money Gain: Moderate
The link to this map is unavailable.

Hallowed Ground (level 43-50)

Monsters: Jr. Wraith, Headless Horseman
Description:
The Jr. Wraith map next to the Haunted Mansion has great spawn and is completely flat. Train here if you can 1-hit KO Jr. Wraiths 100% of the time and can’t 1-hit KO flyeyes yet. Headless Horseman occasionally spawns here, but it never spawned on me, so that shouldn’t be much of a problem.
Crowds: Low
Exp: 8/10
Money Gain: Moderate
link

The Dangerous Cave (level 48-55)

Monsters: Flyeyes
Description:
Training here is boring. I mean, REALLY boring. You’ll probably never train at a place this boring ever again. However, if you can put up with all the boredom, flyeyes are decent exp if you can 2-hit KO them and great exp if you can 1-hit KO them. Simply stand on the top right platform and spam L7. Looting here without a pet is difficult, so I suggest you keep doing that for the rest of the training period. Unlike most training areas, this place is usually quite empty; when I trained here I rarely had to cc more than once, if at all. But the trip to the flyeye cave is dangerous, so watch out.
Crowds: Low
Exp: 9/10
Money Gain: Negative (if you don’t loot)
link

Practice Field: Beginner Level (level 48-75)

Monsters: Straw Target Dummy
Description:
Once you can 2-hit KO these 100% of the time, target dummies will outshine all other training options for at least another 5-10 levels. The spawn here is awesome, the map layout is great, and these dummies are located in is right next to a town. Watch out for KSers though; these maps tend to be full in most servers during the weekends.
Crowds: Very high
Exp: 10/10
Money Gain: High
link

Practice Field: Easy Level (level 50-75)

Monsters: Straw Target Dummy, Wooden Target Dummy
Description:
This map is STRICTLY an alternative to its counterpart, “Practice Field: Beginner Level”. Only go here if you cannot find a map there. The Easy Level has two platforms instead of just one, so the spawn is only half as fast as the Beginner Level. But besides that, all you need to know about this map can be found in the description for the section above this.
Crowds: Low
Exp: 8/10
Money Gain: High
link

A Night In The Forest (level 51-63)

Monsters: Paper Lantern Ghost, Dark Cloud Fox
Description:
You can start training here once you can 2-hit KO Dark Cloud Foxes 100% of the time. The map is flat and not very crowded (only the occasional cleric), and the spawn’s good enough that you’ll almost always be attacking something. Though the Paper Lantern Ghosts there have magic attacks, they also have almost no knockback at all, so it’s not that much of a problem. Both foxes and ghosts move very quickly, so make sure your haste (preferably maxed) is always on. You should stop training here once you 1-hit KO foxes 100% of the time.
Crowds: Moderate
Exp: 8/10
Money Gain: Moderate

Ludi Maze PQ (level 51-60)

Level Limit: 51-70
Description:
Ludi Maze PQ is an extremely easy PQ to learn. When I started, I simply followed one of my more experienced members to the tauros. The quest is good exp most of the time, though the actual exp that you get is pretty random. A regular PQ lasts 2-3 minutes; if it takes longer than that go find another party. Since you finish the PQ so quickly, your inventory will probably clog up with prizes, so make sure you empty out your “use?slots before entering. Guide: link
Entrance Difficulty: Low
Exp: 9/10
Money Gain: High

Orbis Rush PQ (level 51-65)

Level Limit: 51-70
Description:
Unlike Ludi Maze PQ, Orbis Rush PQ gives very stable experience. Plus, it’s the only PQ in existence where your class, strength, or brains don’t matter. The exp is best if you smuggle or glitch (NOT RECOMMENDED if you’re against abusing glitches), though regular rush is ok too.
Entrance Difficulty: Moderate
Exp: 9/10
Money Gain: Nonexistant

Suburban Area 1 (Level 52-65)

Monsters: Freezer
Description:
Suburban Area 1 is a huge map with huge spawn. It’s great for parties, though an assassin can easily solo it. I suggest that you don’t train here until you can 1-hit KO Freezers 100% of the time. Otherwise, the mobs may get too large. Unlike most Singapore training spots, you’ll actually have time to pick up your drops here, so the money is pretty decent.
Crowds: Very low?
Exp: 8/10
Money Gain: Moderate

Wild Bear Area 1 (Level 60-70)

Monsters: Grizzly
Description:
Grizzlies are surprisingly good training and can easily act as an alternative to more popular areas such as Straw Dummies and V/Hoodoos. You can start going to Wild Bear Area 1 once you 2-hit KO Grizzlies 100% of the time. The circulation method here mostly consists of sniping the Grizzlies from small platforms. Circulation map: link
Crowds: Very low
Exp: 9/10
Money Gain: Moderate
The Hidden-Street link to this map is currently outdated

Forest of Dead Trees 2-4 (level 60-70)

Monsters: Coolie Zombie
Description:
Training at zombies is really a huge pain. To even reach the maps, you either need to spend 100k on a dead mine scroll or go through about 20 maps of dangerous monsters just waiting to kill you. Once your there, you have to put up with hoards of zombies slashing and poisoning you. Because of these cons, I recommend you don’t train here unless you can 2-hit KO zombies (to prevent them from poisoning you) and REALLY have to. The exp you get from here is good, but not great. The fourth map's spawn is extremely hard to maintain without a 2-person party, so if you're on solo, try the 2nd or 3rd map. You may have problems with the bridge, though.
Crowds: High (for some reason)
Exp: 7/10
Money Gain: Moderate
link

Dead Mine 1-4 (Level 60-70)

Monsters: Minor Zombie, Flyeye
Description:
The spawn in here sucks, the map layouts are awful, and the exp you get is complete rubbish. So why am I including this in the guide? Because Minor Zombies drop Zombie’s Lost Gold Tooth. Zombie’s Lost Gold Tooth is an etc. item required to finish Part 3 of the Zakum quest. It is very hard to obtain (the drop rate is crap), so many people just purchase 30 of them (the required amount) from the FM for about 100k per tooth. Desperate Zakum helm buyers will pay up to 150k per tooth. Since training here will wield at least 10 teeth an hour, this means you’ll be making at least 1 million mesos an hour, which is a very good profit. The potions cost of training here is relatively low, since the zombies move slowly and are spaced relatively far apart. So you can always try out the Dead Mine when you’re low on cash.
Crowds: Very low
Exp: 4/10
Money Gain: High

Sophia’s Bedroom 3, Vanity Room 3 (level 60-80)

Monsters: Hoodoos, Voodoos
Description:
Voodoos and Hoodoos are both a gift from heaven and a curse from the hell. First, let's review what's good: V/Hoodoos have one of the best Hp:Exp ratios in Maplestory and are located in Sophia's Bedroom 3 and Vanity Room 3, which are COMPLETELY flat and very small. The bad: It's KSer heaven. Don’t count on finding a map in this place. V/Hoodoos are really, really, really crowded. If you’re under level 60, you're probably not going to hold a spot for very long. In many servers it’s actually gotten point where people “sell" v/hoodoo maps. To train here successfully, you must be able to 3-hit KO the dolls. But to protect your map, you may have to 2-hit KO them.
Crowds: Very high
Exp: 10/10
Money Gain: Moderate
link

Ghost Ship 1 (Level 62-68)

Monsters: Pac Pinky
Descriptions:
This is the first map of the Ghost Ship. The spawn here is high, the map’s platforms are flat, and no one trains here (with the exception of the occasional cleric). It’s perfect once you can 2-hit KO Pac Pinkys 100% of the time. However, the large and fast-moving mobs here pack a punch, so don’t count on making any money.
Crowds: Low
Exp: 9/10
Money Gain: Low-Nonexistent

Map With No Name (Level 63-70)

Monsters: Ultra Gray, Chief Gray
Description:
No seriously, this map has no name. And I don’t know whether it was meant to be like that or if Nexon just screwed up again. So don’t ask! Anyways, it’s located in the Omega Sector as a hidden-street and can be accessed by this rock in Kulan Field IV: link It has a high spawn of Ultra Grays located on the bottom floor of the map. Because of this place’s simplicity, training is relatively easy, though the overall exp is mediocre. I can’t really recommend this as an alternative to more popular training spots such as Straw Dummies since it’s so far away, but if you ever feel like coming to the Omega Sector for some dumb reason this is a must-see. The money isn’t very bad; if you hunt a few of the Chief Grays that spawn here on the upper platform and sell their drops you can probably make up for most of your potion costs. Plus, there’s the chance of an occasional tobi drop (I found one in 5 minutes).
Crowds: Very, very low. Most people don’t even know this place exists.
Exp: 7/10
Money Gain: Moderate (possibly high)

Lost Time 2 (Level 63-70)

Monsters: Master Chronos
Description:
Nexon revamped this map in Patch 0.49, changing it until two columns of symmetrical platforms. Normally, this wouldn’t be anything special, but they also included FOUR SNIPING PLATFORMS per platform. So once you can 1-hit KO Master Chronos 100% of the time, you should really check this place out. To circulate the map, follow this diagram: link Since you’ll be spending most of your training period sniping the Chronos, you probably won’t be able to pick up the drops without wasting a lot of time. Then again, you won’t be hit much, so you probably won’t lose THAT much money.
Crowds: Very low
Exp: 7/10
Money Gain: Nonexistant

Mountain Cliffs (level 63-75)

Monsters:Gryphon
Description:
Due to their amazingly good HP:exp ratios, you can start training at gryphons as soon as level 63, when you’ll probably be able to 1-hit KO them. In fact, if it weren’t for their HP:exp ratio, no one would ever go here. The map layout isn’t very good, and falling into “the pit” will send you back a few maps. Even worse, the gryphons fly and tend to mob around you. Luckily, the map has teleports, which allow you to get the hell out of mobs during dangerous situations and simply snipe the gryphons down. The mobs here may prove frustrating, but the exp is good and usually well worth it. Circulation map (provided by sapphire8): link
Crowds: Moderate
Exp: 7/10
Money Gain: Nonexistant
link

Ghost Ship 5 (Level 65-70)

Monsters: Selkie Jr.
Description:
This map is located deep in the Ghost Ship. It’s not that hard to find, though. The spawn here isn’t as good as the spawn of its counterparts, Ghost Ship 1 and 2, but experience you get is still nice. A two-hit KO is recommended. The money from this map is slightly better than Ghost Ship 1 and 2 due to smaller mobs and better sniping spots, but it’s still pretty low.
Crowds: Very low
Exp: 8/10
Money Gain: Low

50-Year Old Herb Garden (Level 65-70)

Monsters: Jar, Ginseng Jar
Description:
The spawn is really fast. I mean, really. Ever since Nexon's revision of this map in Patch 0.49, it's been like a two-platform Straw Target Dummies. And once you can 1-hit KO Ginseng Jars 100% of the time, it gives nearly the same amount of exp, too. The best part: almost no one ever goes here. However, the jars move faster than Dummies, so looting is harder and you have to be slightly more alert. Training here is still relatively easy, though. Simply circle the map in a clockwise motion.
Crowds: Very low
Exp: 8/10
Money Gain: Moderate

Ghost Ship 2 (Level 67-72)

Monsters: Slimy
Description:
Ghost Ship 2 is a standard Ghost Ship map: 2 flat platforms with a high spawn of fast-moving level 60 monsters. Like its counterparts, I recommend you be able to 2-hit KO the monsters before training here. The money gain from this map is, as usual, pretty bad since you’ll barely have any time to pick up drops.
Crowds: Very low
Exp: 9/10
Money Gain: Low-Nonexistant

Mysterious Path 3 (Level 67-80)

Monsters:Slimy, Selkie Jr.
Description:
Mysterious Path 3 has the fastest spawn in all of GMS. Seriously. In fact, it’s so fast that many assassins have a very hard time training here. The best way to work with the spawn of Mysterious Path 3 is to make use a various sniping spots positioned across it. Here’s a circulation map displaying the method: link You can start training here once you are able to 2-hit KO Slimys 90% of the time. The money gain from this map is pitiful, since you will be spending most of your time on sniping spots throwing stars at dozens of fast-moving monsters with magic attacks. Note: Selkie Jr. drops Steelys. So if you get lucky…
Crowds: Moderate
Exp: 9/10
Money Gain: Negative

Forest of Golem (level 67-80)

Monsters: Mixed Golem, Dark Stone Golem
Description:
Yep. We’re back. Like I said earlier, FoG is no longer as great as it used to be. However, if you can’t find a spot at V/Hoodoos, this may just be your answer. The forest is divided into several platforms; each smaller than the next. As a ranged attacker, you’ll want to very bottom platform (the largest one). Partying is usually better exp than soloing, since assassins usually have a difficult time clearing the upper platforms. The exp is here is decent and the map is a lot emptier than it used to be (which may prove an obstacle to you finding a party).
Crowds: Very low
Exp: 7/10
Money Gain: Low
link

Suburban Area 2 (Level 70-80)

Monsters: Trucker
Description:
Training at Suburban Area 2 may cause you to feel claustrophobic. This is due to three reasons: 1. The spawn here, like most Singapore maps, is very high. 2. Truckers have a prolonged dying animation. 3. Truckers are freaking HUGE. Feeling claustrophobic as an assassin is a bad thing, since it usually means you’re going to end up punching a monster with your claw. This map is no exception. To train here, you must have maxed haste and be able to 1-hit KO Truckers 100% of the time. Otherwise, it’s going to be hell for you. Still, the exp gain is pretty good.
Crowds: Low
Exp: 9/10
Money Gain: Nonexistant

Sleepywood Mini-Dungeon (Level 70-78)

Monsters: Stone Golem, Dark Stone Golem
Description:
This is one of the three nameless mini-dungeons that got released into GMS during Patch 0.60. It’s a lot like the Forest of Golem, except for the fact that assassins can actually train here effectively. Though the spawn rate is almost the same as that of the FoG, the spawn points aren’t as far apart, reducing wasted traveling time. But the most important feature of this map is the series of smaller platforms that connect the 7 big ones together. These small platforms are great sniping spots that act as a fast way to get around the map without any ropes at all. Unfortunately, because of the golem’s lackluster HP:exp ratio, the Sleepywood mini-dungeon isn’t as good as Straw Dummies or V/Hoodoos. But it’s still worth trying out; there are several mini-dungeons per channel, so you’ll never have a problem finding a map.
Crowds: Super-duper low
Exp: 8/10
Money Gain: Low

Territory of Wandering Bear (level 70-75)

Training spot idea submitted by jonboy911 and Paco240
Monsters: Pandas
Description:
Though Pandas have twice as much HP as Gryphons, they give you pretty much the exact same exp once you can 2-hit KO them 100% of the time. The spawn is good and the map they’re located in is relatively small, consisting of just two major platforms. Training here is easy; simply circle the map in a clockwise motion and kill everything in the way. Make sure you have a lot of potions though: pandas have magic attacks and get an increase in speed when irritated. You may find Steelys here, but besides that, you won’t be gaining much cash.
Crowds: Low
Exp: 7/10
Money Gain: Low
link

Vanished Village (Level 72-80)

Monsters: Water Goblins (Kappas), Samiho
Description:
Perfectly flat map, very fast spawn, and annoyingly fast monsters. It reminds of Night at the Forest. But that's probably because Night at the Forest is right next to Vanished Village. The place is pretty empty most of the time and is located in Zipangu (accessible from almost everywhere in Maplestory), so Water Goblins are a great choice when you can't find a map at Voodoo/Hoodoos or Straw Dummies. Water Goblins have more HP than Golems (their technical counterparts), but believe me, it's much easier to train here than at FoG. Just be alert; goblins move extremely quickly and have two magic attacks that can be a pain if you’re not careful. Oh, bring a few all-cure potions; the Samiho here have an annoying tendency to curse you. Note: According to KazootheBat, Water Goblins have a pretty decent droprate of expensive scrolls. Obviously, the chances of you getting a scroll are random, but if you do you actually be able to make money from here.
Crowds: Very low
Exp: 7/10
Money Gain: Nonexistant-Moderate (depending on your drops)
link

Training Spots Beyond Here

There was a 3rd job training section, but I didn't know crap about those spots so I just took the part out. You're on your own from here on out.

Legal Crap and Credits

I would like to give thanks to:
-MrBasil for creating Basilmarket
-Various members of my guild for providing me some important info on level 60+ training spots

Other Guides of Mine

Smartguy's Guide on How to Make Mesos
How to Prevent Yourself From Being Scammed
Smartguy's Guide on Making Guides
Everything a Newbie Needs To Know (NEW!)
Smartguy's Comprehensive Bandit Training Guide
Smartguy's Ultimate Permanent Beginner Guide (NEW!)
Replies
+Friend | 11/04/08
+
Handrem
77 Scania Thief
 
I like it.

Btw. at Lvl 35 You can train at Singapore, Stopbords.
It's not bad Exp.

+Friend | 11/06/08
+
Arjace
73 Bera Magician
 
You actually got the money wrong for mysterious path 3 and ghost ship 5. Its very high money gain. Thoguh you'll be burning pots like crazy, each monster drops 300 mesos per kill and you'll get at least 2 equips an hour. For example, steelys, red pirate top and bottom, things like that.

+Friend | 11/10/08
+
TheKojo
83 Bera Pirate
 
I went to Hoodo's yesterday and I was like "OMG THIS IS GOOD EXP" I actually managed to find an empty channel too, and in Bera, one of the most populated servers. >_> It takes me 4 hits to kill them, but they are still pretty good nontheless.

+Friend | 11/11/08
+
xSoiidarity
83 Windia Thief
 
You should add where the map are (continent wise)
since you don't have maps to every single place you listed above.
Don't get me wrong, I like your guide and find it very useful,
but it would be better if you did that and made it even more specific.
Because honestly, I have no idea where the hell some of these monsters/places are.

+Friend | 11/12/08
+
WHaTDaHeRmiT
64 Windia Thief
 
lol im lvl 64 and trainign at death tedies. i still 4-5it K/O them but 1,200 exp is good. slighty less then v/hoodoos but less crowds, bigger map, and more spwn. only problems is its either hard to avoid their 1ks or its a HUGE pots waster

+Friend | 11/25/08
+
Lon3Sin
100 Broa Thief

 
4mydodobird3 said: "lol im lvl 64 and trainign at death tedies. i still 4-5it K/O them but 1,200 exp is good. slighty less then v/hoodoos but less crowds, bigger map, and more spwn. only problems is its either hard to avoid their 1ks or its a HUGE pots waster"


If you 4 - 5 hit them, then that means you must have been doing 6k - 8k per Lucky 7, at Lv. 64, which is abnormally high for a sin at that level and on a monster with such high W. DEF. You would still have a problem with accuracy as you're about 20 levels lower than the monster itself. Doing 3k - 4k per star on top of that is highly impossible unless you had apples.... Which most people will not consider using until they reach 8x/9x.

+Friend | 11/28/08
+
 
wher wouldd a lvl 56 sin best be able to train for exp and money

+Friend | 12/06/08
+
themaker84
47 Khaini Thief

 
hey i was wonderin is slime tree the field up north of south?

+Friend | 12/08/08
+
Lon3Sin
100 Broa Thief

 
blackhaze said: "hey i was wonderin is slime tree the field up north of south?"


Slime tree is south.

+Friend | 12/09/08
+
lViardiaSLN
104 Mardia Thief
 
slime tree is the top left portal of ellinia then mid left portal of that map (forgot the name)
it is northwest of ellinia on the world map

NOT SOUTH

+Friend | 12/10/08
+
AznLuster11
71 Broa Thief
 
Arcboundwiz said: "slime tree is the top left portal of ellinia then mid left portal of that map (forgot the name)
it is northwest of ellinia on the world map

NOT SOUTH"


No, it's south.

+Friend | 12/10/08
+
lViardiaSLN
104 Mardia Thief
 
smartguy11 said: "

No, it's south."


isn't slime tree the tree that grew? i thought that was north

+Friend | 12/11/08
+
AznLuster11
71 Broa Thief
 
Arcboundwiz said: "

isn't slime tree the tree that grew? i thought that was north"


No, I'm talking about the dungeon one.

+Friend | 12/13/08
+
 
nice i dont unerstand every single of ur guides..

+Friend | 12/15/08
+
 
i reckon should also mention the wind raiders cos they give awesome exp for their hp

to be honest the best hp exp ratio monster is a snail lol
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