AGF's New and Improved Archer Where-to-Train
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I plan to go with Copious' build that incorporates going AR early, and then pumping the points into Inferno. The questions are right now, what my training spots would be from 71-76, and how many other maps would be open to Inferno. I was thinking about putting about 3 in Strafe at lvl 71, just so I could train at vHoodoos more efficiently. Coolies aren't really an option for me, due to the nerfed maps, and the long walk there. If it is any help, my future equip are expected to be: 8 ATT, 3 Dex WG 3 ATT, 4 Dex PAC 3 Dex Shoe 15/15/15/15 Zhelm 91 ATT Hinkel. New Blog: Goodbye Maple.
New Blog: GunSlingers
As above said, gryphons are decent exp, and I think I saw a lv 73 at pirates already, so you can try that too as soon as you get a few rain, although you'll be there for awhile. You'd want a better hinkel though. With a zhelm and pink cape, you really should be getting around a 99-100 atk one, which are only around 20m. Level 70- 1 Inferno Level 71- 3 Mortal Blow Level 72- 2 Mortal Blow, 1 Arrow Rain Level 73- 3 Arrow Rain Level 74- 3 Arrow Rain Level 75- 3 Arrow Rain Level 76- 3 Arrow Rain Level 77- 3 Arrow Rain Level 78- 3 Arrow Rain Level 79- 2 Arrow Rain 1 Strafe (?) Level 80- 3 Inferno Level 81- 3 Inferno Level 82- 3 Inferno Level 83- 3 Inferno Level 84- 3 Inferno Level 85- 3 Inferno Level 86- 3 Inferno Level 87- 3 Puppet Level 88- 3 Puppet About the Hinkel, I haven't been making that much money through MPQ because most of the MP pots I get, are either stored for future use, or sent to my DK. Also, I'm assuming with this build, I probably wouldn't be doing much Gobying. New Blog: Goodbye Maple.
XelStyle said: "This currently is what I plan to follow: Level 70- 1 Inferno Level 71- 3 Mortal Blow Level 72- 2 Mortal Blow, 1 Arrow Rain Level 73- 3 Arrow Rain Level 74- 3 Arrow Rain Level 75- 3 Arrow Rain Level 76- 3 Arrow Rain Level 77- 3 Arrow Rain Level 78- 3 Arrow Rain Level 79- 2 Arrow Rain 1 Strafe (?) Level 80- 3 Inferno Level 81- 3 Inferno Level 82- 3 Inferno Level 83- 3 Inferno Level 84- 3 Inferno Level 85- 3 Inferno Level 86- 3 Inferno Level 87- 3 Puppet Level 88- 3 Puppet About the Hinkel, I haven't been making that much money through MPQ because most of the MP pots I get, are either stored for future use, or sent to my DK. What is the general level for most Goby-ers that follow the Early AR build?" They usually go to Gobies around level 85 since a decent level Strafe and Arrow Rain, at least it is what I was able to do for my Sniper for the fact that I was able to freeze Bone Fish. I don't really know what you can do with Inferno that early, perhapes Blue Kents at Leafre, but really the best place is either Squids or Gobies because you have a higher chance to get a Priest there to get Holy Symboled and also I find that I get hit at Aqua less than in Leafre, so to me it saves some potions. Also with Puppet that late it would be hard to train at some other Fire weak monsters, you need something to distract the monsters because as a Bowman you won't have a Priest near you, or even at all to heal you, and all the monsters at around level 80 will two hit kill you, without Puppet you may see that you will frequently die or burn through potions like no tomorrow. Such places that you can use Inferno but you need Puppet are Master Death Teddies, Grim Phantom Watches ( I'd still say Strafe would be better there), Blue Kents, and that is about all I can think of. By the level you get your Inferno to a decent level you won't be able to train efficently at Yeti n' Pepe. New Blog: GunSlingers
sapphire8 said: "It's Heshi's Philosophy again :O Not only were Nightmares not out yet at the time, Platoons drop 60% glove scrolls (which I never got, but ehh...), are in Ludi (which was the best pot shop at the time, and near what was then the only PQ besides Kerning), theoretically more mobbable (if you had a mind to get yourself blasted by long range unavoidable purple magic all day, anyway), and easier to shoot without whacking. I wouldn't go as far as to say Platoons > Nightmares, but they definitely aren't 100% obsolete." Sorry for my lack of basil whoring, was away on a trip. I've yet to see a glove scroll at platoons or hear of what dropping and all of my characters have spent time at platoons (although the archer and ice mage only spent a level each) Granted, I only get a scroll every 5 levels or so anyway so it shouldn't be expected. Reguardless, I find flat maps to be better suited to archers (at the very least, crossbowman for obvious reasons) so Nightmares certainly win that Freeinternet said: " They usually go to Gobies around level 85 since a decent level Strafe and Arrow Rain, at least it is what I was able to do for my Sniper for the fact that I was able to freeze Bone Fish. I don't really know what you can do with Inferno that early, perhapes Blue Kents at Leafre, but really the best place is either Squids or Gobies because you have a higher chance to get a Priest there to get Holy Symboled and also I find that I get hit at Aqua less than in Leafre, so to me it saves some potions. Also with Puppet that late it would be hard to train at some other Fire weak monsters, you need something to distract the monsters because as a Bowman you won't have a Priest near you, or even at all to heal you, and all the monsters at around level 80 will two hit kill you, without Puppet you may see that you will frequently die or burn through potions like no tomorrow. Such places that you can use Inferno but you need Puppet are Master Death Teddies, Grim Phantom Watches ( I'd still say Strafe would be better there), Blue Kents, and that is about all I can think of. By the level you get your Inferno to a decent level you won't be able to train efficently at Yeti n' Pepe." Hmm... I had originally planned to stay at Pirates until 85ish, then move on to Blue Kents. Gobying was something else that I had wanted to do as well in around my late 8x. What was your PPH at Goby during your late 8x Free? New Blog: Goodbye Maple.
it really helped especially witht he gryphons thing i lvled 3 times already at gryphons tytyty xD ~carl~ zenroc said: "Maybe this is just my opinion, but I think adding recommended damage ranges to each training spot would help people know wheter or not that specific place is good for them, although it would be a lot of work researching all that info...." You can use the Archer Damage Ranges Thread to check whether you have average damage or not. Besides, for most of these maps, it's best to go check things out for yourself. XelStyle said: " Hmm... I had originally planned to stay at Pirates until 85ish, then move on to Blue Kents. Gobying was something else that I had wanted to do as well in around my late 8x. What was your PPH at Goby during your late 8x Free?" If you truthfully want to know I stopped worrying about my percent per hour after I gotto 3rd job because when I trained my last couple levels at Jr. Yetis and kept on looking at my experience bar it was torturous, same thing as the level that would get my 3rd job, I was at Zombies to do that and it was hell. Ever since I went to Gryphons I didn't bother looking at my experience bar, I just went to places that were fun and didn't make me lose too much money fast. New Blog: GunSlingers
Freeinternet said: " If you truthfully want to know I stopped worrying about my percent per hour after I gotto 3rd job because when I trained my last couple levels at Jr. Yetis and kept on looking at my experience bar it was torturous, same thing as the level that would get my 3rd job, I was at Zombies to do that and it was hell. Ever since I went to Gryphons I didn't bother looking at my experience bar, I just went to places that were fun and didn't make me lose too much money fast." Meh, I know what you mean. It's pretty hard getting the motivation to train this hunter. I kinda have plans all laid out from 7x-9x...but it's getting to the 3rd job first which is pretty hard. The sad thing is, I train faster on my DK, than I do on my hunter. New Blog: Goodbye Maple.
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