AGF's New and Improved Archer Where-to-Train
Maple story Forums : Bowman : Bowman questions and answers Page: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 ... [37]
Thread starter
Replies
hub3rT said: "im sorry... but i liked the older version more than this one" this one kicks the old one's ass except for the part where it doesn't say the "recommended levels for training here" part player1or2 said: " this one kicks the old one's ass except for the part where it doesn't say the "recommended levels for training here" part" We tried to make it more open so people can broaden their field of training areas. This way, you see all the plausible areas, and you go "oh yea, that's definately too low for me", and hopefully "That seems good, I'll try that" Technolink said: " We tried to make it more open so people can broaden their field of training areas. This way, you see all the plausible areas, and you go "oh yea, that's definately too low for me", and hopefully "That seems good, I'll try that"" yeah, i see why you guys did that but personally i just like specific answers. player1or2 said: " yeah, i see why you guys did that but personally i just like specific answers." The problem with specific answers is that you train at the same place around those levels anyway. Unless you want to know a certain level where you can try Voodoos and even then a damage range is far more useful since some people should be going at a lower level since they have better equips. If ranges were added as a guideline for people it would be quite nice, but I don't think anybody has that kind of time to test and insert such data into a training guide. wdiablo2004 said: "The problem with specific answers is that you train at the same place around those levels anyway. Unless you want to know a certain level where you can try Voodoos and even then a damage range is far more useful since some people should be going at a lower level since they have better equips. If ranges were added as a guideline for people it would be quite nice, but I don't think anybody has that kind of time to test and insert such data into a training guide." We could add ranges, but it would be extremely tedious. First, read the description of how many hits it should take to kill them. Divide that number by the monster's HP. Multiply the remainder by .6 to compensate for Critical Shot (I think -.-). Then use some formula to get a range from that number. Rereading this, it seems plausible, except I probably did something wrong or forgot something. sapphire8 said: "Or just go there and take a stab at it." That too. BTW Sky Nest is impossible for snipers, IA goes UNDER them >_> Hill of the Antelope is 11 bliz minimum, no place to puppet. Lots of damage. Anyways, I'm currently planning to get 24 strafe, 6 puppet, then after maxing strafe I think I'm going to go an early bliz build (21) and try out a lot of the potential training places at Leafre. Squids aren't that tempting to me (but I'll make that call at 80 when I go there) and I could do without gobies too. I guess the reason I mention it is if I go early bliz I'll try to let you guys know how it goes so those potential training spots can be added. Desiderata03 said: "I've just got a question about the "Training Cost:" part, because now I'm confused. Is a high training cost bad (burns mesos) or is that good (makes mesos)? I guess what's confusing me is that vhoodoos is listed as high training cost, but I'm making mils there per level just looting money and NPCing drops... Anyways, I'm currently planning to get 24 strafe, 6 puppet, then after maxing strafe I think I'm going to go an early bliz build (21) and try out a lot of the potential training places at Leafre. Squids aren't that tempting to me (but I'll make that call at 80 when I go there) and I could do without gobies too. I guess the reason I mention it is if I go early bliz I'll try to let you guys know how it goes so those potential training spots can be added." Oh you say you can do without Gobies, but they beckon you. New Blog: GunSlingers
Desiderata03 said: "I've just got a question about the "Training Cost:" part, because now I'm confused. Is a high training cost bad (burns mesos) or is that good (makes mesos)? I guess what's confusing me is that vhoodoos is listed as high training cost, but I'm making mils there per level just looting money and NPCing drops..." It should mean that it costs a high amount of Meso to train there. Maybe it's because people don't generally loot or something. Freeinternet said: " Oh you say you can do without Gobies, but they beckon you." Yeah, I could potentially like gobies, but the problem is there's really no way for me to test them out without committing my build to it (getting a strong AE) plus they're what, 90+ level range? That'd mean I'd have to spend 10 levels at squids or elsewhere, whether I like it or not. At ProtoXNX: Sorry I couldn't respond sooner but I got suspended from posting. Anyways where are you training your Hunter at? Usually Forest of Golem is good, but since it is so empty I would probably suggest Straw Training Dummies for the fact that I myself cannot deal with maps with a buttload of KS'ers such as Voodoo's/Hoodoo's unless I have a great advantage over the people who may KS me. New Blog: GunSlingers
Freeinternet said: "You can go there at level 88, or maybe even lower, because my equips REALLY suck, but I didn't have a hard time at Gobies at level 88 as a Sniper. Yes it will require you to alter your build, but you get parties! I mean who doesn't like to be with people when they endlessly grind?" Meh, I'm really not fond of parties outside of PQs. It always seems like I'm the one doing most of the work while the rest of the party leeches. Maybe that changes in higher levels, but still, I'd be content missing them. Page: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 ... [37]
Register / login
|