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AGF's New and Improved Archer Where-to-Train
Maple story Forums : Bowman : Bowman questions and answers
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Thread starter
+Friend | Mar 26 2008
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HealingAure
31 Khaini Cleric
 
Ah, screw it. It's pretty clear that I won't be updating anymore. If anyone wants to repost this, they can.

Raw version can be found here: link
Replies
+Friend | 06/23/08
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Lcedfire
144 Windia Bow Master
 
lol im still not in the credits.

anyway, the dark wyvern map (right before newts) is good for 4th job archers. not the greatest, but good.

and above party quests there is a [url=] just sitting there for no reason o.0

+Friend | 06/23/08
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xAzarothx
111 Broa Ranger
 
I checked the new Viking map today and it's PLAIN AWESOME compared to the old one.
They added tons of sniping post and puppet safespots, the bottom is now rain-able alongside other platforms.

I'd give it an B+ or A- now because it's a very good alternative to Squids.

+Friend | 06/23/08
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MooPavv
66 Scania Hunter
 
I'd say Forest of Golem is near solo-able for a later 2nd job archer now, due to PKB being dramatically improved. It's even easy to clear the topmost platform when it's full.

+Friend | 06/23/08
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hyperfell
101 Khaini Sniper
 
And say that Hoodoos are now viable until high 8X.

+Friend | 06/23/08
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MooPavv
66 Scania Hunter
 
phoenix23 said: "And say that Hoodoos are now viable until high 8X."


What part of the patch changed that? (not challenging, just wondering).

+Friend | 06/23/08
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prorange100
60 Khaini Hunter
 
lol how are fly eyes a good spot to train on for archers. its one of the most annoying monsters to kill for archers cuz thy go so fast-.-

+Friend | 06/23/08
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hyperfell
101 Khaini Sniper
 
Mushaboom said: "

What part of the patch changed that? (not challenging, just wondering)."


The fact that they sped up the spawn at Hoodoos so that even I myself, at 101 with Max AE and a respectable damage range, have VERY little time waiting for the next spawn.

Coupled with the fact that Hoodoos do little damage, and have GREAT HP-to-EXP ratio, they're viable for much longer now.

+Friend | 06/23/08
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HealingAure
31 Khaini Cleric
 
prorange100 said: "lol how are fly eyes a good spot to train on for archers. its one of the most annoying monsters to kill for archers cuz thy go so fast-.-"

Kill them faster.

+Friend | edited: Jun 23 2008
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MooPavv
66 Scania Hunter
 
prorange100 said: "lol how are fly eyes a good spot to train on for archers. its one of the most annoying monsters to kill for archers cuz thy go so fast-.-"


If you had read the entire entry, you'd know that she suggested a specific sniping spot in which you kill the spawning flyeyes BEFORE they hit you at all. So all you do is press the Double shot button - no annoying bow-whacking involved.
and btw, that explains it, phoenix.

+Friend | 06/23/08
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HealingAure
31 Khaini Cleric
 
Oh, the [url=

I was going to add in Skelegons and Peaks, so I went info-hunting, but then I got sidetracked and forgot about it.

(Do people actually move on to Skelegons at any point, or are you just supposed to stay at Newties forever?)

+Friend | 06/23/08
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hyperfell
101 Khaini Sniper
 
Ivan (iLLsniper101) has been training at Skele's since 140.
He's Khaini's #2 (maybe #1 now) sniper.

Mind you, he has a HS mule, a HB mule, a Haste mule, and a high-leveled wife.

+Friend | edited: Jun 23 2008
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Lcedfire
144 Windia Bow Master
 
sapphire8 said: "Oh, the [url=

I was going to add in Skelegons and Peaks, so I went info-hunting, but then I got sidetracked and forgot about it.

(Do people actually move on to Skelegons at any point, or are you just supposed to stay at Newties forever?)"


i trained once at the first skele map, when i discovered i could take a hit without dying o.0

nothing quite like getting hit down to 2X hp after each attack, but there you have it. very fun place to train.

@saph - you still forgot about sharks f5!

+Friend | edited: Jun 23 2008
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HealingAure
31 Khaini Cleric
 
Oh, I've been hit critically before. I trained for a whole 10% at Finance of Flaming Raccoon, trying to survive long enough to get an accurate %/hour reading.
._.


......
Sharks. Right.
-goes digging in AGF inbox-

Aight, I put up Blue's old entry from back in March when I asked him for help. Anything else?

+Friend | edited: Jun 23 2008
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Lcedfire
144 Windia Bow Master
 
shark entry needs to be changed. inferno on fire resistant mobs? nty.

and hawk definitely isn't needed there. i did ~4 levels there only using 20 summon rocks (all by accident cause i was trying to type 'hi')

i think i'll look over the other high level entries. and will write a thing for dark wyverns.

edit - are you SURE blue wrote this...? seems quite... well dated for sure, and the recommended skills are worthless f3

blizzard only freezes sharks, not the cold ones. sharks use magic up, which makes their damage go from 2k to 2.8k. i'd say puppet and strafe are the main skills needed here, as well as a decent level of AR/E.

+Friend | 06/23/08
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HealingAure
31 Khaini Cleric
 
Fire resistance is really only -25%. Inferno on fire resist beats Blizzard on ice neutral over time. Except Blizzard still freezes.
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