AGF's New and Improved Archer Where-to-Train
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Last Updated: August 5, 2008 What is the EXP/HP ratio? 1-hitting vs 2-hitting Regarding FA archers and training Maps for Levels 10-25 Maps for Levels 20-30 Maps for Levels 25-40 Maps for Levels 35-50 Maps for Levels 45-60 Maps for Levels 55-80 Maps for Early AR/E, 72-90 Maps for Levels 80-1337 Party Quests Links This guide is intended to help bowmen find places to train, and tips on how to train there. Each map entry gives the map where the monster(s) can be found, ratings, and any important notes. Here is an example entry: Map Name and link to map on Hidden-Street.net List monster(s) that spawn in the map. (Those in parentheses appear in the map, but don't make a significant portion of the EXP.) Spawn: High/Medium/Low (this is how many monsters you'll see) Training Cost: High/Medium/Low (self-explanatory) Movement: High/Medium/Low (how much you have to move; for example Platoon Chronos is High while Flyeyes is Low) EXP/HP Ratio: 1/X (I will explain this later) Overall Rating: A, B, or C I Recommend: Skills, a certain amount of damage, added speed/jump, etc) that would help in training here. Notes: Recommended method(s) of training here, tips, important facts, etc. You will notice that the level categories overlap slightly. This is because the appropriate level to start training at any given monster is often flexible, as this depend largely on your individual stats, equips, skills, and playing style. If you want easier and cheaper training, go for the lower bracket; likewise, if you're looking for a challenge, try the higher one. This thread will never be 100% complete, due to the fact that new training maps are found, new monsters are released, and new training methods are developed. However, we will do our best to keep it as updated as possible. Tzk221's Simplified Archer Guide - basic overall quick reference for archer knowledge, go here if you're lost or new. Bluebomber24's Skill Build Guide - specifically for skill builds. If you need skill help, look here. The Forest of Wisdom - miscellaneous archer-related stuff, check it out. Also has a page that lists the EXP/HP of every monster that spawns regularly in GMS. Compilation of (other) Training Guides - this has some good ones, especially for specific areas. I link to some of these in their specific training entry. Sybaris's damage calculator - useful if you want to know what kind of damage you can expect to hit on monsters you train on. If I have a link to a specific area training guide, it will be under the entry for that area. Feel free to request a link to something, please post it here or PM me about it. This ratio is explained by LordMufasa as follows: LordMufasa said: "I calculate this ratio by dividing the amount of health a monster has by the amount of experience it gives. Here is an example: Brown Teddy's have 950 health, and they give 60 experience. 950 divided by 60 is 15.8. So essentially, it takes you 15.8 damage to get 1 point of experience. As you can imagine, the amount of damage it takes to get 1 experience adds up. For instance, in the Brown Teddy example above, it would take around 65 damage to get 4 points of experience, while a monster with only an experience to damage ratio of 1/11 would only need to do 44 damage. And it goes up and up and up, with the more you train on a monster, the worse this difference gets between a monster with a high ratio and a monster with a low ratio." An important note: any damage you do above the monster's HP does not count. For example, a Pig's EXP/HP ratio is 1/5. This apparently means that if you hit 2000 damage on a Pig, you'll gain 400 experience--but this is misleading. Most of your damage is wasted, hurting the Pig after it is already dead. This is why you wouldn't train on Snails all day even though they have the best EXP/HP ratio. The key is finding a balance between high EXP/HP ratio and a minimum of overkill. And in case of confusion, when I refer to high and low EXP/HP ratio in this guide, high means the denominator of the fraction is low. 1/5 is a higher ratio than 1/10. Think of it this way: a high ratio means you get more EXP for your damage, a low ratio means you get less. This is a tougher question than it seems. Both types of training each have their own merits, and it all comes down to your playing style. 1-hitting, or training at monsters you can kill in one hit most of the time, is often considered the most efficient type of training before 3rd job, and the most commonly used. Lower-leveled monsters, in general, have a higher EXP/HP ratio, less defense, and require less potions to fight. Usually, 1-hitting a monster consistently means doing so at least 70% of the time, although in first job it's acceptable to 1-hit only 40-50% due to the lack of Mastery. More time is spent moving rather than standing and shooting, so movement speed is an important factor in 1-hit training rate. 2-hitting is training at monsters you kill in 2 hits most of the time. Since you spend twice the time on each monster, less time is spent moving and more time spent damaging (and therefore gaining EXP). Higher leveled monsters tend to hit harder and have more DEF, but have more valuable drops as well. Damage is more important than movement speed here, because an increase in damage will increase the chance of a 1-hit and decrease the chance of a 3-hit. At around level 80, 1-hitting and 2-hitting become irrelevant. Level 80+ monsters differ from those in previous level brackets in that they take many hits to kill, have better EXP/HP ratios the higher you get, and hit much harder. The archer's training style changes, focusing more on survival and efficiency of killing. The use of an Archer's defensive skills and characteristics (which bluebomber24 has dubbed the 'Archer Seikūken' and explains in his article about it) is required to survive while maintaining the highest possible training efficiency. The general consensus is that Final Attack will allow one to tackle higher-leveled monsters sooner, while decreasing one's capabilities at fighting multiple weaker monsters. With this in mind, those with FA may find it more effective to train on monsters stronger than those recommended for their level. More information on the skill itself can be found here. Click here to continue to 10-25 training (if it doesn't appear below), or here to return to the table of contents. Replies
New Blog: I hate 4th job magicians.
The bottom platform has a Transforming Newtie that turns into a Nest Golem, which has avoidable ground attacks and gives you about 2.1 more exp than a Jr. Newtie. 2.1 more exp...? and you can dodge ONE of the nests' two attacks. the other is undodgeable. edit - i think its supposed to be 2.1 times the normal exp. New Blog: I hate 4th job magicians.
Spawn: High Training Cost: High Movement: Low EXP/HP: 1/19.0 Overall Rating: B I Recommend: Reliable KB (sharp eyes), max puppet, dragon breath Notes: Dark Wyverns have an extremely fast spawn, as well as having a lot of unconfirmed drops. As wyverns move fairly quickly, Dragon Breath and puppet is a frequent combo here. In my opinion i think dark wyverns is a 4th job map. you can't really do it as a ranger, and won't be able to do it much better as a sniper. i may add more later. New Blog: I hate 4th job magicians.
First person to submit an entry gets it put on a pending list posted on AGF. Second person to submit the same entry, or at the very least comment the first one, and I merge both and add it in. Yours is put on the pending list. its such a wierd place. found out how good it was when i couldn't find a newt channel. New Blog: I hate 4th job magicians.
I take it upon myself to investigate just about every oddball training place within my capacity, so for basically any training spot <80, obscurity won't be a problem. Unfortunately, I lack the resources to check higher level ones personally. If only I actually leveled. all my in game people train at the 'normal' spots except ildrowranger. he trains at wierd places too, but he is at the point where im not sure if he quit or not. f3. takes soo much effort to show people good alternatives without being called out... (thinks of truemark's blood build and the inferno build...) New Blog: I hate 4th job magicians.
Wait, it's 2x? Forget it then, I'll try the hallway. Hallway suxors ._. I'm sure I can find someone from my Blacklist training there. the pokgai video for spirit vikings doesn't work anymore. New Blog: Quit
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