AGF's New and Improved Archer Where-to-Train
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freshhh04 said: "you guys need to add the octopus kerning city training spot." At the left side of Kering? If that one then I dissagree since you have to clear the entire map over and over agian to get their spawn up agian, also not enough people train there to do that for you. New Blog: GunSlingers
If you're looking at it %/hour wise, experience at the same place is always going to slow down unless you're pumping a skill or barely penetrating their defense. It matters more when a higher level alternative overtakes it in terms of experience, and that usually happens when you're spending more time moving than attacking. For example, voodoos has been good exp for me from when i started (level 74?) til now, with only a slight drop in exp/hour. If this thread said when training would stop being good (lower than 13%/hour?) I would know when the right time to switch training places would be. What I'm trying to figure out is, when i'll have to stop training at squids and start training elsewhere. My AR needs to be at a decent level when i leave squids, so that I can train efficiently at Gobies/vikings; but i don't know what level squids become bad exp (if ever), or when another training place becomes better exp. So, I don't know when I'd need to have a decent level of AR, so i don't know what level I should start putting points into it so that it can be at a decent level when I need it to be. Get what I'm trying to say? Kalderon said: "Okay.....I agree. What does that have to do with my post though? o_O What he's saying is that if you kill them too fast (and therefore spend more time moving than attacking), then it's probably best to move on. He also said that Exp will always slow down (which was your first question), unless you're able to get through their Def better (higher level, less Def) or when you're getting a skill to a higher level. For example, voodoos has been good exp for me from when i started (level 74?) til now, with only a slight drop in exp/hour. If this thread said when training would stop being good (lower than 13%/hour?) I would know when the right time to switch training places would be. What I'm trying to figure out is, when i'll have to stop training at squids and start training elsewhere. My AR needs to be at a decent level when i leave squids, so that I can train efficiently at Gobies/vikings; but i don't know what level squids become bad exp (if ever), or when another training place becomes better exp. So, I don't know when I'd need to have a decent level of AR, so i don't know what level I should start putting points into it so that it can be at a decent level when I need it to be. Get what I'm trying to say?" spiritrival said: "What he's saying is that if you kill them too fast (and therefore spend more time moving than attacking), then it's probably best to move on. He also said that Exp will always slow down (which was your first question), unless you're able to get through their Def better (higher level, less Def) or when you're getting a skill to a higher level." True, but that doesn't mean that the exp will slow down considerably (as in the case with me at voodoos). Also, it is hard to compute exactly how fast I'll be killing them (anyone know how much monster def works?); and how fast is "too fast"? I really can't figure this out scientifically, using computations and such because theres just too many variables. That's why I was hoping for people who have already trained there to be able to say when a certain place gets too slow and it would be best to move on. Kalderon said: "True, but that doesn't mean that the exp will slow down considerably (as in the case with me at voodoos). Also, it is hard to compute exactly how fast I'll be killing them (anyone know how much monster def works?); and how fast is "too fast"? I really can't figure this out scientifically, using computations and such because theres just too many variables. That's why I was hoping for people who have already trained there to be able to say when a certain place gets too slow and it would be best to move on." Yeah, there are too many things to count in for. That's why it's usually best for you to test it yourself. Can't give much more advice than that >.> In other words, in order to plan my skill build out, I need to know when I need to change training areas, and so I need to know when the exp is worse: In my example, when is the exp from squids worse than the exp from Gobies/Vikings? He wants to know if it'd be better to pump Strafe to 30 for Squids (if it'd carry him through all those levels), or if Squids will slow down before he has a good enough AR after maxing Strafe (in which case he'd switch and get AR earlier). From what I know, Squids doesn't slow down like V/H does. V/H slows down after 80 because you can kill them in less than 1 hit of Strafe. That's 1) wasted damage, and 2) more time spent loitering around waiting for spawn than actually attacking. For either of those to happen at Squids, you'd have to be well into your 16x. But that doesn't mean you can train there forever and expect to get good EXP. Look at it this way. If you max Strafe out, you will train better at Squids and get more EXP while you're there. But it's going to slow down slightly for every extra level you spend there, so after a while you'll want to switch to Gobies/Vikings. (Though, I can't see Vikings having more longevity than Squids as a training place.) If you get AR earlier, you won't be as strong at Squids for now, but you'll be able to switch over sooner. Let's say you get 15%/hour at Squids at 85 with maxed Strafe, and and only 13%/hour with, say, level 24. If you have maxed Strafe you'll be able to switch to Gobies at 90, if you leave it at 24 you can switch two levels earlier at 88. Your %/hour at Squids drops 1 per level, and Gobies are 16% at whatever level you switch. 30 Strafe: 15% > 14% > 13% > 12% > 11% > 16% 24 Strafe: 13% > 12% > 11% > 16% > 16% > 16% Just an example, and I don't have any solid proof to back up these numbers. I'll have level 6 Puppet when I go to Squids; will I need any more for Gobies? Is puppet that useful at gobies? I have heard conflicting opinions. On a different subject, would doing gobies work well if I (Level 21 Strafe) and my friend (level 21 AR), both level 81 or so Rangers, took on gobies together. I would kill, or mostly kill the houses and bone fish while he finishes the houses and kills the gobies. Would that net us both decent exp? Would I get any exp from the gobies that he killed if I didn't attack them at all (I'm not sure how the exp is given out for different levels)? Are DTs worth training at? It seems like they'd give similar exp to Squids, but hurt a lot more (magic attack) and are harder to snipe (speculation; haven't actually tried DTs). And, if I were to party in the squid map with another low 8x Sniper, what would be the best way to split the map? Top and bottom? kevvl13 said: "Top-Bottom works. If you're with a Sniper, let him bottom, since Blizzard will definately aid him. -hopes they're better with a Priest-DTs were good a few years back. I managed 8% per hour back in the day.." Too lazy to check the guide, so, how many hits did you kill them in? Page: [1] ... 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 ... [37]
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