AGF's New and Improved Archer Where-to-Train
Maple story Forums : Bowman : Bowman questions and answers Page: [1] ... 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 ... [37]
Thread starter
Replies
shamusyeah said: "Anyone tried training in valley of the antelope? I've yet to be there so I dunno about spawn rate, but the hp/exp ration for brik/ dark birks is pretty decent." I've tried two Birk Maps, one was the three platform flat spawn one, the other was the slanted one, I think Slated Hills or something? First of all the slanted map sucks since you can't shoot down on the inclination or shoot up, so that map is just bad period for Archers. The other one with the three flat platforms is decent, but you have monsters coming from left and right of you, and there are no safe sniping spots. The Dual Birks always kill the map for me though. They have a defence up buff that takes a lot of damage off of your attack, they spawn on the bottom and they have a cluster at the middle of the bottom which is raised and then left and right of it are lower, but they don't lower it with a ramp but with steps, so trying to get back to the bottom middle is a pain if there is a Dual Birk on it. I just don't like Birks, you burn too many potions and the only use for Puppet there is to tank hits. I find it an aweful map. I can't say that you should put Anegeo on the training guide since some people go kill her for fun, and the experience depends if you can get to a lot of the maps with her in it. In worlds that have a low population it can be a good thing to train on her, but in other worlds you may find a lot of channels with people trying to kill her. I don't think Anegeo or Big Foot should be included since they don't have a constant spawn and you have to activly look for them in other channels rather than looking for them and waiting for them to spawn shortly in the map. Edit to above: They could be good training, but I belive what IceFire said about suggested level at level 110 would be best. First of all you can make it there without dying on the regular monsters (Elder Wraiths), then your Arrow Rain/ Arrow Eruption will do decent damage. Fact is mob moves do a little bit of damage to a bunch of monsters instead of a 1v1 skill that does a lot of damage to one monster. So even though they do only about 500 damage, you are stuck trying to kill a mob of them constantly getting hit with 500 damage. They are nothing like Gryphons either, there are no teleporters in the Typhon map which I thought was odd because the other Crimson Wood Keep maps had teleporters, and would have helped in circulating through the map. I belive Typhons are a bit slower than Gryphons too. New Blog: GunSlingers
Icedfire said: " on a side note, i found a pure elderwraith map. very effective, in about 5 seconds after killing a full spawn you have an AR mob of 6+ again. very pot heavy. moderately decent exp rate (coming from me, that's saying something). definitely an AR heavy map. typhons are trainable, as well. their super kb is really hard to get hit by, if you stand inside them and tank the... 400 damage hits that they do. 3200 exp for holding AR, and getting lots of top str's to boot. them warriors are gonna love us for this." That wraith map is good to me. I use hurricane and the spawn literally comes TO you. Also, Typhons shouldnt be trained on unless they have a "Mark of Heroism" That thing lets you skip the JQ New Blog: whatever
But yeah. The sheer difficulty of avoiding an Elderwraith hit on Forgotten Path's upper level makes everything past VoH barred to anyone under 90. (Unless, of course, you have uber leet dodging skillz like I do. Still, it burns like 20 barbs just getting through there.) Technolink said: "The question is, what's above VoH that's good for under 90s?" I don't think anything above VoH is worth training on except typhons :o New Blog: whatever
i know a 14X hero that gets equal exp to himes at path of str, a 9X ranger who gets faster exp than newts in one of the caves past VoH, myself who gets 5pph at the wraith map (3pph at other places solo, 7.5pph max in newt pt's) crimson guardians are, uhm, snipeable. the bottom row is kinda wierd, you gotta bomb arrow / ar to get their attention, then puppet, then just wail away at them with your mob skills. top row of guardians, on the right side there is no spawn, so you can snipe the left side. that yeilds about the same exp as the elderwraith map, but the OHKO thing kinds wrecks it edit - oh, and a 147 bishop that uses 0 mp pots while spamming genesis in one of the other caves. New Blog: Future Expansions
Leps can be dealt with, as long as you keep your distance. The hitbox of its stun is 300px (dunno about its lollipop), so we can outrange them easily enough. It just poses a slight inconvenience when looting, since you have to make sure they're all meso bags. That's pretty big O-o Crayola555 said: " That wraith map is good to me. I use hurricane and the spawn literally comes TO you. Also, Typhons shouldnt be trained on unless they have a "Mark of Heroism" That thing lets you skip the JQ Where do you get this "Mark of Heroism"? 10 Stormbreaker Badge -> 4 Typhon Feather, 10 something ore, 1 power crystal ore. blitz729 said: "I was wondering if the Sage Cats are any good experience? They are in Mu Lung with 2 flat platforms. The top has two adjacent small platforms on each side to use as sniping points" They're okay. I didn't like them that much because of the potions I wasted trying to clear the bottom though. Page: [1] ... 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 ... [37]
Register / login
|