Guide : Protecting your Guild
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How to do your Basil Trades IF YOU ARE THE BUYER : Arrange to meet-up in the Free Market on guild-less mules, when you get to the FM trade, and then transfer the item you bought onto your main via the storage system, then log out. IF YOU ARE THE SELLER : Arrange to meet-up in the Free Market on guild-less mules, then when you get to the FM trade, and then go out of the FM and transfer the mesos via storage, then log out. Methods of Protection Code Black - Credits to SW + Posters in this thread (recommended) First of all, take SS's of all the people in your guild so that you don't lose them. Then, expel all of the members. Quit for awhile, until this problem gets fixed. Code Red (not recommended) Give each member a timeslot and a day to play in whatever timezone, make sure all are different. Then give them a training spot which isn't crowded and hackers won't target you, and if anyone enters the map then CC immediatly. If they follow you, leave the guild and log out. Do this until the problem gets fixed. Code Yellow (recommended) Make all of your members quit/leave the guild until the problem is solved. I'm sorry to all of the people whose guilds have been disbanded, do not try re-making your guilds until this is fixed! Credits to darkxrain for posting ... the top couple of guilds, and credits to you for helping with the guild-hackers names and the names of the guilds. Thank You. Please, please, please help by posting hackers names and the guild that has been hacked. Thank you. Replies
Samm said: "• Method #1 : Getting everybody to leave your guild and then quit for a while. To this method, I say no. This is most likely making your guild more vulnerable to the hackers, with everybody gone they can easily get into your guild, and then expel you. But this is a great idea I think; if the leader is the only one in the guild, and the leader gets expelled, then the only person left will have to stay in charge of the guild, unable to disban it thus trapping the hacker." Your all wrong. if the guild dont have any members and the leader dont play intill the GM's patch the hack, then YOU CANT GET HACKED! cuss the Ldr isnt online, which makes it INPOSSIBLE for the hacker to invite him/her-self! so, this is bs. and the other part, if the leader should happen to be online and the guild gets hacked cuss he was ONLINE (not offline) then if the hacker invites himself and expells the Ldr, HE DONT STAY, so your wrong again.. why would he stay? hes not the 'leader'.. which means he cant stay in the guild anyway cuss the leader quit the guild, and the new hack is prolly made so the hacker wont get cought in tat sutuation. which means he can just use his hack to leave the guild.. making all above you said false. personly i think method 1 is a good choice, if your not online you cant get hacked. Listing: DrugDealerz
Softquss was the hacker. New Blog: Mmm..I have returned
New Blog: hi
New Blog: MAN'S PENIS AMPUTATED
New Pic: Death The Kid
New Blog: I'm unhappy
Samm said: "• Method #1 : Maxing out your guild. For example, if your guild can hold 10 people, invite 10 people. NOTE : Make sure these aren't random people, fill it up with mules, and close friends who you know! • Method #2 : Staying out of the FM. Some people are saying that their guilds are been disbanned in the FM, and nowhere else. It is possible that this is only happening in the FM, but it might be happening elsewhere, so its best to stay out of the FM. Confirmed Methods of Protection • Method #1 : Getting everybody to leave your guild and then quit for a while. To this method, I say no. This is most likely making your guild more vulnerable to the hackers, with everybody gone they can easily get into your guild, and then expel you. But this is a great idea I think; if the leader is the only one in the guild, and the leader gets expelled, then the only person left will have to stay in charge of the guild, unable to disban it thus trapping the hacker. • Method #2 : Expelling the Hacker. When you go into a map/feel like your about to be guild-pwned, use this command : /guildexpel *hackersnamehere* The only downside to this method is that you don't know the hackers name, but they have to be on the same map as you. I recommend this method and I have used it myself." Method 1 unconfirmed does not work Method 2 unconfirmed does not work, hackers can get you if they are in the same map as ANY of your members Method 1 confirmed=false, if the GL is expelled the hacker can still leave, this is why the hack is so bad, it doesnt allow you to recreate with the same name. Method 2 confirmed=wth? how would you do this? and any good hacker would just try again... only real way to protect a guild is to fire all members and log off on the guild leader and wait for a patch till you re add "LoveMeOrHateMeIStillPwn" and he wasnt in our guild, and he wasn't online either. So we couldn't do anything and we had our guild maxed. I heard iLegit got hacked too. Page: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 ... [67]
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