AkemiMegami's guide for Assassins - Hermits - Night Lords
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Contents Job Advancements Types of Sins/Hermits/NightLord Training Spots Skill Points How to Allocate Ability points Equipments Common Problems HP washing | What? How? Why? Assassins, Hermits and Night Lords at Bosses Corrections/Additional Info/Issues PM me or post here if you have any corrections on this guide. Suggestions/added infos are very much appreciated and I will credit it to you. Ability Points STR: 4 DEX: xx INT: 4 LUK: xx :: Ability Point Distribution :: Dexless 4 int/str, 25 dex capped, the rest to Luk. Regular Dex Level 15-45: Dex is twice your level. Ex: 30 dex at lvl 15, 40 dex at lvl 20, and so on.. Level 50+: your current level + 40. Ex: 90 dex at lvl 50, 100 dex at lvl 60, and so on.. Normal Dex Easiest type of build if you don't like to concern yourself with too much trouble on equips and stats. Although you will not achieve the same high damage dexless and lowdex can get, it doesn’t necessarily mean you are weak because funding still has a big role on making a strong character. With normal dex there’s no stress such as looking for 30 dex overall to make up for the 30 Ap you took from dex to add on luk instead or what not. Dexless They are the inarguably strongest type of sins because L7 formula heavily relies on LUK which makes them do greater damage because they have the most LUK amount. They sometimes turn to low dex or become dexless scarab users at later levels because some want to wear the level 100+ claws have high base atk compared to dexless claws. But with the new releases of higher level dexless claws there will be no need for them to become dexless scarab users or low dex. Lowdex There are 2 kinds of Lowdex: -First kind is the ones that were initially dexless and then converted to low dex at later levels. They will normally follow dexless built til they decide to use higher level claws. They usually have very minimal dex (30-50). -The second type of lowdex is the ones who followed normal build and then capped their dex once they reach a certain amount of dex. They usually cap at 60-100 dex. Either way, Lowdex has minimal dex and will wear dex equipments to be able to equip higher level claws (casters, red craven, and dragon sleeve) without adding more dex beyond the capped amount Note there are equips that have + dex but no + luk counterpart so it helps the low dex put more points to Luk instead of dex. Example of this is helm for dex, dex face accessories and dex shoes. For zhelms, dexless and reg dex benefit on the + luk, where as low dex they benefit from both the dex and luk bonus Rogue To Job advance as a rogue, you will need to be level 10 and have 25 dex. Assassin At level 30 go to Thieves Hideout located at the café at Kerning City. Speak to the Dark Lord and he will give you a letter to take to a job instructor located a few portals to the right of kerning city. You will be asked to collect 30 marbles. Once you have them talk to the instructor once again and he will give you ‘Proof of a Hero’ which you will take back to Dark Lord and get your job advance. Hermit From HiddenStreet: Go to El Nath - Chief Residence and speak to Arec. After talking to Arec, head back to Victoria Island and talk to Dark Lord which is located in Kerning City. Next, find the Door of Dimension located at Monkey Swamp II and it'll bring you to "The Path of the Glittering Crystal". Walk until the end of the path and enter the portal to defeat the wiseman's dark side to obtain the Black Charm. Return to Dark Lord and exchange the Black Charm for a Necklace of Strength. Return to El Nath after that and give the item to Arec. Head on to the Holy Ground at the Snowfield (Sharp Cliff II). 1 Dark Crystal is requirred to answer 5 questions to obtain the Necklace of Wisdom. Again, head back to Arec in El Nath and give him the Necklace of Wisdom Third Job Questions: link Night Lord From Unscrupulous of PlayPark forums: Advancing to Fourth Job Pre-Requisites: Level 120, Third job *NOTHING ELSE* 1. Go to El Nath and talk to your 3rd job instructor to begin the quest. 2. Keep talking to your instructor until you receive a quest to obtain two special items for the fourth job instructor to advance.(Items not confirmed) 1. If you like to hunt, go kill Manon and Griffey to get the two items. After hunting down these monsters and obtaining the two items, skip to step 6. 2. Otherwise, if you are willing to spend 10 million mesos, continue with step 3. 3. Now head to Leafre and talk to the Village Chief. He will ask you for a very special scroll. 4. Head over to Eos Tower 44th floor to buy the scroll from the NPC for 10 million mesos. 5. After you are done go back to the Village Chief from Leafre. He will give you the two necessary items. 6. Now go to your 4th job instructor. 7. Give the 2 items to the instructor to complete the quest. The instructor will advance you to fourth job, grant you the skillbook for Maple Hero, and give you 3 SP and 5 AP. 8. Congratulations! You have on the right path to the wonders of 4th Job. Training spots for Level 10-70: link Level 50-7X Straw Target Dummys ("STDs") Its a great training spot espcially if you 1HKO them majority of the time. The map layout is flat and the spawn rate is great. You can gain a lot of mesos here and spend minimal pots (drain plz). Forest of Gollems ("FOG") This map is located at sleepywood. The map has 4 layers and has a good spawn rate of gollems as well. Gollems drop pretty good items too such as tobis and 60% glove atk scrolls. Coolies ("Zombies") Back before there were OPQs, LMPQs, Voodoos/Hoodoos, STDs, Goblins and FOG, people level 50-70 used to train at coolies. They have the same exp has gollems and kappas. They drop zombie's lost tooth which can be sold at fm for 500 mesos each (exchange quest items) Level 6X-80 Pandas One of the uncommon training spots which give decent exp, they are located at: link They drop steelys so goodluck. Book Ghost and Sage Cats Located at: link Book Ghosts and Sage Cats are another alternative training spots with decent exp for level 60s-70s. ~orangeking11 Voodoos/hoodoos This will probably be the best training spot at this level. They give the most exp-hp ratio compared to other monsters which is why its extremely hard to get a map here. They drop good amount of money and they drop low level equips which you can NPC. You will barely use HP pots here if you use drain, and these monsters drop mana elixirs pretty often which is great because you hardly need to buy any pots because of this. Green Goblins (“Kappas”) They have a good spawn rate and a flat map just like STDs. The drawback on this map is that you should be prepared to bring all cures because the foxes curse you making you gain less exp. Skeleton Soldier It is the same HP:EXP ratio as zombies but with less people. It is located at: Remains II, Remains III, Camp 1, Camp 2, Camp 3. Good scroll drops too. ~BHazel Captain and Krus Located at Mu Lung. Although this map is ideally for Crossbowmans/Bowmans with their mob skills, Hermits can still work well on the map. Its a fast spawn, medium sized map. You can go around clockwise way of killing the mob. You need at least lvl 21 avenger if you plan to train here due to the grouped mobs Level 8X-9X Wolf Spider – Great drops such as Ilbis, Blue Scarabs, Blue Screamer Death Teddies (DTs), Master Death Teddies (MDTs) Squids (first squid map that has gobies too) at late 8X you can most likely kill them fast enough to get decent exp. Squid Parties (Lethal Squids, 2nd map to the right at Aqua) Level 92 is the leech level for squids. Squid Parties: Consists of 3 attackers (mostly ranged types such as sins, bowmans, xbowmans) + 1 priest for HS. This is great EXP at 92-100, and its cheap training as well because you can use drain when they magic attack you (they have low magic atk damage). Vikings It’s a good place to train, just learn the sniping spots to minimize pot usage. You can solo or party here the same as squids. Sample Video on soloing Vikings. Kentauruses Optional if you are bored and want to hunt for Red Craven. They are decent exp too. Level 100+ Himes Himes leech level is 95, but it’s preferred you try himes at level 100+ with a priest for best EXP. Himes is good til level 120s. Beyond that its decent exp, but skeles/newties map have better % per hour with a full party. Newties/Transformed Newties/Nest Gollems There is a sniping spot at newties which is especially great for ranged class. You will use much less pots here compared to himes and its almost the same % per hour. The best party is a Bishop/Archmage + HB mule and a few attackers. If you don't have a Bishop/Archmage try to get more than 3 attackers + HS mule to split the map for faster EXP Skelegons and Skelosauruses Same with newties, its highly recomended that you have a Bishop or Archmage to spam ultimate skills for fastest EXP, if not get a party to cover the whole map. Night Lords need higher than 3.5k HP or get an HB mule to survive at skeles. But that doesn't stop most low level Night Lords from training there because some people try to kill the skele before it does any attacks on you. They spawn with a good distance from each other so try to take them down fast one by one if you dont have HB. For the big skele map, Bishops/Archmages spam ultimates at the top-middle platform and attackers kill at the bottom part of the map Tip for the funded: "If you consider yourself a well-funded and powerful hermit, get 2x exp and a steady supply of apples at around lvl 75. Then go to rissell squids and solo. You can easily reach lvl 85 in less than a week with this method. ~IImaplers DTs/MDTs are a very good option for hermits at lvl 70-75 if you do not die in 1 hit, especially with apples. My own experience got me like 80%+ per hour with 2x exp at around lvl 72. I did use SP at a low level though, which cost me a lot of $. ~IImaplers (I know someone in my BL who did this too, so I think if you got a lot of mesars you can try it out and see how it goes for you) At level 95+ If you use onyx apples you can solo himes and get as much as 30%+ an hour. It helps if you have auto pot (less dying) and 2x EXP (60%+ per hour :O) By this time you should have Max Alchemist so that your apples will last 15 mins. and use barbarian elixirs for HP pots since they are cheaper and you can store of them (150 pots per slot) Nimble body [passive]: Max level: 20 - accuracy+20 and avoidibility+20 Keen eyes [passive]: Max level: 8 (Pre-requisite: Nimble Body Lv. 3) - Increases the range of throwing stars +200 Dark sight [active]: Immunity from physical damage for a certain amount of time. You cannot attack while on dark sight. You can get hit with magic attacks while on dark sight. Non-aggressive monsters will stop their magic attacks on you once you go on dark sight. But aggressive monsters will still go after you even on dark sight Lucky seven [active]: You know what this is ^_^. Max leve:l 20 - Damage 150% x 2 Hits Lucky 7 formula: -Maximum Damage for 1 Throwing Star - [((5.0*LUK)/100)*Weapon Attack)*Damage Percentage] -Minimum Damage for 1 Throwing Star- [((2.5*LUK)/100)*Weapon Attack)*Damage Percentage] Lucky 7 has its own built in mastery so Claw Mastery on 2nd job does not affect L7. 10: lucky seven (1) 11: nimble body (3) 12: keen eye (3) 13: to keen eye (6) 14: keen eye (8) (max) lucky seven (2) 15: lucky seven (5) 16: lucky seven (8) 17: lucky seven (11) 18: lucky seven (14) 19: lucky seven (17) 20: lucky seven (20) (max) 21: nimble body (6) 22: nimble body (9) 23: nimble body (12) 24: nimble body (15) 25: nimble body (18) 26: nimble body (20) (max) 1disorder (1) 27: disorder (3) dark sight (1) 28: dark sight (4) 29: dark sight (6) 30: dark sight (10) Its recommended you max Critical throw first, for better damage and faster training. Claw mastery [passive]: Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars. Max level: 20 - Claw mastery 60%, accuracy +20, maximum number +200 Critical Throw [passive]: Enables the character to make a critical attack with throwing stars on a certain success rate. (Pre-requisite: Claw Mastery Lv. 3) Max level: 30 - 50% success rate, critical damage 200% Claw Booster [active-support]: Use HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars. (Pre-requisite: Claw Mastery Lv. 5) Max level 20: HP -10, MP -10; Improves claw speed for 200 seconds Haste[active - support]: Temporarily improves the speed and jumping ability of every member of the party. Max level 20: MP -30; Speed +40, jump +20 for 200 seconds Drain [active]: Absorb some of the damage dished out to the enemy as HP. The most one can absorb at once is the character's MaxHP / 2, and can't absorb more than the MaxHP of the enemy. (Pre-requisite: Endure Lv. 3) Max level 30: MP -24; Damage 160%, absorbing 45% of the damage Drain is a great money saver because on monsters that takes more than 2 hits to kill you. you can drain them instead of using pots. Power Build For those who prefer to train 30: claw mastery (1) 31: claw mastery (3) critical throw (1) 32: critical throw (4) 33: critical throw (7) 34: critical throw (10) 35: critical throw (13) 36: critical throw (16) 37: critical throw (19) 38: critical throw (22) 39: critical throw (25) 40: critical throw (28) 41: critical throw (max 30) haste (1) 42: haste (4) 43: haste (7) 44: haste (10) 45: haste (13) 46: haste (16) 47: haste (19) 48: haste (max 20) claw mastery (5) Speed Build For people who like to MCPQ/LPQ up til they can 30: haste (1) 31: haste (4) 32: haste (7) 33: haste (10) 34: haste (13) 35: haste (16) 36: haste (19) 37: haste (20), claw mastery (2) 38: claw mastery (3) critical throw (2) 39: critical throw (5) 40: critical throw (8) 41: critical throw (11) 42: critical throw (14) 43: critical throw (17) 44: critical throw (20) 45: critical throw (23) 46: critical throw (26) 47: critical throw (29) 48: critical throw (30) claw mastery (5) Continuation for both build: [Or instead of Claw mastery Add a few points to booster for faster attacks, its up to you to do some variations on you skill build, in the end just make sure to max the useful ones] 49: 3 to claw mastery (8) 50: 3 to claw mastery (11) 51: 3 to claw mastery (14) 52: 3 to claw mastery (17) 53: 3 to claw mastery (max 20) 54: 3 to claw booster (3) 55: 3 to claw booster (6) 56: 3 to claw booster (9) 57: 3 to claw booster (12) 58: 3 to claw booster(15) 59: 3 to claw booster (18)*** 60: 3 to endure (3) 61: 3 to drain (3) 62: 3 to drain (6) 63: 3 to drain (9) 64: 3 to drain (12) 65: 3 to drain (15) 66: 3 to drain (18) 67: 3 to drain (21) 68: 3 to drain (24) 69: 3 to drain (27) 70: 3 to drain (30)*** *** max drain or max booster. Whichever works for you. Other recommended builds: Critical>3-4Booster>Haste>Drain>Drain or Mastery (Choose Any first, but MAX Both)>18 Booster ~RazorFlash Alchemist [Passive]: Increases the effect of the recovery-based items like potions and others, and lengthen time for the effect, if the item is based on such. However, items such as Elixir and others that base the recovery in % do not apply in this skill. Max level: Recovery rate 150%, duration of effect 150% Usefulness: 8/10 Having max Alchemist means your pot that usually heals 1000 HP will heal 1500 HP, and Onyx Apples lasts 15 minutes instead of 10. Which means cheaper cost in training and bossing. Avenger [Active-Attack]: Uses MP to make an enormous throwing star for attack. The throwing star will go through an enemy, and attack the ones behind it, too. Max level: MP -30; Basic attack 180%, uses 3 throwing stars to attack up to 6 enemies Usefulness: 9/10 Mob Skill. Need I say more? Flash Jump [Active-Support]: Pre-requisite: Avenger Lv 5. While in the air after a jump, use this skill + the arrow for a second jump. The higher the skill level, the farther the distance for the jump. Max level: MP-13; Jumps a certain distance Usefulness: 7/10 Not an attack skill and not a buff. Its a support skill that lets you travel maps faster, reach places that normal jumps cannot reach and helps you avoid monsters easier. It is faster than teleport. A few cons for FJ is pot/skill lag, while on air you cannot use a pot/skill, and underwater FJ doesn't go very far. Meso Up [Active-Support]: For a certain amount of time, everyone in the party can make the enemies drop more mesos than usual with this skill. Max level: MP -60; Drop rate +50% for 120 seconds Usefulness: 4/10 It is useful on certain maps where fast spawning monsters that drop abundant mesos. But the higher your level you will realize alchemist saves you more money than meso up can provide. And unless you have a pet with all the looting equips, looting manually slows down training. The meso gained from here isn't ver significant at later levels. Shadow Partner [Active-Attack]: For a certain amount of time, a shadow will appear, repeating your every move. There's no real stamina in it, and it will disappear after some time. Max level: MP -55; Normal attack 80%, summoned with basic attack 50% for 180 seconds Usefulness: 10/10 I don't think this one needs further explanations. Shadow Meso [Active-Attack]: Replaces MP with mesos and attacks enemies with the damage based on the amount of mesos thrown. Ignores the enemies' "weapon def. up" and "magic guard up." Max level: Uses min. 340 mesos, max. 800 mesos; Basic attack +50% with 10% success rate Usefulness: 2/10 You are literally throwing thousands of your money (with shadow partner) each attack. The damage for Shadow mesos is fixed meaning it will not do more damage as you level higher, your L7 will outdamage Shadow Meso. Shadow Web [Active-Attack]: Makes a spiderweb of your shadow, and holds up to 6 enemies in one spot at once. The enemies held in the spiderweb will be unable to move. Max level: MP -22; Holds the enemies with 80% success rate for 8 seconds Usefulness: 2/10 You will almost never use the skill for training. The only time hermits use it is when mobbing himes for Crow. Common Skill builds: Traditional/Max-SP-first-way This build will help you get out of voodoos and STDs faster than any other build. Version 1: (Alchemist first for Apple-Users) 70: Avenger(1) 71: Shadow Partner(3) 72: Shadow Partner(6) 73: Shadow Partner(9) 74: Shadow Partner(12) 75: Shadow Partner(15) 76: Shadow Partner(18) 77: Shadow Partner(21) 78: Shadow Partner(24) 79: Shadow Partner(27) 80: Shadow Partner(30) 81: Shadow Partner(30), Avenger(4) 82: Shadow Partner(30), Avenger(5), Flash Jump(1), Alchemist (1) 83: Shadow Partner(30), Avenger(5), Flash Jump(1), Alchemist (4) 84: Shadow Partner(30), Avenger(5), Flash Jump(1), Alchemist (7) 85: Shadow Partner(30), Avenger(5), Flash Jump(1), Alchemist (10) 86: Shadow Partner(30), Avenger(5), Flash Jump(1), Alchemist (13) 87: Shadow Partner(30), Avenger(5), Flash Jump(1), Alchemist (16) 88: Shadow Partner(30), Avenger(5), Flash Jump(1), Alchemist (19) 89: Shadow Partner(30), Avenger(5), Flash Jump(1), Alchemist (20), Meso-Up (2) 90: Shadow Partner(30), Avenger(5), Flash Jump(1), Alchemist (20), Meso-Up (5) Continue maxing meso-up after that max FJ. Version 2: (Meso-Up version, less recommended, but some people do it this way) 70: Avenger(1) 71: Shadow Partner(3) 72: Shadow Partner(6) 73: Shadow Partner(9) 74: Shadow Partner(12) 75: Shadow Partner(15) 76: Shadow Partner(18) 77: Shadow Partner(21) 78: Shadow Partner(24) 79: Shadow Partner(27) 80: Shadow Partner(30) 81: Shadow Partner(30), Avenger(4) 82: Shadow Partner(30), Avenger(5), Flash Jump(1), Meso-Up (1) 83: Shadow Partner(30), Avenger(5), Flash Jump(1), Meso-Up (4) 84: Shadow Partner(30), Avenger(5), Flash Jump(1), Meso-Up (7) 85: Shadow Partner(30), Avenger(5), Flash Jump(1), Meso-Up (10) 86: Shadow Partner(30), Avenger(5), Flash Jump(1), Meso-Up (13) 87: Shadow Partner(30), Avenger(5), Flash Jump(1), Meso-Up (16) 88: Shadow Partner(30), Avenger(5), Flash Jump(1), Meso-Up (19) 89: Shadow Partner(30), Avenger(5), Flash Jump(1), Meso-Up (20), Alchemist (2) 90: Shadow Partner(30), Avenger(5), Flash Jump(1), Meso-Up (20), Alchemist (5) I-want-FJ-Asap way 70: Avenger(1) [-or-] Shadow Partner(1) 71: Avenger(4) [-or-] Avenger(3) 72: Avenger(5), Flash Jump(1), Shadow Partner(1) [-or-] Avenger(5), Flash Jump(1), 73: Shadow Partner(4) 74: Shadow Partner(7) 75: Shadow Partner(10) 76: Shadow Partner(13) 77: Shadow Partner(16) 78: Shadow Partner(19) 79: Shadow Partner(22) 80: Shadow Partner(25) 81: Shadow Partner(28) 82: Shadow Partner(30) , 1 extra SP Then continue maxing avenger or FJ depending on your training spot preference After maxing both avenger and FJ, max Alchemist THEN max Meso Up. Alchemist will save you a lot of mesos on hp pots and attack pots. Meso Up is very helpful for more mesos to loot but you will benefit more by maxing alchemist first. Its hard to set a specific skill build because our chances of aquiring skills is different. But for the major useful skills that you should prioritize are: Triple Throw, Venom, Maple Warrior and Shadow Claw. *Skill Book: Its an item you need to "learn" a skill. Some skills on 4th job are by default listed in your Skill List and some are not. For the skills that are not listed by default you need to do a quest to earn it or loot a skill book to have the skill. *Mastery Book: For all the skills you have, they each have a capped amount of points you can add on to, which is 10 points. After you have added 10 points for the skills you cannot add more until you have used a mastery book to raise the Master level and add points further. Mastery Book 20 lets you add up to 20 SP to the skill and Mastery Book 30 lets you add up to 30 SP to the skill. You need to use mastery book 20 before mastery book 30. Triple throw Three stars are thrown at the same time giving immense amount of damage to the enemy. (active) Max Level: 30 Level 01: MP - 11 / 102% Damage Level 15: MP - 15 / 130% Damage Level 30: MP - 20 / 150% Damage How to aquire the skill: Skillbook - Zakum (Untradable) Level 20 Mastery - Zakum Level 30 Mastery - Horntail Venom You can passively attack the enemy with poison up to three times, but the enemy's HP will not fall below 1. (active) Max Level: 30 Level 01: Magic Attack 31 / 12% Chance / 2 seconds Level 15: Magic Attack 45 / 20% Chance / 3 seconds Level 30: Magic Attack 60 / 30% Chance / 4 seconds - The damage is based on the monster's HP, It ignores weapon def and magic def. - It does not work on bosses and on monsters that are immune to poison. How to aquire the skill: Skillbook - This is one of the default Night Lord skills, No skillbook necessary Level 20 Mastery - Papulatus Level 30 Mastery - Zakum Shadow Claw Use 200 stars out of your current deck to be able to use an infinite amount of stars for a given duration. (active) Max Level: 30 Level 01: MP - 15 / 62 seconds Level 15: MP - 20 / 90 seconds Level 30: MP - 25 / 120 seconds When you use it, it will initially take out 200 stars from your current set and for a certain amount of time, the stars you throw using any attack skills will not be subratcted from your current deck while SC is still active. It is used the same as soul arrow, except SC uses the weapon attack of the 200 stars that was taken. How to aquire the skill: Skillbook - This is one of the default Night Lord skills, No skillbook necessary Level 20 Mastery - Dropped by Rexton [Hidden Street] ~ xEnerg1zerx Level 30 Mastery - Papulatus Ninja Storm Hurl enemies to the left and right of you using your Ninja's Shadow. [Effective for up to 6 enemies] (active) Max Level: 30 Level 01: MP - 16 / 42% damage / 42% Chance / 150 KB distance / 1 second stun / 70% range Level 15: MP - 24 / 65% damage / 70% Chance / 150 KB distance / 1 second stun / 100% range Level 30: MP - 25 / 80% damage / 100% Chance / 200 KB distance / 1 second stun / 130% range Monsters near you will be pushed away for a certain distance according to the level. Monsters on the right will be pushed further to the right and monsters on the left will be pushed further to the left. How to aquire the skill: Skillbook - Sealed Letter Quest Level 20 Mastery - Dropped by Skelegon and Skelosaurus [Hidden Street] ~ xEnerg1zerx Level 30 Mastery - Guild PQ [Sleepywood] ~ xEnerg1zerx Sealed Letter Quest for Ninja Storm Skill: (from sleepywood) 1. Find the "Unknown Letter" storybook from Dual Ghost Pirates. 2. Now travel to Ludi : Cloud Balcony (Go to Terrace Hall and continue going left until you reach it). 3. Once you get there, use "The Sealed Letter" and you will be transported to another map. Someone there will refer you to Orbis to find a marble. Click on the orb in the Maple Leaf on the roof of the Guild Palace. 4. After your done, travel back to the Cloud Balcony 5. You will be told to hunt for three items to hunt for 3 items: Blue Tornado (Boogies from 1st body Zakum), Dark Hole (Thanatos), and Griffey Wind (Griffey) 6. Once you collect all the required items, travel to Leafre 7. Talk to your 4th job instructor to finish. Shadow Shifter The enemy is deceived with a wooden doll substitution. When this skill succeeds, your character will make the F2 expression. (passive) Max Level: 30 Level 01: Probability 1% Level 15: Probability 15% Level 30: Probability 30% How to aquire the skill: Skillbook - This is one of the default Night Lord skills, No skillbook necessary Level 20 Mastery - Dropped by Dark Wyvern and Pianus [Sleepywood] ~ xEnerg1zerx Level 30 Mastery - Dropped by Right Pianus Showdown By provoking the enemy, you increase its physical defense, experience value, and drop ratio by a fixed percentage for a set duration. Pre-requisite: Level 10 Fake Max Level: 30 Level 01: MP - 21 / 120 seconds / +11% EXP, drop ratio, physical defense Level 15: MP - 35 / 120 seconds / +25% EXP, drop ratio, physical defense Level 30: MP - 40 / 120 seconds / +40% EXP, drop ratio, physical defense How to aquire the skill: Skillbook - El Nath PQ (Untradable) Level 20 Mastery - Dropped by Manon, Nest Golem Level 30 Mastery - Guild PQ Bonus Ninja Ambush A hidden band of thieves strikes suddenly for a fixed duration. The HP of the enemies affected cannot fall below 1. [Effective for up to 6 enemies] Pre-requisite: Level 5 Shadow Shifter Max Level: 30 Level 01: MP - 16 / 62% Damage / 4 seconds / 110% Range Level 15: MP - 32 / 85% Damage / 8 seconds / 150% Range Level 30: MP - 43 / 100% Damage / 12 seconds / 200% Range How to aquire the skill: Skillbook - Ninja Ambush Quest Level 20 Mastery - Dropped by Vikings, Rissel Squids Level 30 Mastery - Guild PQ Bonus Ninja Ambush Quest: (from Sleepywood) 1. Talk to the 4th job instructor to begin the quest 2. Head to Kerning and talk to your 2nd job instructor 3. Keep talking to him. he'll give you a quest to defeat 6 ninjas 4. Talk to him once again to enter an arena. Defeat the 6 ninjas in the arena before the 20 minute timer runs out. If you die or don't defeat all 6 ninjas, you must restart the quest. 5. Once you finish, head out of the arena. 6. Talk to the 3rd instructor to finish and receive your skillbook Allocating Skill points For those able to obtain Triple Throw Maple Warrior Build Maple warrior adds a % of your stats. So lets say you have 800 Luk , with lvl 9 or 10 maple warior it will add + 5% more of the stats so you will have +40 luk with the buff This is the build I tried to do since I find Maple warrior more useful than Venom and Ninja Storm. Level 120: Triple Throw (1), Shadow Claw (1), Maple Warrior (1) Level 121: Triple Throw (3), Shadow Claw (1), Maple Warrior (1) Venom (1) Level 122: Triple Throw (6), Shadow Claw (1), Maple Warrior (1) Venom (1) Level 123: Triple Throw (9), Shadow Claw (1), Maple Warrior (1) Venom (1) - If you have obtained Triple Throw Mastery book 20 - Level 124: Triple Throw (12), Shadow Claw (1), Maple Warrior (1) Venom (1) Level 125: Triple Throw (15), Shadow Claw (1), Maple Warrior (1) Venom (1) Level 126: Triple Throw (18), Shadow Claw (1), Maple Warrior(1) Venom (1) Level 127: Triple Throw (20), Shadow Claw (1), Maple Warrior(2) Venom (1) Level 128: Triple Throw (20), Shadow Claw (1), Maple Warrior(6) Venom (1) Level 129: Triple Throw (20), Shadow Claw (1), Maple Warrior(9) Venom (1) Level 129: Triple Throw (20), Shadow Claw (1), Maple Warrior (9) Venom (4) Level 130: Triple Throw (20), Shadow Claw (1), Maple Warrior (9) Venom (4) Ninja Storm (3) Level 131: Triple Throw (20), Shadow Claw (1), Maple Warrior (9) Venom (4) Ninja Storm (6) Etc.. Venom Build This is a good build for those who train and newties and skeles often. I would assume you would also be getting ninja storm because the quest item for Ninja Storm comes from zakum, If not just modify your build till you have it Level 120: Triple Throw (1), Shadow Claw (1), Venom (1) Level 121: Triple Throw (3), Shadow Claw (1), Venom (1) Ninja storm (1) Level 122: Triple Throw (6), Shadow Claw (1), Venom (1) Ninja storm (1) Level 123: Triple Throw (9), Shadow Claw (1), Venom (1) Ninja storm (1) - If you have obtained Triple Throw Mastery book 20 - Level 124: Triple Throw (12), Shadow Claw (1), Venom (1) Ninja storm (1) Level 125: Triple Throw (15), Shadow Claw (1), Venom (1) Ninja storm (1) Level 126: Triple Throw (18), Shadow Claw (1), Venom (1) Ninja storm (1) Level 127: Triple Throw (20), Shadow Claw (1), Venom (2) Ninja storm (1) Level 128: Triple Throw (20), Shadow Claw (1), Venom (6) Ninja storm (1) Level 129: Triple Throw (20), Shadow Claw (1), Venom (9) Ninja storm (1) Level 130: Triple Throw (20), Shadow Claw (1), Venom (10) Ninja storm (1)Maple Warrior (2) Level 131: Triple Throw (20), Shadow Claw (1), Venom (12) Ninja storm (1) Maple Warrior (5) No Triple Throw storybook build Some people are not able to zakum, you have to do a build that doesn't include zakum-related skills (Triple Throw and Ninja Storm) Level 120: Shadow Claw (1), Venom (1), Maple Warrior (1) Level 121: Shadow Claw (1), Venom (1), Maple Warrior (3), Fake (1) Level 122: Shadow Claw (1), Venom (1), Maple Warrior (6), Fake (1) Level 123: Shadow Claw (1), Venom (1), Maple Warrior (9), Fake (1) Level 124: Shadow Claw (1), Venom (3), Maple Warrior (10), Fake (1) Level 125: Shadow Claw (1), Venom (6), Maple Warrior (10), Fake (1) Level 126: Shadow Claw (1), Venom (9), Maple Warrior (10), Fake (1) Level 127: Shadow Claw (1), Venom (12), Maple Warrior (10), Fake (1) Out of all skills that are not from zakum, Maple warrior and Venom are the most useful, Fake is useful but does not aid on attacks. Funded Users (aka TT + apples) Usually done with people who train at bosses and uses apples training on himes. Level 120: Triple Throw (2), Shadow Claw (1) Level 121: Triple Throw (4), Shadow Claw (1), Ninja storm (1) Level 122: Triple Throw (7), Shadow Claw (1), Ninja storm (1) Level 123: Triple Throw (10), Shadow Claw (1), Ninja storm (1) Level 124: Triple Throw (13), Shadow Claw (1), Ninja storm (1) Level 125: Triple Throw (16), Shadow Claw (1), Ninja storm (1) Level 126: Triple Throw (19), Shadow Claw (1), Ninja storm (1) Level 127: Triple Throw (20), Shadow Claw (1), Ninja storm (1), Maple Warrior (2) Level 128: Triple Throw (20), Shadow Claw (1), Ninja storm (1), Maple Warrior (5) Level 129: Triple Throw (20), Shadow Claw (1), Ninja storm (1), Maple Warrior (8) Level 130: Triple Throw (20), Shadow Claw (1), Ninja storm (3), Maple Warrior (9) [Level 9 Maple Warrior adds the same stats as lvl 10 MW, only the duration differs] Level 131: Triple Throw (20), Shadow Claw (1), Ninja storm (6), Maple Warrior (9) Level 132: Triple Throw (20), Shadow Claw (1), Ninja storm (9), Maple Warrior (9) Maple Warrior for more Luk and Ninja Storm to KB and stun monsters when maxed its helpful at bossing (Anego/Pianus/etc etc) Note: Your choices for equips/weapons are NOT limited to the ones I will mention. I am only listing the preferred and common equips that the thief class wears. Dexless The Equips especially the overall is very limited. They have to wear equips that have no dex requirements and have + luk Low Dex They will mainly focus on Dex equips. They should calculate their Base dex + Dex from equips and it should be just enough to be able to equip their preferred claw. Example low dex built: Base dex: + 50 ht pendant +22 Zhelm + 23 Dex bottom: + 20 Cape + 10 Earings + 10 Facestompers + 5 = 140 dex which enough for craven + luk topwear, 15 luk (zhelm), They will have more + Luk than reg dex and still wear the same weapon. Regular Dex You can wear a new neat equips of the thief class every 5-10 levels. Mostly pick the black or red versions of the equips because those are the ones with +luk Earings Earings can be scrolled with either dex or luk. Dexless who wears dexless claws should wear luk earings. And dexless who plans to wear a scarab or higher lvl dex weapon wears dex earings. Low dex usually would wear dex earings. Normal dex should wear luk earings, as they already have sufficient dex. Cape Level 25-42: -Old Raggedy cape with + luk -Black Raggedy Cape is also a good choice for 25-42 because it gives 0 ~ 3 W. Attk ~KhainiMaster Level 43-50: Icarus 1 or 2 with + luk. Icarus 1 for + 15 avoidability. Icarus 2 for +10 speed. At level 43 you have probably have really few points at haste and this cape has plus speed which will help you move around faster till you have maxed haste. Level 50: Pink Adventurer Cape (aka PAC). These capes come with +1-4 atk. Get the +Luk for reg dex and dexless and + dex for the low dex. Level 65: Pink Gaia cape. These capes can get as high as 5 atk. If you are extremely funded you can then switch to 5 atk pink as this cape is very costly. Overall/Top/Bottom Dexless: LUK sauna (or Dex sauna IF you are a dexless scarab/gig user) Low dex: For those with very low base dex: use Dex overall (such as avenger/sauna). For those with a higher capped dex opt for scrolled LUK top, scrolled DEX bottom. This dex + luk combo works well. Regular Dex: They will use the Top/bottom/overall according to their respective level. Stay with the ones that have the most + Luk. Scroll the topwear with Luk as well. Thief clothes are really cool looking and regular dex thieves are lucky to wear them. Shoes Scroll for shoes that adds Dex stat is called: Scroll for shoes Jump. Do not be confused with Scroll for shoes Dex because this one adds accuracy and avoid instead of the stat Dex For all types (funded) Facestompers These are a seksy 2 atk shoes which can be scrolled with dex. For low dex get the highest possible +dex scrolled ones you can. For dexless and regular dex, it wouldn’t really matter how many + dex it will have. These shoes are very expensive and choose this one if you area heavily funded. Regular Dex: Wear the respective shoes for your level that has the most + luk Low dex Black Snow Snowshoes A seven slot thief shoe with no dex requirement. This is the shoes that is commonly scrolled with +dex because it has no dex requirement. As an alternative, people also scroll green goni shoes (+3 dex base) or other thief shoes. Dexless Black Dorothy Shoes These level 21 shoes have +luk and + luk and it doesn’t have a dex requirement. I personally find this better than SS for dexless because this has + luk bonus which benefits them better than dex BSS. Helmet Helmet Scrolling Theres 2 kinds of scrolls that adds dex to helms: helm for dex and helm for accuracy. Helm for Accuracy 70% adds 1 dex 2 accuracy and 30% adds 2 dex 4 accuracy. helm for Dex 70% adds 2 dex and 30% adds 3 dex. Helm for Accuracy is much much cheaper but it is only recommended for warriors. If you want highest dex possible scroll your zhelm/or any helm with helm for DEX. All types (no stat requirement to wear) Level 10+: Purple Bandana (1-3 luk), Maple bandana Lowdex can scroll their hats with Scroll for helmet Accuracy, which gives + dex and accuracy. Level 25+: brown bamboo hats (Luk +3) for dexless and regular dex, green bamboo hats (Dex +3) for lowdex. Level 40+: bone helms (Speed +8, Jump +5), Toymaker Cap (STR +1, DEX +1, INT +1, LUK +1). ~smartguy11 Level 70+: There's the lvl 70 Maple Helm if you're lucky enough to get one, it give +3 to all stats ~Smitenon -Lord Pirate's Hat is also good choice if you're patient enough, since it starts at +1 to all (lvl 60 hat, after 30 PPQs) up to (+5 to all for lvl 90 hat, after 350 PPQ). The Lv. 70 and Lv. 80 one both give +3 to all stats. Only difference is that the lv. 80 one has more of a HP/MP bonus along with extra W. and M. Def. A PPQ could take around from 8 - 20 minutes, depending on the strength and killing efficiency of the party. ~bombinator Funded: Zakum helmet (+13 to +17 stat bonus on INT, LUK, STR and DEX) Regular dex: They can wear thief helmets according to their respective level. Thief hats are mostly the coolest looking hats in maple especially the Pirate hat and Identity hat. Gloves Work gloves/Brown work gloves/Stormcaster gloves that has + atk. The higher + attack, the better. But most people who are not majorly funded stick with 10 atk gloves because thats a decent attack with a reasonable price. The higher the atk the higher price increment they have. People also try to scroll thief gloves with + att. The advantage is theres base +luk/+dex/+def from this gloves which is good, but the disadvantage is that it is limited to the thief class and the dexless might not be able to equip those that have high dex requirement. So it is harder for it to re-sell than workgloves which can be worn by all. Weapon Dexless Claws that do not have dex requirements Level 10-35: Garnier (Kerning equips shop) Since you will be using this for a long time, scrolling it will help. Level 35-43: Maple Claw (Maple Anniversary) Level 43-55: Maple Kandayo (Maple Anniversary) Level 50+: Neva (ITCG) Level 55+: Shinobi Bracer (Gachapon) Level 64: Skanda *Dexless Scarab users* Some dexless will aim to wear a claw that requires dex, but they will wear dex equips to pile on the dex they need to be able to wear the claw. Lowdex A lot of low dex usually stop at wearing scarabs. The really funded ones can aim for craven (a luk claw) and they will try to wear pendant, scrolled zhelm with dex, etc etc to get the least minimum dex to equip it. Regular Dex They can wear the claws available for their respective levels. Its better to close the ones with + luk, such as dark versions of weapons (ex: dark scarab, blue scarab, cravens, etc) Which star should I buy Quantity > Quality when it comes to stars 20 tobis is better than 2 ilbis The 20 tobis will help you train longer than 2 ilbis. Upgrade gradually. Say for example you have 10 tobis and you want to upgrade to all steelys. Don’t sell all your tobis just to buy 2 steelys. What you do is everytime you have extra money on your inventory use that plus sell 1 or 2 of your tobies and then buy 1 steely. Then save up money again and buy some more everytime you have enough to buy for 1. What do I upgrade? Prioritize on upgrading equips that add weapon attack (such as claws, wg, stars & pac) because weapon attack gives a bigger damage boost as compared to equips that add luk (luk capes, overalls, zhelm). Option 1: Unfunded Claw – WG – PAC – others (get clothes with the most +luk available) Option 2: funded Zhelm – Claw – WG – PAC - facestompers – others (clothes, dex earings, ilbis, etc) I’m weak and I have no mesars f4 - try to prioritize the items you want to upgrade set the budget and find a way to earn the money so that you upgrade one equip at a time gradually. LMPQ: Def scrolls sell for 50-90k each and the pots you can use or sell to NPC Sakura Cellions: The kitties drop good money. The tails can be sold for 400-500 mesos each. Monster Carnival: The necklace sells for good money and you can get equips for a few coins and you can sell/npc the equips. APQ: If you are married, apq is great money. Apples lately go for as much as 2m. If you get at least 1 apple a day you have 14M in 1 week. You can get scrolls here too such as 60% glove atk, scrolls for capes, etc. Merchant: buy low and resell high. Wait for the shops that are just about to open so you can get first hand look at their stuff and if you’re lucky you might find items that are underpriced/mispriced - Recommended Merchanting guide: link Quests that rewards profitable scrolls which you can sell for mesos: (Copied from WinglessOne's thread) Jane and The Wild Boar (Lvl 25) Eliminate The Monsters From The Site (Lvl 25) The Missing Mechancial parts (Lvl 30) The View Of The Ocean (Lvl 30) Food-Hunting for Moppie III (Lvl 30) Terminating the Dark Force (Lvl 31) A Delivery To A Lost Time (Lvl 33) Eos Tower Threatened! (Lvl 35) Rowen the Fairy and The Cursed Dolls (Lvl 35) Shumi's Lost Sack of Money (Lvl 40) Movie Star (BELOW Lvl 40) Jane The Alchemist (Lvl 40) To The New World (Lvl 40) Peace At Eos Tower (Lvl 40) The History of Zeta Leticulan (Lvl 45) The Alligators At The Swamp (Lvl 52) The Outlaw In The Sea (Lvl 55-100) Preparing For The Revival (Lvl 55) In Search of The Ancient Book (Lvl 55) Doll In The Dark (Lvl 55) Notice From The Excavation Team (Lvl 60) Soul In The Dark (Lvl 70) Operation Eliminate Red-Nosed Pirates (Lvl 70) Monster Rumor Mill (Lvl 80) The Committee Challenges (Lvl 85) Open Sesami (Lvl 85) An Unknown Love (Lvl 85) Sabitrama's Life Work (Lvl 85) Freed From Darkness (Lvl 90) Muse Is Cooking (Lvl 95) Dexless Issues: From playpark forums: Wouldn’t pure luk sin have very low accuracy since their dex is capped at 25? No. For thieves, 1 luk adds 0.5 accuracy and 1 dex adds 0.8 accuracy, hence without dex pure luk sins can still hit they have very high luk that adds lots of accuracy. Will pure luk sins have unstable dmg since dex affects the stability of dmg? Yes and no. For normal atks (no skills), drain and avenger, which uses the normal dmg formula, pure luk sins’ dmg will be unstable compared to normal sins or low-dex sins, since our dex is very low. However, for lucky seven, this is not the case. Lucky seven’s formula does not take into account dex, but uses a built in mastery of its own. You like bossing but bosses keep owning you. HP washing is an option HP washing is one way to raise your HP but take note that you need a lot of NX (AP Resets) to successfully HP wash. How do I do it? Steps: 1. Add points to HP 2. Remove the same amount of points from MP 3. add to your normal AP allocation of LUK/DEX/STR/INT Thieves get a random increment of 16~20 hp each time we add an AP into HP. Then get a reduction in 12 mp each time we take out an AP from MP. Problem: There is a limit of how much you can reduce your MP. You don't want to end up your AP points stuck at HP because you cannot remove points from MP once you are at minimum MP required. So do the reset one at a time. Safer way to do it: 1. Add 1 point to HP 2. Remove the 1 point from MP 3. Add 1 point to HP again 4. Remove the 1 point from MP again 5. Do this over and over til you used all 5 or until it doesnt allow you to remove mp anymore. Then next time you level up remove that one point from MP and put it to your LUK/DEX/STR/INT Quoted from PlayPark forums: "Also take note that you can only take out AP from a pool which you have previously added any AP to. HP/MP is considered as the first pool and STR/DEX/INT/LUK is the second. (eg. if you add 3 pts to the first pool you can only take out 3 from it..no more no less) I recently got the formula to calculate what base mp is required @ a particular lvl for thieves. Thief/Bowman: (your level*14) + 148 = A **By using the above formula, A will be the minimum mp you need to maintain in order to wash any AP successfully. Your AP will be "stuck" if you do not have enough mp. Note: remove any +mp eq to ensure accuracy. How do I increase my base mp then? Knowing that mp is now critical to hp washing, there are ways to increase mp..which has been proven and that is to equip INT items to lvl up (you'll need your friends or party members to help you out on this so you can leach the last bit of % just before levelling). Usually having a total of 50 INT and above will achieve max mp gained per lvl up although more is recommended. There are many places to obtain such int eq and I'll just list a few. Zk helm Earring scrolled with int Gloves scrolled with int Goblin bat Cape scrolled with int Overall scrolled with int wooden wand/1h sword scrolled with mattk/int scrolls " (end of quote) Experienced Assassins, Hermits, Night Lords who have anything to add/revise please PM me Thanks Dani for the sticky Thanks orangeking11 for filling out the blanks I had x] Replies
kevink said: "hmm i would say by that lvl most of the time it would be alot easier (and better exp wise) to just fj back and kill it/a mob (which at 15x shouldnt be very many hits) I've also heard that some nls only use it to mob (like rush for warriors)" Ok thanks. Yeah, I've seen NLs use it at Cornians to mob them which is pretty neat. xD New Pic: Lvl 111! xD
orangeking11 said: "I have yet ANOTHER question. Does anyone use Ninja Storm at Newties/Skeles? I heard that most people focus on Venom/TT first, and by the time you get to work on Ninja Storm, you'll be able to KB Nest Gollems and Skeles, so Storm won't actually be that useful at those maps. True/False? xD" Its a somewhat useful skill. right now mines only 50% chance to KB, its only useful to me when im cornered or at himes. Its useful but you can just FJ away so its not THAT useful. But its cool since it pushes + stuns. harry95 said: "Good job hannah!<3 you made me make an hermit now Haha XDDD thanks :D wab u guys New Pic: Lvl 111! xD
orangeking11 said: "Another question- Am I going insane or does casting Shadow Claw make a sound effect that sounds like someone shouting "Stay Fine!"? xD" to me it sounds like mebah-mebah-mebah o.o megami said: " to me it sounds like mebah-mebah-mebah o.o" I must have hearing problems. Oh, almost forgot to ask, do the Jr. Newties in the middle platform of Destroyed Nest still have the chance to transform? I haven't seen any transform since I was Lvl 103 and was wondering if they changed it, or are they like super rare? xD New Pic: Lvl 111! xD
you mean those 2 first ones on mid. I dont think they transform at all. I would be great if it did though because its exp is good megami said: "I don't know thats just how it sounds to me lol. you mean those 2 first ones on mid. I dont think they transform at all. I would be great if it did though because its exp is good" Yep, the ones we snipe. It would be good exp, but if they transformed, it'd be kinda risky fighting a gollem since they can easily 1 hit KO me. xD New Pic: Lvl 111! xD
screech1941 said: "I just made a sin, its the first one i have and it's dexless. I'm pretty set till level 50ish, but I have a question. Do all sins have such low min attack or is it just a side affect of my low dex? My max at level 15 is like 104 and my low is like 20 =o Also, is there anyway to overcome this low attack?" For L7, then it's normal. Dex doesn't affect L7 at all, it's based off of solely Luk and Atk and has a built in Mastery of 50%. Normal/Low Dex/Dexless, we're all just as unstable as the other. xD New Pic: Lvl 111! xD
screech1941 said: "K thanks. Also, I don't see the point in overalls with scrolled dex until a really high level, because of the maple weapons which don't have a dex requirment. Also, you can scrolls these claws to sustain you till an even high level. So what exactly is the point of a sauna, etc?" dexless are supposed to wear LUK saunas. Any dexless wearing DEX saunas are nibs f3. If you can't afford a luk sauna, you might as well wear a clean sauna. Luk gives accuracy too, so they aren't missing out on accuracy by being dexless. New Pic: Lvl 111! xD
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