Get MapleStory help in our guides, forums, look at screens and videos, sell items and meet other MapleStory players. Signup or login
Page: 1 | 2 | 3
Thread starter
May 24 2008 +
AznLuster11
101 Broa Hermit
 
Latest Update (11/23/09): Added a table of contents, removed several outdated training spots, and removed all broken Hidden-Street links.

Welcome to my thief training guide- for bandits! Here you can find all of the bandit training advice you’ll ever need… as long as you’re under level 80. XD

Table of Contents

Deciphering the Code
Level 10+ Training Spots
Level 20+ Training Spots
Level 30+ Training Spots
Level 40+ Training Spots
Level 50+ Training Spots
Level 60+ Training Spots
Level 70+ Training Spots

Deciphering the Code

Before we get to the training spots, it would probably be beneficial for you to know how to interpret this thief training guide. So here’s a handy cross-section that describes every part of each section:

Title: The title of each section holds the map name of the training spot and the recommended levels to train there. Though there are a wide variety of bandits, I based the level range mainly on semi-funded regular-dex bandits. Super-funded and dexless bandits can skip a few levels ahead of the range; unfunded regular-dex bandits may want to wait behind.
Monsters: This part tells you what monsters in the map so you can look them up on Hidden-Street to see if you can kill them.
Description: The description is the part that really matters. If you can only read one thing in each section, read this. This tells you what’s good about the map, what’s bad, how to train there, etc.
Crowds: This rating tells you how many people are normally training in the map per world. It’s pretty difficult to find an empty channel for a training spot with a “high” rating. You shouldn’t have much of a problem finding a channel for a map with a “moderate” rating. “Low” means very few people train in this map, and it’s possible for you to never see a person training in a “very low” map.
Exp: The Exp rating tells you the amount of exp you’ll probably get from a certain map. Ten out of ten is the highest and one out of ten is the lowest.
Money Gain: This rating tells you the amount of money gain you can expect from training in the described map, It ranges from “high” to “negative” (negative means you’ll be losing money).

Henesyes Hunting Ground I (Level 10-18)

Monsters: Red snails, blue snails, shrooms, pigs
Description:
Henesyes Hunting Ground I is very crowded, so you probably shouldn’t train here if you reside in a big server (Scania, Bera, Windia, Broa). Anyways, stay on the lower two levels of the Hunting Ground from levels 10-14. You can try training at the third level from level 14-18, but by then it’ll probably be better just to go straight to the top level, which is filled with pigs. It’s a relatively good alternative to Pig Beach, since it’s much closer to town than the beach and the spawn’s about as good.
Crowds: High
Exp: 8/10
Money Gain: High
http://global.hidden-street.net/maps/vihenesyswest.php

Henesyes PQ (Level 10-20)

Level Limit: 10+
Description:
If you don’t know how to do the Henesyes Party Quest, refer to this guide: http://global.hidden-street.net/pquest/henesys Because you’re no use in HPQ until level 20 or so (when the exp gets lousy), you’ll probably be doing either Lure or Smuggle PQ most of the time. In Lure PQ, summon the bunny and have a warrior in your party slash blast all the monsters approaching the bunny with a low-attack weapon. The attack will lure away the monsters, but not kill them. Since there’s a limit to the amount of monsters in the map at one time, nothing will spawn as long as the warrior keeps using slash blast. This type of PQ is advantageous for low-level characters, since they can sit on their butts and do nothing the whole time. Smuggle PQ is against the ToS, so I can’t tell you how that works. Both types of HPQ give great experience and are excellent alternatives to training. Unfortunately, it’s really hard to enter HPQ in most worlds and even harder to get into a good party.
Entrance Difficulty: High
Exp: 8/10
Money Gain: Nonexistant (unless you enter the bonus stage, which isn’t recommended)

Dungeon, Southern Forest I, II(Level 10-16)

Monsters: Slimes
Description:
These two maps, better known as slime trees, are awesome. Awesome spawn, awesome exp. You HAVE to go here. The slimes tend to gather in mobs at the top and bottom of the maps, so they’re usually pretty easy to reach with your dagger.
Crowds: Moderate
Exp: 10/10
Money Gain: Moderate

Pig Farm (level 15-20)

Monsters:Ribbon Pig, Pig
Description:
The Pig Farm is a mini-dungeon located in east Henesys. It has a good spawn of Ribbon and regular Pigs, albeit lower than that of Pig Beach. The map is designed for ranged attackers, so the exp isn’t as good as Pig Beach either. However, it also has no Iron Pigs, and there’s always an empty channel.
Crowds: Very low
Exp: 8/10
Money Gain: High

Pig Beach (Level 16-20)

Monsters: Pig, Ribbon Pig, Iron Pig
Description:
Pig Beach is extremely good exp at lower levels, if you can afford to train there. At level 18, the exp will start to slow down, but it’ll still be the best place available for a while. The map is relatively flat, so if you can find a channel (Pig Beach is sometimes crowded) training here shouldn’t be very hard. Just kill everything in your path. If you can't afford enough pots to take the beating of the pigs, let someone else take over the main part of the map and just train on the upper right hand platform. The spawn there is also good, but less harsh than the rest of Pig Beach. Make sure to watch out for the iron pig that spawns here every hour. Personally, I would rather go to Pig Farm.
Crowds: High
Exp: 9/10
Money Gain: Low

Caution Falling Down/North Construction Site (Level 18-23)

Monsters: Octopus, Blue Mushroom
Description:
Caution Falling Down and the Kerning City North Construction Site are parts of the massive influx of hidden-streets released in Patch 0.49. The two sister maps have an extremely good spawn of Octopuses and Blue Mushrooms, which are usually very rare monsters. This means it’s both a good training spot AND a great place to pick up on quests. Caution Falling Down is sometimes crowded, but if you can’t find a spot there you can go to Northern Construction Site, which is less popular. Both platforms are relatively small, so it shouldn’t take too much effort to train here, even with double stab.
Crowds: Moderate(Caution Falling Down)/Low (Northern Construction Site)
Exp: 9/10
Money Gain: Moderate

An Empty House (Level 20-25)

Monsters: Green Mushroom, Orange Mushroom
Description:
“An Empty House” boosts two platforms of Green Mushrooms, each with decent spawn. One or two Orange Mushrooms also spawn on the floor of the map, but you can ignore those. This map is extremely close to Henesys, so it’s great for those who don’t like long walks.
Crowds:Very low
Exp: 8/10
Money Gain: Moderate

Dungeon, Southern Forest III, IV (Level 20-25)

Monsters:Bubbling (Tree #4), Green Mushroom (Tree #3)
Description:
These two tree dungeons are basically higher-level copies of the Slime Tree. They have great spawn, therefore yielding great exp. I personally recommend going to Tree #3 because Green Mushrooms can’t jump, unlike Bubblings.
Crowds:Low
Exp: 9/10
Money Gain:Moderate

Outside East Entrance of Ariant (Level 23-30)

Monsters: Desert Rabbit (F), Desert Rabbit (M)
Description:
Outside East Entrance of Ariant is mostly flat and has good spawn, even though it’s really big. The map is right next to Ariant (hence the name), so refilling your potions is easy. You can start training here once you can 1-hit KO a Desert Rabbit (F) 100% of the time.
Crowds: Very low
Exp: 8/10
Money Gain: Moderate

Kerning PQ (Level 23-30)

Level Limit: 21-30
Description:
Kerning PQ is a great way to gain mesos (I made my first 5 mil from here) and is pretty good exp if your leader is a godly clicker. The PQ is pretty crowded in most worlds, so entering may prove difficult for some. If you can’t enter within 3-4 tries, I suggest you stop trying. Assassins can usually start PQing at level 23-25; less if you’re dexless. Guide: http://global.hidden-street.net/pquest/kerning-city
Entrance Difficulty: Moderate
Exp: 7/10 (but those are some niceee rewards)
Money Gain: High

Cave of Mushrooms (level 25-35)

Monsters: Zombie Mushroom, Horned Mushroom
Description:
This mini-dungeon is located at the bottom of Ant Tunnel II, and is a great alternative to Ant Tunnel I. The map involves more climbing than Ant Tunnel I, which may hinder your training, but it’s also a LOT less crowded. Most of the monsters spawn at or jump to the bottom floor.
Crowds: Very low
Exp: 8/10
Money Gain: Moderate

Ant Tunnel I (Level 26-35)

Monsters: Horned Mushroom, Zombie Mushrooms
Description:
Since this place is crowded in most servers, finding a channel may be hard. Zombie mushrooms and horned mushrooms have better Hp:exp ratios than boars, so this place is very good exp for those who can’t 1-hit KO boars 100% of the time yet. Though the bottom level gives the best exp, it’s the most crowded part of the map and is full of Ksers. Since bandits are ridiculously easy to KS, I suggest you start at one of the higher levels, eventually working your way down to the bottom. The spawn here is really bad when there are fewer than 3 people per map, so Maplers in less crowded servers should go to the Cave of Mushrooms.
Crowds:High
Exp: 9/10
Money Gain: Moderate

Perion Excavation Site III (Level 25-40)

Monsters: Rocky Mask, Wooden Mask
Description:
Once you start 2-hit KOing Wooden Masks 100% of the time, Excavation Site III will be an awesome training spot for many levels. In the beginning, training here will be expensive, but once you can 1-hit KO the masks, things get much easier. To train, I suggest circulating in a circle to maintain the map; the upper platforms start hogging all the spawn if you only train on the lowest level (the one with the best spawn).
Crowds: Low
Exp: 10/10
Money Gain: Low

Land of Wild Boar (level 25-40)

Monsters:Wild Boar, Dark Axe Stumps, Jr. Boogies
Description:
Land of the Wild Boar is a really big map, but its high spawn compensates for that. This training spot can be both shared and soloed. The exp you get from here is pretty good once you can 1-hit KO Wild Boars 100% of the time. It’s generally pretty easy to train at the Land of the Wild Boar; just avoid getting hit by a magic attack from Jr. Boogie, which can curse, weaken, and blind you (all at the same time, too!). There are two rocks at the top of the map which can be used to kill Jr. Boogies if they become too much of a problem.
Crowds: Moderate
Exp: 8/10
Money Gain:Low
http://global.hidden-street.net/maps/viperioneast.php

Land of the Wild Boar II (Level 25-40)

Monsters: Wild Boar, Dark Axe Stumps, Axe Stumps
Description:
Though the spawn here isn’t as good as that of the Land of the Wild Boar, there are no Jr. Boogies here and the map is smaller. Once you can 1-hit KO these 100% of the time the exp will be about as good as its bigger, Boogie-infested counterpart. The map is easy to train at because of the small platforms, though boars move really fast. To maintain the spawn, move along the map in a clockwise motion
Crowds: Low
Exp: 8/10
Money Gain: Moderate

Sahel 3 (level 28-43)

Monsters: Sand Rat, Scorpion
Description:
This map has one large, flat floor of Sand Rats and several platforms that you can rest on. Since the spawn here is extremely fast, the exp is great, as long as you can 1-hit KO the Sand Rats.
Crowds: Moderate
Exp: 10/10
Money Gain: Moderate

Monster Carnival PQ (level 30-45)

Level Limit: 30-50
Description:
Carnival PQ is awesome. Seriously. The PQ is party-verse-party, and there are six party rooms. That means you can fit 12 parties per channel. This makes Carnival PQ much, much easier to enter than Ludi PQ, the only other PQ option at your level. If you win, you usually get 20-30k exp, and if you lose, you usually get 5-10k exp. If you get lucky, you can easily get 50%+ an hour here. The exp is especially good if you can organize a trade win, where teams take turns winning the PQ. Even better are free wins, where you get a friend or another account of yours to organize a team that will purposely lose to your team. Plus, Carnival PQ monsters drop Maple coins, which you can exchange for level 30-50 weapons. So if you're poor, this PQ will serve as an easy way to get the weapons you need without paying. If you're not poor, you can still NPC the weapons you get, especially Gepharts (the weapons that give the most mesos for the least amount of Maple coins). A simple guide: http://www.basilmarket.com/forum/931455/0//Guide_to_CPQ_tactical_winning.html#
Entrance Difficulty: Low
Exp: 10/10
Money Gain: High

Purple Plains (Level 30-50)

Monsters: Sakura Cellions, Wooden Stumps
Description:
Before Leprechauns, this was THE money-making places. The Sakura Cellions of Purple Plains drop huge amounts of cash and have pretty high spawn, too. And once you can 1-hit KO these, they’re decent exp. Even if you can’t 1-hit KO Cellions, you can still get quite a bit of money here.
Crowds: High
Exp: 7/10
Money Gain: Very high

Cave of the Evil Eye I-IV (Level 33-40)

Monsters: Evil Eye, Jr. Boogie
Description:
This is one of the places in MS where training without a ranged attack isn’t a disadvantage. The map is extremely narrow, and the spawn is very high. Double Stab does a very good job of killing the mobs here. To train here, start at the top, and kill your way down. Then go to the Cash Shop for a few seconds. Once you come out, you’ll land back on the top of the map. P.S. Watch out for the Jr. Boogies.
Crowds: Low
Exp: 9/10
Money Gain: Low

Royal Cactus Desert (Level 33-40)

Monsters: Royal Cactus
Description:
Royal Cactus Desert is small and flat, a basis for many training spots. The spawn is decent, so you’ll probably always be killing something. Royal Cactuses move as slow as hell, so you won’t be spending too much money on potions. And if you get tired of training, there are three resting spots right above your head. Sounds good? Yeah, the place is pretty good. You can start training here once you 2-hit KO Royal Cactuses, though a 1-hit KO would be a lot better.
Crowds: Very low
Exp: 7/10
Money Gain: Moderate

Ludibrium PQ (level 35-40)

Level Limit: 35-50
Description:
Monster Carnival PQ seriously overshadows this in terms of exp gain, but Ludi PQ is still a fun way to break out of you boring routine of grinding, grinding, and more grinding. Plus, if you manage to complete 35 full PQs, you will receive a set of Broken Glasses from the Stop Sign NPC, which can be sold with Karma Scissors for quite a bit of money. You can get scrolls, too. Unfortunately, LPQ is one of the hardest regular PQs to complete in Maplestory-if even one member disconnects or dies, the entire thing is over. Guide: Guide
Entrance Difficulty: Low
Exp: 5/10
Money Gain: Very high

Vanity Room 2 (lvl 35-45)

Monsters: Psycho Jack, Mirror Ghost
Description:
The spawn here isn’t exceptional, but I still highly recommend you train here because of the Psycho Jack’s great HP:exp ratio. The map is flat and relatively small, so maneuvering won't be much a problem. Just watch out for the mirror ghost that pops out once in a while; he'll inflict 200-300 damage to you a hit.
Crowds: Low
Exp: 8/10
Money Gain: Low

North Desert Road 2 (Level 37-42)

Monsters: Kiyo, Sand Dwarf
Description:
North Desert Road 2 is completely flat, very long, and has a series of resting spots on the top of the map. The spawn is good (similar to Night at the Forest), so you can start training here once you’re able to one-hit KO the slow-moving Kiyos and Sand Dwarfs (2-hit KO is also acceptable). To train here, start at the left of the map and kill everything in your path until you reach the right. Then go into the Cash Shop and leave quickly. You will end up back at the left of the map. Repeat.
Crowds:Very low
Exp: 8/10
Money Gain: Moderate

Eos Tower 100th Floor (Level 37-42)

Monsters: Ratz
Description:
Ratz are great training once you can 1-hit KO them, though a 2-hit KO is also acceptable. There’s not much of a training strategy here. Just climb up and down and kill everything. The map is thin, so easy to kill mobs often form on the platforms. Plus, this place is really close to Ludi PQ, so if you ever get bored…
Crowds: Low
Exp: 7/10
Money Gain: Moderate

Study [3] (Level 40-55)

Monsters: Nightmares
Description:
Study [3] is a small, completely flat room. It exercises a constant spawn of Nightmares, which have extremely good Hp:exp ratios (1930 Hp for 120 Exp FTW!) Now that I think of it, this place is a lot like Voodoos and Hoodoos, except lower level. Anyways, the Nightmares spawn 4 at a time, with 3 on the left and 1 on the right. In the middle is the mirror ghost; watch out for him because he’ll do 200-300 damage to you a hit. Even if you manage to stay away from the ghost, bring a lot of potions because this place can be a huge potion burner. Being able to two-hit KO Nightmares 100% of the time is recommended.
Crowds: Low
Exp: 9/10
Money Gain: Nonexistant

Eos Tower 95th Floor (Level 43-50)

Monsters:Dirty Ratz
Description:
Same as the 100th Floor, the exp here is decent once you can 100% 1-hit KO the main monster in this map, the Dirty Ratz. To train here, climb up and down, killing everything in the way. Mobs form easily on the small platforms, so killing shouldn’t be very difficult. It’s all pretty simple.
Crowds: Low
Exp: 7/10
Money Gain: Moderate

Helios Tower 99th Floor (Level 45-55)

Monsters: Retz
Description:
In the middle of the 99th floor is a set of 3 platforms with a series of knobs in between. The platforms are very close to each other, so you can use the knobs to jump from one platform to another in a matter of seconds. This allows constant killing, which is why Helios Tower 99th Floor is great exp when you can 1-hit KO Retz 100% of the time. The map is moderately crowded with I/L wizards, but finding a channel usually won't be a problem.
Crowds: Moderate
Exp: 8/10
Money Gain: Moderate

Suburban Area 2 (Level 45-70)

Monsters: Trucker
Description:
Big monsters, big mobs. That’s basically all I have to say about this place. You can start training here once you 2-hit KO Truckers. I suppose you can begin earlier and start training here with a 3-hit KO, but I don’t personally recommend it. It doesn’t matter how you move around the map, as long as you touch down on all 3 platforms, to keep the spawn up.
Crowds: Low
Exp: 10/10
Money Gain: Low

Practice Field: Beginner Level (lvl 45-70)

Monsters: Straw Target Dummy
Description:
You may train here once you can 2-hit KO these 100% of the time. The spawn here is awesome, the map completely flat, and these dummies are located in is right next to a town. They tend to gather in large mobs, too. Watch out for KSers though; these maps tend to be full in most servers during the weekends.
Crowds: High
Exp: 9/10
Money Gain: Moderate

The Dangerous Cave (Level 47-53)

Monsters: Flyeyes
Description:
Training here is boring. I mean, REALLY boring. You’ll probably never train at a place this boring ever again. However, if you can put up with all the boredom, flyeyes are decent exp if you can 1-hit KO them. To start training, simply stand on the middle ledge on the 3 steps in the right side of the map. Then jump and attack everything that comes toward you; you should be able to hit almost every flyeye. Watch out for ones flying behind you though. Keep attacking and, if you don’t have a pet, don’t loot the drops. The Dangerous Cave is quite empty, but the trip to the flyeye cave is dangerous, so watch out.
Crowds: Very low
Exp: 7/10
Money Gain: Negative

Secret Factory (Level 50-55)

Monsters: Toy Trojan
Description: To enter this map, hit random boxes in Toy Factory Process Room 4 and 5; one of them will teleport you here. When you enter this map it’s usually empty. But that’s easy to fix. Hit the boxes scattered around the floor, and BAM! Toy Trojans pop out of the box six at a time. These mobs are great, especially when you can 1-hit KO Trojans 100% of the time. The map layout is pretty crappy because of the conveyer belts, but the box spawn is constant enough for training here to be good exp. This place may be a money drainer, as these Trojans drop barely anything. Partying here is difficult because there are actually several maps in each channel; the map you get sent to is random. At least that means fewer people.
Crowds: Very low
Exp: 7/10
Money Gain: Nonexistant

Ludi Maze PQ (level 51-60)

Level Limit: 51-70
Description:
Ludi Maze PQ is an extremely easy PQ to learn. When I started, I simply followed one of my more experienced members to the tauros. The quest is good exp most of the time, though the actual exp that you get is pretty random. A good PQ should last 1-2 minutes; if it takes longer than that go find another party. Since you finish the PQ so quickly, your inventory will probably clog up with prizes, so make sure you empty out your “use” slots before entering. Guide: http://global.hidden-street.net/pquest/ludibrium-maze/stage-1
Entrance Difficulty: Low
Exp: 8/10
Money Gain: High

Orbis Rush PQ (lvl 51-65)

Level Limit: 51-70
Description:
Unlike Ludi Maze PQ, Orbis Rush PQ gives very stable experience. Plus, it’s the only PQ in existence where your class, strength, or brains don’t matter. The exp is best if you smuggle, though regular rush is ok too.
Entrance Difficulty: Very low
Exp: 8/10
Money Gain: Nonexistant

Mountain Cliffs (lvl 53-75)

Comparisons between this map and other similar training spots provided by penn4tennis
Monsters:Gryphon
Description:
When you first enter Mountain Cliffs, you may not find the place to be of any training potential because of the map’s highly irregular layout of cliffs and teleports. However, most people can master the map within 30 minutes or so of training, so that is not a sustaining problem. To help you make things faster, here’s a circulation map (made by sapphire8). Now, the biggest reason this map is so highly rated is because of the Gryphon’s superb HP:exp ratio. Even though Gryphons give 220 exp, their HP:exp ratio is so low that you can start one-hit KOing them 100% by your late 60s. The Gryphons fly around and spawn extremely quickly, so there is almost always one to kill wherever you go. Since this place is usually un-crowded, it serves as a perfect alternative to more popular maps such as V/Hoodoos. However, you must bring a lot of potions as you will get hit a lot.
Crowds: Low
Exp: 9/10
Money Gain: Negative
http://global.hidden-street.net/maps/msnewleafcity.php#mountaincliffs

Forest of Golem (lvl 53-80)

Comparisons between this map and Mountain Cliffs provided by penn4tennis
Monsters:Dark Stone Golem, Mixed Golem
Description:
Ever since NLC and Mu Lung were released, the Forest of Golem has become worse and worse. But you can still train here. The place is best if you can 2-hit KO mixed golems; it’s even better if you can manage a 1-hit KO. Partying with 1 or 2 people here is highly recommended, since the spawn is inconsistent unless the map’s 4 platforms are being cleared constantly. Unfortunately, no one actually trains here anymore, so you probably won’t be able to find a party. If you decide to train here, make sure you bring A LOT of Hp potions. It’s ridiculously easy to get hit.
Crowds: Very low
Exp: 7/10
Money Gain: Nonexistant

Sophia’s Bedroom 3, Vanity Room 3 (level 60-75)

Monsters: Hoodoos, Voodoos
Description:
Training at Voodoos and Hoodoos is both awesome and very annoying. First, let's review what's good: V/Hoodoos have one of the best Hp:Exp ratios in Maplestory and are located in Sophia's Bedroom 3 and Vanity Room 3, which are COMPLETELY flat and very small. The bad: It's KSer heaven. Don’t count on finding a map in this place, especially during 2x exp. The two V/Hoodoos maps are very crowded, though it’s loosened up a bit since the release of Crimsonwood Keep. To train here successfully, you must be able to 3-hit KO the dolls.
Crowds: High
Exp: 10/10
Money Gain: High

Mysterious Path 3 (Level 63-80)

Monsters:Slimy, Selkie Jr.
Description:
Mysterious Path 3 could very well have fastest spawn in all of GMS. No, seriously. The mobs are absolutely HUGE. It’s also extremely crowded, so if you play in a populated server or only during primetime (10 AM to 10 PM PST), you probably won’t be able to find your own channel. I recommend sharing this map. It’s not so bad as long as there are 3 people (one per platform), and you can 2-hit KO the Slimys. Mages and bowmen always want the bottom platform, so as a bandit, you probably won’t be able to take that one. To train here, simply kill everything in your way with Savage Blow/BoT. The money gain from this map is pitiful, since you will be spending most of the time stabbing your way through dozens of fast-moving monsters with magic attacks.
Crowds: Very high
Exp: 10/10
Money Gain: Negative
http://global.hidden-street.net/maps/visingapore.php#mysteriouspath3

50-Year Old Herb Garden (Lvl 65-70)

Monsters: Jar, Ginseng Jar
Description:
The spawn is really fast. I mean, really. Ever since Nexon's revision of this map in Patch 0.49, it's been like a two-platform Straw Target Dummies. And once you can 1-hit KO Ginseng Jars 100% of the time, it gives nearly the same amount of exp, too. The best part: almost no one ever goes here. However, the jars move faster than Dummies, so looting is harder and you have to be slightly more alert. Training here is still relatively easy, though. Simply circle the map in a clockwise motion.
Crowds: Very low
Exp: 8/10
Money Gain: Moderate

Lower Ascent (level 70-90)

Monsters: Windraider, Stormbreaker, Crimson Tree
Description:
Once you leave V/Hoodoos and Straw Target Dummies, this will be the best map you can train at for a very, very long time. Windraiders have an amazing HP:exp ratio (even better than V/Hoodoos), zero knockback requirements, and an extremely short-ranged magic attack. You can start training here once you are able to 6-hit KO Windraiders. However, the best exp gain comes once you get a decent level or Band of Thieves and/or can 4-hit KO them with Savage Blow. Here is a guide on how to reach and do the CWK jump quest, which you’ll need to pass (just read the travel and JQ section; the rest won’t work for bandits). And for those who can’t figure it out how to keep the map up and running themselves, here is a recommended map circulation diagram (made by sefen).
Crowds:High
Exp: 10/10
Money Gain: Moderate (more if you can use the Phantom Forest Exchange Quest)

Tornado Corridor (Level 70-90)

Monsters: Windraider
Description:
This map is located in the lower left-hand corner of the inside of the Crimsonwood Keep, and is a very good alternative to Lower Ascent. Unlike Lower Ascent, the map is very small and only spawns Windraiders. Plus, it’s a lot less crowded due to the difficulty of reaching Crimsonwood Keep. The mobs here are smaller than those at Lower Ascent, but overall, Tornado Corridor is still very bandit friendly.
Crowds:Moderate
Exp: 10/10
Money Gain: Moderate (more, if you can use the Phantom Forest Exchange Quest)

Training Spots Beyond Here

I can’t definitively recommend any training spots for Chief Bandits level 80 and higher, since I’ve never played a bandit that high level. Consider checking other thief guides, such as the Chief Bandit FAQ (written by Kazegiri), or asking a forum.

Legal Crap and Credits

I would like to give thanks to:
-MrBasil for creating Basilmarket
-Various members of my former guild for providing me some important info on lvl 60+ training spots

Other Guides of Mine
How to Prevent Yourself From Being Scammed
The Comprehensive Assassin Training Guide
Everything a Newbie Needs To Know
Smartguy's Ultimate Permanent Beginner Guide
The New Thief FAQ (co-written by mejust)
Smartguy’s Simple Six-Step Guide to Becoming a Merchant
Replies
07/17/09 +
killer1999p
107 Bera Chief Bandit
 
What about tyhpons? i hear their awsome exp.
07/18/09 +
AznLuster11
101 Broa Hermit
 
kevinhbk: What about tyhpons? i hear their awsome exp.


From what I've heard, they are awesome exp. But I don't have a bandit high-enough level to try them.
Jul 18* +
WayneyBrainy
85 Bera White Knight
 
I definitely think you should add sand rats
they are FANTASTIC exp for lvl 25~30, and still good until around lvl 40,
but they are so far out of the way that no one travels to train there(the ariant)

The mini-dungeon has good spawn, and is easily navigatable.
-start at the top left platform, drop down. go to the top right platform, drop down, go to floor, and move across to the left side, and move back up to the top left
then the other map of pure spawn is completely flat, with resting places on the right side.

they move quickly so it isn't great mesos.
they do drop warrior pots, often enough to help with training.
there is also a quest to eliminate 150 in magatia(2 maps away)

just include that you can do manji's quest at lvl 19 so he can take you there for free a certain number of times(forget how many),
and there's a "taxi" which is a man who takes you to henesey's for 10k
07/19/09 +
WayneyBrainy
85 Bera White Knight
 
KyleMatthew: Someone needs to make a training guide for Dexless Bandits/Cbs/Shads.
I'm dexless, and this guide is pointless to me.
It says go to Voodoos at 60, and I've been there since 50. 2hkoing.


if you're dexless, or well funded, just know to go to areas sooner...
07/19/09 +
AznLuster11
101 Broa Hermit
 
ezirb6:

if you're dexless, or well funded, just know to go to areas sooner...


Yep, the blinding flash of obvious.
07/21/09 +
WayneyBrainy
85 Bera White Knight
 
Hey, minor thing, but I want to point out the grammer =P

Water Goblins have more HP than Golems (their technical counterparts), but believe me, but at least the map here is flat.
07/21/09 +
AznLuster11
101 Broa Hermit
 
ezirb6: Hey, minor thing, but I want to point out the grammer =P

Water Goblins have more HP than Golems (their technical counterparts), but believe me, but at least the map here is flat.


Lol, thanks for pointing that out. :P
08/02/09 +
Sygnical
54 Broa Night Walker
 
Damn, I already started training with my dit at Truckers at level 42 o-o
I guess I'm pro >:D 75/7 Wagner for the win.
08/05/09 +
Lejxk
84 Bellocan Chief Bandit
 
I don't know if its still like this, but when i trained at Mysterious Path 3, I found an extremely high drop rate of dark, diamond, and gold ores. I got a total of 73 diamonds alone from training there, which sold at 10k each is 730k. I got a lot of money training there, coming from Wind Raiders around 70 when I lost large amounts of cash.
08/13/09 +
chopstik77
104 Bera Dawn Warrior
 
Meh... Sin dits train MUCH faster, but then u gotta wait till lvl 37+ when yur sb would be worth it. Here's what i did.

1-12 maple island and chumji watermelon quest

12-20 Octopus

20-27 Cave of Mushrooms (I believe thats what its called, its a mini dungeon though)

27-30 brown teddies. On my sin i started brown teddies at lvl 25

Nice guide though =)
08/14/09 +
EskimoRyu
73 Scania Chief Bandit
 
The training places are all too low levelled. You can kill horny shrooms at low twenties for example, and really all you need is a 6 attack or so glove.
08/26/09 +
 
What skills am i supposed 2 put when i becoe a dit? is it svage blow first what order?
08/26/09 +
AznLuster11
101 Broa Hermit
 
Yomioo: What skills am i supposed 2 put when i becoe a dit? is it svage blow first what order?


You can check Kazegiri's FAQ for that information.
08/31/09 +
Nickeiback94
134 Windia Aran in Hope
 
i trained from 60-now at windraiders and im able to 4hko at early 60s no im 67 and i able to 3-4hko them.
Page: 1 | 2 | 3

Register / login
You must be a member to reply or post. signup or login